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Modder's Workshop
The Black Wyrm's Lair - Forums
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Mod development resources & discussion
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Modder's Workshop
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Pinned:
Common misbeliefs, with examples
(5 replies)
Pinned:
How to activate "hidden" BG1 TotSC script actions
(15 replies)
Pinned:
Graphics and Scripting Resources of BWL
(0 replies)
Problem with language version.
(2 replies)
VScode for WeiDU
(0 replies)
Some Mod/Weidu Issues
(1 reply)
Ally() NPCs spawn expecting to talk
(0 replies)
Script change persistence
(0 replies)
Area Travel Triggers
(0 replies)
PlaySong(...) problems under Windows 7 64-bit
(0 replies)
Random encounters
(5 replies)
Kit question
(0 replies)
Question about variables
(2 replies)
Permanent night on an area
(2 replies)
kit creation question
(35 replies)
Lilarcor like weapon.
(5 replies)
Problem with "long" effects
(1 reply)
Area downloads
(4 replies)
Add info trigger with weidu
(6 replies)
Gem Bag + Scroll Case in BG1
(6 replies)
Editing an existing kit
(2 replies)
The Tree of Life Scripting
(1 reply)
IWD 1+2 Kit creation
(1 reply)
Biffing discussion
(34 replies)
Map corrupted
(2 replies)
Problems with modded game user interface
(2 replies)
New policy for the Community Prefix List
(37 replies)
More State Checks...
(8 replies)
Expressing dialog properly
(10 replies)
I_C_T versus I_C_T2
(7 replies)
Extracting sounds
(6 replies)
dialog.tlk Language field?
(0 replies)
WRITE_ASCII and variables
(6 replies)
Scriptable weapons? (maybe?!)
(4 replies)
Global Not Setting
(18 replies)
What is the Size Limitations of Ground Icons?
(6 replies)
Two ToB coding questions
(13 replies)
Appending existing dialog file
(3 replies)
O:OBJECT
(4 replies)
Paperdoll Question
(7 replies)
Remembering a State Check
(7 replies)
Imoen Banter File
(2 replies)
Requesting Help With Romance Coding
(2 replies)
Appends
(11 replies)
Request help with dialogue coding
(12 replies)
Strange DLG files
(2 replies)
First-time modder needing dialogue compile help!
(14 replies)
Shadowkeeper dead
(6 replies)
IEEP Refuses to work!
(3 replies)
8man team.
(2 replies)
Trying to work with IEEP and DLTCEP
(14 replies)
.tp2 question
(2 replies)
Dialogue File/WeiDU compilation problems
(9 replies)
New updated IESDP
(3 replies)
Help, sound causes massive slowdown
(6 replies)
Wikaede new dialogue problem
(2 replies)
how to "Face(X)" the PC
(11 replies)
Coding pains
(4 replies)
Howdo you create a spell?
(20 replies)
How do I edit weapon proficiencies bonus?
(1 reply)
WeiDU: what about files on other media
(4 replies)
Some questions about the flexibility of available tools
(11 replies)
Item editing questions
(3 replies)
Compatibility of TS v6.11, and general problems
(24 replies)
Area Editing with Weidu
(1 reply)
MUSICLIST
(0 replies)
Dungeon Crawl Quest Mod Released
(1 reply)
Pause between spells!
(22 replies)
The Pain of Coding Cutscenes
(10 replies)
Luck
(12 replies)
Effect #9 Glow Pulse
(9 replies)
Protagonist Spell Only
(14 replies)
Ligthsabers item creation mod
(0 replies)
Get a List out of Weidu?
(3 replies)
Cutscene not starting
(23 replies)
help with editing HLA
(3 replies)
Northlander's War Axe
(6 replies)
Dual wielding Thrown weapons?????
(3 replies)
Has anyone seen the worldmap tutorial of SpellholdStudios?
(20 replies)
Please, help with an area
(14 replies)
Beginner modding questions
(18 replies)
BGT portrait naming conventions
(0 replies)
Regexp issues with W^
(18 replies)
TP2 - Conditionnal copy
(0 replies)
new dltcep features
(5 replies)
Adding a lock and key to an existing Door
(3 replies)
Automap Notes
(4 replies)
Weidu packaging
(4 replies)
DialogChecker: New tool for modders with multi-language mods.
(0 replies)
CTD with error message
(1 reply)
Remove all equipment on death
(6 replies)
adding a movie to bg2
(4 replies)
SpellNoDec!
(12 replies)
WeiDU: using -traify
(5 replies)
Adding areas to worldmap with WeiDu (update topic)
(10 replies)
Summoning Shopkeep with Item
(1 reply)
Containers
(3 replies)
IWD animation slots...
(2 replies)
Help Script BG2
(1 reply)
er...FakeEffectExpiryCheck(O:Object*,I:Ticks*)
(13 replies)
IWD animations
(4 replies)
Applying EFF files to kits via clab****.2da!
(4 replies)
Strange things
(1 reply)
How to import PST animations to BGII?
(14 replies)
Another question,
(5 replies)
WeiDU -- dialog and dialogf in TRA
(2 replies)
Assassin skills
(2 replies)
Adding area to worldmap using weidu..
(12 replies)
Simulating class with kits
(2 replies)
Balor script help...
(4 replies)
New mage kit for BG2
(2 replies)
Testing kits in scripts
(3 replies)
Kit Wizard Slayer bug?
(5 replies)
Some questions
(6 replies)
new dataset
(2 replies)
Innate abilities
(8 replies)
Maximum HP per Level
(6 replies)
DLTC SETUP : <
(6 replies)
How Infinity games recognize its CDs
(13 replies)
ITME BUG :<?
(3 replies)
IEEP
(2 replies)
Basilisk and petrification
(1 reply)
Files names: Eight character limitation!
(1 reply)
Strenght bonus for monsters
(11 replies)
Questions on IEEP for Item Making
(8 replies)
Tools out there for item editting
(10 replies)
NPC mod paradigm
(3 replies)
More kits than the hardcoded limit
(5 replies)
Chu/gui/mos help
(10 replies)
Heart of Winter Spells...
(2 replies)
New village in need of residents
(11 replies)
Planelike areas
(14 replies)
Cut Scene Problem
(19 replies)
Pbs of Tileset
(9 replies)
Dialog.tlk
(2 replies)
Chain dialog problem
(0 replies)
Exceptions in BG2 to BG1 BAM conversion?
(5 replies)
MoveToSavedLocationn(S:GLOBAL*,S:Area*)
(12 replies)
nightly (mod) area accessible during day
(18 replies)
question to spell animations
(12 replies)
how to let item disappear
(7 replies)
overlay
(1 reply)
Maximum length for Globals
(15 replies)
Script of previous area still running
(8 replies)
NPC: script and dream-script clash
(0 replies)
SHOUTDLG risk ?
(2 replies)
How to check fatigue
(7 replies)
GUI/CHU
(4 replies)
"Hidden" scripting commands
(2 replies)
IESDP Updated
(3 replies)
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