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Ralmevic
I have a question, the part of the mod that turns frivolous gear into gold, does it turn scrolls and the like as well to gold and if so, what scrolls? (PfmW and the like?). Also, if we need some specific gem for an item upgrade, say the silver horn, have any gems been left in the game, or are all of them turned to gold?
bulian
Consumables like potions and scrolls weren't touched. I believe most of the arrows, bullets, and bolts are left intact but I don't recall exactly.

There are still enough item upgrade gems floating around that you won't have an issue, and Roger in the sewers may have a few spares as well. Its easy enough to keep all the gems you do find in a single gem bag to be safe.
lxgxnd9
Red Coral Gem

Is it somewhere in the Good, Bad & ugly or Ancient secret of suldanessar quest lines ? or have I completely gone past it can't seem to find it.
bulian
I believe it’s a fixed drop in the Pirates hideout in the Docks district.
Ralmevic
I did now know where to post this, so here we go. I do not think the feature with the strongest monsters depending on xp is working properly. I just tested it in the Shadow temple, where the 1st lich spawn had 2 skeleton lords and 2 mummies, where it should have had at least one grandlord with him. However, I went and checked out Torgal, and there the noble trolls spawn, so it appears to be working sporadically.

Edit: The feature works fine, it just does not improve ALL the encounters, and not to their max.

Edit 2: On an unrelated note, have any of you had a bug with teleporting NPCs? I had Tiris's mother come to the Temple sewers for no reason. Any way I can teleport her back to Trademeet?
pekkae
Hey,

Is still encounter still in the mod? If so, where is it?

(It's from adventures - page in the mod's homepage)

"Ancient Priest (chapter 6; previously from The Four mod)"

Thanks again!
bulian
The ancient priest encounter is in the lizard room in the planar sphere after Spellhold.
bulian
The ancient priest encounter is in the lizard room in the planar sphere after Spellhold.
pekkae
QUOTE(bulian @ Apr 9 2022, 10:13 PM) *
The ancient priest encounter is in the lizard room in the planar sphere after Spellhold.


Thanks! Will have a look at some point!
pekkae
QUOTE(bulian @ Apr 9 2022, 10:13 PM) *
The ancient priest encounter is in the lizard room in the planar sphere after Spellhold.


Thanks! Will have a look at some point!
Ralmevic
So, I have a vagrant protagonist, but have installed the part of the mod that gives me access to some mage stronghold staff. Should I go for the Apprenti robe, or is it useless? Also for some reason they cant seem to be able to forge it. Any ideas why that is (maybe because I'm not a mage)?
pekkae
QUOTE(Ralmevic @ Apr 16 2022, 09:44 AM) *
So, I have a vagrant protagonist, but have installed the part of the mod that gives me access to some mage stronghold staff. Should I go for the Apprenti robe, or is it useless? Also for some reason they cant seem to be able to forge it. Any ideas why that is (maybe because I'm not a mage)?


It's unlikely to be forged if you are not a mage, it depends on the PC and his/her stats a little bit.

It's rather pointless thing to have, unless you are planning to forge Memory of the Apprenti in which case it's essential.

For Vagrant probably the best supportive arcane caster is Neera, assuming you indeed have forging restrictions in place.

The mage stronghold quests introduced by IA start after you've finished the regular mage stronghold, that is after you are done with the apprentices.
Ralmevic
I generally don't use or forge IA items, unless they lead to a quest/fight. Also, for a caster right now I have Edwin, but I'm gonna get Imoen as well, so no need for Neera, although she is pretty decent.
Ralmevic
Another question, does the jeweled case that you get from the beggar (mage stronghold) do anything before spellhold ? If so, is there a specific trigger for it?
pekkae
QUOTE(Ralmevic @ Apr 25 2022, 07:53 PM) *
Another question, does the jeweled case that you get from the beggar (mage stronghold) do anything before spellhold ? If so, is there a specific trigger for it?


SPOILER!


If you have the case go to five flagons in bridge district. it should trigger an encounter on the 2nd floor of the inn with first a paladin and if you choose not to give the case to the paladin there's a mage (or so) there, but in that case prepare for a fight.

kilorew
Is it possible for permanency scrolls to be bugged?

Tried to forge Judgement Day and Cromwell didn't have the option to do so, I have every ingredient of course.

I tried to see what could be bugged out and I tried to make boots of speed pretty simple, worn out boots of which I have 2 pairs of and an abundance of permanency scrolls, same thing cromwell didn't have the option "Yes, go on!" ? I have the ability to forge other things that don't require permanency scrolls.

So are my permanency scrolls bugged somehow?? I'm a bit stuck
kilorew
Yeah I just had a look through my prior saves of this same run and I went back to one before I took on the supreme leader, I went to Cromwell and I have the option to forge boots of speed, so between then and where I am currently at something seems to have gone wrong.

So somehow my permanency scrolls are bugged, any ideas on what I can do from here?
Ralmevic
QUOTE(pekkae @ Apr 26 2022, 06:36 AM) *
QUOTE(Ralmevic @ Apr 25 2022, 07:53 PM) *
Another question, does the jeweled case that you get from the beggar (mage stronghold) do anything before spellhold ? If so, is there a specific trigger for it?


SPOILER!


If you have the case go to five flagons in bridge district. it should trigger an encounter on the 2nd floor of the inn with first a paladin and if you choose not to give the case to the paladin there's a mage (or so) there, but in that case prepare for a fight.




Are there any long lasting effects to that choice, or is it just the immediate rewards?
pekkae
QUOTE(Ralmevic @ Apr 26 2022, 05:19 PM) *
Are there any long lasting effects to that choice, or is it just the immediate rewards?


No long lasting effects as far as I know.
pekkae
QUOTE(kilorew @ Apr 26 2022, 11:45 AM) *
Is it possible for permanency scrolls to be bugged?

Tried to forge Judgement Day and Cromwell didn't have the option to do so, I have every ingredient of course.

I tried to see what could be bugged out and I tried to make boots of speed pretty simple, worn out boots of which I have 2 pairs of and an abundance of permanency scrolls, same thing cromwell didn't have the option "Yes, go on!" ? I have the ability to forge other things that don't require permanency scrolls.

So are my permanency scrolls bugged somehow?? I'm a bit stuck


Are you certain you have the other required ingredients for the stuffs you are forging?
kilorew
Yeah, I mean thats why I went with something simple, like for boots of speed all you need is worn out boots of which I had two pairs and permanency scroll, and gold of course.

Like I said I went back to a prior save and went straight to Cromwell from there and yeah I can forge them. Somewhere along the line seems they've become bugged I guess?
pekkae
QUOTE(kilorew @ Apr 28 2022, 02:22 PM) *
Yeah, I mean thats why I went with something simple, like for boots of speed all you need is worn out boots of which I had two pairs and permanency scroll, and gold of course.

Like I said I went back to a prior save and went straight to Cromwell from there and yeah I can forge them. Somewhere along the line seems they've become bugged I guess?


You also need a scroll of haste, could you double check with it?
kilorew
Yup got that too. I checked about 5 times I have everything for JD as well and I did, never had a problem with it before. Not sure what happened with this run.
pekkae
QUOTE(kilorew @ Apr 28 2022, 03:06 PM) *
Yup got that too. I checked about 5 times I have everything for JD as well and I did, never had a problem with it before. Not sure what happened with this run.


Ok. That's the extent of my debugging skills. Maybe Critto has an idea about what's going o.
kilorew
Eh that's ok, I went back to the prior save I mentioned and speedran upto where I was and continued from there. All good.
Ralmevic
So, if I follow Marvella's questline through, I understand that I am rewarded with an easier time on EDE. My question is, if I want to face the original, presumably harder EDE, should I kill the Pasha in the final combat, or just not do that encounter entirely ?
bulian
QUOTE
Tried to forge Judgement Day and Cromwell didn't have the option to do so, I have every ingredient of course.


I've had this happen before. Sometimes I think the engine gets confused with all the various containers. Try to take everything out of bags of holding into inventory. I suspect that will solve your problem.

CODE
should I kill the Pasha in the final combat, or just not do that encounter entirely ?


I don't have a save handy but you might be able to Ctrl + Y pasha in the final encounter - there isn't an option to send him away, for example, but he shouldn't be completely immune to magic damage. You can also kill him I suppose, but the Ch3 / Ch 6 encounter is pretty fun so it wuold be a shame to miss it.
Ralmevic
QUOTE(bulian @ May 5 2022, 12:56 AM) *
CODE
should I kill the Pasha in the final combat, or just not do that encounter entirely ?


I don't have a save handy but you might be able to Ctrl + Y pasha in the final encounter - there isn't an option to send him away, for example, but he shouldn't be completely immune to magic damage. You can also kill him I suppose, but the Ch3 / Ch 6 encounter is pretty fun so it wuold be a shame to miss it.

But my question is, if I Ctrl-Y him, or more canonically just attack and kill him during that fight, will he then help in EDE regardless?
pekkae
QUOTE(Ralmevic @ May 5 2022, 12:47 PM) *
QUOTE(bulian @ May 5 2022, 12:56 AM) *
CODE
should I kill the Pasha in the final combat, or just not do that encounter entirely ?


I don't have a save handy but you might be able to Ctrl + Y pasha in the final encounter - there isn't an option to send him away, for example, but he shouldn't be completely immune to magic damage. You can also kill him I suppose, but the Ch3 / Ch 6 encounter is pretty fun so it wuold be a shame to miss it.

But my question is, if I Ctrl-Y him, or more canonically just attack and kill him during that fight, will he then help in EDE regardless?


Or just don't help him - he's not strong enough to survive without help.

If Psha doesn't survive, he won't be there to help you with EDE (<= haven't tried, so I'm assuming but should've so).
critto
This might be a bit late but in any case. The permanency scroll itself can't really get "bugged", it's just an item with an item code. Regarding the boots of speed, there are actually two different types of worn out boots in the game, one of which is suitable for the recipe and the other one isn't. So it might be that.

Haven't really heard about any problems with the containers that bulian speaks of, but it might be worth to try.
pekkae
Hey!

I have the 6.6, but apparently I can't get multiple strongholds?

Is there way to enable them (my IaTweaks doesn't have it at least).

Thanks!



SparrowJacek
Hmm, I don't think IA Tweaks has Multiple Strongholds component, to my knowledge it never had it. Multiple Strongholds is an Ease-of-use component, at least that's what's written in the "installation" part of IA readme.
pekkae
QUOTE(SparrowJacek @ Dec 12 2022, 06:24 PM) *
Hmm, I don't think IA Tweaks has Multiple Strongholds component, to my knowledge it never had it. Multiple Strongholds is an Ease-of-use component, at least that's what's written in the "installation" part of IA readme.


Ok.

I've just always had it, but I've never installed ease-of-use. I just have no idea how I got it smile.gif. Anyway, I'll manage without 'em, though the barbarians fight with the Bard stronghold is really nice.
SparrowJacek
Ease of use is a modular mod, so you can simply install only Multiple Strongholds. That's how I always did it and it's highly recommended to have it. Multiple Strongholds is also a part of Tweaks Anthology, I'm not sure if there's a difference between them.
pekkae
Thanks a lot! I found it.

I actually had it before, but I just had forgotten all about it smile.gif.

On the same note, is there a way to activate the fighter stronghold even though I wasn't offered it before?

(Thanks again and sorry for the hassle)
SparrowJacek
Can you please send me your saved game? I will try to play with the variables, but I'm not sure how it works when multiple strongholds is installed after you got your first stronghold.
pekkae
QUOTE(SparrowJacek @ Dec 13 2022, 11:26 AM) *
Can you please send me your saved game? I will try to play with the variables, but I'm not sure how it works when multiple strongholds is installed after you got your first stronghold.


Sure. Just let me know where.
SparrowJacek
You can upload the zip file somewhere and send me the link via PM, or post it here.
critto
How far along are you from the point where the keep is offered? Is Nalia in your party?

It might be tricky, there's a bunch of things happen if a player agrees to have the stronghold. Variables are set, maps for De'Arnise are switched, cutscenes are played (where a bunch more variables and timers are probably initiated).
pekkae
QUOTE(critto @ Dec 14 2022, 09:38 AM) *
How far along are you from the point where the keep is offered? Is Nalia in your party?

It might be tricky, there's a bunch of things happen if a player agrees to have the stronghold. Variables are set, maps for De'Arnise are switched, cutscenes are played (where a bunch more variables and timers are probably initiated).


I think I got this sorted out. But thank you anyway!

pekkae
I've been meaning to ask this for some time, but it always slipped my mind.

What happened to Sikret?
Badgerlad
QUOTE(pekkae @ Dec 22 2022, 03:01 PM) *
I've been meaning to ask this for some time, but it always slipped my mind.

What happened to Sikret?


Ahahah, litteraly 2 minutes before I read that, I was thinking the exact same thing !
critto
Nobody knows. I guess, real life happened, in one way or another.
kilorew
Scarlet Ioun Stone

Such great stats for a Fighter, everything you could want.

Why is it only usable for a Necro? isn't it completely wasted?
Badgerlad
QUOTE(kilorew @ Dec 23 2022, 01:57 PM) *
Scarlet Ioun Stone

Such great stats for a Fighter, everything you could want.

Why is it only usable for a Necro? isn't it completely wasted?

I suppose it would be "too" strong for fighter classes, and Necro endgame in IA is meant to be a war machine, by all means.
You can go around that with UAI I guess.
kilorew
QUOTE(Badgerlad @ Dec 23 2022, 01:16 PM) *
QUOTE(kilorew @ Dec 23 2022, 01:57 PM) *
Scarlet Ioun Stone

Such great stats for a Fighter, everything you could want.

Why is it only usable for a Necro? isn't it completely wasted?

I suppose it would be "too" strong for fighter classes, and Necro endgame in IA is meant to be a war machine, by all means.
You can go around that with UAI I guess.


Yeah it just seems its basically only usable by thieves/UAI more than a Necro.

Just something that's always confused me.
pekkae
The function is to make Necro a powerhouse in H2H as well.

With TPT & giant strength Necro needs just a little bit of push to able to dish damage in H2H as well. That's where the +2Thac0 comes into play.

The 2 APR limitation is circumvented by providing a weapon that dishes out triple damage, as in the golem slayer. Also the golem slayer gives Necro the chance to get 100% physical resistance against crushing (with necro stuffs, wish:hardiness + 10% physical resistance from RvE). Those abilities + the "long lasting regeneration for myself" from RvE makes Necro a H2H powerhouse.

Or at least that's what I think was originally designed.




pekkae
QUOTE(critto @ Dec 23 2022, 12:25 PM) *
Nobody knows. I guess, real life happened, in one way or another.


Ok - thanks for letting us know.
critto
Half of the Necro late game stuff is excessive and, frankly, unneeded. I was planning to trim it down for a long time.
lroumen
I would make some of the items at least usable by the other wizard specialties, but still keep them pure class. I really like that you can go melee as a mage, but being limited to one specialist is a pity.
Thematically the quests are very necromancer oriented.
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