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The Black Wyrm's Lair - Forums > Released mods - Baldur's Gate II > Improved Anvil
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leonidas
Not so much a hint as making it blindingly obvious.

I mean, once you've ran around the map and realised there is no viper queen around, there's really only one place to left to look.
Romulas
Just a few thoughts on the viper queen, a clue as subtle as possible would be great. I ran around there for awhile, I think when I killed her I had probably 100 snakes to fight as well, thats probably not an exaggeration either. That battle when I got to them nearly stopped my computer.

As for the orc horde in watchers keep, that encounter just about stopped my computer completely, it was so slow it appeared I couldn't even cast spells. Of course I did it was just in slow motion. So far that is the only battle that I had to shut off all sounds and animations just to get through it, too many orc mages buffed up for the computer to handle.

I did notice one thing though, on the second run for keldorn I used the spellcaster attack script and was quite amazed after keldon took out the mage he was working on he headed for my sorcerer. He actually attacked him.

I haven't used that script very much but certainly don't remember that happening. Has anyone else had this problem?

By the way sikret, the orc hoard battle was kinda cool, I could not use scripts to get through it so had to manage all my characters, that was the challenge.

Romulas
luan
QUOTE
Just a few thoughts on the viper queen, a clue as subtle as possible would be great. I ran around there for awhile, I think when I killed her I had probably 100 snakes to fight as well, thats probably not an exaggeration either. That battle when I got to them nearly stopped my computer.


This particular battle also slowed my computer, though not to a crawl. Is there a script to start cleaning up corpses after a certain limit is reached? Perhaps that would speed things up?
Sikret
The point of the battle with cobras is that while you are searching for their queen, you should also be fast killing the others. If you just keep searching for the queen and ignore the others, you will eventually have a big army of them in the area and it will cause lag/slowdown.
Romulas
QUOTE(Sikret @ May 19 2007, 01:25 AM) *

The point of the battle with cobras is that while you are searching for their queen, you should also be fast killing the others. If you just keep searching for the queen and ignore the others, you will eventually have a big army of them in the area and it will cause lag/slowdown.


Note taken, however since the cobras and other nasties actually display as a large animation this increases the computing power needed. So then we have the possibility of 1 character searching and the others fighting the spawning snakes, of course as a player you would have to go back and forth coordinating things continueally changing the display, this would create of domino effect of slowing things way down. Not very realistic from a players point of view.

To get through this I left 4 of my characters at the entrance and went searching with my two fighters, the fighters found the queen and the spawned snakes in the area, then went back and faced the hoard, so it possibly didn't matter which way you did it, you would experience slowdowns.

One day I will have to upgrade this piece of junk.

Romulas
luan
Was finally able to take down the big scary Draconic wall in WK5.

Freaking awesome Sikret! Now that's what an Epic battle should feel like, Bravo! I don't even know how many times I reloaded. I'm guessing 15-20 haha.

I really enjoyed how each of the minion spawns provided a unique challenge, adding to the complexity of the encounter.
muddymissfit
Um first thoughts?

Make teh bad man stop blink.gif laugh.gif

Coming from a point of playing the original BG2 + TOB completely , finding no new challenge in the game , having done the RP and power gaming to the point of boredom - I even abandoned a game or 3 when the characters were just too powerful - F/M/C , F/I come to mind.

I then installed IA 3 - boy did I get a sharp shock when I went to visit Mr Pebblecrusher and co. ohmy.gif

Without waffling too much - many thanks to Sikret and co. You have breathed life ( and no small amount of death blink.gif ) into a true classic.

I really appreciate all the hard work you guys have put into creating and balancing the game, and I simply love all the new content / nasty surprises.

Then I tried version 4 , Yike!

While a few changes I found were slightly frustrating - lack of thieving etc. ( while I do see your point RE the stores and the gold exploit , making ALL stores - even the illicit outdoor fences , non loot-able,was a bit much - I do agree with the zero resell however )

I did love many other changes implemented - the item randomisation is a great idea IMO

I just wish I had more time to play - so as such i think I'll have to await IA 5 , on the constructive crit. side , I understand the need to be tactical and choose your battles properly ( a factor which only adds to the tension and suspense factor - something I thought lost ! ) but if your plans / tactics involve a spell or an item that gets nerf-ed along the development path , it just creates frustration. No I'm not defending cheese tactics , I'm a -by the rules kind of player - exploiting AI / design flaws do not make for a rewarding game experience IMO .

That said I do acknowledge the delicate balance of items that end up wielding the players ( +12 hackmaster anybody ? laugh.gif ) and a legitimate challenge to players looking for a new edge to their game play.

I'm just coming from a position of a berk with minimal play time - I've had to restart / reinstall a couple of times ( yes I caused a non supported mod crash now and again rolleyes.gif -my fault for being greedy i guess ) , so id rather wait for V 5 , which will coincide with me actually having the time to give this this GAME ( mods too light a word methinks ) the time it requires. Well that and I cant seem to walk away from a challenge laugh.gif

Many thanks again biggrin.gif
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