QUOTE(darkjeshush @ Mar 22 2009, 12:08 AM)
Thoughts on cheese and not-cheese:
1. Wish:rested is cheesy and should be nerfed to no longer re-memorize level 9 spells. Urrbody knows you can't wish for more wishes... standard protocol for genies in bottles. What kind of self respecting genie who prides himself on tricking clients, would allow for such a disgrace? The game becomes incredibly easy once your sorc hits 18. In the case where a party has more than 1 wisher, you dont even have to get lucky anymore. Infinite spells become a statistical near-certainty.
2. Using map structuring is part of strategy, and shouldn't be considered cheesy. You always fight on terrain, and there are always advantages/disadvantages at certain places. That is the definition of strategy. Of course, if you choose to stand your riflemen in straight lines in the open plain, wearing bright red coats, while opponents fire on you from the cover of trees/buildings, that's entirely up to you.
Totally agree with this. Wish spell is the biggest cheese in entire game in my opinion. For example timestop+melee "cheat" is pretty fair compared to wish.
QUOTE(darkjeshush @ Mar 22 2009, 12:08 AM)
Thoughts on cheese and not-cheese:
Standing dual wielders in front and 2h behind them is exactly the same as using a choke point (niether is cheesy imo). The enemy scripting is not smart enough to maneuver the monster around your front line to hit your relatively weaker staff/halberd characters even if there is ample space to. Therefore it is the same as holding a choke, as if enemy were physically unable to reach your 2hand fighters.
No, it is not the same. Not entirely. The point is to position fighter with long weapon behind dual-wielder so they both are able to hit an enemy, otherwise the dual-wielder will be blocked and useless in the fight. And imo, from my expierience with IA I must say that for example Skeleton Lords and Grandlords actually are smart enough to flank you if they have some space.
QUOTE(darkjeshush @ Mar 22 2009, 12:08 AM)
Thoughts on cheese and not-cheese:
3. Spawned mobs give too much xp, leads to over-leveled characters and disrupted game balance, especially going into ToB. The drops are ok, you can sell for gold or use them, it don't matter. There's no way you will ever have enough gold in this game anyways. But spawned xp is cheesy. A near 40 blade pre-ToB is pretty much a wrap on all of the ToB gaming experience. Although maybe ToB is just too easy, except EDE and maybe Sendai Enclave Lich. I haven't had a remotely challenging ToB even once out of 4 playthroughs.
You know, there is a lot features in IA that I like very much, a couple that I don't like that much
and a couple that I just love. For example Greater Elemental Golem fight: you may concentrate all your attacks on GEG
and kill him/it (relatively) quickly ...OR...you may have some more fun with him/it, let it live a little longer, let it gated some more sidekicks...more xp, more cash, more FUN!
That what it's all about, right? Ahhh....but it is a little risky, those golems don't hit you that often but when they are start hitting you....uuuuuuuuuu...painful.
And now the bad news ;]
SPOILER!
If you are playing as "decked" Vagrant you may easily abuse that Messenger of Cheese by your cabin. She's givin you nice items for free. You may rest by her for eternity, she will be giving you for example wizard scrolls which you will stash in your infinite scroll-bag and then resell it all to those three merchant nearby and voila! 500 000 gp! I mean price for all items from her should be set = 0.