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The Black Wyrm's Lair Terms of Use |
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#1
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
I will start working on IA v6 in July 2008 (I'm too busy till then to add any new major content to the mod, though if we happen to find any glitches or bugs in the current version of the mod, I will be here to fix and release new versions; but working on the nex big new version will be postponed to July) and will probably release it before the end of next year.
thetruth has given very good suggestions to me and we have good plans for IA v6. Other players' feedbacks about the content of the mod will also help me to enhance the mod further. For now the general outline of the new plans for IA v5 is as follows: 1- Adding a very big (huge) quest to the game which will probably contain a number of big quests inside itself. 2- Extended Twisted Rune (new big quest) 3- Expanded Fighter Stronghold 4- Improved TOB Final battle at throne of Bhaal 5- Expanded Druid Stronghold. I will write more (and will add many more new features) as soon as we start working on it and I will pin this topic at that time. For now, I just wanted to say that we have our plans and new ideas for future and that you (everyone) should not hesitate to send me your suggestions for new quests/features to be added to the next version of the mod. This mod belongs to all who love it. (Of course, to be able to give good suggestions, you will probably need to play the current version of the mod completely for a couple of times with different classes and protagonists to see all of the existent features of the mod.) Cheers This post has been edited by Sikret: Oct 14 2007, 11:38 AM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#2
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![]() Forum Member Posts: 310 Joined: 23-April 06 From: Copenhagen, Denmark ![]() |
What about doing something to Irenicus' Dungeon? IE changing the plane where you get the sword of chaos (Sarevoks twohanded)? Still the Mephrits are annoying...
-------------------- dooh!
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#3
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Forum Member Posts: 68 Joined: 11-April 07 ![]() |
Hi
How about a quest to find out about all the golems?You can put a mage or a group that makes them with a fight with lots of golems,new kinds of prototype golem for boss and you get a part for a anti golem weapon you make at cromwell. Edit:Also a quest with the guarded compund in the temple district. It's a bit weird you find a high level party and no reason for it. Maybe as a hint from the slaver ship. Edit2:And some quest for a monk with additional items that will make him really useful,perheps a new stronghold Roy This post has been edited by Roy: Apr 24 2007, 09:03 AM |
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#4
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Forum Member Posts: 61 Joined: 16-April 07 ![]() |
Well done on an excellent mod Sikret.
I'd suggest an improved Bodhi element (surprised it is not already present ![]() I also think the Circus could do with a bit of additional difficulty. Not a huge increase as it is a helpful "starting quest", but it's a pushover at present. Perhaps a few more illusions, with more uncertainty over whether each enemy is "real" or not - plus some more (or different) riddles at the start? Can something be done with Lillacor (which is too easy to obtain in vanilla BG2). Perhaps an improved quest involving that weird area in the sewers under the Copper Coronet - the one with the Myconids (an improved Myconid King, with greater powers to confuse/mislead, might be good to place here?) How about something about defeating the Black Lotus drug smuggling trade? Perhaps it could tie in with the slaver/Copper Coronet quests? Or you might be offered a quest to combat the trade from Inspector Bregg (he & the other NPCs in the council building are a bit underused, and it would be nice to see some more lawful - as opposed to good - orientated quests). [the whole Lawful versus Chaotic axis is largely ignored in the BG games but that is a much bigger issue!] Cheers coaster |
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#5
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Forum Member Posts: 137 Joined: 11-March 07 ![]() |
I have many many suggestions, but top of the list is the drow city. It always seemed ridiculous to me, that series of quests revolves around the fact you can't just go in and massacre an entire drow city, and yet if the demon lord reveals your identity at the end, that is exactly what you have to do. Only taking on the drow city seems to consist of slaughtering a few peasants, and that is that.
At the very least, I'd say a tough drow war party dimension-dooring in before you leave is warranted. I mean you did just kill their matron mother. |
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#6
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![]() Retired team member Tactical reputation: 2 Posts: 177 Joined: 5-April 06 From: Greece ![]() |
@Sikret I think that you should pin up this thread ![]() Many good suggestions already and I believe that more will come. I think that it would be better for all those who have ideas and suggestions about the next version of IA, to play through IA4 first. This way they can have a better view of IA and can make suggestions that fit with the mod. Especially if they have some ideas for a new and original quest. |
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#7
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
Welcome to BWL, coaster and Roy! (and many thanks for your suggestions and interest in the mod)
Also, thanks everyone else for your suggestions. Keep sending them. @Sikret I think that you should pin up this thread ![]() It's done. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#8
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![]() Forum Member Posts: 310 Joined: 23-April 06 From: Copenhagen, Denmark ![]() |
Hi again!
Can traps be altered? If so, can they be changed such as making them more difficault or adding new or altering their position. Just a thought -------------------- dooh!
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#9
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![]() Retired team member Tactical reputation: 2 Posts: 177 Joined: 5-April 06 From: Greece ![]() |
This is a good suggestion. I had asked Sikret about it but I am not sure if it's doable. Some disarmable Spike,Exploding or even Timetraps (if possible) in various places would add something new to the game and Thieves would regain some of their lost "power" in IA. |
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#10
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![]() Forum Member Posts: 310 Joined: 23-April 06 From: Copenhagen, Denmark ![]() |
Yeah or it could be that enemies would be warned ie giving more and better prepared oponents?
-------------------- dooh!
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#11
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![]() ![]() Senior Mod Tester Tactical reputation: 4 Posts: 1112 Joined: 27-March 07 From: UK ![]() |
Hi!
I haven't played very much of this great mod yet but I have a couple of small suggestions/ideas: Improved Crypt King (he is too easy for 15k xp and Namarra is too good a sword to get that easily) I also think the first level of Watcher's Keep could be made more challenging as there is some great treasure just lying around (I was surprised to see the golem there was still just a stone golem ![]() Keep up the good work! |
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#12
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
QUOTE I also think the first level of Watcher's Keep could be made more challenging as there is some great treasure just lying around Good suggestion, but I have already added something there: SPOILER * * * * * * * * * * * * * * * Go to the first level of WK with the black spider figurine in your inventory to see an interesting new encounter. * * * * * * * * * * * * * * * End of spoiler This post has been edited by Sikret: Apr 21 2007, 03:39 PM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#13
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![]() Forum Member Posts: 310 Joined: 23-April 06 From: Copenhagen, Denmark ![]() |
Hi! I haven't played very much of this great mod yet but I have a couple of small suggestions/ideas: Improved Crypt King (he is too easy for 15k xp and Namarra is too good a sword to get that easily) I also think the first level of Watcher's Keep could be made more challenging as there is some great treasure just lying around (I was surprised to see the golem there was still just a stone golem ![]() Keep up the good work! I actually like that there's a opportunity to get some easier XP in the game. On the other hand I think it's a bit cheasy, that you can kill of some of the animals before the Beastmasterfight without any stir. I mean slaughtering a bear, some diseased gibberlings and a panter should cause some noise... And I would like ie the minotaur to come the Beastmaster to help. Regards BTW I would also propose that ie a quest would be added to the Myocinid (spelling?) King in the sewers. He's alone and not crucial so I guess all sort of things can be done with him ![]() This post has been edited by Shaitan: Apr 22 2007, 11:00 AM -------------------- dooh!
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#14
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![]() Retired team member Tactical reputation: 2 Posts: 177 Joined: 5-April 06 From: Greece ![]() |
@Sikret What about the traps we discussed before? Is it doable to set new and special (Exploding, Timetraps) in the game? |
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#15
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Forum Member Posts: 137 Joined: 11-March 07 ![]() |
How do you feel about fixing bugs with the original game, sikret?
I'd like to see the enchanced bard song actually give the damage bonus it mentions in it's description. |
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#16
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
@Sikret What about the traps we discussed before? Is it doable to set new and special (Exploding, Timetraps) in the game? Changing the effects of the existent traps and setting new traps are both doable, though the latter is a bit more time-consuming. We will do it in IA v5. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#17
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
How do you feel about fixing bugs with the original game, sikret? I feel great while doing so ![]() This post has been edited by Sikret: Apr 22 2007, 02:39 PM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#18
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Forum Member Posts: 137 Joined: 11-March 07 ![]() |
I feel great while doing so ![]() Yeah, i pretty much follow the mod's recommendations to the letter, so kevin dorner's fixpack is always installed. As for bugs, I don't have a huge list, but there are some really irritating ones that baldurdash doesn't cover, that it would be most awesome if you could fix. Anyway, I'll PM you about it. This post has been edited by leonidas: Apr 24 2007, 08:56 AM |
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#19
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
I feel great while doing so ![]() Yeah, i pretty much follow the mod's recommendations to the letter, so kevin dorner's fixpack is always installed. As for bugs, I don't have a huge list, but there are some really irritating ones that baldurdash doesn't cover, that it would be most awesome if you could fix. Anyway, I'll PM you about it. That's great! Send that PM as soon as possible. thetruth has also recently sent me a list of unfixed bugs of the original game. I'm working on it now. I guess I will release a new version of the mod (V4.2) soon. (Needless to add that players won't need to start a new game after updating the mod.) -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#20
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Forum Member Posts: 68 Joined: 11-April 07 ![]() |
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Lo-Fi Version | Time is now: 8th September 2025 - 09:10 PM |