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Vardaman
QUOTE(psychlopes @ Jan 3 2008, 06:43 PM) *
this is my first time here,so, hi everybody and thank you Sikret for this great mod
my question is how or where do i start the Guarded Ashideena encounter..I looked everywhere..I think


It's in the alcove after the riddle bridge during the Unseeing Eye quest. (It's the map with the ancient temple to the North. Hold 'Tab' by the bridge to see the container.) The encounter happens when you open the container and pick up the hammer.
psychlopes
oops...i have been using it in the off hand all the time
at the top left corner of the description page it only says war hammer+2..only in the text its named ashideena..same for boroks fist..this is why i didnt notice it
thanks alot
Gorwath
One question.
Does the recipe for forging Boots of speed work?
I think i have all the ingredients on me but i don't seem to get the dialog options to tell cromwell to make them

Gorwath

One question just ocurred to me...
Is the mod P5TWEAKS compatible with IA?
Shaitan
Can you link to the mod, so some of us can judge smile.gif
Vardaman
QUOTE(Gorwath @ Jan 5 2008, 11:45 AM) *
One question.
Does the recipe for forging Boots of speed work?
I think i have all the ingredients on me but i don't seem to get the dialog options to tell cromwell to make them

Gorwath

One question just ocurred to me...
Is the mod P5TWEAKS compatible with IA?


There are two types of 'Worn-out boots". There's one that looks like run down boots and one that looks like Boots of Speed. You need to have the 'Worn-out Boots' that look like 'Boots of Speed'. Is that the problem?

I think you can get the wrong kind of worn-out boots from the thief leader that fights the paladins exiled from the Order in the Bridge District. The right kind of boots can be found on a few different enemies; I remember finding one on the Bounty Hunter in the Planar Prison.
Sikret
QUOTE(Gorwath @ Jan 5 2008, 10:15 PM) *
Is the mod P5TWEAKS compatible with IA?


I don't know, but it's generally recommended not to install any Tweakpack with IA.
Gorwath
QUOTE
There are two types of 'Worn-out boots". There's one that looks like run down boots and one that looks like Boots of Speed. You need to have the 'Worn-out Boots' that look like 'Boots of Speed'. Is that the problem?


That might be the problem. Can I use those worn out boots from the Thief Leader in the Bridge District for anything or can I drop them?

@Shaitan
Here's the Link
P5tweaks
I stumbled over a topic where some of you guys discussed the disadvantage of Disintegrate and flesh to stone with having a chance to lose some items
Vardaman
QUOTE(Gorwath @ Jan 5 2008, 06:09 PM) *
QUOTE
There are two types of 'Worn-out boots". There's one that looks like run down boots and one that looks like Boots of Speed. You need to have the 'Worn-out Boots' that look like 'Boots of Speed'. Is that the problem?


That might be the problem. Can I use those worn out boots from the Thief Leader in the Bridge District for anything or can I drop them?


They're useless as far as I know.
corpses3
Hi, got some questions. I finished BG2 couple months ago with solo mage(questpack+balance modes), and i wanna play a full party game now(with some greater difficutly increasing mod), and i was thinking about IA. I read a bit about it so far, and im a bit hesitant about installing it. The reasons are mostly the randomizer and the overpowered items. So my question is can i modify the item values of the new items? can i CLUA some items? mostly the figures. The reason i ask because i read in the readme that its not a good idea to alter stuff or to CLUA it. Another thing that im wondering is IA that incompatible with other mods, or does Sikret want ppl to play only his mod.


And my weidu log:

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~P5TWEAKS/P5TWEAKS.TP2~ #0 #0 // Drop items on frozen death
~SETUP-Z#MISC.TP2~ #0 #17 // Expanded Spell Progression for Rangers
~SETUP-Z#MISC.TP2~ #0 #19 // Expanded Spell Progression for Paladins
// Recently Uninstalled: ~SETUP-Z#MISC.TP2~ #0 #25 // Halves Weapon To-Hit & Damage Bonuses (Patch)
~SETUP-Z#MISC.TP2~ #0 #25 // Halves Weapon To-Hit & Damage Bonuses (Patch)
~SETUP-IMPROVEDANVIL.TP2~ #0 #0 // Improved Anvil for SOA & TOB
~SETUP-XPMOD.TP2~ #0 #0 // Creature XP Reduction -> Reduce to 75%
Vardaman
QUOTE(corpses3 @ Jan 10 2008, 04:32 PM) *
Hi, got some questions. I finished BG2 couple months ago with solo mage(questpack+balance modes), and i wanna play a full party game now(with some greater difficutly increasing mod), and i was thinking about IA. I read a bit about it so far, and im a bit hesitant about installing it. The reasons are mostly the randomizer and the overpowered items.


The randomizer (for the most part) takes good items that are normally sold in stores and available very early in the game (ie Robe of Vecna) and places them in some of the improved encounters as rewards. The increased difficulty of IA means that the overpowered items aren't as overpowered as they'd be in the regular game. If nothing else, you can choose not to use items you see as overpowered.

QUOTE
So my question is can i modify the item values of the new items?
You can modify them yourself using Near Infinity, etc. but it could potentially cause problems. Looking at your mod list, I'm assuming that you'd modify the items to decrease their to-hit bonuses and I don't think that would cause problems.

QUOTE
can i CLUA some items? mostly the figures. The reason i ask because i read in the readme that its not a good idea to alter stuff or to CLUA it.


I think that disclaimer is primarily to emphasize that it's a bad idea to CLUA in items or weapons that are supposed to be found after finishing some event or quest. (ie Judgement Day sword) CLUA'ing most of the figurines should be ok except the djinni bottle (because it leads to a new scripted fight) and perhaps the spider figurine.

QUOTE
Another thing that im wondering is IA that incompatible with other mods, or does Sikret want ppl to play only his mod.
IA is compatibile with mods that don't alter certain files like STATS.IDS. The installation documents with the mod go over what's compatible and what's not in some detail. If it's not mentioned in the readme, post here and Sikret should be able to give you more feedback.


QUOTE
~SETUP-Z#MISC.TP2~ #0 #17 // Expanded Spell Progression for Rangers
~SETUP-Z#MISC.TP2~ #0 #19 // Expanded Spell Progression for Paladins
// Recently Uninstalled: ~SETUP-Z#MISC.TP2~ #0 #25 // Halves Weapon To-Hit & Damage Bonuses (Patch)
~SETUP-Z#MISC.TP2~ #0 #25 // Halves Weapon To-Hit & Damage Bonuses (Patch)
~SETUP-IMPROVEDANVIL.TP2~ #0 #0 // Improved Anvil for SOA & TOB
~SETUP-XPMOD.TP2~ #0 #0 // Creature XP Reduction -> Reduce to 75%


I'd recommend against using an XP reducing mod. IA 5.0 already changes the level-up tables so characters level up slower. I'll try to find a link to the exact tables.

Also, many enemies have high damage resistances so mods halving the damage would make IA very, very painful. wink.gif
corpses3
Nice detailed reply, thx for that. I asked because i find some of the items interesting, their abbilities mostly, i would just like to lower their % and the to hit dmg. With that said, i got into my first improved "battle from IA. Its the Beastmaster from Copper C. I gave up on him for now, seemed a bit out of my league. I was relieved when i noticed the road to my NPC's (Edwin, Keldorn) was not changed. I was afraid there might be difficult battles before i could gather my standard party. Gonna take a look at which encounters have been improved, to do the easy ones first.
Vardaman
QUOTE(corpses3 @ Jan 11 2008, 06:19 AM) *
Nice detailed reply, thx for that. I asked because i find some of the items interesting, their abbilities mostly, i would just like to lower their % and the to hit dmg. With that said, i got into my first improved "battle from IA. Its the Beastmaster from Copper C. I gave up on him for now, seemed a bit out of my league. I was relieved when i noticed the road to my NPC's (Edwin, Keldorn) was not changed. I was afraid there might be difficult battles before i could gather my standard party. Gonna take a look at which encounters have been improved, to do the easy ones first.


Check out this thread for a suggested quest path. It's not the only way to start the game but it lists many of the quests for a low-level party.

Let us know how the Suna Seni encounter goes. laugh.gif

And the new level progression tables are here. The table is in a txt file at the end of the first post.
corpses3
Qualo's crawler in the Copper sewers needs +4 or +5 to be hit?
Aprox. lvl for that Suna Suni encounter?
corpses3
lmao as soon as i took edwina finished the beastmaster and suna suni. lvl 9 whole party. <3 edwina
Ryel ril Ers
Quallo's friend needs +3 wepon to hit (it was in my walkthrough in the My experiences with IA 5 topics second post), and he also needs good saves or free action or cure paralisys spells.

The suna sei encounter easy with a whole party where there is one level 8/9 sorcerer and/or specialist mage and/or a level 10 cleric.

SPOILER!
Change the order: put your weak character to the second, fourth, sixth position because the other side is near the enemy in two line formation.
Put your arcane fighter to the third position because that is the most dangerous.
In the start of the battle run with the casters all direction, if your mage have stoneskin on him/her cast malison as soon as possible, attack the enemy cleric with two fighter because if you can break his confusion spell you have the half victory. After the malison cast greater command with your cleric, slow with your arcane fighter and emotion with your mage, after that your cleric cast hold person spells. After the malison their fighters easily fall the save or else nothing spells, so if you are lucky you have one fighter who was roll his all saves so you can kill the mage, if you have thief with good detect illusion it is easier.
The beginning of the battle you can try the silence spell also but it is also effect on party but save your butt against the confusion.
Never use dispel magic with this tactics because the enemy mage has highter level than yours and your dispel will only effect on your spells so you will lose.


Good luck.
Gorwath
Heya
I just got to Imoen and figured out that her stats got to be messed up because she has got 10 INT and that as a sorcerer.
So could anyone tell me how the stats for Imoen are supposed to be.

One question to Sikret:
I have Jaheira in my party and she has got the Harper Pin. I noticed and read that you removed all of those non detection Items in the game. My question is: Is Jaheira's Harper Pin intentionally left with it's Non-Detection and does her Non-Detection work?(I tested it a few times and it seems that her invisibility is dispelled without regarding the Non Detection).

Oh and:
Has the Bag of Holding been added to the Item-Randomizer? I'm quite packed in Spellhold and would like to know if it will show up, or if I can buy it somewhere earlier?

Greetings
Gorwath
Raven
QUOTE(Gorwath @ Jan 12 2008, 06:15 PM) *
Heya
I just got to Imoen and figured out that her stats got to be messed up because she has got 10 INT and that as a sorcerer.
So could anyone tell me how the stats for Imoen are supposed to be.


Intelligence 10 is correct. There is no intelligence requirement for sorcerers.

QUOTE
Oh and:
Has the Bag of Holding been added to the Item-Randomizer? I'm quite packed in Spellhold and would like to know if it will show up, or if I can buy it somewhere earlier?


SPOILER!
I believe a Bag of Holding can still be found in Spellhold, however its location is not the same as in the vanilla game.
Gorwath
thanls alot Raven.
I guess I got confused because in the kit description it says the prime requisite is INT
Raven
QUOTE(Gorwath @ Jan 12 2008, 08:43 PM) *
thanls alot Raven.
I guess I got confused because in the kit description it says the prime requisite is INT

You're welcome.

The sorcerer is a weird class because it does not properly belong in the edition of AD&D on which BG2 was based. It actually does not have a primary stat requirement like other classes. In 3rd edition D&D the sorcerer's Charisma score performs much the same role as the wizard's Intelligence.
Sikret
QUOTE(Gorwath @ Jan 12 2008, 10:45 PM) *
One question to Sikret:
I have Jaheira in my party and she has got the Harper Pin. I noticed and read that you removed all of those non detection Items in the game. My question is: Is Jaheira's Harper Pin intentionally left with it's Non-Detection and does her Non-Detection work?(I tested it a few times and it seems that her invisibility is dispelled without regarding the Non Detection).


Thanks for drawing my attention to this case. Since I never have Jaheira in party in my own games, I had not payed attention to this items' problems. None of the testers seemed to be fans of Jaheira either. I'll fix this items' problems for the next version. For now, I just suggest that you don't use it.
Gorwath
Hi again.
Here's spoilerish question for you guys...

SPOILER!

I went to Spellhold with lvl 15 or 16. And I knew it will be alot harder because Sikret mentioned it and did not recommend it....
Well anyway I went to Spellhold and figured out that I can't complete the Dungeon because two damn Skeleton Grandlords are blocking my path they are only vulnerable with +4 Weapons. The Point is that I never did find a +4 Weapon in chapter2/3 and to forge that +4 sword requires alot of ingredients and money which I don't posses just before going off to Spellhold (I don't think I even found enough permanency scrolls to forge three Long Sword+3.

So now I would like to know how it is intended to get through Spellhold without even having a +4Weapon or just tell me where i can find a +4 weapon in chapter2/3 without forging


Thanks
Gorwath
Sikret
@Gorwath

SPOILER!

I suggest that You reload the game to a saved game before going to Brynnlaw. Of course, +4 weapons are needed in spellholod only if your party is high level. Mordenkainen swords are +4 and can hurt those Skeleton Grandlords slowly, but I wonder how many of them you will have to cast to actually win that battle without having +4 weapons. Do your mages or sorcerers have the spell? If yes, give it a try before reloading the game.

In addition to the +4 Long sword, there are more possible +4 weapons to be forged in chapter 3 (Phosphorous and Treefolk's Arm, for example).
Raven
@ Gorwath

Who is in your party?

EDIT: It's ok I found where you wrote your party composition.
Olbas
In the Sahuagin City I sided with the Rebels and killed the King and then killed the Prince which is what I thought everyone who wasn't a monk did but I think may be this wasn't planned for since the Prince drops a Permancy scroll and is a completely useless fighter worth lots of experience. I attacked him and he ran off then continues to run everytime untill I trapped him in a corner. Is this fight meant to happen this way or am I just meant to side with one team and leave the others alone?
Sikret
QUOTE(Olbas @ Jan 15 2008, 11:16 PM) *
In the Sahuagin City I sided with the Rebels and killed the King and then killed the Prince which is what I thought everyone who wasn't a monk did but I think may be this wasn't planned for since the Prince drops a Permancy scroll and is a completely useless fighter worth lots of experience. I attacked him and he ran off then continues to run everytime untill I trapped him in a corner. Is this fight meant to happen this way or am I just meant to side with one team and leave the others alone?


To see IA's Improved Prince Villynaty, you should side with the king. I don't know what will happen if you side with the prince and then betray him. It's never been tested in that way.
lroumen
At first you cannot understand the Sahuagin, but you will after they cast an unknown spell. You then find out that your coming has been prophesised. Their city will be destroyed unless you help to save it. You get the challenge to prove yourself as the prophesised one. Kill the Ettin and become the prophesised one. Here comes the decisive part.
1. The King asks you to kill the rebels.
2. The priestess who sponsored you to be the prophesised one wants you to reason with them.

Generally I would say that the following alignment types could decide which road you pick.
Lawful: follow the Kings will
Chaotic or Good: reason with the rebels. kill Spectator (chaotic), reason with Spectator (good)
Evil: kill everyone

Maybe the Sahuagin King should also be improved then?
corpses3
Where is the cold flail head located? searched through the forum, but didnt quite understand.
And only 600 gold reward from Nalia after clearing the keep?
Daulmakan
QUOTE(corpses3 @ Jan 16 2008, 03:55 PM) *
And only 600 gold reward from Nalia after clearing the keep?

This might be fixed for the next version:

QUOTE(Sikret @ Jan 3 2008, 08:06 AM) *
- There is one certain condition under which Nalia "unfairly" gives you 650 gold pieces instead of the usual 10650 gp as the reward of saving the keep. This fixed. Thanks to leonidas for drawing my attention to this case. (there is also a second condition under which she gives you 650 gp, but that second case is not "unfair" and I didn't touch it.)


Depending on what condition you're referring to.
corpses3
so which are the conditions? well 600 gold is not as bad as the missing cold flail head sad.gif
Raven
QUOTE(corpses3 @ Jan 16 2008, 05:00 PM) *
so which are the conditions? well 600 gold is not as bad as the missing cold flail head sad.gif


Indeed not.

SPOILER!
Did you open the drawbridge? Try reloading and opening it before finishing the keep.
corpses3
Well i opened the bridge after i finished torgal. I killed a mage Yuan-Ti on the 2nd floor not sure if it was the "Greater Yuan-Ti". I dont remember if i got a flail from him or not, and where i got the other 2 from smile.gif. Well i guess its on the whisper spider, and since i dont have a save prior to the torgal fight, I'll have to find a way to clua that whisper spider or the flail head. Any suggestions?
Raven
QUOTE(corpses3 @ Jan 16 2008, 05:09 PM) *
Well i opened the bridge after i finished torgal. I killed a mage Yuan-Ti on the 2nd floor not sure if it was the "Greater Yuan-Ti". I dont remember if i got a flail from him or not, and where i got the other 2 from smile.gif. Well i guess its on the whisper spider, and since i dont have a save prior to the torgal fight, I'll have to find a way to clua that whisper spider or the flail head. Any suggestions?


I strongly recommend keeping lots of saves while playing the game (one before every major battle at minimum). I have literally hundreds of Mb of IA save files archived on my computer. Admittedly many of these are testing-related but even when I am playing I keep loads of save files.

You aren't going to like this but I'd suggest playing on without the completed FOA. I wouldn't start messing around with the Console. The Flail of Ages isn't necessary for any battle; any points your characters spent on Flails/Morning Star are not wasted because there are other powerful weapons of this type.
corpses3
I want the FoA badly. But it seems i havent killed the Greater Yuan-Ti. I just killed the Mage Yuan-Ti on lvl 2. Was he supposed to be located at the bridge? Now my final question is will he drop the cold head if I CLUA him and will it succesfully forge the FoA? Any help is appreaciated
Sikret
QUOTE(corpses3 @ Jan 16 2008, 11:37 PM) *
Now my final question is will he drop the cold head if I CLUA him and will it succesfully forge the FoA? Any help is appreaciated


No! There are three layers of anti-cheat protections here:

- If you CLUA him, he won't drop the flail head.
- If you CLUA the flail head, you can't use it to forge the flail.
- If you CLUA the flail (itself), you can't keep it as it will disappear from your inventory.

In general, don't even think of cheating when you are playing IA. If you cheat you may even face bugs and you will be on your own. I do not offer technical support to players who cheat. Sorry.

Either return to a saved game (even if an old one) and do the entire quest afresh or continue the game without the flail. As Raven mentioned, you don't need it to play the game.
corpses3
Well you can consider it a bug or a glitch. Don't get me wrong, i want the Yuan-Ti and Spider encounter to happen, the problem is it doesnt happen after Torgal is dead. I'm sure I'm not the only one who brought the bridge down after Torgal is dead. Which is what i consider normal, to do the "inside" of the keep first. So since I don't have the time to do research on IE scripting, i kindly ask u for the necessary script editing in a PM, so i can experience the battle with the Greater Yuan-Ti and Whisper Spider at the bridge, so i can finish my FoA.
Sikret
Even in the vanilla game, the Greater Yuan-Ti doesn't appear if you open the bridge after killing TorGal. It's not a bug.
corpses3
SPOILER!
k
Sikret
QUOTE(Daulmakan @ Jan 16 2008, 09:21 PM) *
QUOTE(corpses3 @ Jan 16 2008, 03:55 PM) *
And only 600 gold reward from Nalia after clearing the keep?

This might be fixed for the next version:

QUOTE(Sikret @ Jan 3 2008, 08:06 AM) *
- There is one certain condition under which Nalia "unfairly" gives you 650 gold pieces instead of the usual 10650 gp as the reward of saving the keep. This fixed. Thanks to leonidas for drawing my attention to this case. (there is also a second condition under which she gives you 650 gp, but that second case is not "unfair" and I didn't touch it.)



This is true, but just note that it's a vanilla game bug which I'm fixing. The bug is not created by IA or related to it.

In the vanilla game, there are two conditions under which Nalia pays you 650 gp (rather than 10650). In one of these two conditions there is really no justification for Nalia to punish you with a small reward.
Daulmakan
QUOTE(Sikret @ Jan 16 2008, 11:25 PM) *
This is true, but just note that it's a vanilla game bug which I'm fixing. The bug is not created by IA or related to it.

Yes, didn't mean to imply otherwise.

QUOTE(Sikret @ Jan 16 2008, 11:25 PM) *
In the vanilla game, there are two conditions under which Nalia pays you 650 gp (rather than 10650). In one of these two conditions there is really no justification for Nalia to punish you with a small reward.

What is the last one?
Vardaman
About the fight with the Githyanki Supreme Leader:

SPOILER!
does he not die if both the golem summoning/creating guys are still alive? I beat the leader down to where he'd have to die (300+ damage) but then I had to refocus my fighters on the golems that I ignored to try to down the Leader. I eventually managed to kill the golem overpopulation and work my way toward the M'lar and H. while fighting golems and other githyanki along the way. Did I stop beating on the Supreme Leader too soon or does he not die if another Githyanki is alive on the same map?


Spoilered just in case
Sikret
QUOTE(Daulmakan @ Jan 17 2008, 07:21 AM) *
QUOTE(Sikret @ Jan 16 2008, 11:25 PM) *
In the vanilla game, there are two conditions under which Nalia pays you 650 gp (rather than 10650). In one of these two conditions there is really no justification for Nalia to punish you with a small reward.

What is the last one?


That's when Nalia asks you to stay a bit longer (to either offer the stronghold or to ask you to take her with yourself) but you even refuse to stand and listen. I didn't change this one. She will give you 650 gp in this case.

The other one (which I changed) is when you treat her kindly, but just didn't have her in your party while clearing the keep.
Sikret
@Vardaman

SPOILER!

He won't die as long as Mlar and Hr'a'cknir are alive. Other Githyankis are not relevant to his dying conditions.
Gorwath
I'm in that maze in the beholder lair in the underdark
I have done everything(even drawn a map tongue.gif )

But now i have the maze key but in the only room where i did not go through every door it says that i need a wardstone to go to the lower levels?
What did I do wrong?
I assure you that i did not cheat anything into my inventory

My Weidu Log:

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table -> Capped, Best THAC0 is 0 (Blucher)
~P5TWEAKS/P5TWEAKS.TP2~ #0 #0 // Drop items on frozen death
~P5TWEAKS/P5TWEAKS.TP2~ #0 #1 // Drop items on Disintegrate
~P5TWEAKS/P5TWEAKS.TP2~ #0 #2 // Drop items on Imprisonment
~P5TWEAKS/P5TWEAKS.TP2~ #0 #3 // Restore SoA background music for Promenade cutscene
~P5TWEAKS/P5TWEAKS.TP2~ #0 #4 // Increased spear range & damage -> Update default descriptions
~SETUP-EASE.TP2~ #0 #0 // Infinite Weapon, Potion and Ring/Amulet Stacking
~SETUP-EASE.TP2~ #0 #3 // True Grand Mastery (extra half-attack, etc.) (Baldurdash)
~SETUP-EASE.TP2~ #0 #6 // Wear Magical Armor AND Magic Rings (etc.)
~SETUP-EASE.TP2~ #0 #9 // Un-Nerfed THAC0 Table, Saving Throws, Grand-Mastery, and Arcane, Divine Spell Progression (Blucher)
~SETUP-EASE.TP2~ #0 #10 // XP Cap Remover
~SETUP-EASE.TP2~ #0 #15 // Bonus Merchants (Baldurdash)
~SETUP-EASE.TP2~ #0 #18 // Imoen ToB Dialogue Fix
~SETUP-EASE.TP2~ #0 #20 // Female Edwina
~SETUP-EASE.TP2~ #0 #21 // Romance: Bug Fixes (required for later components).
~SETUP-EASE.TP2~ #0 #26 // Low Reputation Store Discount (Sabre)
~SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.41 (requires ToB)
~SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB)
~SETUP-LONGERROAD.TP2~ #0 #0 // Longer Road v 1.5
~SETUP-LONGERROAD.TP2~ #0 #2 // Restore Irenicus's original portrait from SoA.
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good
~SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn
~SETUP-BANTERPACK.TP2~ #0 #1 // Install SOA Banter Accelerator script? (Increases the frequency of interparty banter)
~SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal
~SETUP-BANTERPACK.TP2~ #0 #3 // Install TOB Banter Accelerator script? (Increases the frequency of interparty banter)
~SETUP-NPCFLIRT.TP2~ #0 #0 // Aerie Flirt Pack For SOA
~SETUP-NPCFLIRT.TP2~ #0 #2 // Aerie Flirt Pack For TOB
~SETUP-NPCFLIRT.TP2~ #0 #4 // Jaheira Flirt Pack for SOA
~SETUP-NPCFLIRT.TP2~ #0 #6 // Jaheira Flirt Pack for TOB
~SETUP-NPCFLIRT.TP2~ #0 #8 // Viconia Flirt Pack for SOA
~SETUP-NPCFLIRT.TP2~ #0 #10 // Viconia Flirt Pack for TOB
~SETUP-MINSCKIT.TP2~ #0 #0 // Add berserker kit
~SETUP-MINSCKIT.TP2~ #0 #1 // Berserker Minsc
~SETUP-IMPROVEDANVIL.TP2~ #0 #0 // Improved Anvil for SOA & TOB
Sikret
Ascension is strictly incompatible with IA. See the updated readme file in the forum.

All of the battles in your game so far have been much easier than the same battles in other players' games, because Ascension breaks IA's scripts. I wonder how you managed to install IA with no error messages at all.

Uninstall Ascension and return to a saved game before entering the maze and see if it can help. You have some other dubious tweakpacks as well, but I don't think that those few components you have installed could have made this particular problem in your game (though it is strongly recommended not to install any tweakpack with IA. IA has all of the required tweaks for its own optimization in itself. You can use the compatible components of Weimer's Ease-of-Use, but not any other tweakpack).
Gorwath
QUOTE(Sikret @ Feb 2 2008, 03:37 PM) *
Uninstall Ascension and return to a saved game before entering the maze and see if it can help. You have some other dubious tweakpacks as well, but I don't think that those few components you have installed could have made this particular problem in your game (though it is strongly recommended not to install any tweakpack with IA. IA has all of the required tweaks for its own optimization in itself. You can use the compatible components of Weimer's Ease-of-Use, but not any other tweakpack).


Uninstalled everything dubious and tried again...
it still doesn't work. I have the key. But I still don't get to the lower levels.

By the way could there be a problem if one Ctrl-Y's those spawning monsters?
That might have been the problem this time...
Vardaman
QUOTE(Gorwath)
But now i have the maze key but in the only room where i did not go through every door it says that i need a wardstone to go to the lower levels?
What did I do wrong?
I assure you that i did not cheat anything into my inventory


Looking at the map I made, there should be another door that requires the key to go through it. The wardstone should be in there.
Vardaman
SPOILER!
Sikret, what level/amount of XP do you need to have so the Supreme Golem in WK believes in your competence?


Edited by Sikret for spoilers
Sikret
QUOTE(Gorwath @ Feb 3 2008, 02:31 AM) *
Uninstalled everything dubious and tried again...
it still doesn't work. I have the key. But I still don't get to the lower levels.


There are two different exits (in two different areas in the maze), one of which requires a Wardstone, the other one requires a key. If you have the key (but not the wardstone), you can only pass the first exit. The key is not supposed to let you go to 'lower levels'; you need to find the wardstone. The key opens a different exit in another area inside the maze.

QUOTE
By the way could there be a problem if one Ctrl-Y's those spawning monsters?
That might have been the problem this time...
Yes, Ctrl-Ying enemies will create all sorts of bugs.
Raven
Please use Spoiler tags for a question including IA quest details. Just because v5 has been out for some time does not mean everyone will have reached that stage in the game.

EDIT: I sent you a PM with the answer to your question.
Sikret
Thanks for the reminder, Raven!

I, too, had neglected the fact that Vardaman's question was too spoilerish. Just edited both his and my posts (again) and fixed the issue.
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