Your question is not clear enough for me...
So I'll ask you a couple questions to help me help you get pointed in the right direction....
Are you wanting a map note that shows up on the map screen? If so, check out the information in the post above.
Are you wanting an info trigger? Something like an Inn sign or a sign post that can be clicked and text displayed telling what it is? If so read on.
To get an info trigger like the sign on an Inn, you'll be wanting to insert your information into the regions section of the area file. This is the same section that includes proximity triggers such as floor traps and floor triggers it also include travel points.
I've got some code where I've modified ToTSC's behavior of ending Chapter 4. Instead of happening as soon as Davaeorn is dead, the chapter advances when the party crosses one of two floor triggers (just like vanilla BG).
I'll share relevant portions of the code and you can decide how to adjust it to fit your needs...
The main work is done inside the in-lined file which is shown below and must come first in the tp2, because if it's in-lined it has to be defined prior to it being called. You could use an external tph file or direct tp2 code, it doesn't really matter. Also, since I designed it for both ToTSC and EasyTutu I needed to create something that could be used for both versions. Hence the variable for the file.
CODE
<<<<<<<< inlined/1803.tph
COPY_EXISTING_REGEXP GLOB ~%file_name%~ ~override~
PATCH_IF (%SOURCE_SIZE% > 0xd4) BEGIN
//read area script reference
READ_ASCII 0x94 script_res
//update vertex indices for info points
READ_LONG 0x5c info_off
READ_SHORT 0x5a info_num
FOR (i= 0; i < "%info_num%"; i += 1) BEGIN
READ_SHORT ("%info_off%" + (%i% * 0xc4) + 0x2c) info_vertex_first_idx
PATCH_IF ("%info_vertex_first_idx%" >= 0) BEGIN
WRITE_SHORT ("%info_off%" + (%i% * 0xc4) + 0x2c) ("%info_vertex_first_idx%" + 10)
END
END
//update vertex indices for containers
READ_LONG 0x70 container_off
READ_SHORT 0x74 container_num
FOR (i = 0; i< "%container_num%"; i += 1) BEGIN
READ_LONG ("%container_off%" + (%i% * 0xc0) + 0x50) container_vertex_first_idx
PATCH_IF ("%container_vertex_first_idx%" >= 0) BEGIN
WRITE_LONG ("%container_off%" + (%i% * 0xc0) + 0x50) ("%container_vertex_first_idx%" + 10)
END
END
//update vertex indices for doors
READ_LONG 0xa8 door_off
READ_SHORT 0xa4 door_num
FOR (i = 0; i < "%door_num%"; i += 1) BEGIN
READ_LONG ("%door_off%" + (%i% * 0xc8) + 0x2c) door_vertex_open_first_idx
PATCH_IF ("%door_vertex_open_first_idx%" >= 0) BEGIN
WRITE_LONG ("%door_off%" + (%i% * 0xc8) + 0x2c) ("%door_vertex_open_first_idx%" + 10)
END
READ_LONG ("%door_off%" + (%i% * 0xc8) + 0x34) door_vertex_closed_first_idx
PATCH_IF ("%door_vertex_closed_first_idx%" >= 0) BEGIN
WRITE_LONG ("%door_off%" + (%i% * 0xc8) + 0x34) ("%door_vertex_closed_first_idx%" + 10)
END
READ_LONG ("%door_off%" + (%i% * 0xc8) + 0x48) door_vertex_impede_closed_first_idx
PATCH_IF ("%door_vertex_impede_closed_first_idx%" >= 0) BEGIN
WRITE_LONG ("%door_off%" + (%i% * 0xc8) + 0x48) ("%door_vertex_impede_closed_first_idx%" + 10)
END
READ_LONG ("%door_off%" + (%i% * 0xc8) + 0x50) door_vertex_impede_open_first_idx
PATCH_IF ("%door_vertex_impede_open_first_idx%" >= 0) BEGIN
WRITE_LONG ("%door_off%" + (%i% * 0xc8) + 0x50) ("%door_vertex_impede_open_first_idx%" + 10)
END
END
//insert 2 triggers worth of space
READ_LONG 0x5c info_off
READ_SHORT 0x5a info_num
WRITE_SHORT 0x5a (%info_num% + 2)
SET new_bytes = (0xc4 * 2)
SET cmp_loc = %info_off%
SET check_num = %info_num%
INSERT_BYTES (%cmp_loc%) (%new_bytes%)
//check other offsets and update as needed
PATCH_IF (%check_num% > 0) BEGIN
READ_LONG 0x54 actor_off
PATCH_IF (%actor_off% > %cmp_loc%) BEGIN
WRITE_LONG 0x54 (%actor_off% + %new_bytes%) //actor_off
END
READ_LONG 0x60 spawn_off
PATCH_IF (%spawn_off% > %cmp_loc%) BEGIN
WRITE_LONG 0x60 (%spawn_off% + %new_bytes%) //spawn_off
END
READ_LONG 0x68 entrance_off
PATCH_IF (%entrance_off% > %cmp_loc%) BEGIN
WRITE_LONG 0x68 (%entrance_off% + %new_bytes%) //entrance_off
END
READ_LONG 0x70 container_off
PATCH_IF (%container_off% > %cmp_loc%) BEGIN
WRITE_LONG 0x70 (%container_off% + %new_bytes%) //container_off
END
READ_LONG 0x78 item_off
PATCH_IF (%item_off% > %cmp_loc%) BEGIN
WRITE_LONG 0x78 (%item_off% + %new_bytes%) //item_off
END
// READ_LONG 0x5c info_off
// PATCH_IF (%info_off% > %cmp_loc%) BEGIN
// WRITE_LONG 0x5c (%info_off% + %new_bytes%) //vertex_off
// END
READ_LONG 0x7c vertex_off
PATCH_IF (%vertex_off% > %cmp_loc%) BEGIN
WRITE_LONG 0x7c (%vertex_off% + %new_bytes%) //vertex_off
END
READ_LONG 0x84 ambient_off
PATCH_IF (%ambient_off% > %cmp_loc%) BEGIN
WRITE_LONG 0x84 (%ambient_off% + %new_bytes%) //ambient_off
END
READ_LONG 0x88 variable_off
PATCH_IF (%variable_off% > %cmp_loc%) BEGIN
WRITE_LONG 0x88 (%variable_off% + %new_bytes%) //variable_off
END
READ_LONG 0xa8 door_off
PATCH_IF (%door_off% > %cmp_loc%) BEGIN
WRITE_LONG 0xa8 (%door_off% + %new_bytes%) //door_off
END
READ_LONG 0xa0 explored_off
PATCH_IF (%explored_off% > %cmp_loc%) BEGIN
WRITE_LONG 0xa0 (%explored_off% + %new_bytes%) //explored_off
END
READ_LONG 0xb0 anim_off
PATCH_IF (%anim_off% > %cmp_loc%) BEGIN
WRITE_LONG 0xb0 (%anim_off% + %new_bytes%) //anim_off
END
READ_LONG 0xb8 tiled_off
PATCH_IF (%tiled_off% > %cmp_loc%) BEGIN
WRITE_LONG 0xb8 (%tiled_off% + %new_bytes%) //tiled_off
END
READ_LONG 0xbc song_off
PATCH_IF (%song_off% > %cmp_loc%) BEGIN
WRITE_LONG 0xbc (%song_off% + %new_bytes%) //song_off
END
READ_LONG 0xc0 rest_off
PATCH_IF (%rest_off% > %cmp_loc%) BEGIN
WRITE_LONG 0xc0 (%rest_off% + %new_bytes%) //rest_off
END
READ_LONG 0xc4 automap_off
PATCH_IF (%automap_off% > %cmp_loc%) BEGIN
WRITE_LONG 0xc4 (%automap_off% + %new_bytes%) //automap_off
END
READ_LONG 0xcc pro_traps_off
PATCH_IF (%pro_traps_off% > %cmp_loc%) BEGIN
WRITE_LONG 0xcc (%pro_traps_off% + %new_bytes%) //automap_off
END
END
ELSE
PATCH_IF (%check_num% = 0) BEGIN
READ_LONG 0x54 actor_off
PATCH_IF (%actor_off% >= %cmp_loc%) BEGIN
WRITE_LONG 0x54 (%actor_off% + %new_bytes%) //actor_off
END
READ_LONG 0x60 spawn_off
PATCH_IF (%spawn_off% >= %cmp_loc%) BEGIN
WRITE_LONG 0x60 (%spawn_off% + %new_bytes%) //spawn_off
END
READ_LONG 0x68 entrance_off
PATCH_IF (%entrance_off% >= %cmp_loc%) BEGIN
WRITE_LONG 0x68 (%entrance_off% + %new_bytes%) //entrance_off
END
READ_LONG 0x70 container_off
PATCH_IF (%container_off% >= %cmp_loc%) BEGIN
WRITE_LONG 0x70 (%container_off% + %new_bytes%) //container_off
END
READ_LONG 0x78 item_off
PATCH_IF (%item_off% >= %cmp_loc%) BEGIN
WRITE_LONG 0x78 (%item_off% + %new_bytes%) //item_off
END
// READ_LONG 0x5c info_off
// PATCH_IF (%info_off% >= %cmp_loc%) BEGIN
// WRITE_LONG 0x5c (%info_off% + %new_bytes%) //vertex_off
// END
READ_LONG 0x7c vertex_off
PATCH_IF (%vertex_off% >= %cmp_loc%) BEGIN
WRITE_LONG 0x7c (%vertex_off% + %new_bytes%) //vertex_off
END
READ_LONG 0x84 ambient_off
PATCH_IF (%ambient_off% >= %cmp_loc%) BEGIN
WRITE_LONG 0x84 (%ambient_off% + %new_bytes%) //ambient_off
END
READ_LONG 0x88 variable_off
PATCH_IF (%variable_off% >= %cmp_loc%) BEGIN
WRITE_LONG 0x88 (%variable_off% + %new_bytes%) //variable_off
END
READ_LONG 0xa8 door_off
PATCH_IF (%door_off% >= %cmp_loc%) BEGIN
WRITE_LONG 0xa8 (%door_off% + %new_bytes%) //door_off
END
READ_LONG 0xa0 explored_off
PATCH_IF (%explored_off% >= %cmp_loc%) BEGIN
WRITE_LONG 0xa0 (%explored_off% + %new_bytes%) //explored_off
END
READ_LONG 0xb0 anim_off
PATCH_IF (%anim_off% >= %cmp_loc%) BEGIN
WRITE_LONG 0xb0 (%anim_off% + %new_bytes%) //anim_off
END
READ_LONG 0xb8 tiled_off
PATCH_IF (%tiled_off% >= %cmp_loc%) BEGIN
WRITE_LONG 0xb8 (%tiled_off% + %new_bytes%) //tiled_off
END
READ_LONG 0xbc song_off
PATCH_IF (%song_off% >= %cmp_loc%) BEGIN
WRITE_LONG 0xbc (%song_off% + %new_bytes%) //song_off
END
READ_LONG 0xc0 rest_off
PATCH_IF (%rest_off% >= %cmp_loc%) BEGIN
WRITE_LONG 0xc0 (%rest_off% + %new_bytes%) //rest_off
END
READ_LONG 0xc4 automap_off
PATCH_IF (%automap_off% >= %cmp_loc%) BEGIN
WRITE_LONG 0xc4 (%automap_off% + %new_bytes%) //automap_off
END
READ_LONG 0xcc pro_traps_off
PATCH_IF (%pro_traps_off% >= %cmp_loc%) BEGIN
WRITE_LONG 0xcc (%pro_traps_off% + %new_bytes%) //automap_off
END
END
//insert space for vertices for 2 triggers
READ_LONG 0x7c vertex_off
READ_SHORT 0x80 vertex_num
WRITE_SHORT 0x80 (%vertex_num% + 10)
SET new_bytes = (0x4 * 10)
SET check_num = %vertex_num%
SET cmp_loc = %vertex_off%
INSERT_BYTES (%cmp_loc%) (%new_bytes%)
//check other offsets and update as needed
PATCH_IF (%check_num% > 0) BEGIN
READ_LONG 0x54 actor_off
PATCH_IF (%actor_off% > %cmp_loc%) BEGIN
WRITE_LONG 0x54 (%actor_off% + %new_bytes%) //actor_off
END
READ_LONG 0x60 spawn_off
PATCH_IF (%spawn_off% > %cmp_loc%) BEGIN
WRITE_LONG 0x60 (%spawn_off% + %new_bytes%) //spawn_off
END
READ_LONG 0x68 entrance_off
PATCH_IF (%entrance_off% > %cmp_loc%) BEGIN
WRITE_LONG 0x68 (%entrance_off% + %new_bytes%) //entrance_off
END
READ_LONG 0x70 container_off
PATCH_IF (%container_off% > %cmp_loc%) BEGIN
WRITE_LONG 0x70 (%container_off% + %new_bytes%) //container_off
END
READ_LONG 0x78 item_off
PATCH_IF (%item_off% > %cmp_loc%) BEGIN
WRITE_LONG 0x78 (%item_off% + %new_bytes%) //item_off
END
READ_LONG 0x5c info_off
PATCH_IF (%info_off% > %cmp_loc%) BEGIN
WRITE_LONG 0x5c (%info_off% + %new_bytes%) //vertex_off
END
// READ_LONG 0x7c vertex_off
// PATCH_IF (%vertex_off% > %cmp_loc%) BEGIN
// WRITE_LONG 0x7c (%vertex_off% + %new_bytes%) //vertex_off
// END
READ_LONG 0x84 ambient_off
PATCH_IF (%ambient_off% > %cmp_loc%) BEGIN
WRITE_LONG 0x84 (%ambient_off% + %new_bytes%) //ambient_off
END
READ_LONG 0x88 variable_off
PATCH_IF (%variable_off% > %cmp_loc%) BEGIN
WRITE_LONG 0x88 (%variable_off% + %new_bytes%) //variable_off
END
READ_LONG 0xa8 door_off
PATCH_IF (%door_off% > %cmp_loc%) BEGIN
WRITE_LONG 0xa8 (%door_off% + %new_bytes%) //door_off
END
READ_LONG 0xa0 explored_off
PATCH_IF (%explored_off% > %cmp_loc%) BEGIN
WRITE_LONG 0xa0 (%explored_off% + %new_bytes%) //explored_off
END
READ_LONG 0xb0 anim_off
PATCH_IF (%anim_off% > %cmp_loc%) BEGIN
WRITE_LONG 0xb0 (%anim_off% + %new_bytes%) //anim_off
END
READ_LONG 0xb8 tiled_off
PATCH_IF (%tiled_off% > %cmp_loc%) BEGIN
WRITE_LONG 0xb8 (%tiled_off% + %new_bytes%) //tiled_off
END
READ_LONG 0xbc song_off
PATCH_IF (%song_off% > %cmp_loc%) BEGIN
WRITE_LONG 0xbc (%song_off% + %new_bytes%) //song_off
END
READ_LONG 0xc0 rest_off
PATCH_IF (%rest_off% > %cmp_loc%) BEGIN
WRITE_LONG 0xc0 (%rest_off% + %new_bytes%) //rest_off
END
READ_LONG 0xc4 automap_off
PATCH_IF (%automap_off% > %cmp_loc%) BEGIN
WRITE_LONG 0xc4 (%automap_off% + %new_bytes%) //automap_off
END
READ_LONG 0xcc pro_traps_off
PATCH_IF (%pro_traps_off% > %cmp_loc%) BEGIN
WRITE_LONG 0xcc (%pro_traps_off% + %new_bytes%) //automap_off
END
END
ELSE
PATCH_IF (%check_num% = 0) BEGIN
READ_LONG 0x54 actor_off
PATCH_IF (%actor_off% >= %cmp_loc%) BEGIN
WRITE_LONG 0x54 (%actor_off% + %new_bytes%) //actor_off
END
READ_LONG 0x60 spawn_off
PATCH_IF (%spawn_off% >= %cmp_loc%) BEGIN
WRITE_LONG 0x60 (%spawn_off% + %new_bytes%) //spawn_off
END
READ_LONG 0x68 entrance_off
PATCH_IF (%entrance_off% >= %cmp_loc%) BEGIN
WRITE_LONG 0x68 (%entrance_off% + %new_bytes%) //entrance_off
END
READ_LONG 0x70 container_off
PATCH_IF (%container_off% >= %cmp_loc%) BEGIN
WRITE_LONG 0x70 (%container_off% + %new_bytes%) //container_off
END
READ_LONG 0x78 item_off
PATCH_IF (%item_off% >= %cmp_loc%) BEGIN
WRITE_LONG 0x78 (%item_off% + %new_bytes%) //item_off
END
READ_LONG 0x5c info_off
PATCH_IF (%info_off% >= %cmp_loc%) BEGIN
WRITE_LONG 0x5c (%info_off% + %new_bytes%) //vertex_off
END
// READ_LONG 0x7c vertex_off
// PATCH_IF (%vertex_off% >= %cmp_loc%) BEGIN
// WRITE_LONG 0x7c (%vertex_off% + %new_bytes%) //vertex_off
// END
READ_LONG 0x84 ambient_off
PATCH_IF (%ambient_off% >= %cmp_loc%) BEGIN
WRITE_LONG 0x84 (%ambient_off% + %new_bytes%) //ambient_off
END
READ_LONG 0x88 variable_off
PATCH_IF (%variable_off% >= %cmp_loc%) BEGIN
WRITE_LONG 0x88 (%variable_off% + %new_bytes%) //variable_off
END
READ_LONG 0xa8 door_off
PATCH_IF (%door_off% >= %cmp_loc%) BEGIN
WRITE_LONG 0xa8 (%door_off% + %new_bytes%) //door_off
END
READ_LONG 0xa0 explored_off
PATCH_IF (%explored_off% >= %cmp_loc%) BEGIN
WRITE_LONG 0xa0 (%explored_off% + %new_bytes%) //explored_off
END
READ_LONG 0xb0 anim_off
PATCH_IF (%anim_off% >= %cmp_loc%) BEGIN
WRITE_LONG 0xb0 (%anim_off% + %new_bytes%) //anim_off
END
READ_LONG 0xb8 tiled_off
PATCH_IF (%tiled_off% >= %cmp_loc%) BEGIN
WRITE_LONG 0xb8 (%tiled_off% + %new_bytes%) //tiled_off
END
READ_LONG 0xbc song_off
PATCH_IF (%song_off% >= %cmp_loc%) BEGIN
WRITE_LONG 0xbc (%song_off% + %new_bytes%) //song_off
END
READ_LONG 0xc0 rest_off
PATCH_IF (%rest_off% >= %cmp_loc%) BEGIN
WRITE_LONG 0xc0 (%rest_off% + %new_bytes%) //rest_off
END
READ_LONG 0xc4 automap_off
PATCH_IF (%automap_off% >= %cmp_loc%) BEGIN
WRITE_LONG 0xc4 (%automap_off% + %new_bytes%) //automap_off
END
READ_LONG 0xcc pro_traps_off
PATCH_IF (%pro_traps_off% >= %cmp_loc%) BEGIN
WRITE_LONG 0xcc (%pro_traps_off% + %new_bytes%) //automap_off
END
END
// Write info for Chapter trigger 1
READ_LONG 0x5c info_off
WRITE_ASCII (%info_off% + 0) ~Chapter trigger 1~ (32)
WRITE_SHORT (%info_off% + 0x20) 0
WRITE_SHORT (%info_off% + 0x22) 380
WRITE_SHORT (%info_off% + 0x24) 1062
WRITE_SHORT (%info_off% + 0x26) 541
WRITE_SHORT (%info_off% + 0x28) 1277
WRITE_SHORT (%info_off% + 0x2a) 6 //num of vertices
WRITE_LONG (%info_off% + 0x2c) 0 //index of vertices
WRITE_LONG (%info_off% + 0x30) 0
WRITE_LONG (%info_off% + 0x34) 0
WRITE_ASCII (%info_off% + 0x38) ~~ (8)
WRITE_ASCII (%info_off% + 0x40) ~~ (32)
WRITE_LONG (%info_off% + 0x60) 2
WRITE_LONG (%info_off% + 0x64) 0
WRITE_SHORT (%info_off% + 0x68) 100
WRITE_SHORT (%info_off% + 0x6a) 100
WRITE_SHORT (%info_off% + 0x6c) 1
WRITE_SHORT (%info_off% + 0x63) 0
WRITE_SHORT (%info_off% + 0x70) 404
WRITE_SHORT (%info_off% + 0x72) 1300
WRITE_BYTE (%info_off% + 0x74) 0
WRITE_BYTE (%info_off% + 0x75) 0
WRITE_BYTE (%info_off% + 0x76) 0
WRITE_BYTE (%info_off% + 0x77) 0
WRITE_BYTE (%info_off% + 0x78) 0
WRITE_BYTE (%info_off% + 0x79) 0
WRITE_BYTE (%info_off% + 0x7a) 0
WRITE_BYTE (%info_off% + 0x7b) 0
WRITE_ASCII (%info_off% + 0x7c) ~endch4~ (8)
WRITE_SHORT (%info_off% + 0x84) 0
WRITE_SHORT (%info_off% + 0x86) 0
WRITE_SHORT (%info_off% + 0x88) 0
WRITE_SHORT (%info_off% + 0x8a) 0
WRITE_ASCII (%info_off% + 0xbc) ~~ (8)
FOR (y=0x8c; y<0xbc; y+=1) BEGIN
WRITE_BYTE (%info_off% + %y%) 0
END
// Write info for Chapter trigger 2
WRITE_ASCII (%info_off% + 0xc4 + 0) ~Chapter trigger 2~ (32)
WRITE_SHORT (%info_off% + 0xc4 + 0x20) 0
WRITE_SHORT (%info_off% + 0xc4 + 0x22) 1523
WRITE_SHORT (%info_off% + 0xc4 + 0x24) 272
WRITE_SHORT (%info_off% + 0xc4 + 0x26) 1629
WRITE_SHORT (%info_off% + 0xc4 + 0x28) 356
WRITE_SHORT (%info_off% + 0xc4 + 0x2a) 4 //num of vertices
WRITE_LONG (%info_off% + 0xc4 + 0x2c) 6 //index of vertices
WRITE_LONG (%info_off% + 0xc4 + 0x30) 0
WRITE_LONG (%info_off% + 0xc4 + 0x34) 0
WRITE_ASCII (%info_off% + 0xc4 + 0x38) ~~ (8)
WRITE_ASCII (%info_off% + 0xc4 + 0x40) ~~ (32)
WRITE_LONG (%info_off% + 0xc4 + 0x60) 2
WRITE_LONG (%info_off% + 0xc4 + 0x64) 0
WRITE_SHORT (%info_off% + 0xc4 + 0x68) 100
WRITE_SHORT (%info_off% + 0xc4 + 0x6a) 100
WRITE_SHORT (%info_off% + 0xc4 + 0x6c) 1
WRITE_SHORT (%info_off% + 0xc4 + 0x63) 0
WRITE_SHORT (%info_off% + 0xc4 + 0x70) 1620
WRITE_SHORT (%info_off% + 0xc4 + 0x72) 340
WRITE_BYTE (%info_off% + 0xc4 + 0x74) 0
WRITE_BYTE (%info_off% + 0xc4 + 0x75) 0
WRITE_BYTE (%info_off% + 0xc4 + 0x76) 0
WRITE_BYTE (%info_off% + 0xc4 + 0x77) 0
WRITE_BYTE (%info_off% + 0xc4 + 0x78) 0
WRITE_BYTE (%info_off% + 0xc4 + 0x79) 0
WRITE_BYTE (%info_off% + 0xc4 + 0x7a) 0
WRITE_BYTE (%info_off% + 0xc4 + 0x7b) 0
WRITE_ASCII (%info_off% + 0xc4 + 0x7c) ~endch4~ (8)
WRITE_SHORT (%info_off% + 0xc4 + 0x84) 0
WRITE_SHORT (%info_off% + 0xc4 + 0x86) 0
WRITE_SHORT (%info_off% + 0xc4 + 0x88) 0
WRITE_SHORT (%info_off% + 0xc4 + 0x8a) 0
WRITE_ASCII (%info_off% + 0xc4 + 0xbc) ~~ (8)
FOR (y=0x8c; y<0xbc; y+=1) BEGIN
WRITE_BYTE (%info_off% + 0xc4 + %y%) 0
END
// Chapter trigger 1 -- verticies
READ_LONG 0x7c vertex_off
WRITE_SHORT (%vertex_off% + 0) 380
WRITE_SHORT (%vertex_off% + 2) 1076
WRITE_SHORT (%vertex_off% + 4) 510
WRITE_SHORT (%vertex_off% + 6) 1160
WRITE_SHORT (%vertex_off% + 8) 439
WRITE_SHORT (%vertex_off% + 10) 1263
WRITE_SHORT (%vertex_off% + 12) 468
WRITE_SHORT (%vertex_off% + 14) 1277
WRITE_SHORT (%vertex_off% + 16) 541
WRITE_SHORT (%vertex_off% + 18) 1148
WRITE_SHORT (%vertex_off% + 20) 393
WRITE_SHORT (%vertex_off% + 22) 1062
// Chapter trigger 2 -- verticies
WRITE_SHORT (%vertex_off% + 24) 1523
WRITE_SHORT (%vertex_off% + 26) 292
WRITE_SHORT (%vertex_off% + 28) 1607
WRITE_SHORT (%vertex_off% + 30) 356
WRITE_SHORT (%vertex_off% + 32) 1629
WRITE_SHORT (%vertex_off% + 34) 334
WRITE_SHORT (%vertex_off% + 36) 1550
WRITE_SHORT (%vertex_off% + 38) 272
END
BUT_ONLY_IF_IT_CHANGES
>>>>>>>>
The other parts of my code that I did not post shouldn't have any bearing on what you want to do. If you are only inserting one info trigger, be sure to adjust the byte value where new bytes are added as well as the update value for other offsets... Also, if the number of verticies (i.e. X & Y coordinate values) are different be sure to adjust the offset update values and the new bytes value as well.
Be sure to have the IESDP open while you make adjustments. Here is the link to the ARE file information
ARE Info @ IESDPDon't hesitate to ask questions if you need further assistance.