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SparrowJacek
There are 6 scrolls in total, at least that's what I get from a quick search in Near Infinity and you need only 5 to forge the sword.
Shadan
Then I will not risk, and will not use scrolls here. I will manage it somehow. Yesterday I had a few promising tries. I found the throwing hammer The Brick in my bags. It is a +2 weapon only, but cause wild surge within 10' radious with 10% chance. I've tried it on RB. During PfMW it is insignificant if she hits with weaker weapon, but dracolich had a several wild surges. Like heal my party, PfMW or PfME on all party etc. It was fun. smile.gif
pekkae
QUOTE(Shadan @ Jan 28 2025, 06:09 PM) *
Then I will not risk, and will not use scrolls here. I will manage it somehow. Yesterday I had a few promising tries. I found the throwing hammer The Brick in my bags. It is a +2 weapon only, but cause wild surge within 10' radious with 10% chance. I've tried it on RB. During PfMW it is insignificant if she hits with weaker weapon, but dracolich had a several wild surges. Like heal my party, PfMW or PfME on all party etc. It was fun. smile.gif



Maybe this is of some use.

SPOILER!


Well. After dracolich is done with "death spells" one of the easiest tricks is to summon skeleton warriors, like Jacek pointed out and give regen + ih". Even a single skeleton warrior should be able to tank DL quite far.

SI:Necromancy should protect from wails, ditto for death ward. Use a lot of summons. f

Shadan
Thanks for tips, I managed to kill that bastard. smile.gif Skellies helped alot. Summoned 10-12 of them. No character's death, used up 2 Potions of Magic Shielding.
Sibel got her 1st HLA. What order do you suggest in HLA's for her?
Demon Knights next. I hope I will kill them more easily than I did with dracolich. smile.gif
SparrowJacek
QUOTE
Sibel got her 1st HLA. What order do you suggest in HLA's for her?

Sibel is a very tanky character, so I'd say that you can slightly delay her new defensive abilities and focus on obtaining Archdeva.
Shadan
Any idea what should I do with Kruin and Cowled Wizards? In Ch6 1st time I go to the town, Kruin appears, and if I cast mage spells, wizards teleport in also. I wanted to find an area, where I can kill 1st group of wizards and buff before Kruin, but was not able to find any.
SparrowJacek
You can fight Kruin in the Forest of Tethyr, that's the only area outside of the city that he can appear in from what I remember. If I remember correctly his spawn point should be in the lower right corner.
Shadan
Thanks, I've found him later yesterday. He seems quite hard with 2 EGs, so I try to get 1 more level before dealing with him. I think CS on RB and kensai could help to kill EGs fast and Archdeva could help from Sibel also.
I am planning to do before Kruin:
- Troll Mound
- Buried Ambitions (I hope I can handle it at this level, I don't know this quest).
- Firkraag
Maybee this will be enough to get 1 more level.

My progression after dracolich:

Lesser Demon Lord: He surprised me, I had no buff, I was tired etc. Reload, rest, buff, and well Noble Marilith surprised me also with 2 Abyssal Escorts, lot of PFMW and nasty poisons. So another rebuff, another try and they died.

Demon Knights: I prepared for enduring fight, but it turned out that it is a fast and brutal melee fight. Avanger, Sibel, RB, Kensai, Nalia IH-ed, 2 anaconads, smilodon, clan hunter hasted. DKs died very fast. Neither Dispel nor RRR+Breach was not needed. PC was breached, Neera moved near to him to Spell Trigger PfME (I don't know if touch spells works from trigger when you are in melee range), but wild surge triggered, and whole party got PfME. PfME missed only from PC, but it was funny. So whole party survived the last 3 ADHW. smile.gif

Checked ranger SH: No quest, only potions.
Checked fighter SH: Money + minor quest.
Checked druid SH: Buried ambitions. Reloaded game to start this a bit later.
Then I wanted to go to Cromwell, but Kruin and Cowled Wizards surprised me. So I checked the 3 new areas and I've found Kruin.

Troll Mound and Firkraag next.
DequNew
For exp watchers keep is good place, well if you can deal with spider queen.
critto
QUOTE
Checked druid SH: Buried ambitions. Reloaded game to start this a bit later.

A slight spoiler here (it's not, really): SPOILER!
there's a bit of a time limit on the next encounter, once you meet a messenger you have only a week or so.
Shadan
Fast question about Buried Ambition:

SPOILER!
I've killed Ferrou Gan, went to Firkraag's lair after that, I've found the scroll. But quest didn't continue. If I go back to druid grove nothing happens. I don't have a clue, how to continue. Quest log says only I should get that scoll from Firkraag's lair.
SparrowJacek
Hmm, do you have access to Helter Steps area? The Great Druid should be there, if I remember correctly.
Shadan
Ah thanks, I did'nt think I should go back there.
Shadan
I need some info about Draco Ferrus:
SPOILER!
It seems I cannot kill him while they adds are alive. Right? I have defeated 4 waves of adds except greens, but green is tricky, and I cannot kill 4 green weredemons. I used up all SQquencer and STtigger + Neera's LB and ChL stock, killed almost the 3rd, but 4th seems impossible to kill the 4th. Call L and Greater doesn't work here, as it is indoor. What I am missing?
critto
SPOILER!
IIRC you need to defeat all 4 waves of adds completely. Greens are indeed weak to lightning, so you can do CL for example. They have 0 magic res and they aren't completely immune to other elements, so you can alternatively try using different spells. What about melee? You don't have enough output to kill them with regular weapons?
Shadan
Thanks Critto!

SPOILER!
I have enough power to kill all of them very fast, except greens. Draco Ferrus is in "near death" within less than 2 rounds. Just I didn't have enough spells to kill 4 greens, and I wanted to know if my thoughts is right:
- Draco Ferrus cannot be killed while adds are alive.
- No more add waves after 4th.
Shadan
My progress:

Troll Mound: Was easy on this level. Incendiary Cloud was a champion here. smile.gif
Samia: Those skellies surprised me, but it was not too difficult fight.
Conster: Easy.
Firkraag: Well I've spent some time here. smile.gif Dragon was in near death within 1 round, but he didn't want to die... I've tried everything, PW Silence, PW Stun etc. he always healed to full. Then after a few tries, I've noticed the message what I've missed in spam of combat text. After I knew the right tactic, it was not too hard.
WK 1st level: Fighters leveled after queen, they've got CS HLA, so I've left after 1st level.

Buried Ambitions: Well those many werewolves were hard. The boss was not easy, I don't know why. Maybe bescause the swarming werewolves, or his insane regen. It was hard to kill him. I've tried Inc. Cloud here also, but it was too detrimental for me. Despite the fact that party was immune to fire (from Prot. spell), Cloud disrupted my spellcastings several times. So I abandoned Cloud tactic, and started to use more summons. After this fight, Draco fight drove me to crazy. First I've noticed, he is unkillable. So I thought I have to kill all adds. All colour was easy, except green. I've noticed I cannot damage them with weapons, I've tried all type. I've thought I have to kill greens with magic. But I expected only 3 waves, then 4th one came and I haven't had enough damage spell. So new try, memorize rebuff, killed 4th green, then 5th waves came in. Ooops... Not enough damaging spells at 2 mages to kill 5 of them. They have good regen. I started to count damaging spells, but sadly cleric/druid offensive spells are not existing... low damage, slow cast. Then I've got the solution: green was only immune during hardiness what I've missed in combat text spawn. So Breach could help. In the next try, I've killed Draco. Nalia died when only last green and Draco was alive. She got 40+ poison hit 2 times in same millisecond. I don't know if Stoneskin just wore off or it cannot protect against this attack, but Nalia died. And only Draco was alive when kensai died also. He was out of Hardiness, I had no more Greater Resto, potion was not enogh. She tried to move away at low HP, but Draco reached her at the last second. Since I spent too much time with this fight I didn't want to repeat the fight. So I just ressurrected the 2 dead.

Kruin: Was much easier than I've thought. Probably because Sibel was able to dispel him (at lvl 23) after 2 EGs were dead. EGs was able to summon only 1 coin golem. I could try to keep EGs alive for more summons, but I've expected a much longer fight with Kruin.

So finally I was able to go to sell and forge items. I forged several of them and I saw there is a new smith also, sadly I cannot check her recipes in V7 documenta on net, so I am a bit blind what should I forge at her. Also at Cromwell I was able to choose weapon upgrade or a necklace for avanger protagonist. I've choose the weapon. What do you think, which is better?
SparrowJacek
Congratulations on passing the final fight of Burried Ambitions!

QUOTE
Also at Cromwell I was able to choose weapon upgrade or a necklace for avanger protagonist. I've choose the weapon. What do you think, which is better?

Those 2 options take into account the fact that you might play as a melee oriented Druid (Avenger) or a caster (primarily Auramaster), so for you upgrading the weapon is a much better choice. The staff is very dangerous in the hands of a fully buffed Avenger smile.gif
critto
QUOTE
Buried Ambitions: Well those many werewolves were hard. The boss was not easy, I don't know why. Maybe bescause the swarming werewolves, or his insane regen. It was hard to kill him. I've tried Inc. Cloud here also, but it was too detrimental for me.
Regens can be disrupted with magic such as clouds indeed. It was an intentional design decision, I wanted to find some use for that kind of offensive magic. I've played around with this during my own test run and had some good results. But I'll grant you that it requires some positioning and not at all trivial.

QUOTE
So finally I was able to go to sell and forge items. I forged several of them and I saw there is a new smith also, sadly I cannot check her recipes in V7 documenta on net

Why not? It's available. http://www.blackwyrmlair.net/Mods/Readme/sibel/items.html
Shadan
QUOTE
Those 2 options take into account the fact that you might play as a melee oriented Druid (Avenger) or a caster (primarily Auramaster), so for you upgrading the weapon is a much better choice. The staff is very dangerous in the hands of a fully buffed Avenger smile.gif
Thanks, then I choose the right item. smile.gif

QUOTE
Regens can be disrupted with magic such as clouds indeed. It was an intentional design decision, I wanted to find some use for that kind of offensive magic. I've played around with this during my own test run and had some good results. But I'll grant you that it requires some positioning and not at all trivial.


Inc. Cloud was not good because it interrupted my spellcasting. And Sibel, Avanger and Nalia had to stand in the cloud, because they did melee things. So if I wanted to be sure not to interrupt their spellcasting, I had 2 options:
1. Move out form cloud before cast, but it takes time. I did this with Nalia, and sometimes with Avanger and Sibel to renew DUHM, but I didn't have time for this at the most important spell: Gr. Restotion. When heal was needed, I had no time to play around.
2. Second option start to cast just after cloud done its damage. In this case you can finish the spell before next cloud hit, but you can't timing Gr. Resto exactly, if you need heal, you don't have time to wait.
This is why I abandoned this cloud tactic. Beside this the other hindrace of this tactic is summons. If you use summons, you damage your own summons with cloud and mostly they turn against you. I casted PfFire on Clan Hunter, Arc Deva and Smilodon in combat, but I was not able to use other rsummons as distracting tool. And even the 3 PfFire took time in combat, all in all I've found this tactic is not too useful, you lose more than what you win.

QUOTE


Thanks! I didn't know this link, I only used the V7 readme: http://www.blackwyrmlair.net/Mods/Readme/ia/adventures.html
Shadan
Ah and another question:
I have halberd +2, but Cromwell doesn't give the option to enchant it to +3. I can enchant staff+2 and spear+2 for example, but not the halberd. Halberd+3 recipe is in the coument. Is it a bug or I am missing something?
critto
QUOTE
I have halberd +2, but Cromwell doesn't give the option to enchant it to +3. I can enchant staff+2 and spear+2 for example, but not the halberd. Halberd+3 recipe is in the coument. Is it a bug or I am missing something?

Yeah, there's a bit of a confusion about that. You have Halberd +2 and then you have Suryris's Blade +2, which is also a +2 halberd. You need the latter. I think it was renamed in the EE.
Shadan
Ah, that is the reason. Thanks!

My progress:
Killed all cowled wizards. Zallanora was a bit challenging, a very loooong fight. I hoped he will drop Scroll of Memory Boosting, but he didn't drop any important loot.

Questions:
- I've installed IA Tweaks so there should be a quest in mage and ranger stronghold. In the ranger one I am getting potions and scrolls, but no quest. As far as I remember, mage one should give gems, but there is neither gems nor quest in Planar Sphere. When does these quests start, or how to trigger them?
- Another content what I am missing:
Ancient Priest (chapter 6; previously from The Four mod)
Where should he be?

Content left in Ch6 as far as I know:
- Mage SH IA quest
- Ranger SH IA quest
- Ancient Priest
- Lich in the wall
- Kangaxx (lich and demilich)
- Sewer party
- Ancient Lich at the Slavers' Compound
- Teshal
- Post-Firkraag Adventures
- Ancient Mage in Troll Mound
- Fighter SH and Roenall
- Ancient Golem
- WK 2nd and 3rd level

critto
For the ranger quest AFAIR you need to do the first quest of Lady Vanya then go to your cabin to meet Delon (there's a thread attached here on the forum with the walkthrough).

The mage stronghold gives scrolls, they should spawn in Lavok's chamber (there's a container). The quests should begin with appearance of Marvella. I think it happens on timer some time after Lavok's quest is over (one week).

But I don't know if these components still work properly in v7.

For the ancient priest, look around in Planar Sphere.

QUOTE
Content left in Ch6 as far as I know:

There's a section in the readme that lists all the adventures. You can check there to be sure.
Shadan
My progress:

1. I've found Marvella in the Sphere. Killed steam elemental. I've killed Ancient Priest. Loot was a bit disappointing here. Postponed the quest from Marvella.

2. Lich in the wall was a grave lich. Very hard fight, because small room, no place to hide. Silence, Vocalize didn't help. Grave lich is too high level to dispel even with Neera lucky +5 level casting. So I had to endure his all repertoire. smile.gif It was trange when my party was silenced Neera and Nalai was not able to use quick slot items (like potions) while other 4 characters could use it freely.

3. Kangaxx: Was a Shade Lich. so he died very fast... again... smile.gif

4. Sewer party: Was easy, and I've found illithid compound behind them. I didn't remember that.

5. Illithid compound: Alhoon + Gr. EG was not an easy fight... I wondered Gr. EG didn't summon Amber Golems just Gems and Coins. Loot was incredible: Robe of Vecna. It is so good on Neera... +3 casting speed (with amulet) during IA, priceless... And the fruit on the cake: Mass Stoneskin wild surge was a great and funny thing. smile.gif

6. Teshal + Shade Lich: Easy.

7. Lady Vanya's 1st quest: It was very good fight against those assasins.
SPOILER!
Protagonist went in and kited for a few secs to eat 1st Remove Magic. Then the whole party joined to the fun. 2 Chain Cont: 3 ADHW, 2 Spell Trigger: 3 CH.L. Neera during IA 2 Dragon Breath = most assasins dead. Guildmaster and elite was killed my melee squad. 1 coordinator was dispelled and killed during AoE triggers, but I was not able to dispel the 2nd one, so he remained as last enemy. Very enjoyable fight.


8. Guarded Compound:
- Party on 2nd floor: As fas as I remember formerly I just stood near the stairs to avoid dispel+hold traps. It was hard, since I was not able to move to priest and mage, 1st I had to find and disable traps. Now I did a different method: just run in, triggered the traps. Hold was not problem, I have Word of Wisdom on avanger and Sibel also. I just endured the dispel, did fast rebuff with contingencies and triggers, and IA from Neera. The fight was good, and not too easy not too hard.
- Shade lich and Vampire Lord: I've killed vampire fast, then waited 3 skelly grandlord waves.
- Gr. EG surprised me. And this one summoned Amber golems. This is what I've remembered. But it seems chunk of amber is not fix drop from Amber Golems, since I've killed 3 or 4 and I've found only 2 chunks. Fight was much easier than in Illithid Compound. No alhoon, bigger space to fight.

9. Ancient Mage in Troll Mound: Was fun.

10. WK 2nd level: Chromatic demon was a bit easy.

Several questions and observations:

- I've got error message "too many summons" when I summoned Planetar. It was my 3rd summon (clan hunter, Greater Deva). Since I remember I had a problem with summing limit in former V5 or V6 game, I did several experiments. I was able to summon 7 summons: clan hunter, smilodon, deva, planetar, Kitthix, lion, efreeti. I've got error message et 8th summon. 2 of them above is not counted as summon?
Also I've got this error message again with Planetar and 3 summons during one of my fight preparation. I reloaded and summoned Planetar before Deva, and this time there was not any error massage. I was able to summon even a smilodon after them.

- I've checked the recipes at the new Lady smith. It seems Hammer of Thor is very suboptimal now. 8 chunks of amber means +4 recipes at Lady smith and those +4 forge gives much more power than the minimal upgrade what Hammer of Thor gives compared to Crom. Too sad, because Hammer was so good feeling to forge and wield. However the name (Thor) is not in Forgotten Realms pantheon.

- What are the possible locations of Staff of Striking? I am missing it to forge Staff of Strenght and only minimal content left in Ch6. I am worried about selling it earlier accidentally.

- I was very sad to see Nalia is not able to use The Truth. She has the worst weapons in my party. sad.gif

- Will Sibel's quest continue? As far as I see I am missing Empty Flask of Andrias Amberville.
SparrowJacek
Great progress! It's fun reading your notes and seeing how you enjoy the mod, so good luck with the rest of the playthrough! smile.gif

QUOTE
I wondered Gr. EG didn't summon Amber Golems just Gems and Coins.
There are a few different GEGs in the game, some summon Ambers and some do not.
QUOTE
But it seems chunk of amber is not fix drop from Amber Golems, since I've killed 3 or 4 and I've found only 2 chunks.

If I remember correctly, v7 or Sibel Mod gives 2 chunks to GEG's inventory and removes them from summoned Amber Golems. It's kinda similar for Ultra Golems too.
QUOTE
- I've got error message "too many summons" when I summoned Planetar. It was my 3rd summon (clan hunter, Greater Deva). Since I remember I had a problem with summing limit in former V5 or V6 game, I did several experiments. I was able to summon 7 summons: clan hunter, smilodon, deva, planetar, Kitthix, lion, efreeti. I've got error message et 8th summon. 2 of them above is not counted as summon?
There are a few things at play here, so:
- you can have only 1 celestial summon at the same time, so summoning, this means only 1 creature of type Deva/Planetar/Archdeva
- you can only have 5 summons with gender set to SUMMONED in your party, in general those are the creatures that die to Death Spell or Cloudkill (or was it the other cloud spell?)
- here is some more info https://gibberlings3.github.io/iesdp/files/...ee/summlimt.htm
- many powerful summons, like Smilodon, Noble Spider, Noble Djinni, Swanmays, Elemental Princes don't count towards summon limit (their gender =/=SUMMONED), so they're not susceptible to Death Spell and you can control as many of them as you want, so a party of 6 high level Vagrants can command an army of 30 Swanmays smile.gif
- it's all a bit convoluted and a bit buggy, but most of those rules should always apply
QUOTE
- What are the possible locations of Staff of Striking? I am missing it to forge Staff of Strenght and only minimal content left in Ch6. I am worried about selling it earlier accidentally.

Staff of Strength +4 can be forged in chapter 3, there are no randomised items involved smile.gif you can buy the Staff of Striking in Trademeet if you've dealth with the Dao Djinnis.
DequNew
QUOTE(Shadan @ Feb 11 2025, 07:01 PM) *
- Will Sibel's quest continue? As far as I see I am missing Empty Flask of Andrias Amberville.

Yes, just visit:
SPOILER!
Copper Coronet, Copper Coronet Sewers (2 separate times) and then There is Amber Golem invasion (not sure when it triggered). Then in TOB there is grand final most epic fight end of sibel quest
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