For example: dwarves can't be mage. It's a fact.
There is an effect which is described as below
QUOTE
#72 (0x48) IDS: Set IDS State [72]
Parameter #1: IDS Entry
Parameter #2: IDS File
Description:
Alters the IDS state of the targeted creature(s) specified
by the 'IDS File' field, to the value specified by the 'IDS
Entry' field.
Known values for 'IDS File' are:
1 Generic
2 Race
3 Class
4 Specific
5 Gender
6 Alignment
Parameter #1: IDS Entry
Parameter #2: IDS File
Description:
Alters the IDS state of the targeted creature(s) specified
by the 'IDS File' field, to the value specified by the 'IDS
Entry' field.
Known values for 'IDS File' are:
1 Generic
2 Race
3 Class
4 Specific
5 Gender
6 Alignment
Does anybody test it?
There are also two scripting actions that might be interesting:
QUOTE
156 ChangeClass(O:Object*,I:Value*Class)
Changes the class classification of the object to the value specified. The class values are found in Class.ids.
IF
Global"KR_CLASS_CHANGE","LOCALS",0)< br>THEN
RESPONSE #100
SetGlobal"KR_CLASS_CHANGE","LOCALS",1)
ChangeClass((),FIGHTER)
END
Changes the class classification of the object to the value specified. The class values are found in Class.ids.
IF
Global"KR_CLASS_CHANGE","LOCALS",0)< br>THEN
RESPONSE #100
SetGlobal"KR_CLASS_CHANGE","LOCALS",1)
ChangeClass((),FIGHTER)
END
So you first change the class of a character.
QUOTE
274 AddKit(I:Kit*KIT)
This removes the creatures current kit, and then add the specified kit. Abilities from any previous kit are removed.
AddKit(0) will remove a creatures current kit.
Class restrictions apply for kits. When attempting adding an invalid kit, the existing kit (if any) will be replied.
This removes the creatures current kit, and then add the specified kit. Abilities from any previous kit are removed.
AddKit(0) will remove a creatures current kit.
Class restrictions apply for kits. When attempting adding an invalid kit, the existing kit (if any) will be replied.
And then you should change the kit and the abilities.
But what does it mean by "Class restrictions apply"? Ability scores? That you can't add a wizardslayer kit to a thief? Or true class restrictions, including race?