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Full Version: Necromancer/Barbarian journal (Contain Spoilers) + IA Enemy Manual
The Black Wyrm's Lair - Forums > Released mods - Baldur's Gate II > Improved Anvil
Pages: 1, 2
Dequ
Grandfather of Rune Assassins Encounter statistics if exhaust all spawns: Exp gain = 1 156 500. If all loot is sold then money gain = 290 443. Total of 118 enemies. This fight took over an hour real time when did long version, so will not make video for it.

Recorded video on short version only which lasted less than 4 rounds.

IA quests design is astonishingly amazing.
Dequ
9 new videos added on first page. Now I have fullfilled my initial goal (get further than last time).

Next encounter will be really interesting, Supreme Leader! I have just collected basics informations encounter mechanics and enemies, still I have not found any major exploits to make this fight easier. Sure I found way how this is supposed to be cleared, but fight will be messy. I prefer my fights clean and easily repeatable with same results. Found out which buffs triggers Torturous Inquisition, if I dont use those few specific spells on me vs Anti-Inquisitors, then they will not use that nasty ability. For example Improved Mantle won´t trigger it. Now I need to find out their spawning positions (might depend our character positions) and test more things which might works on my favour (status effects spells etc.) and tests different summons in fight.

Actually I am not even sure I can beat this encounter, but I had this same feeling of insurmountable struggle many times before and in the end I have often found ways to make fights looks absurdly easy (when it is actually been really hard and needed days of planning and testing).
bulian
QUOTE(Dequ @ Apr 10 2021, 12:45 PM) *
Grandfather of Rune Assassins Encounter statistics if exhaust all spawns: Exp gain = 1 156 500. If all loot is sold then money gain = 290 443. Total of 118 enemies. This fight took over an hour real time when did long version, so will not make video for it.

Recorded video on short version only which lasted less than 4 rounds.

IA quests design is astonishingly amazing.


Yes there is a lot to be gained here! I happened upon the same thing in my last game (circa last summer) and had some fun with a riskbreaker and a few barbarian essences taking on most of the army by herself. I'm sure you are aware that elemental golems and the like can also be milked for additional XP, as can spider queen, ghost spiders, a couple of skeleton lord encounters, and even noble rakasha. Probably a few I am missing too.

Just want to point out for anyone who reads the journal that there is more than enough gold and XP in the game where by the end of TOB a party should be able to craft all the items they want with a more "standard" approach of killing the enemies as quickly as possible.
pekkae
Hey Dequ!

Great work! Where are the videos?

Kiitokse jo etukäteen!
Dequ
QUOTE(pekkae @ Apr 14 2021, 12:54 PM) *
Where are the videos?


Videos can be found on first page, just scroll down the journal.
or you can also go into my youtube channel, videos pages and trying to find from there: https://www.youtube.com/channel/UCnoqlJAjrf...5qW_fg/featured
Dequ
Kept few weeks break and now I have lost motivation to continue biggrin.gif, oh man this happen each time.
But anyway, manual is free to download or just to edit it if anyone wants to add stuff. There certainly is quite a lot useful information (360 pages), but most players are old hc players anyway and know everything already. If there would be any new players, then it would certainly helps them to get into mod easier before ragequit happens.
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