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Krell
Spell Turning issues watched in my own game. Seems like IA v6 Spell Turning actually will absorb (not reflect) any number of targeted spells for the duration.

Bug with the Grandfather of Assassins +5 noticed as well, description says 3 Assassinations per day, actually got only 1. Edit: Strange, it now has 3 charges. Probably right after upgrading from the +4 version it has one? Not sure really.
critto
QUOTE
Spell Turning issues watched in my own game. Seems like IA v6 Spell Turning actually will absorb (not reflect) any number of targeted spells for the duration.
What do you mean by that? A standard opcode (#200) is used for implementation.

QUOTE
Bug with the Grandfather of Assassins +5 noticed as well, description says 3 Assassinations per day, actually got only 1.

This is strange. In the resource file, it definitely has 3 charges. I'll check it out. EDIT: checked, it has three charges.
Krell
QUOTE(critto @ Jun 2 2015, 11:16 AM) *
QUOTE
Spell Turning issues watched in my own game. Seems like IA v6 Spell Turning actually will absorb (not reflect) any number of targeted spells for the duration.
What do you mean by that? A standard opcode (#200) is used for implementation.



Noticed on several occasions: when my own character is under Spell Turning and an enemy activates CC: triple Finger of Death, all of the Fingers are absorbed by the Spell Turning, it stays active, and also the Fingers of Death do not rebound to their original caster.
critto
I will check it out when I get the chance to do some playtesting.
blastermaster
I too have never noticed spells being actually reflected. And as mentioned above, one copy of it was able to absorb something like 40 levels of spells (flame arrows and magic missiles). Though maybe related to the dragon spell protections bug.
blastermaster
Also one other thing I guess, if you're investigating bugs, is that Spell Shield uses the Protection from Magic Energy symbol on one's character portrait. I believe there is an actual Spell Shield symbol that can be used (it's kind of moon-shaped).
critto
OK, we'll investigate both issues.
blastermaster
Thanks for looking into it!

As for the final battle, I did one quick test at around 125% physical resist and it was not sufficient. Ultra golems strike purely electricity, I think, so there's basically no defense against that since they also lower electrical resistance.

I think my plan would be to RVE-rest a few times to summon up a handful of noble djinni and other powerful summons, and then split them - half on the Northwest Ultra, half on the Prince, and Pasha on the Southeast Ultra. Supposedly he can kill it himself, though in my prior experience I've felt like I had to heal him. In this case, I'd need to have a Planetar and Farsight to heal him.

I'd begin by going after the Supreme Elemental, who would take a while to kill, and then the elementals he spawns. I'd kill some Gem/Coin Golems but would leave a few to live so they could beat on me and restore my HP for the remainder of the battle until I'm out of barbarian essence potions. Would need to be able to move though, so they couldn't completely surround me.
Krell
QUOTE(blastermaster @ Jun 2 2015, 07:07 PM) *
Thanks for looking into it!

As for the final battle, I did one quick test at around 125% physical resist and it was not sufficient. Ultra golems strike purely electricity, I think, so there's basically no defense against that since they also lower electrical resistance.

I think my plan would be to RVE-rest a few times to summon up a handful of noble djinni and other powerful summons, and then split them - half on the Northwest Ultra, half on the Prince, and Pasha on the Southeast Ultra. Supposedly he can kill it himself, though in my prior experience I've felt like I had to heal him. In this case, I'd need to have a Planetar and Farsight to heal him.

I'd begin by going after the Supreme Elemental, who would take a while to kill, and then the elementals he spawns. I'd kill some Gem/Coin Golems but would leave a few to live so they could beat on me and restore my HP for the remainder of the battle until I'm out of barbarian essence potions. Would need to be able to move though, so they couldn't completely surround me.


Be careful. When you're alone with the Prince he will lower your physical resistances as well.

You can RVE-rest just once. After that you need normal rest. Never seen RVE-rest option showing twice. Use normal Wish-Rest instead.
blastermaster
It looks like he does that physical resist lowering *every time* he hits (well, with some probability, I can't quite tell whether it's 100% of the time, 86%, or 14%). I don't see how it would only happen when you're alone with him though.

By then however, I expect to be out of potions anyways and just running on PFMW and AI scrolls if they'll last a few rounds.

I am not sure I can win this thing but it seems dumb not to try, considering I saved all of these barbarian essence potions and got this far :-)
critto
QUOTE
Also one other thing I guess, if you're investigating bugs, is that Spell Shield uses the Protection from Magic Energy symbol on one's character portrait. I believe there is an actual Spell Shield symbol that can be used (it's kind of moon-shaped).

I haven't found any separate icon. I even assigned a Spell Shield icon specifically to the spell file and it still shows the same one.
Krell
QUOTE(blastermaster @ Jun 2 2015, 09:50 PM) *
It looks like he does that physical resist lowering *every time* he hits (well, with some probability, I can't quite tell whether it's 100% of the time, 86%, or 14%). I don't see how it would only happen when you're alone with him though.

By then however, I expect to be out of potions anyways and just running on PFMW and AI scrolls if they'll last a few rounds.

I am not sure I can win this thing but it seems dumb not to try, considering I saved all of these barbarian essence potions and got this far :-)


The prince is scripted to immediately remove any Absolute Immunity or PFMW. Doesn't even take him an action to do so. He does it instantaneously.

You may look up the other topic, I've shown how you can entrap the prince. He cannot move and you can reach him with a polearm. Strangely enough, Hammer of Thor (but it has to be mainhand) can also reach him.
blastermaster
QUOTE(critto @ Jun 2 2015, 07:26 PM) *
I haven't found any separate icon. I even assigned a Spell Shield icon specifically to the spell file and it still shows the same one.


Sorry I can't help with associating the icon (maybe there's multiple "spell shield" spells, and you added the icon to version A but not version B?)

But the icon itself can be seen here, 4th portrait from the top:
http://s935.photobucket.com/user/polytope/...irexII.jpg.html

It might be packaged with SCS or Tactics, but I swore I saw it historically in IA too...
blastermaster
EDE is looking pretty difficult. I am able to kill one Ultra Golem, I usually decide it will be the northwest one. Summons and Pasha take care of the Supreme and other Ultra and Prince while I am doing this.

At that point, I look to kill the other Ultra Golem, but am eventually overwhelmed by ADHW from all of the Rakshasas who spawn.

I had also tried pursuing the Supreme Elemental Golem first, leaving summons to the northwest Ultra and Pasha to the southeast Ultra (my usual full-party strategy), but the lowered elemental resistance from the Supreme Golem makes this impossible. Maybe if I had enough Gem and Coin Golems hitting me, but unfortunately (!!) they take too long to spawn in great number.

Oddly enough, I actually think that a Vagrant-type solo might have a better chance at this. The magic damage resistance (innate and from equipment) would be enormously helpful, as would the ability of the Swanmays to hold off the other big golems. Boots of Improved Haste would be helpful too. There is virtually no point to being a high-level mage in this final battle, at least as a solo character.
chaser
Your FN can make it——in theory.

Stage 1:
Drink 3 potions of barbarian essence,cast SI:Evocation Improved Haste and Hardness.
Cast Farsight in NW,NE,SE of the main battle field.Put three summons,one in NW,one in SE,one in middle(Djinni),when Prince appear,Djinni attract him to NE,other two tank the Ultra Golems.You character and Pasha go for Supreme Golem.
The supreme golem have 400 HP and 95% resistance,you need 9-10 rounds to kill him(Critical Strike!).During this time,you have to keep operating the summons,make sure they`re not been killed by Ultra Golems or the Prince.
After Supreme Golem died,go for Ultra Golem,then another one.Make sure the summons who tank the prince in the Farsight area and alive.
After 3 super golems died,go into a trial ground,save.

Stage 2:
Go for the prince,the first wave Rakashas appear,summons attract the prince away,kill Rakashas.Then go for the prince again and again.
After all Rakashas killed,go into a trial ground,save.

Stage 3:
Now there is only the prince left.All you need is 12 potions of barbarian essence(drink 6 potions first,it will last 95 rounds,after the duration expired,drink 6 potions again),SI:Evocation,Improved Haste,Dragon Lord and Poseidon,several summons,go for the prince.
The prince have 400 HP,75% resistance and 30HP regeneration per round.
Use Hammer of Thor as main-hand,Foebane as off-hand to attack,you can deal 9-11 damage per hit.SI:Evocation can block his Field of Repulsor,Dragon Lord and Poseidon can block his Dragon breath and ADHW.Make sure SI:E and improved haste buffed after he cast RM or Purge Magic.
Each time you make him use AI,go into the trial ground and save.
Do it again and again,until the Prince surrender.

You need a lot of RVE rest and wish rest between each save.RVE rest can be used only once,but wish rest can be used many times.There is no punishment in the first wish rest,25% chance to meet a Planetar and an Elemental Golem in the second wish rest,after that,each time you wish rest,you have 100% chance to meet them.However,the planetar and elemental golem are easy to deal with(your character have 125% resistance).Don`t know if they will follow you,I guess not.So your summon can attract them away,and after the summon died,they stay where they are.

That is the tactic I planned,you may need a lot of luck,save/load and a lot of time on it,but in theory you can eventually make it.
Krell
Stage 3 seems impossible though. I am at a far better position currently than blastermaster, having not only defeated the Prince's minions but also rested (the normal way) after trapping him.

However, without Grandmastery, Hammer of Thor and Foebane do only an average of 80 damage per round which theoretically should be enough, if there weren't some misses.

My character has both hands THAC0 reduced to -21 (Helm of Balduran, Foreknowledge, Bardic ring from "The Four" mod, gloves, Montolio's cloak) and even polymorphed to Spider (which gives him 2 more APR) yet with STR 25 (Giant str) cannot harm the prince effectivelly in between two Purges. Managed to bring him twice to Injured but that's all. However blastermaster is looking at far worse THAC0 (which will give him a lot of misses).

Tried Black Blade of Disaster. Now this looks promising, but there are two problems with it: First, don't allow a Remove Magic to hit you, second, if the prince attacks your PC then he dispels both SI:Evocation and Protection from Magical Energy, leaving you vulnerable to his Field of Repulse.

@ blastermaster - now is the time for the two halberds to shine, but you have to distract the Prince with a summon while taking care of his minion Rakshasas, thats for sure.
critto
QUOTE
But the icon itself can be seen here, 4th portrait from the top:

You're right, there's something weird going on, but I don't understand what exactly, right now. I'll see if I can figure it out.
chaser
QUOTE
if the prince attacks your PC then he dispels both SI:Evocation and Protection from Magical Energy, leaving you vulnerable to his Field of Repulse.

Oh no···Didn`t know his attack dispels SI:E effect··· sad.gif It seems your method in stage 3 more viable.

The normal rest will refresh the prince`s AI and minions(only Rakashasas will be refreshed),wish rest won`t.But if the battle last for 8 hours,it will.Can you wish for rest,if you can`t···well,I have no idea···I doubt you haven`t enough skills and spell slots to kill him···You can make him use AI twice,maybe three times,but can`t hurt him anymore.(make him nearly death once need 400/(80-30)=8 rounds,and you have to use at least 8 CS,2 IA,2 SI:E and 2 IH,too costly···)

I don`t know how much magical energy resistance do you have,if you have 50%,drink potion of magic shielding instead of SI:E will be OK,but it can`t last long···

If you have about 50% or more magical energy resistance,I have a method to save CS,IH,SI and potions:Wearing a speed boot,so your APR is 5,stack your saves as lower as possible,use tenser`s transformation,summon a planetar to heal you while you attack···Hope you can make him use the first two AI by this way···
Krell
Already got the prince to waste 4 Absolute Immunities, slowly but steadily am finding the right no-reload strategy.

If the prince is trapped, he cannot retaliate provided you attack him with a polearm or Hammer of Thor main-hand.

I guess for the tactic to be perfect, I need the Sunlight helmet from "The Four"mod. It adds 4 to THAC0. Then I will miss only on Critical.

Another option will be unlocking multiclass grandmastery and making PC grandmaster with warhammers.

Supposedly I can do both of these in a future no-reload run, so I will cheat those in now and try the tactic with them.

Improved Haste may be refreshed indefinitely via Amulet of Cheetah Speed for example, which leaves me all of the 6th level slots to be Giant Strength or PFME or something else if need be.

Edit:

QUOTE
The normal rest will refresh the prince`s AI and minions(only Rakashasas will be refreshed),wish rest won`t.But if the battle last for 8 hours,it will.Can you wish for rest,if you can`t···well,I have no idea···I doubt you haven`t enough skills and spell slots to kill him···You can make him use AI twice,maybe three times,but can`t hurt him anymore.(make him nearly death once need 400/(80-30)=8 rounds,and you have to use at least 8 CS,2 IA,2 SI:E and 2 IH,too costly···)
A multiclass F/M/T cannot Wish for Rest. I had hoarded all of the PFME and Improved Haste scrolls and items however. PFME scrolls can be also gained indefinitely if one has the patience. After each rest, the trapped Prince unleashes four new Noble Rakshasas, which can be harvested for PFME scrolls without any limited resources wasted in the process. Rinse, repeat, until you have a gazillion of PFME scrolls, and those are important.

QUOTE

I don`t know how much magical energy resistance do you have,if you have 50%,drink potion of magic shielding instead of SI:E will be OK,but it can`t last long··


I can make magical damage resistance up to 50, but sadly this doesn't help since on Insane even that 50% damage reduction is insnificant. In addition, if I drink a potion of Magic Shielding, that triggers enemy to respond with remove magic, and I have only 17 potions of Magic Shielding.

QUOTE
If you have about 50% or more magical energy resistance,I have a method to save CS,IH,SI and potions:Wearing a speed boot,so your APR is 5,stack your saves as lower as possible,use tenser`s transformation,summon a planetar to heal you while you attack···Hope you can make him use the first two AI by this way···


Nothing less than an average of 75 damage per round will make him waste the first two AI. As you pointed out the prince has 30 hp/regeneration rate per round. Unfortunately you're missing the fact that under Improved Haste (and the prince has it permanent) this is actually doubled. So in fact his regeneration rate is 60 hp per round. I wasn't able to Injure the Prince with multiple criticals and 8 APR, although my math tells me I should be able to. So 5 APR is a no-no.

The Planetar-Heal might work on Core. Unfortunately not on Insane. The damage level is just too different. But even if it works, with 5 APR PC just won't do anything except scratch or tickle the Prince.

Edit: One rakshasa prince down,one no-reload tactic ensured.
blastermaster
QUOTE(chaser @ Jun 3 2015, 04:32 AM) *
Your FN can make it——in theory.

Stage 1:
Drink 3 potions of barbarian essence,cast SI:Evocation Improved Haste and Hardness.
Cast Farsight in NW,NE,SE of the main battle field.Put three summons,one in NW,one in SE,one in middle(Djinni),when Prince appear,Djinni attract him to NE,other two tank the Ultra Golems.You character and Pasha go for Supreme Golem.


I am intrigued by the idea of Pasha helping me with the Supreme Golem. But, how long do you expect the summons to live against the Ultra Golems and Prince? The prince rips apart Noble Djinni, even if his PFMW is not dispelled he will last barely more than 4 rounds.

SI:Evocation stops Elemental Backlash thing? If so, this would be an enormous help. I don't have Hardiness, but plenty of barbarian potions to drink beforehand instead. I could let Pasha take the melee hits from the Supreme Elemental, due to my slightly larger distance away with Crom Faeyr (er, hammer of thor).

I'll give this a shot tonight.

Krell, I'm not going to abuse a bug to refresh the Cheetah amulet, nor trap the prince.
chaser
So you use gem bag bug to get infinite Improved Haste···Well,I checked my game(someone remix IA v6,EoU,tower of deception,widerscreen mod to BG and shared to me),this bug has been fixed···

QUOTE
Nothing less than an average of 75 damage per round will make him waste the first two AI. As you pointed out the prince has 30 hp/regeneration rate per round. Unfortunately you're missing the fact that under Improved Haste (and the prince has it permanent) this is actually doubled. So in fact his regeneration rate is 60 hp per round. I wasn't able to Injure the Prince with multiple criticals and 8 APR, although my math tells me I should be able to. So 5 APR is a no-no.

I saw the infomation about his regeneration from someone`s thread,so I`m not sure if the 30 hp/regeneration rate is under IH or not···But I test it,the first round his hp regenerated from 222 to 262,the next round is 262 to 302,so it is 40 hp per round.
chaser
QUOTE
I am intrigued by the idea of Pasha helping me with the Supreme Golem. But, how long do you expect the summons to live against the Ultra Golems and Prince? The prince rips apart Noble Djinni, even if his PFMW is not dispelled he will last barely more than 4 rounds.
Control you summons run and aviod been hit with the help of Farsight···You need to control at least 3 summons and your character at the same time···Another method is:you can use Limited Wish to summon rabbits,it will take Ultra Golem a lot of time to kill them,but the duration of rabbits is not long.

QUOTE
SI:Evocation stops Elemental Backlash thing?

Yes,it can also block Field of Repulse of the Prince,but I forgot that the Prince can dispel it with a succesful hit···
blastermaster
I see his weapon giving him 5HP per second, so 30 per round. I see him having Haste enabled, but not Improved Haste (but possible I missed it; his items give him spells and immunity to spells for about 300 different things all in all). If he has improved haste, it should be 60 HP per round. Easiest way to check this is to CTRL-Q to add him to your party and look for the icon and the attacks per round.

40 is a very strange number of HP to regenerate per round. Since Regeneration is applied in terms of "regenerates N hitpoints per second" or "regenerates 1 HP per N seconds", the round total should be a multiple of 6 since there are 6 seconds in a round.
blastermaster
QUOTE(chaser @ Jun 3 2015, 12:40 PM) *
Control you summons run and aviod been hit with the help of Farsight···You need to control at least 3 summons and your character at the same time···Another method is:you can use Limited Wish to summon rabbits,it will take Ultra Golem a lot of time to kill them,but the duration of rabbits is not long.


I see. I am not sure I really have time to be casting Limited Wish for those rabbits, unless I do before the battle begins. Very interesting, and it would be amazing if rabbits were the key to this battle... I have used them to great effect in the past when I have non-PFMW/Stoneskin characters to protect).

Maybe I will try this with Pasha still on one Ultra Golem and my summons on the other and the Prince. SI:Evocation protecting me from the Supreme Golem may be what I need to concentrate an assault on him.
Krell
QUOTE(blastermaster @ Jun 3 2015, 03:21 PM) *
I am intrigued by the idea of Pasha helping me with the Supreme Golem. But, how long do you expect the summons to live against the Ultra Golems and Prince? The prince rips apart Noble Djinni, even if his PFMW is not dispelled he will last barely more than 4 rounds.

SI:Evocation stops Elemental Backlash thing? If so, this would be an enormous help. I don't have Hardiness, but plenty of barbarian potions to drink beforehand instead. I could let Pasha take the melee hits from the Supreme Elemental, due to my slightly larger distance away with Crom Faeyr (er, hammer of thor).

I'll give this a shot tonight.

Krell, I'm not going to abuse a bug to refresh the Cheetah amulet, nor trap the prince.


As chaser already proposed, you can successfully have a summon engage the Prince. It should be something powerful like a Greater Djinni. Keep him on the move constantly or it will be slowed by the prince and killed fast afterwards.

I agree that refreshing certain items is kinda iffy way of winning, however still legit by the game engine. I understand your sentiments on this one completely however. Still, if I had the Wish:Rest or RVE:Rest options I'd probably not resort to this particular weakness in the game engine.

However, I personally think that trapping the Prince is a completely legitimate tactic. Basically using the terrain against him. Whether this tactic relies on certain other weaknesses in the game engine is a pure question of debate. Again, I am devoid of Wish:Rest options, and personally am not fond of relying on Wish:Rest + reloads as my sole option to win a hard battle. The tactic I developed may be further polished to be still a no-reload insane tactic, but not to utilize the bag-recharge item exploit. However trapping the Prince is essential for it to work, and I'm really glad I thought how it could actually be done. As chaser already pointed out, regular Rest does little except refreshing the spellbook and limited charge items. Since the Prince gets his 4 Noble Rakshasas and his 6 Absolute Immunities back. You also lose Barbarian Essences used in the first round and all of your still alive summons. Wish:Rest is insanely better.

Basically from what I've gathered so far, there are several ways to deal with the golems and the minor rakshasas, so this is basically the prelude. The real combat begins when your resources are depleted and you're one-on-one with the Prince.

I wish you best of luck in your fight, but do not rely on Pasha against the Prince himself. Pasha has not so good saves and will be pushed away very often by the Field of Repulse.
blastermaster
QUOTE(Krell @ Jun 3 2015, 01:37 PM) *
I agree that refreshing certain items is kinda iffy way of winning, however still legit by the game engine. I understand your sentiments on this one completely however. Still, if I had the Wish:Rest or RVE:Rest options I'd probably not resort to this particular weakness in the game engine.


I do not care. I started this thread to avoid this type of discussion.

QUOTE(Krell @ Jun 3 2015, 01:37 PM) *
However, I personally think that trapping the Prince is a completely legitimate tactic.


He's a demi-god who found his way into your pocket plane. But yeah, maybe he would get stuck behind a rock and be unable to figure out how to walk around it.

QUOTE(Krell @ Jun 3 2015, 01:37 PM) *
do not rely on Pasha against the Prince himself. Pasha has not so good saves and will be pushed away very often by the Field of Repulse.


I would be thrilled if I could keep Pasha alive to this point. Any little bit helps! But it seems unlikely. Will spend a couple more nights playing around with this, but I'm fairly satisfied with getting to this point (while only using barbarian essences in one battle to this point). I'm starting to get excited thinking about my next run already.
Krell
QUOTE
I would be thrilled if I could keep Pasha alive to this point. Any little bit helps! But it seems unlikely. Will spend a couple more nights playing around with this, but I'm fairly satisfied with getting to this point (while only using barbarian essences in one battle to this point). I'm starting to get excited thinking about my next run already.


There is another who may be recruited in your forces. Cernd is the only one NPC (if you called him in your Pocket plane, that is) which isn't wiped from existence the moment that the Prince appears. You can put a mindflayer collar on Cernd and he's yours for the next 6 hours. He can cast Farsights to better control your summons and refresh Farsights via Wondrous recall. Also, he can summon up to 3 Anacondas if you give him the Nymph ring (costs only 5k gold). And last but not least, he can summon Shambling Mounds if you give him the Staff of the Woodlands.

You could also make Cernd a tank of sorts if you're willing to spend Barbarian essence potions on him.
blastermaster
Oh funny - Sarevok was moping around in the southeast and I was hoping he'd soak up a couple of hits for Pasha (would have been appropriate!), but never saw a body.

Maybe I'll let Cernd take a couple hits for the team, but I won't Collar him - that seems like it violates the spirit of a solo attempt. The Adamantite Golem from limited wish though... if only I could get him to drink a few potions!
Krell
QUOTE(blastermaster @ Jun 3 2015, 07:55 PM) *
Oh funny - Sarevok was moping around in the southeast and I was hoping he'd soak up a couple of hits for Pasha (would have been appropriate!), but never saw a body.

Maybe I'll let Cernd take a couple hits for the team, but I won't Collar him - that seems like it violates the spirit of a solo attempt. The Adamantite Golem from limited wish though... if only I could get him to drink a few potions!


You cannot let Cernd take hits for the team unless you join him smile.gif And that is definitely against the solo attempt. Collaring him however seems legit.

Cernd can also improve your THAC0 if only a bit by casting Bless.

Even if the Adamantite Golem was able to drink a few potions, it still would die to Dragon Breath after taking a couple of hits from the Prince. Or to ADHW. Prince's melee attack has a chance to lower all resistasnces - physical, elemental, magical damage, magic. Once that golem has few than 100% MR it will die. DB ignores MR altogether. The two smaller golems (Sand and Juggernaut) are a better choice (if hasted) for charming, because they can run around faster biggrin.gif

Seriously, the best common summon that can distract the Prince (if constantly moved) is the Salamander Noble (MS V). With innate fire resistance of 100% he won't be caught so easily in the Dragon Breath. ADHW won't kill him either most of the time, and he's under permanent Haste.


QUOTE(blastermaster @ Jun 3 2015, 05:39 PM) *
QUOTE(Krell @ Jun 3 2015, 01:37 PM) *
However, I personally think that trapping the Prince is a completely legitimate tactic.


He's a demi-god who found his way into your pocket plane. But yeah, maybe he would get stuck behind a rock and be unable to figure out how to walk around it.



The prince is a demi-god. So is PC, in a way, having reached that far and having his own pocket plane. Yet PC is still unable to do lot of stuff, like teleporting freely around. Obviously, neither can the Prince. First of all, the Prince just used up most of his divine essence to create three powerful golems. If you talked to Helm's supreme golem in Watcher's Keep, he says that creating a Supreme Golem is a feat that few gods undertake since they're not willing to waste the resources needed to create one. So we may as well conclude that creating not only a Supreme golem, but also two Ultra Golems has drained the Prince quite a lot. And that he obviously chose to retain the remaining of his divine powers for self-defense (enormous regeneration rate, low AC, numerous immunities, etc, etc.). Even gods can be tricked and trapped by mortals sometimes (seen in different mythologies), so why cannot a demi-god who obviously lacks too many believers (like the Rakshasa Prince) be tricked and trapped as well? As I said, it is a discussion that has a lot of cons and pros, however, the fact remains, the prince can be tricked and trapped with legitimate in-game tricks and spells. Probably he can leave to his own plane, but it's doubtful that he could return after wasting so much of his divine essence in this fight. As he leaves defeated he states he cannot return for another 100 years. Being tricked and trapped, and forced to leave in the middle of the fight counts as defeat. Do not forget that the prince is not the only one god or demigod on Faerun watching over the conflict between Mel and PC. If he takes some drastic measures like coming to your pocket plane immune to everything or being able to teleport freely around then it's conceivable that real gods will intervene and blast him away into oblivion or something. Even Cyric states that he cannot engage you personally due to Ao, the Overfather's personal order. Same goes for the Prince.
blastermaster
I am really quite bored of this character and playthrough, but the more I test this, the more it seems feasible.

SI:Evocation is a big help. PFMW keeps the Elemental Golem from lowering my resistances. The key is for the Noble Djinni on the prince to last long enough to keep the prince away until the supreme golem is dead. (The prince insta-dispels PFMW, which then causes you to get your resistance lowered by the elemental golem, which causes dragon breaths to really hurt).

I think I am going to try sending both noble djinni after the prince to ensure he stays occupied long enough. This would allow the NW golem, who has the remainder of my summons, to come get me somewhat sooner, but he can't really reach me by that point anyways since I'm so surrounded.

Ideally I can insulate myself from the prince too, since his on-hit status effects are painful.
blastermaster
Going to try getting Pasha to help me on the Supreme Golem next. The Ultras aren't too big of a deal when they come and get me. It's really just the Prince I should throw all of my summons at.
blastermaster
Pasha really helps with Supreme Golem. And not too far after, I get swarmed and can kill one Ultra without it hitting me. Pasha is long gone by now though.

Keeping Dragon halberd equipped, but using Poseidon, seems to keep most Dragon Breach castings away, and eliminates all ADHW castings. Take down Rakshasa's when I can, and when they're dwindled enough I can safely put Thor in main hand and kill other Ultra Golem, who poses the last remaining threat against Barbarian Essence since he hits with pure electricity for 45 or so.

Staggering Barbarian Essence potions, every other round, allows me some leeway when I initially don't notice them wearing off. I can recover by drinking a couple in consecutive rounds, then staggering afterwards again for the last few.

Once Rakshasa waves are gone, it's me and the Prince and a bunch of Coin/Gem/Amber Golems. NOTE: at this point, I am using Chaser's saving suggestion to compartmentalize this battle.

My thought is to eliminate the Amber Golems, but keep a few Coins and Gems as long as I have barbarian essence available to help keep my health high.
blastermaster
Down to 6 Coin/Gem golems and the Prince. Just downed my third helping of Barbarian Essence potions (have one more round worth remaining, plus 1 or 2 extra), cast RVE and got Magic Rest on the first try. Which is actually not as great as you might think because it limits the number of Wishes I have available for my first Wish-Rest attempt.

9 castings of Improved Haste (plus 3 more from items assuming those are refreshed with RVE rest).

Trying to figure out how to optimize gear. Prince's hits Slow at -6 save, and he sometimes puts me under Greater Malaison. I think my best Save vs. Spells is -10 if I'm wielding Foebane.

Since getting hit by the golems is a *good* thing, I can remove my belt which allows me to go down by 3 AC with no impact on saves. Hurts STR though, so Phosphorus or Crom should be one weapon I hold. Who would have thought my decision to give myself +1 Dexterity from the Machine of Lum the Mad would come back to bite me? Maybe this is a good time for Potion of Stone Form, both improving my saves and hurting my AC.

As for main hand weapons:

- Foebane might give me some extra damage, and the save bonus will help when I am under Malaison.
- Answerer could help me hit the Prince more, but it's just so nerfed versus vanilla that I'm not sure it will be helpful. 10% chance means well under once per round, and it only lasts for 4 rounds...
- Jhor may be very useful, since its 5 damage against 75% reduction will put it at 1.25 and get rounded up to 2 damage. Prince will save 75% of the time with his base Save vs. Death of 2 (hoping he does not have some kind of modifier on his equipment), but that's still 2 extra damage happening more than once per typical set of 5 rounds after a hit.

As long as my save vs Spells is -4 or better, I'll never get hit with the wing buffet of the field of repulse, nor half of its damage, so I'm looking at taking 3d8 damage per hit I make on the Prince. Seems easy to have golems get this back to me... so the plan should be to wait for a Purge Magic, then cast Improved Haste, then start hitting until he uses AI. Don't use the next Improved Haste until he casts Purge. I should have more than enough castings and rounds with potions, so we'll see how it goes!
Krell
Death of a Thousand Cuts' bleeding damage will trigger additionally the Field of Repulse. So if you manage to hit the Prince 8 times per round (with a Critical Strike) and have 2 times bleeding damage going already, then you're looking at 10 times 3d8 magical damage from the Field of Repulse. Don't forget that the Prince actually lowering magical damage resistance will cause most often the field of repulse's damage to be more than 3d8 per hit. You can help yourself recover health by casting Wish for Improved Haste on everyone, which will give those gem/coin golems additional APR.

Still, I don't see how you will inflict enough damage on the Prince even with critical strikes. Best weapon configuration is Hammer of Thor + Foebane off, even if that equals an average of 80 (under Critical), this (as my tests show) is simply not enough, despite what was written already about the Prince's regeneration rate. Polymorph to Spider can help with the extra APR, undoubtedly, but makes casting much more difficult. Not to mention that the Prince's Remove Magic which he fires a couple of times in betweeh Universal purges will wipe out your Improved Haste. Supposedly you still could do it, if: a) you have enough Critical Strikes overall; cool.gif save/load enough times to get sufficient amount of Wish/Rest c) beat the Prince with Criticals only. In theory, it could be done.

Edit: If you plan to fight under Dragon Breath without switching to Dragon Lord halberd, you need a very good save vs Breath as well, below -5.

Edit: Oils of Resurgence will be easily dispelled by the Prince, use Superior Healing potions instead.
blastermaster
QUOTE(Krell @ Jun 5 2015, 03:42 PM) *
Death of a Thousand Cuts' bleeding damage will trigger additionally the Field of Repulse. So if you manage to hit the Prince 8 times per round (with a Critical Strike) and have 2 times bleeding damage going already, then you're looking at 10 times 3d8 magical damage from the Field of Repulse. Don't forget that the Prince actually lowering magical damage resistance will cause most often the field of repulse's damage to be more than 3d8 per hit. You can help yourself recover health by casting Wish for Improved Haste on everyone, which will give those gem/coin golems additional APR.

Still, I don't see how you will inflict enough damage on the Prince even with critical strikes. Best weapon configuration is Hammer of Thor + Foebane off, even if that equals an average of 80 (under Critical), this (as my tests show) is simply not enough, despite what was written already about the Prince's regeneration rate. Polymorph to Spider can help with the extra APR, undoubtedly, but makes casting much more difficult. Not to mention that the Prince's Remove Magic which he fires a couple of times in betweeh Universal purges will wipe out your Improved Haste. Supposedly you still could do it, if: a) you have enough Critical Strikes overall; cool.gif save/load enough times to get sufficient amount of Wish/Rest c) beat the Prince with Criticals only. In theory, it could be done.

Edit: If you plan to fight under Dragon Breath without switching to Dragon Lord halberd, you need a very good save vs Breath as well, below -5.

Edit: Oils of Resurgence will be easily dispelled by the Prince, use Superior Healing potions instead.


Ah, additional Repulses would be bad, yeah - especially for only 2 damage. Maybe I should switch to the Staff of the Ram, which I think is the highest damage per hit of any weapon?

Improved Haste on the golems would be extremely clever, that's awesome.

I don't want to do the spider trick, but if I can't do enough damage I might re-arrange my proficiencies for Grandmastery. Multiclass grandmastery isn't recommended via the mod for players, though enemies seem to have it and it seems like an oversight within the way the game works (like true grandmastery).

The remove magic due to number of party members being 4 or less was removed for my run - I was pretty vigilant about checking all scripts in the game for this. I think that was every 6 rounds, which leaves him with the Purge every 10.
Krell
QUOTE(blastermaster @ Jun 5 2015, 07:09 PM) *
Ah, additional Repulses would be bad, yeah - especially for only 2 damage. Maybe I should switch to the Staff of the Ram, which I think is the highest damage per hit of any weapon?

Improved Haste on the golems would be extremely clever, that's awesome.

I don't want to do the spider trick, but if I can't do enough damage I might re-arrange my proficiencies for Grandmastery. Multiclass grandmastery isn't recommended via the mod for players, though enemies seem to have it and it seems like an oversight within the way the game works (like true grandmastery).

The remove magic due to number of party members being 4 or less was removed for my run - I was pretty vigilant about checking all scripts in the game for this. I think that was every 6 rounds, which leaves him with the Purge every 10.


Compared different weapons and damage outputs in my run. There is no better combination than Black Blade of Disaster + Foebane off (provided you keep str to 25). Second best is Hammer of Thor + Foebane off.

Turning Evil in Hell at Sarevok's trial gives you 3 bonus to Str. Lum gives you 1 more. That equals 22, with the belt 25 with any weapon (in human form). Your only loss will be the cloak of Arcane Immortality.

Tested The Answerer, works bad. Sad that it was nerfed, if it wasn't, then it would be the primary weapon of choice.

In my run I did assign grandmastery with Warhammers to PC. BBoD grants automatic grandmastery to longswords while in effect btw, and works nicely with another long sword off-hand, which also gets the damage and THAC0 bonus of the grandmastery. Too bad Foebane is a bastard sword.

The spider trick isn't easy to do at all, since your spellcasting in the spidery form is severely hindered, also the spider form lacks any resistances that the human form might have, including elemental, magical damage or magic. Only physical resistances are retained. In addition, the base form of the spider has a str of 16 and you cannot fix that by Phosphorous of Hammer of Thor, since they actually set the str value, and the new form value overrides their set str effects. Only by casting Giant Str (or drinking a potion of Giant str) after transforming can the str be fixed. You should also dispel the spidery claws and the best way to do it by casting Shocking Grasp.

The Prince casts Remove Magic once every 6 rounds even if you have a full party. Tested in my Vagrant no-reload attempt (6-person in the endfight), the Remove Magic castings are shown in my videos about this fight on Youtube. So you actually removed something which is a legitimate part of the Prince's abilities vs any party configuration (solo or 6-person), and btw, it's quite devastating for a party, since the Prince's mage level is either 36 or 37 - high enough for no mage to be able to cast un-Removable PFME or IHaste.

As I remember, the Prince's AC is said to be -22, but with a THAC0 of -21, my char would miss on a roll 1-4. So more likely the Prince has an AC of -24, or has some additional AC modifiers vs certain types of weapons (slashing perhaps?). Your THAC0 however will be -16 at best (main-hand), and off-hand will be slightly worse. Your char cannot even equip Montolio's cloak (mine was able) but then again that would worsen your saves by 2. So what I'm saying that even with 10 APR probably only 6 will regularly hit per round. 6 is too few. You need averagely 9 hits.
blastermaster
The 6-round remove magic only occurs if you have 4 party members alive, or less, I am pretty sure.

If you CTRL-Q the Prince, his AC is displayed at -26. And indeed with -16 Thac0, I am hitting him on rolls of 10 or higher.

How did you get -21 Thac0? Even with Grandmastery, I'd have:

0 Base
-7 for 25 STR
-5 for Thor's bonnus
-3 for Grandmastery
-2 for Scarlet Ioun Stone
-1 for Gauntlets

-18 FINAL Thac0
Krell
QUOTE(blastermaster @ Jun 5 2015, 09:22 PM) *
The 6-round remove magic only occurs if you have 4 party members alive, or less, I am pretty sure.

If you CTRL-Q the Prince, his AC is displayed at -26. And indeed with -16 Thac0, I am hitting him on rolls of 10 or higher.

How did you get -21 Thac0? Even with Grandmastery, I'd have:

0 Base
-7 for 25 STR
-5 for Thor's bonnus
-3 for Grandmastery
-2 for Scarlet Ioun Stone
-1 for Gauntlets

-18 FINAL Thac0


I've had remove magicks shot from the Prince vs my party on regular basis (once every 6 rounds) both in the Necro no-reload run and in the Vagrant no-reload attempt, both cases 6-person party, positive of that.

You didn't include Foreknowledge in your THAC0, which adds 1 more. Then again you probably didn't memorize enough Foreknowledges.

BTW the fact that you have the Scarlet Ioun Stone (and not the Carmine Ioun Stone) tells me you haven't been sticking completely to the solo guideline, since you need a character with Commune to Animals spell (druid or ranger) in order to get the Crimson Ioun Stone ingredient. So why having reserves about charming (or even joining temporarily) Cernd?

My own THAC0 forms with the help of items from "The Four" mod. Initially it was:

0 base
-1 Gauntlets
-1 Helm of Balduran
-1 ** Warhammer
-7 25 str
-5 Hammer of Thor enchantment level
-1 Foreknowledge
-5 Melodic Fury ring (from "The Four")

total of -21

Also Montolio's cloak so that off-hand is also -21

Add to that the helmet "Sunlight" from "the Four" mod (-4 THAC0 and -4 AC) and that equals -25, that way I almost never missed.

However these items are only useable with UAI. The helm is a druidic-only item and the ring is a bardic item. For your character the viable alternative remains using up all Criticals and then Wishing for Rest.

As for the Prince's AC, well, I've noticed that my character got different "to hit" rolls when equipping crushing or slashing weapon. Critto actually stated that the Prince has an AC of -22, which didn't quite make the results from "to hit" rolls. -26 however does the math quite right.
critto
QUOTE
As for the Prince's AC, well, I've noticed that my character got different "to hit" rolls when equipping crushing or slashing weapon. Critto actually stated that the Prince has an AC of -22, which didn't quite make the results from "to hit" rolls. -26 however does the math quite right.

There might be additional modifiers from his items or effects, I didn't check any of those, just looked up the base AC.
blastermaster
Ah, Foreknowledge, that's a good one. I'm not using my level 8 slots for anything else of consequence, so if I could cast it without being disrupted, presumably I could use 1 per AI and thus only need 6 of them total. Easy to gain via one Wish rest.

Yes, I had Cernd talk with the squirrels for me. I see a difference between having a character join for content you otherwise wouldn't get, and having a character join because you need their combat power or ability to soak up damage because your one character is insufficient.

It takes 4 Critical Strikes to get the prince to Injured and get his first AI fired off. Another 4 to do it again. Beyond that, I stop being able to just stand there and swing at him since any longer than that and I have to slow down to manually heal. Maybe the golems and prince would continue to go after me if I had a Planetar in there healing me, I'm not sure. But once your Magic Damage Resistance starts going down, the field of repulse begins hitting pretty hard.
Krell
QUOTE(blastermaster @ Jun 5 2015, 10:41 PM) *
It takes 4 Critical Strikes to get the prince to Injured and get his first AI fired off. Another 4 to do it again. Beyond that, I stop being able to just stand there and swing at him since any longer than that and I have to slow down to manually heal. Maybe the golems and prince would continue to go after me if I had a Planetar in there healing me, I'm not sure. But once your Magic Damage Resistance starts going down, the field of repulse begins hitting pretty hard.


Since you turned off enemy Remove Magic, you can get your Magic damage resistance high enough by stacking Potions of Magic Shielding. If there weren't any golems around, you could easily break pursuit and leave a Salamander Noble in between Absolute Immunities / Universal purges to distact the Prince while your character recuperates and restores initial resistances. The prince's lowering resistance melee effects last for a short time. His Lower Fire Resistance though remains until your character rests normally. But yeah, it's up to Wish:Rest and a nice good quantity of Magic Shielding potions in addition to your belt of Inertial Barrier and necromantic amulet. Hopefully you saved enough of these. Try killing the golems and facing the prince with Magic Shielding potions/belt/amulet for magical damage protection.

This tactic would never work if the prince was still able to use Remove Magic though.

BTW you don't have to take my word for the Remove magic issue. A lot of players here have completed IA v6 and they probably remember if they faced multiple Remove Magicks from the Prince in the last fight.
chaser
No matter how do you arrange your skills and spells,they will be insufficient.Save/load and wish rest is the only viable way…
blastermaster
QUOTE(Krell @ Jun 5 2015, 09:12 PM) *
Since you turned off enemy Remove Magic, you can get your Magic damage resistance high enough by stacking Potions of Magic Shielding.


He will still use Remove Magic if I drink even one Magic Shielding potion. To reiterate, I only removed the Remove Magic that occurs for parties less than 5 characters. It was one line of code in the script.

Inertial Barrier is a good idea. Can't believe I forgot about that, especially since I wanted to take off my usual belt. That might allow me to live long enough to just straight punch through the Badly Injured AIs. But won't last long enough to get me through the Nearly Dead AIs, let alone actually killing him.

blastermaster


Had to restart the battle to avoid using RVE rest at that time.

Made a few modifications to my character: allowed him to attain Grandmastery, did a better job selecting his High Level Abilities (no more wasted Energy Blades, which I never used once, nor Dragon Breath or Comet which I think I used precisely once each).

Wish Rest and RVE Rest were primarily to recharge Critical Strikes. It seems like the Critical Strike icon expires a little bit before the actual ability (you can see in the screenshot actually, my critical strike had just expired and I still hit on a 6, which I shouldn't otherwise be able to do). If you're judicious with the Critical Strikes, you can refresh them enough with 3 magical rests.

The magic number of golems seemed to be 6. (There are 6 in the picture, but one is very hard to see). With that many, you can have 5 of them hitting you at once, AND they will crowd out the Prince. It seems the PC weapons have longer reach than the prince, so there are positions like this where you can hit him but he can't hit you. So my Magic Damage Resistance stayed at 55%. Also, I am under 7 Barbarian Essence potions here, plus 25% resistance from items, so 200% damage resistance total. I think it is able to stack that high (despite only going up to 127 in display). This allowed me to go through the entire final push without healing at all.

I actually took off the Memory of the Apprenti, which allowed my AC to go up to -5 and have the golems hit me every swing except critical misses. Very helpful for healing. I couldn't cast a spell anyways, all of my improved hastes were either when I was well free of the golems or via item.

You can get Prince to Nearly Dead to use his final 2 AI while staying between Purge Magic's. To kill him, you must experience one purge magic and Haste up afterwards (Darkfire Bow).

One final thing to note... for some reason, there is a seemingly arbitrary limit of 350 rounds on this battle. After that, the Prince heals to 100% and resets his absolute immunity counters. In my first runthrough, I actually hit this after he used 4 or 5 Absolute Immunities. I was beating away on him and all of a sudden he was at Barely Injured. Had to comb through the script to find this (there is no in-game message indicating it occurs). It's easy to count to this time limit if you know it's coming though. 350 rounds = 35 turns. Barbarian Essence potions last 10 turns. So when you're taking your fourth dose of barbarian essence potions, you need to be at the point where he either has one Absolute Immunity left, or none. Otherwise you don't have enough time.
Krell
Good job. I only dislike the moment of having to get 4 Wish:Rests to refresh your abilities and spells in order to win, too much depends on luck to get those.

Comet/Dragon Breath are useless indeed, Energy Blades can be useful mainly vs Chaos, but there are other ways to beat him.

Actually I always thought that damage calculation (+ heal) is always dependant on the listed resistance value, i.e. no more than 127%. Should test it again.

I think that the 350 rounds represent 8 hours in-game time. The prince gets complete rest after 8 hours have passed.

Only Hammer of Thor main has actually a longer reach than the Prince's weapons. Other 1-handed weapons cannot reach that far.
chaser
Congratulations~Good achievement~ biggrin.gif
Well,I still wonder how you can cast a spell successfully(wish rest,IH),won't you been interrupted by the golems?
I guess you're playing on core difficulty,but due to both damage from the golems and the Field of Repulse doubled,I think it's also viable on insane.
blastermaster
Ah, if 350 rounds equals 8 hours, then that makes more sense to me. Still, I'd hardly call him "resting" while I'm beating on him with the HAMMER OF THOR :-)

For the resistance, it's hard to say. In prior rounds, I was at 150% (displaying 127%). For the final round, it was 200%, displaying 127%. It felt like I was getting healed more at that time, but I might have had 5 or 6 of the golems hitting me, versus 4 or 3 in a prior spot.

For casting spells, my strategy was to summon something like a Skeleton Lord or Djinni, Stoneskin, and load up on my protection items and bracers and run away. I don't think I ever got disrupted. I got disrupted on Critical Strikes about 4 times during the assaults on the prince. If I didn't think I could get off an improved haste, I'd just use an item like Darkfire Bow or Improved Cloak of Protection.
nicoper
@blastermaster:
Congrats for this achievement, no mean task!

a lot of usefull tips too (even for other types of runs, solo or with a party, whatever difficulty)

chaser
QUOTE
For the resistance, it's hard to say. In prior rounds, I was at 150% (displaying 127%). For the final round, it was 200%, displaying 127%. It felt like I was getting healed more at that time, but I might have had 5 or 6 of the golems hitting me, versus 4 or 3 in a prior spot.
Didn't know resistance can reach 200%,very useful information.

QUOTE
For casting spells, my strategy was to summon something like a Skeleton Lord or Djinni, Stoneskin, and load up on my protection items and bracers and run away. I don't think I ever got disrupted. I got disrupted on Critical Strikes about 4 times during the assaults on the prince. If I didn't think I could get off an improved haste, I'd just use an item like Darkfire Bow or Improved Cloak of Protection.

Oh,I see…Very complex process.Good job~
blastermaster
I'm not sure it actually *does* anything, over 127%, to Krell's point. If that's the case, then I should have just used 4 potions, plus my items, to hit 125% each time, rather than waste a potion for that last 2% (or waste 3 potions for it in my final assault). I don't have a good way to test this, other than by "feel". And I mean it simply felt like I was getting healed more when I drank potions that would get me secretly to 200%. Alternatively, could have been lucky rolls on the Field of Repulse, lucky rolls by the Golems to hit me harder, etc.
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