I am making a mod for BG1 TotSC (well, TotSC is needed because of script actions), and I use SHOUTDLG often as an Override script.
I encountered the following matter:
In a certain situation, two NPCs having SHOUTDLG appear in the same area, near to each other. In my game, there was no problem: the first dialogue was triggered, then when it was finished, the other NPC started to speak.
My question: this mod will have a BG1Tutu version as well. What is the practice there? Can the double SHOUTDLG cause a bug? (I slightly remember something similar from BG2, i.e. that dialogues collided... there was no crash, but one of the dialogues got interrupted...)