The new TS test (7.01) works fine, with the following mods
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~SETUP-BDTOBV16.TP2~ #0 #5 // Baldurdash Fix Pack for ToB, v1.6 WeiDU
~SETUP-TS.TP2~ #0 #0 // TORTURED SOULS v7.0
~SETUP-TS.TP2~ #0 #1 // ANIMATIONS. Please don't install this component if you have already installed OR are going to install the NEVER ENDING JOURNEY 2.
~SETUP-TS.TP2~ #0 #2 // GRAPHICAL USER INTERFACE (GUI). This component adds new GUI to your original BG2. Please don't install this component if you have already installed OR are going to install the NEVER ENDING JOURNEY 2.
~SETUP-TS.TP2~ #0 #3 // AREAS & SOUNDS. This component is required to play the mod.
~SETUP-EASE.TP2~ #0 #0 // Infinite Weapon, Potion and Ring/Amulet Stacking
~SETUP-EASE.TP2~ #0 #3 // True Grand Mastery (extra half-attack, etc.) (Baldurdash)
~SETUP-EASE.TP2~ #0 #4 // Shut Up "You Must Gather Your Party Before Venturing Forth"
~SETUP-EASE.TP2~ #0 #6 // Wear Magical Armor AND Magic Rings (etc.)
~SETUP-EASE.TP2~ #0 #10 // XP Cap Remover
~SETUP-EASE.TP2~ #0 #13 // Unlimited Bag of Holding (Blucher)
~SETUP-EASE.TP2~ #0 #14 // Multiple Strongholds (Baldurdash)
~SETUP-EASE.TP2~ #0 #15 // Bonus Merchants (Baldurdash)
~SETUP-EASE.TP2~ #0 #18 // Imoen ToB Dialogue Fix
~SETUP-DUNGEONBEGONE.TP2~ #0 #0 // Dungeon Be Gone V1.4
~SETUP-ITEMUPGRADE.TP2~ #0 #0 // Shadows Of Amn Item Upgrades
~SETUP-ITEMUPGRADE.TP2~ #0 #1 // Throne Of Bhaal Item Upgrades
~SETUP-TACTICS.TP2~ #0 #0 // Improved Ilyich (requires ToB)
~SETUP-TACTICS.TP2~ #0 #1 // The Ritual (requires ToB)
~SETUP-TACTICS.TP2~ #0 #2 // Improved TorGal and De'Arnisse Keep
~SETUP-TACTICS.TP2~ #0 #3 // Improved Sahuagin City
~SETUP-TACTICS.TP2~ #0 #4 // Improved Bodhi
~SETUP-TACTICS.TP2~ #0 #5 // Improved Irenicus
~SETUP-TACTICS.TP2~ #0 #6 // Improved Guarded Compound in the Temple District
~SETUP-TACTICS.TP2~ #0 #8 // "Kuroisan", the Acid Kensai
~SETUP-TACTICS.TP2~ #0 #9 // "Red Badge" Poison-Based Encounter
~SETUP-TACTICS.TP2~ #0 #10 // Gebhard Blucher's Improved Mae'Var
~SETUP-TACTICS.TP2~ #0 #11 // Gebhard Blucher's Lich in the Docks
~SETUP-TACTICS.TP2~ #0 #12 // Gebhard Blucher's Improved Demon Knights
~SETUP-TACTICS.TP2~ #0 #13 // Kensai Ryu's Tougher Kangaxx and Guardians
~SETUP-TACTICS.TP2~ #0 #14 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks
~SETUP-TACTICS.TP2~ #0 #15 // Kensai Ryu's Improved Crypt King
~SETUP-TACTICS.TP2~ #0 #16 // Ishan's "Always Toughest Random Spawns in Dungeons"
~SETUP-TACTICS.TP2~ #0 #17 // Gebhard Blucher's Random City Encounters
~SETUP-TACTICS.TP2~ #0 #18 // Kensai Ryu's Random Wilderness Encounters
~SETUP-TACTICS.TP2~ #0 #19 // Improved Undead
~SETUP-TACTICS.TP2~ #0 #20 // Improved Golems
~SETUP-TACTICS.TP2~ #0 #21 // Gebhard Blucher's Improved Mind Flayers
~SETUP-TACTICS.TP2~ #0 #24 // Kensai Ryu's Smarter Vampires
~SETUP-TACTICS.TP2~ #0 #25 // Slightly Smarter Mages and Liches
~SETUP-TACTICS.TP2~ #0 #27 // Anti-Paladin Kit
~SETUP-TACTICS.TP2~ #0 #28 // Göran Rimén's Improved Nymphs
~SETUP-TACTICS.TP2~ #0 #29 // Kensai Ryu's Improved Copper Coronet
~SETUP-TACTICS.TP2~ #0 #30 // SimDing0's Improved Oasis
~SETUP-TACTICS.TP2~ #0 #31 // Mike Barnes' Improved Small Teeth Pass
~SETUP-TACTICS.TP2~ #0 #32 // Mike Barnes' Improved North Forest
~SETUP-TACTICS.TP2~ #0 #33 // Mike Barnes' Marching Mountains
~SETUP-TACTICS.TP2~ #0 #34 // Slightly Tougher Demons
~SETUP-TACTICS.TP2~ #0 #35 // Tougher Druid Grove
~SETUP-TACTICS.TP2~ #0 #36 // Tougher Fire Giants
~SETUP-TACTICS.TP2~ #0 #37 // Streamlined Trolls
~SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.41 (requires ToB)
~SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB)
~SETUP-SOLAUFEIN.TP2~ #0 #0 // Solaufein Romance for Baldur's Gate II (SoA & ToB)
Done the following quests/encounters
Circus
Mencar and party
Copper Coronet
Slaver quest
Graveyard (not Bodhi quest)
Fallen Paladin
Skinner
Buried Alive
Harper
Mae'Var
Pirates
Ployer's Curse
Trademeet (not Tiris)
Jermien quest
I am in the middle of the pl. Sphere
This Installation is agreeably difficult. It isn't required to fight "on every corner" with some high improved liches, or some new golems, and also not too easy, just to run through a "stronghold quest" (Unseeing Eye, Trademeet, Pl.Sphere, etc)
The only problems so far the "Sola-problem", but is was solved
SPOILER!many saves, and before the vampie-Sime encounter a quit, uninstall solamod, vampire.encounter, save, install Sola-mod
. Sime's romance works fine (It would be presented on the "Trufa wt", but it will take some time to do a nice composition). The Sime flirt is a new style of flirts, it will take some time to get acclimatized it. Not bad or wrong, just different.
The party is the "old Trufa TS party"
Jaheira "Impaler"
Yoshimo "Ghesen-Ibaratha"
Sime "FoA-Crom"
Imoen "Staff of Magi-Firetooth"
Trufa Nastymouth (Sling of Seeking+Sceptre of Tyranny(TS)/Fulcrum(IU))
Kachiko
With Kachiko will be an another test: She stays on Scimitar, and trying with her the Water's Talon(IU)-Belm.
With Jaheira it was lethal, especially with Whirlwind, but I am curious what will they do with Imp.Haste+TimesTop+Tenser+Kai.
If too powerful, Water's Talon will be substituted to Yamato/Usuno's Blade/Spectral Brand