Hi guys, Im kind of a new runner of IA (Im currently on my 3rd run on the mod). I have a question.
What is the xp/lvl limit of spellhold hell mod activation ?
I have extremely painfull memories of my 2nd run (attempt) where I've gone underlevel and understuff to spellhold, because I was afraid of reaching this limit.
I remember being mauled to death by a golem army on steroid (in the Rakshasa room). I had to design an insane strategy to beat them, which was so micro-management intensive that it killed my brain.
SPOILER!Split the group in 2. The first one is led to the center room where my party and summons are waiting. The second one is tanked by the necro/mage under stoneskin on the first corridor.
The mage closes the gates to the center room. One summon lures one golem from the corridor to the wall trap, then goes to the trap. Another summon enter the trap from the other side to block
the golem, giving the trap time to trigger and one shot it. Then the mage goes with PFMW and tank the others until all protection spells goes down.
The first group tries, slowly, to kill golems one by one and use 2 to 3 people/summons available to kite the other golems (because the golems often switch aggro). Eventualy it worked, after 1 hour IRL.
Using that strategy zeroed my will to carry on, and before I gave up the game, I've took revenge on the poor and lonely Dace's daddy for all that those golems make me endure.
Don't make me use that strategy again !
More seriously, I feel that there is a cap of physical threatening - THACO and attack/round from buffs/items/lvl - your team need to reach to go from hell to "doable without sweating" on several fights.