QUOTE(Ymarsakar @ Jun 13 2008, 09:50 PM)
QUOTE
Look at the BIG picture.
I believe the big picture is that you are not helping or at least devoting time to forum posts rather than something more constructive.
The only thing that should ever have mattered to you was whether you could convince Vlad to change things in his mod to what you feel would be more balanced. All these other resume you have posted is essentially irrelevant.
QUOTE
<B>You cannot expect to make mod after mod compatible with each other if everyone is doing there own thing and not basing it on any system at all.</b>
I'm sorry to tell you this but it has to be done. Creative impulses cannot be locked down into a tight box dictated by one person or "system". If you try, you kill it.
Is working without a system inefficient? Most likely it is. Are people getting paid to follow the dictates of the boss and company policy when making user fan mods? Not really. What is the system that every modder has to follow? Weidu, BGII game engine limitations, and script coding limitations.
Just as AD&D were the rules to run a table top game, so are the game engine limitations the common rule that binds. If you want an additional "compatibility" layer, then I hope you can afford to pay these modders a salary or commission for their work. Course otherwise, few are going to simply cooperate and put your vision above theirs without a monetary enticement.
All I am saying Yars (good to be back I had a Very long holiday), That little to "no" collaboration between modders has been attempted, Only Valliant and Vlad and a couple others have done so in any magnitude, and remember this part please; The single Biggest reason for so many versions has been directly because no system has been used, ie. everyone trying to do their own thing, then only later, trying to make it compatible. Are you going to tell me that you haven't noticed this after "7 Years" of modding Yars?
It's not that 1 person is a boss, or the like, You seem to forget about the "actual game", and how everything worked together! You are simply "Choosing to ignore the obvious". Your limited knowledge of the game system is refusing to let you aknowledge the infinite possiblities that are within the game entire. For a perfect example keep reading below.
Your looking for excuses to give modders who don't "know" about the core game (10-15% maybe), and calling it discretionery creative tactics. The simple fact is, and this point is pointless to argue against, it has moved "out" of the genre for which it was created for "in the first place", like a speedy truck in a boat race!
I am not saying, the efforts have been bad,, faaaarrrrrrr from it! Some of the stuff I have seen has been awsome, but even with your admition above seeing at least one of my points, how deviating from even a simple system can make a modders job harder. Very much so, even re-writing 1 single creature can give a modder a headache for an entire days work! But don't forget about the BIGGEST (not a yell), point;
Compatibility!
This is the ship we all sail on. So for the last 7 years of modding, after all this time, getting mods to work with each other has been the biggest obstacle to get around. Whilst every other game since then has been successful with their own accomplishments, has left Baldurs Gate and it's modders in the dust! Not becuase of age, no! We have had 7 years, but because of the way you are thinking Yars, and the lack of knowledge in the basis of AD&D found as the MAIN guidline for the Entire Baldurs Gate Series!
You cannot simply choose to ignore something then expect it to work togther!
You asked earlier, "Weidu, BGII game engine limitations, and script coding limitations"? No it doesn't matter which, the problems started in the re-writing or over writing of core elements within the game, ie. the breaking of the system so to speak!
I have to be honest, when teambg started a few years back, they had the right idea. Many of the little mods and weapons etc were for the most part completely compatible! It wasn't until many of them decided to re-write core files that all of the sudden started to destroy compatibility. Now with that said, do you know "who" started that,,,,,hmm?
I can tell you! Like I said, I've been around since it's creation and my Username hasn't changed one single time, and believe you me, I had plenty of arguments with him then too. Years later, he has abandoned everyone and has YET to THIS DAY not been able to make even his own mods compatible even with itself let alone anything else (one other clue as to who I am talking about).
His name is;
horred the plague Once teambg, went to waylay, it was all open game after that, until now.
Yars, your biggest problem is that you are having a very difficult time understanding what I am saying, basing it on a rule set that already exists. Most mods if done so, would be totaly compatible. It wouldn't matter which installer would be used, if the information found within, wouldn't overwrite each other now would it?
Would it?
It would have been easier to create a sever to host files (creatures, maps etc) and then people would simply upload/download them so that they would all be interchangeable and non conflicting, then all the modders need do is scripting stories and seting spawns, tagets, triggers, texts etc.
"Creative Impulses" you mentioned, imagine how much these mods would absolutley ROCK if main files were stored on a server and how much more simple it would be to interchange or even add more aspects to a great idea! This, is "real" AD&D and how it is created, and why the system with millions of possibilities are able to be brought together! So creative impulses would be hindered they would instead be constantly built upon with each and every addition, and every bit of it would be system orriented!
Imagine it! Imagine all the mods totaly compatible with each other, now wouldnt THAT be an incredible adventure?
This is what Teambg attempted to a degree, and what Horred and others like him completely ruined years ago. You see, it was about ego with him. He was banned from teambg once as well, do you remember that?
I do, and I remember the reasons for it!
Many modders have forgotten about that, and since then their has been no central point/server for collaboration and storing of core files, compatibility has gone by by, "even" if it isn't based soley on AD&D Core rules , it would still be a system now wouldn't it?
Now with that said, and 160 million fans later, how much better would this game be, if it were core rules? How many more people would STILL be playing it? How many people have left this game behind "directly" because of the incompatibilty of the mods, "specially" BigPicture?
I spoke of the furure of the game years ago, like I am speaking of the past now! Simple truth is, I was right then, and I am right now! Once deviation from the core game was done, it would only result in incompatiblity/errors and confusion!
My last question to all of you is, How else could it have come out once core/base rules were tampered with?
The answer is, it couldn't have! It was doomed for long years of re-writes/errors and fighting for compatibility.
Vlad and Valliant are on the brink of some rather big steps here though they may not see it the way I do, and if they got together in bigger ways could pave the way to an entirely new string of mods totaly compatible with each other. These games would absolutely rock!
Now THAT, is something to look forward to isn't it?
Installation isn't the problem folks, compatibility is! That, and the waylay rules!
You may not know this about me, but if it was hard to figure out lol, Dungeons and Dragons has been my all time favorite game of all time, and this game in particular "Baldurs Gate" was SPECIFICALLY (not a yell), designed for just that exact purpose. It is not "I" who am not understanding that or how it can be modded, it is you Yars, and Horred never got it either! You see, it was based on a system! IF the modders simply built on it from the beggining (like teambg did at the start) how much better would all the mods and modding possibilities be now?
I hate to put it to you another way, this is why Neverwinter nights went open source!