QUOTE(Sir-Kill @ Jun 18 2009, 09:38 PM)
I am not exactly sure where you are having problems but when you set up your camera only use one 45: 45x 0y 0z.
the other 45 is just a rotate (around your scene) you can just rotate your models once they are complete.
I had no problem modeling in the camera mode tho it was real small so mainly I just used the other VP's
Well, I checked it more carefully since you wrote that it's possible to model in camera view, and it's so indeed, thanks for the hint!
Still it's not perfect but much better than was before when I tried to manually align orthographic view's PoV with BG area picture:
Orthographic:
Camera:
However, there's that
old tutorial at SHS which states that using camera view for modelling could lead to some problems. Is this info outdated?
QUOTE
I have no idea what a view cube is. want to post a screenshot of that?
That thing in an upper-right corner of my first screen, as I understand it was only introduced in 3dmax 2009 version. It's used to quickly rotate model by dragging it's corners or sides.
QUOTE
if you are going for a BG scene you do not want a perspective view.
what I do quite often is at the very start of a new scene I select the perspective VP and hit the 'U' on the keyboard (switches it to orthographic/isometric which is fairly close to the bg camera setup.
My first screenshot was done in ortographic default setup, and I don't think it's being close enough to BG camera setup actually. Your screenshot had models much better aligned with BG background, did you adjusted VP's point of view manually or it's your default orthographic angle? This camera thing is all nice and good but I'd really prefer to work with orthographic VP if only it's possible to align it exactly like camera with 45x. Is such thing ever doable?