Help - Search - Members - Calendar
Full Version: Random Questions
The Black Wyrm's Lair - Forums > Released mods - Baldur's Gate II > Improved Anvil
Pages: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32
Sikret
Hi, Pekkae!

SPOILER!
Look in places that you suspect Werewolves may be found.
pekkae
So not in the Grove, but in

SPOILER!

Windpear hills

SparrowJacek
There are a few places, just proceed with your normal run and you'll surely find them wink.gif
pekkae
QUOTE(SparrowJacek @ Jun 15 2024, 05:59 PM) *
There are a few places, just proceed with your normal run and you'll surely find them wink.gif



Allright!

SPOILER!

Another spot where there's Werewolves is temple ruins. On last run through I visited Temple Ruins the first time in Chapter 6 ... This time I'm taking mazzy along though. So I need ti visit earlier.
Sikret
Tell us about your party (in a separate thread).
leozoroaster
I wonder how to continue the Sibel questline in Chapter 6. (I think) I got all Sibel stuff and received a note and amulet in Chapter 3. Now I have cleared most fights in Chapter 6, but still haven't seen any Sibel encounter. From people's posts there should be a messenger in Chapter 6 who I didn't meet, is there any prerequisite, or can I get him via EEkeeper?
SparrowJacek
Have you found Howard's Gift already? Where did you ask him to place it, when you were in Sibel's village?
leozoroaster
I asked him to place it in a dungeon (didn't find it in Bodhi's coffin).
SparrowJacek
There are quite a few locations for the item, so my advise would be to explore more areas, at some point you'll definitely find it smile.gif But it can be as far as WK lvl 3, though the place is random.
leozoroaster
Thank you! I actually found it at WK lvl4.
leozoroaster
Sorry I'm stuck again. I have completed everything in SOA, except Jon, Demogorgon, vagrant quest and sibel quest. I wonder how to trigger the next step of sibel quest. So far I have defeated the greater amber golem, and Virtus told me he will come back when it's time.

I'm not sure if this is related to Reginald. I couldn't find the samara fruit either.
critto
QUOTE
Sorry I'm stuck again. I have completed everything in SOA, except Jon, Demogorgon, vagrant quest and sibel quest. I wonder how to trigger the next step of sibel quest. So far I have defeated the greater amber golem, and Virtus told me he will come back when it's time.
Next step will be in ToB.

QUOTE
I'm not sure if this is related to Reginald. I couldn't find the samara fruit either.

This happens back in Sibel's village, in the early game. I can give you some spoilers on that if you want.
SparrowJacek
Critto, what about the fight against the Pool of Amber and its aftermath? Is it available only if you've helped Reginald in the sewers? My knowledge of Sibel quest implementation is rather limited and I don't know all the triggers for specific encounters.
bulian
Here are my notes on the SoA portion of Sibel quest order after spellhold. Likewise I'm not sure on all the dependencies of XP and time.

SPOILER!
Spellhold exit ambush (2x amber golems, generally Brynlaw)
(Optional) Reginald's ghost encounter
Recover Howard's gift and ambush
Meet Virtus in CC (3 days after howard's gift, Sibel/PC duo fight)
Defend the city event (shortly after virtus I)
Andrias fight (talk to merchant after govt ambush, located in sewers)
critto
QUOTE
Critto, what about the fight against the Pool of Amber and its aftermath? Is it available only if you've helped Reginald in the sewers?

No, I don't think they are connected.
leozoroaster
QUOTE(bulian @ Sep 13 2024, 03:45 PM) *
Here are my notes on the SoA portion of Sibel quest order after spellhold. Likewise I'm not sure on all the dependencies of XP and time.


Thank you bulian! I skipped Reginald, but the main questline went smoothly until the defending gov part. After the Sibel/PC duo fight, I can't activate the next part so I used CLUA to create the messenger who sends me to gov. However, after that, I can't activate the Andrias fight either (didn't meet any merchant or leather golem).
bulian
From what I recall

SPOILER!
The merchant spawns immediatly after the city defense event if you're XP level is high enough. There might be a very slight delay (<5 seconds). Don't leave too quickly or use Ctrl+J to move around.
Since you're using the console you could try to spawn the merchant as well.

critto
Do you still need help with this, leozoroaster?
pekkae
Hey,

What do I need to forge the

SPOILER!

reinforced indigo ioun stone


And is Neera's robe forgeable/obtainable if she is a sorceress?

Thanks!
SparrowJacek
QUOTE
What do I need to forge the
SPOILER!
Indigo Iound Stone

+ Obsedian Ioun Stone
+ Lavender Ioun Stone
+ A chunk of Reinforced Amber
+ 40000 gp


QUOTE
And is Neera's robe forgeable/obtainable if she is a sorceress?

Hmm, good question, I think it is. Quick look at Near Infinity shows that you only need proper items for Elowen's dialogue option to appear.
pekkae
QUOTE(SparrowJacek @ Sep 17 2024, 11:40 PM) *
QUOTE
And is Neera's robe forgeable/obtainable if she is a sorceress?

Hmm, good question, I think it is. Quick look at Near Infinity shows that you only need proper items for Elowen's dialogue option to appear.


Thanks!

I think Neera's improved robe makes sense for a sorcerer as well but at the same time it makes her much more powerful. Personally I don't mind, I think it's a good development and Necro now has a little bit of competition.
lappen
hey guys,

is there any way to find the table for wild surges ?

pekkae
QUOTE(lappen @ Oct 26 2024, 10:32 PM) *
hey guys,

is there any way to find the table for wild surges ?


There's one here, but I don't know if/what/how IA changes this:

https://baldursgate.fandom.com/wiki/Wild_Surge
SparrowJacek
Hey.
That table sent by pekkae was valid up till v7.0. Many changes were made making Wild Mages much better in terms of what they can roll. I don't have the table properly updated, but just know this:
- you'll only lose 10% gold instead of 80% on roll 17 or 95
- you can get Mental Agility on some rolls
- you can get some forms of Improved Haste
- you can summon powerful creatures, though sometimes they might turn against you smile.gif
- most stuff that lasts long (days/hours) has greatly reduced duration
critto
Ufortunately, I never got around to add an updated table to the readme. I'll try to include one in the next update, whenever it comes. Jacek outlined it well in broad strokes, though.
lappen
hey guys,

im trying to build an evil run. do u have any ideas about main charackter class and who to pick ?
i feel like

i would take korgan, dorn, hexxat and edwin. i would take viconia with me but her kit is mostly useless. any idea how to improve her in the future ?
and woh can be the second mage the main char ? and who does the healing ?
and there are no good items for bad guys in my opinion.
do u have some ideas ?
pekkae
QUOTE(lappen @ Nov 17 2024, 12:08 AM) *
hey guys,

im trying to build an evil run. do u have any ideas about main charackter class and who to pick ?
i feel like

i would take korgan, dorn, hexxat and edwin. i would take viconia with me but her kit is mostly useless. any idea how to improve her in the future ?
and woh can be the second mage the main char ? and who does the healing ?
and there are no good items for bad guys in my opinion.
do u have some ideas ?


It's a little bit of a shame that some of the OP stuff is reserved for goodies only. There's the "tireless rage" which is quite good, but obviously it's no match for the "goodies" equipments.

Hexxat is massively downgraded from 6.5, not sure how she'll hold up. And since it's an evil party, you don't have the uber equipment from sibel even. usch.

You could take an evil sorceress; shouldn't RvE be available? Alternatively Cernd as a true neutral should fit an evil party as well. Or you could just go with an auramaster/avenger PC?

If you don't mind waiting, you could hold until Jacek releases the new version, it should have improvements on the cleric kit (for Viccy as well?).

And for the 2nd mage, consider just going with a custom made character (evil F/M wither dual or multiclass) - as existing versions are non-existant. Jan is a neutral, but if you have Hexxat you already have thieving covered.
critto
IA isn't really well suited for truly evil runs in terms of RP or in-game decisions. You can of course do it, but the majority of the added content is for good- or neutral-aligned parties.

Protagonist-wise the best choice is the druid, the new v7 quest would be available since pure class druids aren't truly evil, obviously (alignment-wise).

When it comes to the party, neutral- or evil-aligned NPCs are best bet. Korgan is a fine choice. Dorn is a bit underwhelming but should still be viable as a full-time warrior. Hexxat was nerfed a bit, true, but swashbuckler is still a powerful class if played right. However, her mechanics are so annoying that we abandoned any further attempts to rebalance her at some point during the v7 development.

When it comes to casters, Cernd is absolutely fine for evil party, and he's a decent healer because Auramasters are superb universal casters. If I am not mistaken, Anomen can switch alignment if he fails to resolve his personal quest honorably, but that is a subpar decision in terms of rewards. But you would still have a decent cleric.

When it comes to mages, Jan is better than Edwin, I'd say, as a wizard: more equipment choices, you can also make him a true Illusionist via IA Tweaks. But he doesn't have access to necromancy magic. Then there's also Neera, she's a wild mage now and pretty fun to play (we changed the class a lot in v7), or you can change her into a sorceress via the IA Tweaks component. She's of neutral alignment so should be a good fit for evil party. Also, I don't remember if Imoen bolts due to low alignment issues. If she's not, you can have her as a sorceress.

Of course, you can always have custom created characters as well, those wouldn't have any alignment issues. Or you could install the happy patch and play whomever, depending on your willingness to sacrifice the RP part in favor of power-gaming.
SparrowJacek
QUOTE
If you don't mind waiting, you could hold until Jacek releases the new version, it should have improvements on the cleric kit (for Viccy as well?).

It will take some time before I can release my update, can't say how much, but definitely a few months. For now I'm not planning to create a custom kit for Viconia, but if you want to bend the rules of lore to improve your playstyle, we can turn Viconia into a priestess of Tempus (a very good choice, I'm playing with a custom made PoT right now) or a priestess of Talos.
lappen
thx for the replies.

i would give some ideas on that "problem"
for example we could try to put the montaron xzar quest into account and creat a new/old npc out of this. we would have an evil necro or a fighter/thief with a little plot around the zentarim or against the harpers.
Or find a way to recruit Tazok smile.gif that would be fun.

or push haer dalis a little bit to get the bard class going. he could fit into evil party smile.gif

easy to say from me as a player not a programer ;P
critto
Yeah, good suggestions but I wouldn't promise anything done in that direction any time soon. I'm on a bit of hiatus when it comes to modding. But if you want to use Haer'Dalis it should be easy enough to add a component to IA Tweaks to change his class into something more suitable. He would probably make a good Riskbreaker or Wizard Slayer (another hugely rebalanced kit in v7). I'd love to see the bard rebalanced but, once again, that's a lot of work.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2024 Invision Power Services, Inc.