A question about mod compatibility:
I have about 50 other mods on my drive. Most of them are variuos NPCs (Sola mod, Tashia etc.) small stuff like Asassinations, Tactics mod, Rogue Rebalacing (exellent, exellent mod) etc. Yet, I wonder wether is any of them playable with Anvil. For example, take Asassinations. It only adds an item (necklace) which behaves just like Harmony shield (along with some extra quests, but no notable items). Yet, since spellcasters in Anvil don't know about it, they'll waste Chaos and the like on character equiped with it.
I have about 50 other mods on my drive. Most of them are variuos NPCs (Sola mod, Tashia etc.) small stuff like Asassinations, Tactics mod, Rogue Rebalacing (exellent, exellent mod) etc. Yet, I wonder wether is any of them playable with Anvil. For example, take Asassinations. It only adds an item (necklace) which behaves just like Harmony shield (along with some extra quests, but no notable items). Yet, since spellcasters in Anvil don't know about it, they'll waste Chaos and the like on character equiped with it.
Yes, this is correct.
If the problem was always limited to those items, I'd say install the mods but leave the items on the ground or sell them; but unfortunately, some of those mods do other things (such as using Detectable Spells/Stats or tampering with certain vanilla scripts) in addition to adding items, which make them totally incompatible with IA regardless of the items they add to the game.