If some developers at Spellhold Studios have been using it, I don't know why they didn't register it here. At the moment, Icendoan is the only one who registered that prefix in the present database.
In such cases, the usual scenario that is the most fair for both parties is the following:
One of the "parties" (mod developers, developer teams) offers to refactor its mod (with a newly registered prefix). This requires renaming resources (it can be automated easily), and updating all other identifiers as well (such as globals). It may be much work, but usually still not as much as several activities related to a mod's development. It must only be done once, after all. For example, out of fairness, the offer can be made by the party who feels its own refactoring will be less effort. It's a matter of agreement.
All I can do is to send an email to Icendoan (to the address specified in forum profile), so Icendoan can contact the SHS team or whoever is needed. I don't know anything about Community Quest Mod, so it would be nice if you posted some link or information so Icendoan will be able to contact them ( (or, if you informed the SHS developers involved, it's equivalent to the previous solution). If we're lucky, Icendoan doesn't have many resources to refactor yet.
Sometimes both parties are reluctant, saying things such as "no free time", or "it is risky because missed references might break the mod". I hope such a reluctance won't be experienced in this case (provided your information is up to date about that SHS mod -- I can't confirm it, but I suppose you're correct, and Icendoan didn't register it for the SHS project). Usually, it's not true that refactoring would be so hard. I made such refactoring (with hundreds of files of Drizzt Saga) in the past, many parts can be automated. I remember that MacReady refused to do some really trivial refactoring with EasyTutu, which would have allowed modders using DLTCEP to avoid blocking warnings. I can only repeat myself: don't be afraid to do such things, just make sure to do it with planning and care.
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I do have one suggestion, I have noticed there are quiet a few people on this list who reserve a prefix but then you never hear from them again. Now, I don't know if those people are contacting anyone anywhere saying they're still working on their mod but wouldn't it make sense if a person hasn't produced an aphla of their mod by the end of two years, won't it be fair to other modders who have mods with similiar prefixes to be allow to have that prefix if no one ever produces said mod?
As long as there are available prefixes, I don't think it makes sense to recycle old ones. We can't know who is working on a mod and who isn't. Of course, abandoned prefixes can be guessed with a good chance, but it would require some policy changes and I really don't see why it's needed now. A prefix is just two simple characters, modders who can't choose their monogram (or anything similar) really shouldn't complain. We still have plenty of free valid prefixes.