@nicoper
QUOTE(Krell @ Jun 24 2015, 11:09 PM)
And yeah, that fight is useless since there is no one of worth in your party to be able to use the Scarlet Ioun Stone.
You might want to read more carefully. "no one
of worth". And that's
In My Opinion. You're free to look at this another way. Naturally, Necro PC can wear the Scarlet Stone. In fact no one than a Necro PC can forge it. It is however almost obsolete if a Necro uses it, and far more useful in the hands of an Assassin-Fighter with UAI.
Skeleton Lords (in the Shade Lord fight) will spawn only if you challenge him on lower levels of experience. If you do it at higher levels (not sure how exactly high) then you'll be battling Grandlords instead. Valid for many random and not-so-random enemy spawns afterwards.
Secret Word doesn't work against the Balor in the Swirfneblin Village (chapter 5). I think these six ones you face in the Demon Plane are identical to him. Moreover, you didn't actually check to see your Secret Words have any effect, unless you showered them with Magic Missiles and Acid Arrows, and I see no such thing in your report. Redo the fight, find out if you can cast low-level spells on the Balors effectively after Secret Word and/or Lower Resistances. I believe you have to use higher-level spells to remove their GoI and Spell Turning, namely Pierce Magic, RRR and Pierce Shield. However, I cannot check those Balors myself, and am not 100% sure that they are identical to the 5-th chapter Balor, that's why I didn't make it final statement, but wrote "probably" and "test it". Because otherwise someone else from the players may be actually fooled and think that Secret Word does work against the Balors, and I'm definitely not convinced it does.
I would also advise you to avoid calling someone's statements of the mod false before actually checking them yourself. Sikret did the same thing long ago, don't turn into him.
I don't see why killing neutral NPCs for xp is cheat. It is there and is allowed by the game. If you don't want, then don't do it, just don't complain afterwards about your low party levels and don't call others cheaters because they plan the xp-gain of their party more carefully than you do. Think of BG2 no-reload as a war. You may win 30 battles, but even the loss of 1 means that you lose the war. In war, most important thing is planning ahead. Second comes certain tactics against powerful enemies. For example, if you don't plan for the EDE from this point on by collecting all PFME scrolls you can find, and you don't raise at least one mage to level 36 (better both), you won't be able to beat the Prince in a no-reload strategy (i.e. you will have to rely on things like Wish-Rest or RVE-Rest). Moreover, it's not wise to do a no-reload with a 6-person party namely because of the xp and gold issues. But still, if you keep just PC and a warrior alive most of the time, you can get PC to very high levels very fast.
Grandlords are puny at that stage of the game, especially for a player who has multiple runs of the mod. For a beginner, they are fearsome. That's the difference. For a Necro PC with RVE and a powerful party they are puny indeed.
I never wrote that your party is bad. Having 2 RB + a Necro PC is by itself OP. Don't twist my words. I wrote several times that your planning ahead is bad and some strategies are questionable, which actually will fail you in the long run. Only one party member looks obsolete, but at that point of the game you have so much invested in him that even the Barbarian cannot be dropped for the good of the party - not anymore.
It's not the Golem Slayer on a mage that's not good enough (although polymporhed is far better). It's the fact that you waste Improved Haste on a mage. That character will have 2 APR even if you only use Oil of Speed, or give him Boots of Speed, or cast plain Haste. Why IH?
Finally, if someone misunderstood, we're talking about the successful completion of the challenge here, not showing off skills or anything. I respect most of your tactics, they show real thinking on your feet and often even some planning in advance. However, your overall planning of this challenge is quite poor. The grand picture of the challenge itself, so to speak, eludes you.
@ critto - thing is, that you have your own term of the word "cheesy tactics" and "exploits". In a paper RPG game, for example, when exiting Underdark, a party can easily get in the crossfire between elves and drow and slaughter everyone. That won't be chase for xp, right? It would be pure defense. Same thing with Shadow Thieves. What help did PC actually get from those? Almost nonexistent. So isn't killing them all in chapter 6 a suitable vengeance. I mean, they are thieves. Everyone kills numerous Cowled Wizards, but no one kills the Shadow Thieves. Why, are they better? That's explanation from a RPG perspective why it's completely possible, because you guys here are so fond of explaining how a DM won't allow you to do this or that in a paper RPG game. Well, guess what. This is a computer RPG, so it has NOTHING to do with paper. Not to mention that originally Dungeon Masters are human and have their own ability to twist the rules their own paper RPG games they way they like to, allowing or disallowing stuff players do at their whim. In IA enemies apply tons of cheese against you. One mild example is for instance how enemies won't cast fire-damaging spells on a character protected from fire. OK, I buffed ProFire 1 mile away from them, they cannot actually know it until they try it out with the first Fireball, right?
Thing is, many not-so-imaginative IA players tend to say things like this or that are impossible without even trying them, and later when someone shows that it's actually possible, the first reaction of the IA players I've seen so far is "no, that's cheese, that's cheating". Learn to live with it. It's allowed or not allowed by the game engine - there is the actual boundary of cheating. All other opinions are non-objective since they're made by humans - the IA players. Even if the majority decides that something is "cheese" or "cheating", that's still not an argument.
@ bulian - Well, since I am actually the only one here who has a successful no-reload run, I personally think that my opinion should be one of the most relevant. I am not "bending anyone's playstyle" as someone commended, I simply give ideas how certain things (gold an xp issues) can be fixed without using infinite xp/gold exploits naturally, and also ideas of certain tactics. If you don't like them, then don't use them, just don't be surprised when this particular no-reload attempt turns into the multiple reload IA-game - which it already did. And this is just the beginning...