QUOTE(DavidW @ Oct 19 2007, 07:35 PM)
OK, so maybe this is a communications breakdown - I thought you were talking about the concept of randomizing the locations of lots of game items,
Yes, I was talking about the concept as well.
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in which case my point was that IWD2 ease-of-use also has that concept
The IWD2 Ease-of-Use uses an entirely different concept.
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If you mean the specific coding, then of course that's different. I've no idea how the code works for IA's randomizer, other than "differently from IWD2 ease-of-use",
The codes are different exactly because the two mods follow two completely different concepts:
The concept used in IWD2 E-of-U is that it shuffles different item codes at installation stage. This may lead to all sorts of silly results; for example, a warrior specilized in long swords may end up wileding a dagger when you meet him. Moreover, to re0distribute the items again, you will need re-install the mod again.
The concept used in IA is different in both respects. It doesn't require the player to re-install the mod; starting a new game will suffice. Moreover, it doesn't blindly shuffles item codes with each other. Items are added to sensible random locations.
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but of course if some modder wanted to borrow your code, basic courtesy requires asking permission.
Thank you, but as I said, I was not merely talking about the "code", I was talking about the "concept" as well.
Moreover, you will have no other choice but to use my code if you want to make an item randomizer with all of the features of IA's item randomizer (example: starting a new game redistributes the items without requiring to re-install the mod).
This thread is unfortunately contaminated with offtopic and irrelevant posts. I will unpin and close it, but will create a new thread: Progress report for IA v6 in its due time and will move the relevant posts of this thread to that new one.