QUOTE(nataben1314 @ Jan 23 2009, 11:42 PM)
This is distressing indeed... I think that by the time IA v8 rolls around everything in the game will be disabled except melee, damage spells, disabling spells, buffing spells...
I for one will certainly not be upgrading to v6 it looks like... v5 has some problems but v6 is looking like too much changes for the worse, which sucks because the expanded druid stuff sounds extremely fun.
Whats ironic is that in disabling so much fun aspects of the game in the name of anti-cheese, you end up crippling the versatility of the game and thus let the cheesers win in a sort of way.
The best thing to do, of course, would be to leave semi-cheesy things in the game and let the player self-regulate. There is no good reason not to do this other than Sikret's odd personal quest to make the player forced to play the game exactly how he likes to play it.
This attitude is what is keeping IA a niche mod rather than the unanimously chosen best mod ever... so many aspects of it are brilliant but it bogs itself so far down with these "anti cheese" measures...
And please, don't say that this just means i'm "not a tactician" (which is just a meaningless term of abuse around here).
nataben1314, thanks for keeping your criticism within the scope of your forum account this time. Please keep it up for the future, it is unnecessary (and violates the Terms of Use as well) to use special fake accounts (such as the account called "whyohwhy" which we removed long ago, and it was used by you). We are as good in detecting alternative BWL accounts as Improved Anvil in detecting cheaters!
Furthermore, it is really silly to believe that using www.anonymouse.org for alternate BWL accounts is a good idea. This is directed to everyone who prefers using such methods -- please don't do it. Thanks!
I usually act as a technical (and not as a tactical) advisor regarding Improved Anvil, but there are things I find quite obvious and would like to emphasize. First of all, some players are very self-confident when stating that
something which restricts players is necessarily wrong. They find it so obvious and natural. Their reasoning is usually the following:
(1)
"those who cheat or play cheesily will do it anyway; while others who don't like cheats/cheese will not do it -- consequently, there is no need for anti-cheat methods".
Additionally, they often add that
(2)
"everyone should enjoy the game in the way he prefers it -- if it is with cheats or cheese, then it's his or her call; it should not be prevented".These statements are not baseless, but they follow a very black & white approach (I bet some people are surprised now, because they think it's exactly Improved Anvil which follows a black & white approach
). It is black & white, because it assumes that
every player is completely determined and has
no weaknesses at all.
We are humans, and we have weaknesses and doubts. For example, when there is an easier solution for a problem, do we choose the more difficult one? Not typical! It is natural that we choose the easier one, and
we don't feel that we would be cheaters! Does this mean that if only a difficult solution exists, we retreat and give up?! No! And from this more difficult solution, we learn much more than from an easier solution. Yet, we usually prefer the easier solution even if the harder solution would give more experience and knowledge! (Principle of minimum energy
) On the other hand,
if we're forced to do something in a difficult way, we have no other choice than doing it (we cannot choose an easier solution), and at the end, it has two very positive results:
(1) We learnt from something, we improved ourselves; from something which we would not have done if we hadn't been forced to do it.
(2) The feeling of success after hard work, after a challenge.
Consequently, the "self-regulation" suggested by nataben1314 (and some others) has its drawbacks as well. When humans are not forced to do something, they won't do it. It doesn't mean they cheat. On the other hand, if they are forced, they may accept it and at the end, it may prove to be very fruitful to them! Would university students study for themselves if there were no mid-term tests and closed book exams? Most of them wouldn't! Yet, at the end, they become engineers, doctors, economists etc.
Improved Anvil includes difficult battles (which need good tactical basics and require the player to constantly improve his or her tactical skills), and it applies anti-cheese and anti-cheat methods. The first one is obvious -- there is no improvement (and satisfaction) without learning and hard work! The second one makes sense as well, as it says a message to cheaters: "no, this mod is not for you if you want to cheat. If you want to enjoy it, you need to play fair and according to the strict rules of this mod!"
This can even change the mind of some cheaters, who realize that "hey, I don't need these cheap solutions, I want to be as good as Raven, thetruth, etc."! Yes, Sikret strongly prefers a certain playing style in Improved Anvil, but he is the author of the mod, so he has all right to prefer (i.e. positively discriminate) that style in his own work!
So those players who think that
restrictions are necessarily wrong should reconsider their approach.
QUOTE
Whats ironic is that in disabling so much fun aspects of the game in the name of anti-cheese, you end up crippling the versatility of the game and thus let the cheesers win in a sort of way.
"It closes many possibilities of the original game and disables fun..." is also something that I heard about Improved Anvil a few times (including nataben's present post). Again, this is not as obvious either as certain players think. As we know, rules always restrict something; there are no rules that increase freedom -- they always decrease it in a closed system. But there would be chaos and anarchy without rules -- they are required. Improved Anvil is the most challenging and powerful tactical IE mod (and much more than just a tactical mod, of course), and this difficulty (its urge for players to improve their tactical skills) must be implemented in some way. Rules are required. Without rules and restrictions, there would be no tactical challenges, no improvement.
So while some (well-known, often cheesy) possibilities of the original game are closed, Improved Anvil opens a lot of new possibilities as well!To sum up, just because you don't know about a particular possibility (e.g. a certain tactic), it doesn't mean that it does not exist! "I can't do a lot of things in Improved Anvil that I could do in the original game -- Improved Anvil disables so much fun!" -- this is a very very incorrect approach. It is natural that people want to use the good old' methods they learnt, so it is not a shame that new players want their good old' tactics in Improved Anvil -- but they must realize that they should discover the new possibilities of Improved Anvil and possibly develop
new tactics! Sikret emphasized this countless times. Players should realize that Improved Anvil allows them to become
the best tacticians of all Infinity Engine games and mods! This means that they can easily win any other tactical mod, so the experience and tactics they learn in Improved Anvil can be applied not only in Improved Anvil!
All in all, I think Improved Anvil makes the game
more versatile (as opposed to what nataben1314 says), but players must discover the new possibilities and stop trying to search for their well-known old playing tricks!
So, nataben1314 (or shall I call you whyohwhy/temujin) I think that you are too narrow-minded, which is enough to completely prevent you from becoming a
real tactician... However, it is never late to change your mind
If you like the mod (which I assume you do, otherwise you wouldn't write so much about it), you need to defeat your own limits. That is, instead of trying to convince Sikret (in various forums and with various accounts), you should try to convince yourself.