My progress on the new version of IATweaks is good, though all new/reworked encounters take some time. But today I wanted to announce that Specialist Mages will also be impoved. B=>M is more useful than any pure Mage Specialist apart from Necro protagonist and a Wild Mage, so all other specialists got a few improvements. Here are just 3 examples:
For Abjurer:
QUOTE
Abjuration Mastery
With this power a skilled Abjurers can cast any spell of their favored school bypassing the need to cleanse their aura. The chosen spell is uninterruptible and does not need to be prepared in advance. This grants Abjurers an unparalleled edge in battle, allowing them to summon protective and dispelling magic at a moment's notice.
The potency of this ability grows with the caster's experience:
At level 12: Cast spells up to 4th level
At level 14: Cast spells up to 5th level
At level 16: Cast spells up to 6th level
At level 18: Cast spells up to 7th level
At level 20: Cast spells up to 8th level
At level 22 and above: Cast any mage abjuration spell
For Diviner:
QUOTE
Glimpse of the Future
This ability targets any single friendly creature without requiring the caster's aura to be cleansed. It sends visions of numerous potential futures to the target, providing insight on how to avoid or mitigate impending danger. The target gains a +20 bonus to all saving throws for 3 seconds or until hit by any spell or physical attack.
For Transmuter:
QUOTE
Blinding Speed
This special spell makes the caster so fast, that he can traverse long distances in a blink of an eye, if there are no obstacles in his path. In addition, the number of attacks per round is doubled and this spell can't be dispelled. It lasts for 5 rounds.
Those are just a few examples of new changes, I tried to make them unique and fitting for specific spell school.