QUOTE(rbeverjr @ Jan 26 2008, 07:16 PM)
you can see that this one spell neutralizes many spells at the same time, including another level nine spell (spell trap). So, neutralizing a lower level spell is nothing new.
The reason for which I found it a very bad idea was not that it nuetralizes a 4th level spell (Imp. invisibility); the reason was that it would allow you to target a creature who is principally untargetable. It's not the spell level of Imp. invisibility which matters here. It's its intended functionality which shouldn't be nullfied.
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I do understand that spellstrike as written or my suggested enhanced ruby ray would make the game easier in some ways. As that is something never desired in IA, I understand you wanting to avoid that. My viewpoint is that those changes are not necessarily cheats or cheese, just taking the game in an unwanted direction (easier instead of harder).
Yes, I agree that as long as you don't want the spell to affect an area (rather than an individual), it's not a cheat.
I don't still understand whether your main concern is SI:abjuration or the combination of Imp. invisibility and SI:divination. Your comments in comparing spellstrike with ruby ray suggests that you are mostly concerned about SI:abjuration which blocks SpellStrike but doesn't block Ruby Ray. On the other hand, your request to make a new area affecting spell, suggests that you are probably concerned with Imp. Invisibility.
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Still, I hope you will consider a better level 9 spell. What do you think about a level 9 spell that does 1 ruby ray/round for 3 rds?
Please understand that I'm not trying to be difficult. I hope you will just regard my post as a request for a better level 9 spell debuffer. On the other hand, if you think the level 7 ruby ray should be the best debuffer allowed in IA (to make it more difficult), well that's fine. As I said, I succeeded without it before.
I understand your concern and I agree that making a spell which applies three ruby rays for 3 rounds (1 RR per round) is not cheat (provided that you do not want to make it an area spell, of course).
Nonetheless, my experience of the game has shown that even with the existent collection of protection removal spells, the party (with two high level mages) can easily bring down enemies' protections quite quickly. I don't want to make it easier than that.
SpellStrike can still be very useful against enemies who don't have SI:abjuration.