Yes, hard mode is on. But it looks like it is intended. ThrallOrb <2 means Orb not destroyed.
AR0516.bcs:
CODE
IF
InMyArea(Player1)
GlobalLT("ThrallOrb","GLOBAL",2)
Global("Ianoorb","AR0516",1) // Planar Prison
THEN
RESPONSE #100
SetGlobal("Ianoorb","AR0516",2) // Planar Prison
CreateCreatureObject("S!phound",Player1,0,0,0) // Planar Hound
CreateCreatureObject("S!phound",Player1,0,0,0) // Planar Hound
CreateCreatureObject("S!phound",Player1,0,0,0) // Planar Hound
CreateCreatureObjectOffScreen("S!phound",Player1,0,0,0) // Planar Hound
CreateCreatureObjectOffScreen("S!phound",Player1,0,0,0) // Planar Hound
CreateCreatureObjectOffScreen("S!phound",Player1,0,0,0) // Planar Hound
END
S!Warden.bcs
CODE
IF
See([PC])
GlobalLT("ThrallOrb","GLOBAL",2)
Global("Ianoorb","AR0516",0) // Planar Prison
THEN
RESPONSE #100
SetGlobal("Ianoorb","AR0516",1) // Planar Prison
CreateCreatureObject("S!phound",Myself,0,0,0) // Planar Hound
CreateCreatureObject("S!phound",Myself,0,0,0) // Planar Hound
CreateCreatureObject("S!phound",Myself,0,0,0) // Planar Hound
CreateCreatureObject("S!phound",Myself,0,0,0) // Planar Hound
CreateCreatureObject("S!phound",Myself,0,0,0) // Planar Hound
CreateCreatureObject("S!phound",Myself,0,0,0) // Planar Hound
CreateCreatureObject("S!phound",LastSeenBy(Myself),0,0,0) // Planar Hound
CreateCreatureObject("S!phound",LastSeenBy(Myself),0,0,0) // Planar Hound
CreateCreatureObject("S!phound",LastSeenBy(Myself),0,0,0) // Planar Hound
CreateCreatureObject("S!phound",LastSeenBy(Myself),0,0,0) // Planar Hound
CreateCreature("S!phound",[1711.1996],S) // Planar Hound
CreateCreature("S!phound",[1678.1971],S) // Planar Hound
CreateCreature("S!phound",[1707.2045],S) // Planar Hound
CreateCreature("S!phound",[1323.1922],S) // Planar Hound
CreateCreature("S!phound",[1763.1949],S) // Planar Hound
CreateCreature("S!phound",[1365.1971],S) // Planar Hound
END