SparrowJacek
Dec 5 2024, 04:54 PM
QUOTE
I think they've update the description for the opcode in IESDP. I distinctly remember it saying the 5% thing in the past. I guess it should be amended as well.
Well even the official 2.6 description from the game states that there's always 1% chance to succeeed, which contradicts what's on IESDP currently.
critto
Dec 5 2024, 09:08 PM
Well, I still think that a very low chance for critical success on dispel exists even if the caster has a much lower level than the target.
DequNew
Dec 6 2024, 02:14 PM
One question came to mind, I could test it but will ask instead. Is missile weapon enchament level based on missile or weapon? Got idea of how to use my useless char vs coin golems, chars which don´t have good enough weapon (no +3) to melee.
SparrowJacek
Dec 6 2024, 02:56 PM
I'm not sure how it works for weapons with their own ammo, but for standard bows/crossbows/slings only the missile's enchantment is taken into account. So you can be successful when using a normal bow and an arrow of piercing +4 vs Coin Golems for example.
pekkae
Dec 6 2024, 07:08 PM
Hey SparrowJacek!
How is it going with the Cleric (Thief) rebalancing version?
I'm not trying to push or anything, just thought I'd ask.
DequNew
Dec 7 2024, 02:05 AM
Do I remember correct that Thieves Detection ability goes through Spell immunity Divination + Improved Invisibility? I remember using that tactic very long time ago, but it might have been some other mod. If that works, then it hard counter a lot of mages in game. If not work, might be worth to add it to buff sneaks useability (based on skill % like every 2% Detection skill would be 1% chance to reveal each individual target/round)
SparrowJacek
Dec 7 2024, 02:46 AM
That's true for vanilla games. IA blocks this completely, as no Thief should be able to break through such powerful magical illusions if no Mage can do that. That inability to break through SI:Div+II is a large portion of early game difficulty, where you mostly have to occupy the Mage and survive.
DequNew
Dec 7 2024, 02:33 PM
I noticed that there are no potions of free action in shops. Is it due to they are too strong because can be used while silenced? EDIT: Actually found out there are 2 Potion of Freedom in Gorch shop (MaeVar guild)
pekkae
Dec 7 2024, 07:09 PM
QUOTE(DequNew @ Dec 7 2024, 02:33 PM)
I noticed that there are no potions of free action in shops. Is it due to they are too strong because can be used while silenced? EDIT: Actually found out there are 2 Potion of Freedom in Gorch shop (MaeVar guild)
SPOILER!
Ribald should have some as well and the temple @ slums (if I remember right). There's also a few you get from Hendak as a reward.
DequNew
Dec 7 2024, 08:44 PM
Question about pickpocket. Is there any high valuable targets to pickpockets as in some old IA version (I remember some very easy permanency scroll). If there is anything good I could make a list of anything that is valuable/location. Have not checked many targers so far, but found cloak of protection +1, wand of fear, extra healing potions.
lappen
Dec 7 2024, 10:04 PM
i nearly pickpocked thewhole town in athkatla.
they have no special good items but consumables and money. i think its worth it
DequNew
Dec 8 2024, 01:15 AM
Do you guys use any discord groups etc.? Me spamming mundane questions here feels bit stupid
(I know no one mind it). Having discord group even small one would feel much more agile and connected, could theorycraft, share tactics/discussions more easily.
critto
Dec 8 2024, 04:49 PM
There aren't any to my knowledge (not in English, at least), the player base is too small to merit any, to be honest. Feel free to post away here, always nice to have some discussion going.
DequNew
Dec 8 2024, 06:28 PM
I think there is error in description or error in kit for Riskbearers:
"- Gains "Improved Haste" at levels 11, 16 and 21."
I got Improved Haste at lvl 10 on my riskbearers.
SparrowJacek
Dec 8 2024, 11:42 PM
QUOTE
Question about pickpocket. Is there any high valuable targets to pickpockets as in some old IA version (I remember some very easy permanency scroll). If there is anything good I could make a list of anything that is valuable/location. Have not checked many targers so far, but found cloak of protection +1, wand of fear, extra healing potions.
Earlier versions of IA had some pretty good things you could pickpocket, at least that what I heard. Currently there aren't any major things that you can get that way and I was planning to change that somewhat, but there's a huge problem with that. You can just hire a Thief, put all his points into pickpocket, steal from everyone and dismiss the character. I don't really like that and if we increase the rewards, then such course of action might become almost a necessity for a Thiefless party, or even a party with a Thief that doesn't want to invest in PP. Because of that I'm hesitant to change anything here, all ways to block such behavior would be forced, artificial and would only annoy players and without them you can get most stuff at the start of the game.
QUOTE
I think there is error in description or error in kit for Riskbearers:
"- Gains "Improved Haste" at levels 11, 16 and 21."
I got Improved Haste at lvl 10 on my riskbearers.
V7.0 lowered the level at which RBs get IH. In my game I see that the in-game description is correct. Or are you talking about the readme?
DequNew
Dec 9 2024, 12:14 AM
QUOTE(SparrowJacek @ Dec 8 2024, 11:42 PM)
QUOTE
Question about pickpocket. Is there any high valuable targets to pickpockets as in some old IA version (I remember some very easy permanency scroll). If there is anything good I could make a list of anything that is valuable/location. Have not checked many targers so far, but found cloak of protection +1, wand of fear, extra healing potions.
Earlier versions of IA had some pretty good things you could pickpocket, at least that what I heard. Currently there aren't any major things that you can get that way and I was planning to change that somewhat, but there's a huge problem with that. You can just hire a Thief, put all his points into pickpocket, steal from everyone and dismiss the character. I don't really like that and if we increase the rewards, then such course of action might become almost a necessity for a Thiefless party, or even a party with a Thief that doesn't want to invest in PP. Because of that I'm hesitant to change anything here, all ways to block such behavior would be forced, artificial and would only annoy players and without them you can get most stuff at the start of the game.
QUOTE
I think there is error in description or error in kit for Riskbearers:
"- Gains "Improved Haste" at levels 11, 16 and 21."
I got Improved Haste at lvl 10 on my riskbearers.
V7.0 lowered the level at which RBs get IH. In my game I see that the in-game description is correct. Or are you talking about the readme?
This readme on mod main page:
http://www.blackwyrmlair.net/Mods/Readme/ia/kits.htmlYe I feel like pickpocketing issue should just remove any valuable if find anything, so there wont´t be "need" to spend time on pickpocketing anything, mod is about tactical fights and not pickpocket simulation. There is one cloak of protection in Thieves guild, some thief left side of Renal have it I think. Can check video which one if need.
DequNew
Dec 9 2024, 08:50 PM
Did pickpocketing test, all the npcs in towns (early game and left out quest items):
Pickpockets
Slums:
-Waylane: 1 Potion of Invisibility
-Salvanas: 1 Potion of Invisibility
-Alredrian: 1 Potion of Extra Healing, 1 Potion of Invisibility
Waukeen:
-Lord Ophal: 5 Potions of Extra Healing
Docks:
-Shadow Thief (front of house): 1 Potion of Extra Healing
-Shadow Thief (below of house): 1 Potion of Extra Healing
-Shadow Thief (below of house facing shore): 1 Potion of Extra Healing
-Aran: 4 Wooden stakes, Light Crossbow +2, 10 Bolt of Biting, 20 Bolt +1
-Shadow Thief (Left from Renal): Cloak of Protection +1, 10 Bolt of Biting, 20 Bolt +1
-Renal Bloodscalp: 3 Potion of Extra Healing, 2 Potion of Invisibility, 1 Potion of Speed, 1 Fire Opel Ring
-Berinvar (Harper): 2 Potion of Extra Healing, 1 Potion of Healing
-Meronia (Harper): 2 Potion of Extra Healing, 1 Potion of Speed, Wand of Fear (2 charges)
-Pace (Harper): 1 Potion of Extra Healing, 1 Potion of Invisibility
Bridge:
-Guardian Vottnal:1 Cure Critical Wounds Scroll
-Samuel Thunderburp: 2 Potion of Extra Healing, 1 Potion of Fire Giant Strength
-H'rothgar Firehammer: 2 Potion of Extra Healing
Government:
-Chief Inspector Brega: 2 Potion of Extra Healing
Watchers Keep:
-Sigil Knight: 2 Potion of Extra Healing
Trademeet:
-Barl: 2 Potion of Extra Healing
SparrowJacek
Dec 10 2024, 12:38 AM
Thank you for that info
In general some loot that you can steal is randomized, but all options are usually mediocre, like an antidote or 10gold or a small potion of healing and that's vanilla randomization, nothing from IA.
DequNew
Dec 10 2024, 12:56 AM
QUOTE(SparrowJacek @ Dec 10 2024, 12:38 AM)
Thank you for that info
In general some loot that you can steal is randomized, but all options are usually mediocre, like an antidote or 10gold or a small potion of healing and that's vanilla randomization, nothing from IA.
Those above seems to be fixed and always the same. IA have removed that random loots earlier in some version (minor npcs/guards etc.). There might be few more to find (did not checked any npcs that party encounter which leaves after talk, but pickpocketing those I feel like is scammy business).
Total of 27 Potion of Extra healing. I feel like all of those in the list should be removed from pickpocketed targets. But Potions are really useful at least on my current playthrougth with 3 riskbearers they are consuming so much potions, that wihtout these, I would have had much more problems. I will add some suggestion related to these on suggestion channel.
critto
Dec 10 2024, 06:23 AM
Personally, I don't see any reason to remove these potions. If someone finds them to be a useful resource, worth the time investment of going around and stealing, then it is absolutely fine. They game is beatable without them, otherwise it would have become meta a long time ago.
bulian
Dec 10 2024, 10:50 AM
Agree with Critto. If you're not selling stacks of potions in Ch 6/7, I'd be curious to hear about your party. Once you get some mid/late game healing (GR, regeneration, risk decrement, CBS, etc.), potion utilization will plummet.
DequNew
Dec 11 2024, 05:25 PM
Necklace for the Rich is it only for selling purpose?
SparrowJacek
Dec 11 2024, 05:43 PM
Yes, you can sell all of them safely.
DequNew
Dec 22 2024, 02:38 AM
Did anyone had any item gone missing? I had Boots of Jogging and Dodging on my riskbearer and I just realised I don´t have those anymore. Checked shop, chars, bags nothing. Most like explanation is that I just forgot to pick it after my char died. (fixed issue by spawning it back).
critto
Dec 22 2024, 09:04 AM
There isn't anything in the mod that makes them disappear, so they were probably misplaced somewhere.
DequNew
Dec 22 2024, 05:54 PM
Got 2 Questions:
How to get "Challenge Master" Verthan Druid leadership challenge dialog? I never had it even on druid protagonist, tested even with multiple levels. And I have multiple stronholds installed.
Is there variable to trigger it?
Is Lord of the Underworld really worth it to craft? Comparing to amulet of Hades, it only provide little bit more (not even casting speed increase) and I don´t think I will need so much physical resistances on necromancer, I have stonekins. I have fighter heave party and Hesperus +5 seems more appealing. Any tips here?
Sikret
Dec 22 2024, 06:04 PM
QUOTE(DequNew @ Dec 22 2024, 10:24 PM)
How to get "Challenge Master" Verthan leadership challenge dialog? I never had it even on druid protagonist, tested even with multiple levels. And I have multiple stronholds installed.
Is there variable to trigger it?
Hi DequNew!
Nice to see a new player around.
The "challenge Master" option does not exist any more with the new stronghold,
especially if you have a druid protagonist. I'm not sure if it still exists if you have a non-druid P1.
DequNew
Dec 24 2024, 01:40 AM
What is this encounter exactly which is listed in readme?"Brynnlaw A new encounter in the island's main area"
Was it that air elemental or spawn of noble trolls?
Sikret
Dec 24 2024, 03:33 PM
QUOTE(DequNew @ Dec 24 2024, 06:10 AM)
What is this encounter exactly which is listed in readme?"Brynnlaw A new encounter in the island's main area"
Was it that air elemental or spawn of noble trolls?
It must be referring to the crazy dwarf who has the stonefire axe.
DequNew
Dec 24 2024, 04:51 PM
QUOTE(Sikret @ Dec 24 2024, 03:33 PM)
QUOTE(DequNew @ Dec 24 2024, 06:10 AM)
What is this encounter exactly which is listed in readme?"Brynnlaw A new encounter in the island's main area"
Was it that air elemental or spawn of noble trolls?
It must be referring to the crazy dwarf who has the stonefire axe.
Ah well ye I mixed things up, I remembered it was part of vanilla. but yeah, that is it.
DequNew
Dec 25 2024, 01:47 PM
Looks like simplefied economy tweak turns drow gear into gold. Will see if find any lootable, wonder how to get adamantine dust then (if not, need to spawn it)
critto
Dec 25 2024, 05:30 PM
QUOTE
Looks like simplefied economy tweak turns drow gear into gold. Will see if find any lootable, wonder how to get adamantine dust then (if not, need to spawn it)
This is already accounted for. The last area of Underdark (the one with the exit to the surface) has some reserved specifically for that purpose.
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