The npc is not in the party when pc starts talking to him but was previously:
In the P dialog:
CODE
IF ~Global("bwtouchnopay","GLOBAL",2)!GlobalTimerExpired("bwtouchnopayt","GLOBAL")~ notearnedindrow
SAY ~Blah blah.~
+ ~PartyGoldGT(9999)~ + ~Yes, I have changed my mind.~ DO ~SetGlobal("bwtouchnopay","GLOBAL",3)SetGlobal("kickout","LOCALS",0) JoinParty()
~ EXIT
+ ~PartyGoldLT(10000)~ + ~I simply do not have the money.~ EXIT
++ ~You will have to make do on your own.~ EXIT
END
SAY ~Blah blah.~
+ ~PartyGoldGT(9999)~ + ~Yes, I have changed my mind.~ DO ~SetGlobal("bwtouchnopay","GLOBAL",3)SetGlobal("kickout","LOCALS",0) JoinParty()
~ EXIT
+ ~PartyGoldLT(10000)~ + ~I simply do not have the money.~ EXIT
++ ~You will have to make do on your own.~ EXIT
END
Then in the npc's script:
CODE
IF
Global("bwtouchnopay","GLOBAL",3)
THEN
RESPONSE #100
StartCutSceneMode()
StartCutScene("bwtoumov")
END
Global("bwtouchnopay","GLOBAL",3)
THEN
RESPONSE #100
StartCutSceneMode()
StartCutScene("bwtoumov")
END
But the cutscene doesn't start, it doesn't even go into cutscene mode. I've tried starting it all in the dialog and not in script but that doesn't work either. The npc does join the party though.
The bwtoumov cutscene is compiled and looks fine.