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The Black Wyrm's Lair - Forums > Mod development resources & discussion > Modder's Workshop
Baronius
QUOTE

action.ids
31 SpellRES(S:RES*,O:Target*)*
95 SpellPointRES(S:RES*,P:Target*)*
113 ForceSpellRES(S:RES*,O:Target)
114 ForceSpellPointRES(S:RES*,P:Target)
160 ApplySpellRES(S:RES*,O:Target)
181 ReallyForceSpellRES(S:RES*,O:Target)
191 SpellNoDecRES(S:RES*,O:Target*)*
192 SpellPointNoDecRES(S:RES*,P:Target*)**
204 TakePartyItemNum(S:ResRef*,I:Num*)
240 ReallyForceSpellDeadRES(S:RES*,O:Target)***
318 ForceSpellRangeRES(S:RES*,O:Target)***
319 ForceSpellPointRangeRES(S:RES*,P:Target)***
337 ReallyForceSpellPointRES(S:RES*,P:Target*)

trigger.ids
0x4031 HaveSpellRES(S:Spell*)

* S:RES* is case sensitive! Write these strings UPPERCASE!
** Spell is no longer memorized after casting as it should be! (same as SpellPointNoDec - igi look at it, pls)
*** I did not test it because I do not know how it should work.



Above is your list drake127. I suppose that commands written with green work properly, with blue text work but not as they should be, and with red text do not work or haven't been tested yet.

I have just tested HaveSpellRES and it didn't work indeed. So did you write it with red because it doesn't work for you either, right?
drake127
QUOTE
Above is your list drake127. I suppose that commands written with green work properly, with blue text work but not as they should be, and with red text do not work or haven't been tested yet.
I have just tested HaveSpellRES and it didn't work indeed. So did you write it with red because it doesn't work for you either, right?
Exactly, untested red I marked with ***. Blue behave different than they should but they work.
HaveSpellRES does not work.

To trigger.ids add:
0x4078 NumItemsGT(S:ResRef*,O:Object*,I:Num*)
0x4079 NumItemsLT(S:ResRef*,O:Object*,I:Num*)
0x407A NumItemsParty(S:ResRef*,I:Num*)
0x407B NumItemsPartyGT(S:ResRef*,I:Num*)
0x407C NumItemsPartyLT(S:ResRef*,I:Num*)


Next I tested SpellRES and I found it must not contain only numbers (I tried sequence 1,12,123,... but even 1234567 did not work).
Echon
QUOTE(drake127 @ Jun 6 2005, 09:57 PM)
To trigger.ids add:
0x4078 NumItemsGT(S:ResRef*,O:Object*,I:Num*)
0x4079 NumItemsLT(S:ResRef*,O:Object*,I:Num*)
0x407A NumItemsParty(S:ResRef*,I:Num*)
0x407B NumItemsPartyGT(S:ResRef*,I:Num*)
0x407C NumItemsPartyLT(S:ResRef*,I:Num*)


If you have a look at IESDP, you will notice these are not new.

-Echon
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