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The Black Wyrm's Lair - Forums > Mod development resources & discussion > Modder's Workshop
Baronius
I am making a mod for BG1 TotSC (well, TotSC is needed because of script actions), and I use SHOUTDLG often as an Override script.

I encountered the following matter:
In a certain situation, two NPCs having SHOUTDLG appear in the same area, near to each other. In my game, there was no problem: the first dialogue was triggered, then when it was finished, the other NPC started to speak.

My question: this mod will have a BG1Tutu version as well. What is the practice there? Can the double SHOUTDLG cause a bug? (I slightly remember something similar from BG2, i.e. that dialogues collided... there was no crash, but one of the dialogues got interrupted...)
SimDing0
If you make sure both dialogues are pausing dialogues (which WeiDU does by default), there shouldn't be a problem.
Baronius
That's great. Thanks!
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