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The Black Wyrm's Lair - Forums > Released mods - Baldur's Gate II > Improved Anvil
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DequNew
QUOTE(SparrowJacek @ Dec 10 2024, 01:16 AM) *
Hmm, if temples don't have those potions then it's a good idea to provide them, who should sell those potions if not temples after all?

I see that Roger the Fence has 10 of those potions if you need and some vendors (eg. Roger and Mrs Cragmoon) have potions of invulnerability, which work wonders for Riskbreakers.


Thanks for tip, I will certainly need those soon. I been saving them only for very hard fights, I just used 3 out of my 4 potions of invulnerability vs Samia party. Wanted to challenge them as a "low level" party at level 11 characters.
lappen
i used potions of resurgensce for that they are far better
bulian
Did you beat Samia as level 11 party? How in the world did you pull that one off?!? Nice work!
SparrowJacek
I rebalanced races regarding the bonuses to Thieving Skills they get. Dexterity should also be a more valuable stat. Hopefully half-orc won't be the go-to race for a Thief any more smile.gif

Because Thieving Skills will have a MUCH greater value now and all Thieves will get much less of them per level, it will be hard for kitted Thieves to get enough points in Find Traps. To address that, there will be a spell disarming traps, as a counterpart to Knock, which opens any locks. If that's not enough IATweaks has a component for traps and locks removal for more comfortable playthrough.
lappen
wow sounds great! i dunno about ur combat ideas regardging the rogues. but my idea was to give them some kind of cripple. for example slow ANY target with that.
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