I definitely agree with Frazurblu, Sikret's mod, make it as he likes. No problem. There are other fighter kits, not just Riskbreaker, mind you, I've played IA quite a lot, and they are all nothing compared to Vagrant. I don't think the kit is overpowered. But it's equipment is. Say for example, you go to fight Demon Knights in Underdark. With my current party, this was very hard. My protagonist can not survive 3xADHW on his head, since I had no Magic Shielding Potions (Vagrant will have plenty, however, so if you play a ranger it doesn't matter what your saves are. You make them automatically, even under malison, and a cumulative doom.). Say you've got a Vagrant with his "mega cloak". 3x ADHW? Bring it on, and I'll just laugh when it's over...
Late game?
85 % dmg resistance (JD is not all that hard to get, but even without it their power is unsurpassed)
50% mag dmg resistance, or, 75% with Belt
perm.imp.haste
Contact with Nature
best wpns in the game
immune to elemental dmg
summon best creatures in the game
8 APR
Dwarven berserker (non-good), also dual-wielder
better AC (hardly if Vagrant has imp. imp.boots with AC bonuses), but anyway
40 dmg resistance (or 50, but Flail of Eastheaven is crappy if not upgraded)
immune to fire
partial resistance to other elements (65)
25 or 50 mag dmg resistance (end game, a Vagrant gets his exiting Underdark)
no particular immunities, besides those provided with certain equipment like Equilizer
better saving throws, which doesn't matter in late game anyway
summon - nothing
wields Foebane +5 and DoTC (or whatever, I like these 2, Crom is also good)
permanent haste, 6 APR
Enrage x 10
weapon grandmastery
Judge for yourself which is better in Anvil battles, and what you'd like..
As for Riskbreakers, they are also strong in IA5. IF you know how to play them.
Besides, doesn't Riskbreaker also get some innate "regenerating" ability? Which, perhaps, makes him that good?
@ Sikret
Read the "my favourite" (where did you get that idea from?) kensai kit description, that's where I got the "nonsense" idea that no ranger should be more powerful in melee. What was I thinking anway?
My favourite kit is, actually, a specialist mage, who specializes in summoning creatures and objects to assist him, followed closely by Inquisitor...not kensai.
I take kensai for the reasons I wrote, not "because I like the kit".
I may have been wrong in my 1st post ("rangers are better fighters than fighters"). Should have written "Rangers and Riskbreakers are better fighters than fighters."