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The Black Wyrm's Lair - Forums > Released mods - Baldur's Gate II > Improved Anvil
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pekkae
As mentioned in the other thread, I think Aerie should be a Shaman. She's a healer after all and the C/M is a little bit pointless (feel free to disagree).

- no change in stats, she's quite fine as she is
- no more might of avariel
- give her an armour (studded leather of Thorns looks like a fine template and it's so late in the game no-one uses that).

AC 3,
-6 vs missiles
+25% resistance to fire & acid
+2 spells per level (IA standard smile.gif)
+armour gives her one use of divine intervention

or something like that. Can be forged with aegar's hide & elven stones, 2 scroll of memory boosting and 100.000gp or so?
critto
Thanks for the suggestions. It is already nerfed for v7.

As for Aerie, I have considered it but it is not a priority at the moment.
pekkae
QUOTE(critto @ Dec 18 2023, 02:45 PM) *
As for Aerie, I have considered it but it is not a priority at the moment.


Allright. I think I'll try this on my own game & post a few notes of it!
pekkae
QUOTE(critto @ Dec 18 2023, 02:45 PM) *
Thanks for the suggestions. It is already nerfed for v7.


Can I get the nerfed cloak somehow? Or can you send me the description of the nerfed one?

(I'll try to simulate it in my game, if I can't get the proper one)
critto
I think only the amount of charges got lowered. Pretty easy to adjust with NI.
CODE
Atonement involves making reparations, paying a price. The Cloak of Atonement takes this requirement literally. In exchange for protection and safety, it will leech the health of its wearer to power itself.

STATISTICS:

Charge abilities (10 charges):
– On use, this cloak can reduce the wearer's Constitution score by one point for the next 8 hours in order to perform one of the following functions:
  30% chance to cast Armor of Faith
  25% chance to cast Chant
  20% chance to cast Chaotic Commands
  15% chance to cast Death Ward
  10% chance to cast Shield of the Archons

Weight: 3
pekkae
Allright. Cheers!
pekkae
Item Suggestions

Since we werel toying with wooden horse necklace / amulet of seldarine at EDE. Could we get "an amulet of end times", that would combine the 10 (or so) existing amulets that one might have? Tried to figure out an item that would be powerful, but that it would not be mod-breaking.

So:

Sensate Amulet
Amulet of Seldarine
Wooden Horse Necklace
Periapt of life proctection
Amulet of Spell Warding
Necklace of form stability
Amulet of Whispers
Starfall ore
Manual of elaboration
Amulet of protection +1
2 Scrolls of Wish
5 Scroll of limited wish
2 potions of absorption
Demogorgon's Tooth (a drop from the guy on the floor when he passes?)
200.000GP

Improved Wooden Horse Necklace

AC +1
Saves +2
Hit points +10
Charisma +2
Magic Resistance +10%
Magic damage resistance +10%
Resistance to electricity +25%
Protection from evil
Bless
Immunity to silence (regular silence) (I know this is pointless, so maybe immunity to all forms of silence?)

pekkae
A few additional ideas.

I dislike the mundane micromanagement things. So in order to maximize flow (and minimize micromanagement)

1. Make numerous existing items attachadble to rings of protection +2. Especially since many will now include a thief (Sibel) in their parties, I think previously it was a custom to play without traps & locks.

- Ring of danger sense
- Ring of lock picks
- Gauntlets of pickpocketing
- Mercykiller ring

Or improve ring of burglary to include all of those properties + it gives out +2 ac + saves. The end results is the same, without swapping rings. Alternatively, ring of lock picks & ring of danger sense could be made as potions, that are consumable by thieves.

2. Could you include improved versions of reaching ring / ring of acuity, that can be cobbled together with ring of protection +2. This also minimizes micromanagement while the end results is the same.

So:

Reaching ring
Ring of protection +2
30.000GP

=>

Additional 5th, 6th & 7th level spell slots
+2 AC
+2 Saves
critto
There's already a minor todo list item to review outdated item upgrades including the thief items, perhaps it will be done in not-so-distant future.
kilorew
Is it possible on IATweaks to perhaps have the option to ease the restrictions for protagonist requirement based forging's

Just realised I won't be able to do the JD fight on recent Druid run.
critto
Sure, I'll consider it.
psychlopes
I second that suggestion
Judgement day fight is a favorite of mine ( also the sword itself)
SparrowJacek
Just for your information, I've started a new run with many new changes that will be introduced in IATweaks. Many aspects are implemented and require testing, but I'll also introduce many more as I'll progress with the run. That's why it will take much more time, but hopefully will allow me to test as many aspects as I can.

Teasing some of the changes, here's the party chosen for this run:
Beastmaster protagonist
Assassin
Priest of Tempus
F/I
Edwin
Free slot for NPCs, then probably Minsc the Berserker
pekkae
QUOTE(SparrowJacek @ Aug 5 2024, 10:23 PM) *
Just for your information, I've started a new run with many new changes that will be introduced in IATweaks. Many aspects are implemented and require testing, but I'll also introduce many more as I'll progress with the run. That's why it will take much more time, but hopefully will allow me to test as many aspects as I can.

Teasing some of the changes, here's the party chosen for this run:
Beastmaster protagonist
Assassin
Priest of Tempus
F/I
Edwin
Free slot for NPCs, then probably Minsc the Berserker


!!!!!!

So next version of cleric rebalancing (yes please!) with thief rebalancing (!!!) and new improved beastmaster?!?
SparrowJacek
I don't want to say too much, especially since I might have to remove some elements if they turn out to be too buggy, but I have a few surprises prepared. As for the full Thief Rebalance, it would require much more time to implement and test, but I hope that for now at least Assassins will jump a few ranks from F to C or higher smile.gif
kilorew
Sounds awesome, might hold off on making a new run.

Roughly when can one expect these changes to be fully implemented ?
SparrowJacek
QUOTE
Roughly when can one expect these changes to be fully implemented ?

Hard to say, as it will be closely related to the number of new ideas I'll come up with during my playthrough. Right now I'm almost at the end of the starting dungeon, so there's still 95% of content ahead of me.
pekkae
I know you said "I don't want to say too much,", but still one question.

Is the 6.6. Sword & Shield - style making a comeback?

It's one of my favorite tweaks smile.gif & superbly useful
SparrowJacek
QUOTE
Is the 6.6. Sword & Shield - style making a comeback?

Sure smile.gif I've always wanted to do something about dual wield superiority and I'm glad that I was able to at least partially achieve that with such a simple change.
pekkae
QUOTE(SparrowJacek @ Aug 7 2024, 05:56 PM) *
QUOTE
Is the 6.6. Sword & Shield - style making a comeback?

Sure smile.gif I've always wanted to do something about dual wield superiority and I'm glad that I was able to at least partially achieve that with such a simple change.


Allright! that's great! It's a super simple way to give dual wielding proper competition & will add a variety of strategies in numerous encounters. thumb.gif
¨
SparrowJacek
Just a small update that my changes take a lot of time, because I'm also reworking some stuff for enemies, like teaching them to use new/changed abilities and spells. Yesterday I learned to respect Clerics, when the Priest of Cyric from Slaver Ship brutalized some members of my +-10th level party.
pekkae
QUOTE(SparrowJacek @ Aug 28 2024, 04:37 PM) *
Just a small update that my changes take a lot of time, because I'm also reworking some stuff for enemies, like teaching them to use new/changed abilities and spells. Yesterday I learned to respect Clerics, when the Priest of Cyric from Slaver Ship brutalized some members of my +-10th level party.


Hey!

How is this run going? Any updates?
SparrowJacek
Hey!

My playthrough is slowly but steadily moving forward. I really want it to go faster but each time I think that most changes are done, I encounter new stuff that I want to add or rework. I hope that you'll find that prolonged wait rewarding. Right now I have 66 new(or reused from v6.6_BETA) graphics for spells and items, 150 new .spl files (not counting those that are already in game but got reworked), over 2500 lines of Weidu code for Cleric Rebalance, over 2200 for Thief Rebalance and those are just 2 (though definitely the largest) components. smile.gif

Here are 3 new icons to back up my words.
pekkae
QUOTE(SparrowJacek @ Sep 18 2024, 12:00 AM) *
Hey!

My playthrough is slowly but steadily moving forward. I really want it to go faster but each time I think that most changes are done, I encounter new stuff that I want to add or rework. I hope that you'll find that prolonged wait rewarding. Right now I have 66 new(or reused from v6.6_BETA) graphics for spells and items, 150 new .spl files (not counting those that are already in game but got reworked), over 2500 lines of Weidu code for Cleric Rebalance, over 2200 for Thief Rebalance and those are just 2 (though definitely the largest) components. smile.gif

Here are 3 new icons to back up my words.


Thanks for the reply!

Allright, It looks amazing, again! biggrin.gif

I still need to finish my 7.0 run, but I might be able to get a few fights in within the next few weeks.
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