Hi,
I have the following problem: If an NPC initiates dialogue with the PC, she will turn to him after the talk is finished. If I start a cutscene out of this dialogue, where the NPC cures her wounds for example while saying some nice things, he is doing this while she is turning her back on him - if he approached from the wrong side for the talk.
For coding I neither know in which area this talk appears nor where NPC and PC are facing at that moment.
Question: Is it possible to do "MoveToPoint" and "Face" in a way relative to the PC's position? If yes, how would it be coded?
Does anyone have another idea as to how this problem could be solved?
(It really looks stupid if the NPC is talking to the PC's back...)
Thanks!