QUOTE(Kerkes @ Aug 24 2008, 10:16 PM)
There's an item called "obsidian ioun stone" you can buy in TOB. Just like the axe of unyielding (before it was tweaked) it raises con, so it can be used to heal characters by equiping it on-off
Thanks for the repot, Kerkes! Will fix.
QUOTE(Marceror @ Aug 25 2008, 01:34 AM)
That would be a pretty twisted person who would repeatedly imprison and free their cleric, just for some extra gold. But I guess we've got all types out there, don't we.
Indeed!
The problem is that some people believe (or at least, pretend to believe) that if they can do some such things inside the game and without using the console commands or shadow keeper, then they are not cheating!
And actually, it is not even needed to imprison your cleric and free him; the cheater can just kick the cleric out of the party and once the cleric asks whether he should really leave, reply "No, rejoin the party". The cleric will rejoin and will gain one additional symbol. It's plain cheat (even though it is done without using the console or SK).
In general, abusing the engine issues to gain extra gold, extra items, or extra xp are not merely cheesy; they are cheats.
QUOTE(leonidas @ Aug 25 2008, 05:41 AM)
QUOTE(Arkain @ Aug 24 2008, 10:35 PM)
Since you already made Spirit Armor unstackable you might want to do the same for Potion(s) of Invulnerability. One could stack the +5 to all saves bonus if he wants to which would result in godly saving throws. Or is there already a fix for it?
This reminded me of a problem with master thievery potions; they stack as well, and you can use them to go over the maximum level of a particular skill (which is 240 i believe). The problem is when you go over 240 in any thieving skill it then counts as zero, so despite having an incredibly high skill level you'll always fail.
The problem is that there is actually no clean and flawless fix for potion-stacking issue. Some other mods may have made claims to fix such problems, but they are not clean fixes.
The only two solutions to such problems are either to remove the stackable effect from the potion entirely or to change the effect to *set* the value rather than adding to it. The former solution will make potions of invulnerability identical with potions of defense (except for the duration which will make potions of invulnerability even inferior to potions of defense) and the latter solution is flawed in this case, because we don't know to which numbers it should set the saving throws.
I will think about this issue a bit more and will report. I'm sure that the solution has to be tweaking th potion in a rather more radical way (rather than a sort of simple fix). For example, we can omit the saving throw bonus, but make the AC bonus better than what it is (to keep those potions superior to potions of defense in some way).
@geh4th
Yes, I remember that you had reported the Nalia's missed proficiency point to me in a PM as well. It's in my to-do list. Thanks again for reminding it to me here.