Haha.
Well, it seems I won't have the chance to finish the run in the near future. Anyway, there's like only EDE left, that's difficult. Though it would be quite fun to play through, plus I'd like to see Hexxat's & Dorn's endings
.
But the thing is, my computer is breaking down and I need a new one. So it's a little bit of a process to get everything to the new one, once I even get around to buy it. So we'll see how this plays out.
A few conclusions, at this point. I think we quite accidentally ended up with a crew that was really, really easy to play on insane. As it desn't matter how much damage the enemies are doing, if they can't hit you. At all.
Our crew as such worked extremely well and we're not really short on anything, except well a few critical strikes maybe. While the Cleric is a little bit of work in progress (it needs a few items we think), the upgraded powers are a welcome addition to pretty much any team and the combination of Cleric + Shaman is really nice for divine casters. A Cleric + an avenger would also work very, very well
. And it's oh so nice that the Cleric brings quite a new way of defeating enemies which means more diverse tactics come in play, instead of the very common IA tactics. And ofc we had Hexxat along, who then took the same tactics and supercharged 'em.
Needless to say, I've enjoyed this run immensely especially after figuring out how to max the crew to it's potential. It was super fun.
Thanks again for the hard work SparrowJacek & the crew & thanks for making my favorite game all time so much better.