@panama
Thanks for the interest. we (testers and I) are doing our best to prepare the mod as soon as possible.
@Mordokai
During the last few days, I added new content (between one and two additional hours of playing time) to WK (compared to the version you have tested before). I wonder when we can really declare that the tests are done.
![smile.gif](http://forums.blackwyrmlair.net/style_emoticons/default/smile.gif)
Fortunately, thetruth has not yet entered WK and can test everything there quickly, and I'm sure that you have also kept a saved game before entering WK and a few more saves at different levels inside the keep; so be prepared for all the surprises which await you.
Apart from WK, more content is also recently added to both SOA and TOB portions of the mod:
-Planar sphere is improved further.
-Post-Firkraag adventures have now more content.
- New content has been added to D'Arnise keep (now you can have a longer dialogue with glaicas and may find something mysterious in his belongings when you kill him)
- Spellhold is improved even further.
- Sendai's enclave is improved even further.
- More items are added to the randomization program.
- New types of monsters have been added that even v4-testers have not seen yet.
- Improved Illasera is in progress.
- Improved Mind Flayers' lair in underdark is waiting in queue.
Players, however, are badly waiting for the mod's release. I don't know which course of action they may prefer: Adding and completing all of these new features to IA v4 before its release, or postponing a number of them to IA v5? (players can say their opinions and votes here.) The difference may be about 3 weeks.
PS: I didn't write the names of the other testers here, because they have not revealed that they are testing the mod and I respect their decision. Needless to add that their names will be in the mod's readme with my thanks.