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Full Version: Imoen, Jaheira, Boo - now stand-alone components
The Black Wyrm's Lair - Forums > Released mods - Baldur's Gate II > Never Ending Journey
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Vlad
As the title said, attached you'll find the stand-alone components extracted from NeJ2. Boo is reverted to v4.2, which I tested and confirm it works fine, no problems with Minsc.

As always, please install this mini-mod before installation of other mods with exception of Baldurdash and BGT.

BGT should be installed prior to installation of this mini-mod!

Chev, this is for you man. beer.gif
Chev
Vlad you the Man!!!


Thank You!!


I will continue to play NeJ, but not on every install. Charming Rogue Imoen and Boo are just too cool to do without!
Vlad
As a side note, BGT is not required but if you do decide to install it then see above.
melkor_morgoth75
Thanks mate !!!!

you're great! As Chevalier, i cannot play ANY game without charming rogue & boo tongue.gif tongue.gif tongue.gif

mm75
jastey
Sorry if I missed the information somewhere, but what does this mini-mod do?
melkor_morgoth75
QUOTE(jastey @ Nov 17 2006, 09:50 AM) *

Sorry if I missed the information somewhere, but what does this mini-mod do?


Charming Rogue kit for Imoen, New kit for Jaheria (she can use crossbows for example), and boo as familiar for Minsc. Thay are NEJ mod's components wink.gif

mm75
jastey
Thank you.
melkor_morgoth75
Hi Vlad, please ... i'm trying to install your great kits on a BGT install (1.04) but i get this error message:

ERROR: error loading [BGTComp/TELE0700.bcs]
Stopping installation because of error.
Stopping installation because of error.

ERROR Installing [Continuous and Custom Kit Imoen], ro
te
Will uninstall 21 files for [SETUP-GIRLS&BOO.TP2] com
Uninstalled 21 files for [SETUP-GIRLS&BOO.TP2] com
ERROR: Unix.Unix_error(20, "stat", "BGTComp/TELE0700.b
PLEASE email the file SETUP-GIRLS&BOO.DEBUG to Vlad

Please may you let me know what i need to change/check to solve it? It seems that it can't find BGTComp/ path ... i can change tp2 or something else accordingly to your suggestions ...

Many thanks in advance,

mm75
Vlad
It needs BGT v1.01, which is available for download.
melkor_morgoth75
I'd like to use 1.04 (which is the latest and best one actually).

I solved it copying BGTComp folder from NEJ install package ...

thanks,

mm75
melkor_morgoth75
Unfortunately Boo is not working (i remember alo in the past i had problem with this component) ... i click on boo, but nothing happens ... if u ever have some time to look into this ... ;-)

Chev: did u have this issue too?

Thanks,

mm75
Chev
Boo, I think, does work jsut fine. Vlad has it coded to start in level 1 of Irenicus' dongeon.
melkor_morgoth75
QUOTE(Chev @ May 14 2007, 07:29 AM) *

Boo, I think, does work jsut fine. Vlad has it coded to start in level 1 of Irenicus' dongeon.


I didn't know that ... fair enough, thanks mate!

mm75
melkor_morgoth75
POSSIBLE SPOILERS !!!

Hi Vlad,

please may you kindly let me know which spells Imoen is supposed to gain during level adv.? Just to check if everything is fine here ... i did remember "an old imoen" (still from OLD NEJ) that had friendships, etc ... now i noticed she just have charm and invisibility ...

thanks,

mm75
Senka
Hm... It seems to me that Imoen kit described in charlist. Am I right?
melkor_morgoth75
Charlist ... what's it? I'm a poor player so if it's something related to scripts ...

mm75
Senka
There is button "Kit Description" in Imoen charsheet. Press it and read
melkor_morgoth75
QUOTE(Senka @ Jun 8 2007, 04:47 PM) *

There is button "Kit Description" in Imoen charsheet. Press it and read


Oh well .. if it's that, u just can read that she gains some spells advancing with levels, not that much of help ...

mm75
Vlad
Here are her spells:

CODE
~3161 IMMY_MAGIC_MISSILES
3162 IMMY_FRIENDS
3263 IMMY_LUCK
3264 IMMY_GLITTERDUST
3164 IMMY_REFLECTED_IMAGE
3365 IMMY_INVISIBILITY_RADIUS
3366 IMMY_DIRE_CHARM
3467 IMMY_CONFUSION
3468 IMMY_EMOTION
3469 IMMY_GTREATER_MALISON
3512 IMMY_DOMINATION
3513 IMMY_HOLD_MONSTER
3514 IMMY_CHAOS
3620 IMMY_MISLEAD
3515 IMMY_SPHERE_OF_CHAOS
3516 IMMY_MASS_INVISIBILITY
3444 IMMY_IMPROVED_INVISIBILITY
3506 IMMY_MASS_CHARM~


And here is a progression table:

CODE


            1           2           3           4           5          
ABILITY1    AP_SPCL817  ****        ****        ****        AP_SPCL122
ABILITY2    GA_SPCL412  ****        ****        ****        AP_SPCL441
ABILITY3    GA_SPIN119  ****        ****        ****        GA_SPIN119
ABILITY4    GA_SPIN161  ****        ****        ****        GA_SPIN161
ABILITY5    GA_SPIN162  ****        GA_SPIN118  ****        GA_SPIN162
ABILITY6    GA_SPIN164  ****        ****        ****        GA_SPIN164

6           7           8           9           10          11        
****        ****        ****        ****        AP_SPCL122  ****      
GA_SPCL412  ****        ****        ****        AP_SPCL441  GA_SPCL412
****        AP_SPCL813  ****        ****        GA_SPIN365  ****      
****        ****        ****        GA_SPIN263  ****        ****      
****        GA_SPIN118  ****        ****        GA_SPIN366  ****      
****        ****        ****        GA_SPIN264  ****        ****      

12          13          14          15          16          17  
****        ****        ****        AP_SPCL122  ****        ****
****        ****        ****        AP_SPCL441  GA_SPCL412  ****
****        GA_SPIN365  AP_SPCL813  ****        GA_SPIN469  ****
GA_SPIN263  ****        ****        GA_SPIN467  ****        ****
****        GA_SPIN366  ****        ****        GA_SPIN444  ****
GA_SPIN264  ****        ****        GA_SPIN468  ****        ****

18          19          20          21          22          23  
****        ****        AP_SPCL122  ****        ****        ****
****        ****        AP_SPCL441  GA_SPCL412  ****        ****
****        GA_SPIN469  ****        AP_SPCL813  GA_SPIN514  ****
GA_SPIN467  ****        ****        GA_SPIN512  ****        ****
****        GA_SPIN444  ****        ****        GA_SPIN620  ****
GA_SPIN468  ****        ****        GA_SPIN513  ****        ****

24          25          26          27          28          29  
****        AP_SPCL122  ****        ****        ****        ****
****        AP_SPCL441  GA_SPCL412  ****        ****        ****
****        GA_SPIN514  ****        ****        AP_SPCL813  ****
GA_SPIN512  ****        ****        GA_SPIN506  ****        ****
****        GA_SPIN620  ****        GA_SPIN515  ****        ****
GA_SPIN513  ****        ****        ****        GA_SPIN516  ****

30          31          32          33          34          35        
AP_SPCL122  ****        ****        ****        ****        AP_SPCL122
AP_SPCL441  GA_SPCL412  ****        ****        ****        AP_SPCL441
****        ****        ****        ****        ****        AP_SPCL813
****        ****        ****        GA_SPIN506  ****        ****      
GA_SPIN515  ****        ****        ****        ****        ****      
****        GA_SPIN516  ****        ****        ****        ****      

36          37          38          39          40        
****        ****        ****        ****        AP_SPCL122
GA_SPCL412  ****        ****        ****        AP_SPCL441
****        ****        ****        ****        ****      
****        ****        ****        ****        ****      
****        ****        ****        ****        ****      
****        ****        ****        ****        ****      

melkor_morgoth75
Thank you very much Vlad ...

I guess my Immy have some problems (i mean some mods i installed did something weird with her kit) 'cause i noticed at level 5 she has just charm and invisibility spells. I've always had this kind of problem with my install, may be BG1 NPC project could cause it (it's the only mod i can think of actually) ... i will take a look eventually to understand what the problem could be,

thanks again Vlad,

mm75

Chev: if u have the chance to read this post, have u ever had this kind of problem with your immy?
melkor_morgoth75
There is no way to have immy kit working fine ... at least with BGT 1.04.

I tried a plain BGT install with ONLY Imoen kit and i have the same problem. At level 11 (for example) she just get 2 charm spell & 2 invisibilty spells.

I'm wondering now if using Shadowkeeper to give imoen more xp (just to see if she works) caould cause the problem ... ???

Anyone a clue about it?

mm75
Vlad
Could you open your saved game with NI, and check if there is a kit "charming_rogue" in her character file? Also, please check if there is a kit "charming_rogue" added to all Imoen CREs (Imoen2, Imoen4, Imoen6).

You also may check the following:

1. Start a new game in BG1, join Imoen and through CLUAConsole add gradually experience to her, level by level, and see what happens.

2. Start a new game in BG2, join Imoen and through CLUAConsole add gradually experience to her, level by level, and see what happens.

It can be a problem with rule files 2DA (SPELL and CLAB).

All this should be checked by comparison BGT 1.01 + Imoen vs. BGT 1.04 + Imoen.

As a side note, don't forget that I have introduced changes in BGT 1.01 setup TP2. You may get this file in the Download pinned post above. Open it and see if these changes have been implemented in TP2 of BGT v1.04:

CODE

//////////////////////////////
//Imoen death variable changes
//////////////////////////////

//Edited by Vlad

//To introduce Imoen2 instead of Imoen
//ACTION_IF
//  NOT FILE_EXISTS_IN_GAME ~CLABCHRG.2DA~
//THEN BEGIN
  EXTEND_TOP ~AR1512.BCS~ ~BGT/Compat/BGT/Replace/aAR1512.BAF~

  COPY_EXISTING ~CLONROOM.BCS~ ~override~
                ~ELLEROOM.BCS~ ~override~
                ~LIBRARY.BCS~ ~override~
                ~NEWGAME.BCS~ ~override~
    DECOMPILE_BCS_TO_BAF
    REPLACE_TEXTUALLY ~"Imoen"~ ~"Imoen2"~
    COMPILE_BAF_TO_BCS

  COPY_EXISTING ~CUT01.BCS~ ~override~
    DECOMPILE_BCS_TO_BAF
    REPLACE_TEXTUALLY ~"Imoen"~ ~"Imoen2"~
    REPLACE_TEXTUALLY ~"None"~ ~""~
    COMPILE_BAF_TO_BCS

  COPY_EXISTING ~TELE0700.BCS~ ~override~
    REPLACE_BCS_BLOCK ~BGT/Compat/BGT/Replace/rTELE0700.BAF~ ~BGT/Compat/BGT/Replace/xTELE0700.BAF~

  COMPILE ~BGT/Compat/BGT/CUT01BGT.BAF~
//END
/*ELSE BEGIN
  COPY_EXISTING ~AR0602.BCS~ ~override~
    DECOMPILE_BCS_TO_BAF
    REPLACE_TEXTUALLY ~ActionOverride("Imoen2",CreateItem("Imoenhp1",1,0,0))~ ~~
    REPLACE_TEXTUALLY ~ActionOverride("Imoen2",FillSlot(SLOT_BELT))~ ~~
    COMPILE_BAF_TO_BCS

  COPY_EXISTING ~NEWGAME.BCS~ ~override~
    DECOMPILE_BCS_TO_BAF
    REPLACE_TEXTUALLY ~ActionOverride("Imoen2",DestroySelf())~ ~~
    REPLACE_TEXTUALLY ~CreateCreature("Imoen10",\[3198\.2837\],0)~ ~~
    COMPILE_BAF_TO_BCS

  COPY_EXISTING ~CUT01.BCS~ ~override~
    DECOMPILE_BCS_TO_BAF
    REPLACE_TEXTUALLY ~ActionOverride("Imoen2",SetDialogu?e?("IMOEN2"))[^!]*ActionOverride("Imoen2",ChangeAIScript("",DEFAULT))~
~ActionOverride("Imoen2",SetDialog("IMOEN2"))
ActionOverride("Imoen2",SetNumTimesTalkedTo(0))
ActionOverride("Imoen2",ChangeAIScript("",DEFAULT))~
    COMPILE_BAF_TO_BCS
END*/
melkor_morgoth75
MANY thanks Vlad,

i will do the checks u mentioned and i let you know the results ;-)

About charming rogue kit, yes, i can see it in NI. I noticed anyway 1 thing (but may be it's just a warning by weidu). During imoen kit install a warning appears telling me something like "unable to find block .../cut01.bcs" (i can be more specific if u want/need this evening (8 hours from now)) ... i see the path the warning mentions and the bcs file IS THERE ... so may be this is just a cosmetic issue ...

mm75
melkor_morgoth75
Here is the code in bgt tp2 (version for 1.04):

//////////////////////////////
//Imoen death variable changes
//////////////////////////////

//Compatibility with NeJ: Custom Imoen Kit
ACTION_IF
NOT FILE_EXISTS_IN_GAME ~CLABCHRG.2DA~
THEN BEGIN
EXTEND_TOP ~AR1512.BCS~ ~BGT/Compat/BGT/Replace/aAR1512.BAF~

COPY_EXISTING ~CLONROOM.BCS~ ~override~
~ELLEROOM.BCS~ ~override~
~LIBRARY.BCS~ ~override~
~NEWGAME.BCS~ ~override~
DECOMPILE_BCS_TO_BAF
REPLACE_TEXTUALLY ~"Imoen"~ ~"Imoen2"~
COMPILE_BAF_TO_BCS

COPY_EXISTING ~CUT01.BCS~ ~override~
DECOMPILE_BCS_TO_BAF
REPLACE_TEXTUALLY ~"Imoen"~ ~"Imoen2"~
REPLACE_TEXTUALLY ~"None"~ ~""~
COMPILE_BAF_TO_BCS

COPY_EXISTING ~TELE0700.BCS~ ~override~
REPLACE_BCS_BLOCK ~BGT/Compat/BGT/Replace/rTELE0700.BAF~ ~BGT/Compat/BGT/Replace/xTELE0700.BAF~

COMPILE ~BGT/Compat/BGT/CUT01BGT.BAF~
END
ELSE BEGIN
COPY_EXISTING ~AR0602.BCS~ ~override~
DECOMPILE_BCS_TO_BAF
REPLACE_TEXTUALLY ~ActionOverride("Imoen2",CreateItem("Imoenhp1",1,0,0))~ ~~
REPLACE_TEXTUALLY ~ActionOverride("Imoen2",FillSlot(SLOT_BELT))~ ~~
COMPILE_BAF_TO_BCS

COPY_EXISTING ~NEWGAME.BCS~ ~override~
DECOMPILE_BCS_TO_BAF
REPLACE_TEXTUALLY ~ActionOverride("Imoen2",DestroySelf())~ ~~
REPLACE_TEXTUALLY ~CreateCreature("Imoen10",\[3198\.2837\],0)~ ~~
COMPILE_BAF_TO_BCS

COPY_EXISTING ~CUT01.BCS~ ~override~
DECOMPILE_BCS_TO_BAF
REPLACE_TEXTUALLY ~ActionOverride("Imoen2",SetDialogu?e?("IMOEN2"))[^!]*ActionOverride("Imoen2",ChangeAIScript("",DEFAULT))~
~ActionOverride("Imoen2",SetDialog("IMOEN2"))
ActionOverride("Imoen2",SetNumTimesTalkedTo(0))
ActionOverride("Imoen2",ChangeAIScript("",DEFAULT))~
COMPILE_BAF_TO_BCS
END

mm75
melkor_morgoth75
Vlad, i've installed just BGT 1.01 & Immy kit on a different PC and i got the VERY same issue ... i think something is wrong with the kit. At level 11 she has only 2 charms and 2 invisibility spell ... SAME BEHAVIOUR with a PLAIN BG2 UNMODDED game + Imoen kit!

mm75
Chev
I have just finished some test installs with BGT 1.04. I know these are not on the approved list. First withFresh install of BGFixpack v3 + other mods + BGT 1.04 + NeJ2v691 and Imoen would get only 2 charms and 2 invisibility spells. Since I had already an install I tried uninstalling NeJ2v691 and then installing NeJ2v42b + NeJv602 with that, Imoen had no kit even when it said it had been installed ( I knew this is the wrong install order but I just wanted to see what would happen) I then tried fresh install of BGFixpack v3 + NeJ2v42b + NeJ2v602 + other mods + BGT v1.04 and her kit worked as it should. I know that both of these install might have other bugs (re:Fixpack & BGT v1.04), but I don't think useing BGT v1.01 or BGT v1.04 should have this effect and seeing that mm75 tried with BGT 1.01 I think I am right.

Vlad, let me know if you want me to check or send you any files to see how they are changing. I know that much of this codeing is complicated and one little change could mean that things are not installed right.
Vlad
Well, nothing has been changed in Imoen's kit since v6.02, so we have all exactly the same installed kit. In order to check this, please do the following tests:

1. Start a new game in BG1 (BGT v1.0x + Imoen's kit), join Imoen and through CLUAConsole add gradually experience to her, level by level, and see what happens.

2. Start a new game in BG2 (BGT v1.0x + Imoen's kit), join Imoen and through CLUAConsole add gradually experience to her, level by level, and see what happens.

3. Start a new game in BG1 (BGT v1.0x + NeJ2 v4.2b + 6.02), join Imoen and through CLUAConsole add gradually experience to her, level by level, and see what happens.

4. Start a new game in BG2 (BGT v1.0x + NeJ2 v4.2b + 6.02), join Imoen and through CLUAConsole add gradually experience to her, level by level, and see what happens.

5. Start a new game in BG1 (BGT v1.0x + NeJ2 v6.9.1 + 6.9.2), join Imoen and through CLUAConsole add gradually experience to her, level by level, and see what happens.

6. Start a new game in BG2 (BGT v1.0x + NeJ2 v6.9.1 + 6.9.2), join Imoen and through CLUAConsole add gradually experience to her, level by level, and see what happens.

Chev
Will do, starting with
QUOTE

3. Start a new game in BG1 (BGT v1.0x + NeJ2 v4.2b + 6.02), join Imoen and through CLUAConsole add gradually experience to her, level by level, and see what happens.

4. Start a new game in BG2 (BGT v1.0x + NeJ2 v4.2b + 6.02), join Imoen and through CLUAConsole add gradually experience to her, level by level, and see what happens.
melkor_morgoth75
QUOTE(Vlad @ Jun 15 2007, 06:45 AM) *

1. Start a new game in BG1 (BGT v1.0x + Imoen's kit), join Imoen and through CLUAConsole add gradually experience to her, level by level, and see what happens.

2. Start a new game in BG2 (BGT v1.0x + Imoen's kit), join Imoen and through CLUAConsole add gradually experience to her, level by level, and see what happens.


I've done both of these tests ... do u need to know level by level adv what does it happen Vlad?

mm75
Vlad
QUOTE
do u need to know level by level adv what does it happen Vlad?


Sure. smile.gif

Also, it would be nice to do the same testing with Baldurdash v1.6.4. I forgot to say that I always have Baldurdash installed. It fixes pretty much including spell offsets. Could you also add Baldurdash v1.6.4 in the following installations in the right order (Baldurdash goes always after the main ToB patch):

BD v1.6.4 + BGT 1.0x + Imoen's kit
BD v1.6.4 + BGT 1.0x + NeJ2 v4.2b + 6.02
BD v1.6.4 + BGT 1.0x + NeJ2 v6.9.1 + 6.9.2
Chev
First set of tests with this install.

QUOTE
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #2 // Super Happy Fun Lucky Modder Pack
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun
~SETUP-NEJ2BIFFER.TP2~ #0 #0 // Biffing NeJv4.2 files. Run this INSTEAD OF Setup-NeJ2.exe! Run Setup-NeJ2.exe FIRST to uninstall!
~SETUP-NEJ2.TP2~ #0 #0 // Never Ending Journey v4.2 - Part 1
~SETUP-NEJ2.TP2~ #0 #1 // Continuous and Custom Kit Imoen
~SETUP-NEJ2.TP2~ #0 #3 // Boo - Minsc‘s Familiar
~SETUP-NEJ2.TP2~ #0 #4 // Improved Nymph (Woodland Being) Script by Goeran Rimen
~SETUP-NEJ2.TP2~ #0 #5 // Restored Twisted Rune Quest
~SETUP-NEJ2.TP2~ #0 #7 // Never Ending Journey v4.2 - Part 2
~SETUP-NEJ2.TP2~ #0 #8 // Melora NPC - Chaotic-Neutral Halfling Swashbuckler
~SETUP-NEJ2.TP2~ #0 #9 // Leina NPC - True-Neutral Half-Elf Bard Of Melody
~SETUP-NEJ2.TP2~ #0 #10 // Areas & Sounds
~SETUP-NEJGUI.TP2~ #0 #0 // GUI registrar for Never Ending Journey
~SETUP-NEJ2V602.TP2~ #0 #0 // Never Ending Journey v6.02 (cummulative patch)
~SETUP-NEJ2V602.TP2~ #0 #2 // Animations Compatibility Fix for "Tortured Souls"
~SETUP-TDD.TP2~ #0 #0 // The Darkest Day, v1.11
~SETUP-SOS.TP2~ #0 #0 // Shadows Over Soubar, v1.11
~SETUP-SOS.TP2~ #0 #1 // Remorhaz walking speed adjustment (for ENGLISH version .EXE ONLY!!!)
~SETUP-TS-BP.TP2~ #0 #0 // TORTURED SOULS v6.09 (BP Compatible Version)
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core 1.04



BG1 start
L1 1 Charm, 1 MM, 1 friends, 1 Mirror Image
L2 No Change
L3 1 Charm, 1 MM, 1 friends, 1 Mirror Image, 1 Invis
L4 No Change
L5 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 1 Invis
L6 No Change
L7 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis
L8 No Change
L9 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 1 Luck, 1 GlitterDust
L10 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 1 Luck, 1 GlitterDust, 1 Invis 10r, 1 Dire Charm
L11 No Change
L12 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 2 Luck, 2 GlitterDust, 1 Invis 10r, 1 Dire Charm
L13 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 2 Luck, 2 GlitterDust, 2 Invis 10r, 2 Dire Charm

BG2 start
L10 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 1 Luck, 1 GlitterDust, 1 Invis 10r, 1 Dire Charm
L11 No Change
L12 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 2 Luck, 2 GlitterDust, 1 Invis 10r, 1 Dire Charm
L13 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 2 Luck, 2 GlitterDust, 2 Invis 10r, 2 Dire Charm
L14 No Change
L15 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 2 Luck, 2 GlitterDust, 2 Invis 10r, 2 Dire Charm, 1 Confusion, 1 Emotion
L16 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 2 Luck, 2 GlitterDust, 2 Invis 10r, 2 Dire Charm, 1 Confusion, 1 Emotion, 1 Greater Mal, 1 Improved Invis.
Chev
With this install:

QUOTE
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~SETUP-BDTOBV16.TP2~ #0 #0 // MULTI-STRONGHOLD. All the warrior classes (fighters, rangers and paladins) and monks may get the De’Arnise Keep as their stronghold in addition to another stronghold which is accessible according to their class. Also all dual- and multi-classes have no restrictions to the number of strongholds they may obtain.
~SETUP-BDTOBV16.TP2~ #0 #1 // GRAND MASTERY FIX. This fix originally created by James Schumacher you may get from various sources including Baldurdash tweaks and cheats. It fixes the weapon proficiency table for fighters according to the original D&D rules implemented in BG1 and IWD. If you have not installed it yet I would strongly recommend to do so.
~SETUP-BDTOBV16.TP2~ #0 #2 // BONUS MERCHANTS. These are the two bonus merchants from the original BioWare Collector’s Edition CD.
~SETUP-BDTOBV16.TP2~ #0 #3 // Improved Nymph (Woodland Being) Script by Goeran Rimen
~SETUP-BDTOBV16.TP2~ #0 #4 // Dual Wielding Fix for Rogues by aVENGER
~SETUP-BDTOBV16.TP2~ #0 #5 // Baldurdash Fix Pack for ToB, v1.6 WeiDU
~SETUP-BDTOBV16.TP2~ #0 #6 // Textupdatepack -> Baldurdash English Text Update Pack for ToB, v1.4 WeiDU
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core 1.01
~SETUP-NEJ2V691.TP2~ #0 #0 // Never Ending Journey Second Edition v6.91
~SETUP-NEJ2V691.TP2~ #0 #1 // Continuous and Custom Kit Imoen
~SETUP-NEJ2V691.TP2~ #0 #3 // Priest of Sylvanus (Druid) Kit and Improved Character Jaheira.
~SETUP-NEJ2V691.TP2~ #0 #5 // Boo - Familiar of Minsc (This component is not available in BG1!)
~SETUP-NEJ2V691.TP2~ #0 #6 // "Firewalker" Shar-Teel (custom kit and continuous character)
~SETUP-NEJ2V691.TP2~ #0 #7 // Additional content for Part II (beta)
~SETUP-NEJ2V691.TP2~ #0 #8 // Frostbite Animation (Turns a big wyvern into the frost wyvern. You may install and uninstall this component at any moment in the game.)
~SETUP-NEJ2V691.TP2~ #0 #9 // Merchant League Bank (BGT required!)
~SETUP-NEJ2V691.TP2~ #0 #10 // More Items from BG1 (a component from BGT tweaks - BGT required!)
~SETUP-NEJ2V691.TP2~ #0 #11 // Tougher Black Talone Elites (BGT required!)
~SETUP-NEJ2V691.TP2~ #0 #12 // Areas & Sounds (This component is required to play NeJ2!)
~SETUP-NEJ2V692.TP2~ #0 #0 // Never Ending Journey Second Edition v6.9.2 (Patch)


BG1 start
L1 1 Charm, 1 MM, 1 friends, 1 Mirror Image
L2 No Change
L3 1 Charm, 1 MM, 1 friends, 1 Mirror Image, 1 Invis
L4 No Change
L5 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 1 Invis
L6 No Change
L7 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis
L8 No Change
L9 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 1 Luck, 1 GlitterDust
L10 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 1 Luck, 1 GlitterDust, 1 Invis 10r, 1 Dire Charm
L11 No Change
L12 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 2 Luck, 2 GlitterDust, 1 Invis 10r, 1 Dire Charm
L13 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 2 Luck, 2 GlitterDust, 2 Invis 10r, 2 Dire Charm

BG2 start
L10 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 1 Luck, 1 GlitterDust, 1 Invis 10r, 1 Dire Charm
L11 No Change
L12 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 2 Luck, 2 GlitterDust, 1 Invis 10r, 1 Dire Charm
L13 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 2 Luck, 2 GlitterDust, 2 Invis 10r, 2 Dire Charm
L14 No Change
L15 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 2 Luck, 2 GlitterDust, 2 Invis 10r, 2 Dire Charm, 1 Confusion, 1 Emotion
L16 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 2 Luck, 2 GlitterDust, 2 Invis 10r, 2 Dire Charm, 1 Confusion, 1 Emotion, 1 Greater Mal, 1 Improved Invis.

With this info, I think it is a Baldurdash v1.6.4 issue or lack of.
Chev
Now with this install

QUOTE
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~SETUP-BD-TOB.TP2~ #0 #0 // Baldurdash Fix Pack for ToB, v1.5 WeiDU
~SETUP-BD-TOB.TP2~ #0 #1 // Textupdatepack -> Baldurdash English Text Update Pack for ToB, v1.4 WeiDU
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core 1.01
~SETUP-NEJ2V691.TP2~ #0 #0 // Never Ending Journey Second Edition v6.91
~SETUP-NEJ2V691.TP2~ #0 #1 // Continuous and Custom Kit Imoen
~SETUP-NEJ2V691.TP2~ #0 #5 // Boo - Familiar of Minsc (This component is not available in BG1!)
~SETUP-NEJ2V691.TP2~ #0 #7 // Additional content for Part II (beta)
~SETUP-NEJ2V691.TP2~ #0 #8 // Frostbite Animation (Turns a big wyvern into the frost wyvern. You may install and uninstall this component at any moment in the game.)
~SETUP-NEJ2V691.TP2~ #0 #9 // Merchant League Bank (BGT required!)
~SETUP-NEJ2V691.TP2~ #0 #10 // More Items from BG1 (a component from BGT tweaks - BGT required!)
~SETUP-NEJ2V691.TP2~ #0 #12 // Areas & Sounds (This component is required to play NeJ2!)
~SETUP-NEJ2V692.TP2~ #0 #0 // Never Ending Journey Second Edition v6.9.2 (Patch)



BG1 start
L1 1 Charm, 1 MM, 1 friends, 1 Mirror Image
L2 No Change
L3 1 Charm, 1 MM, 1 friends, 1 Mirror Image, 1 Invis
L4 No Change
L5 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 1 Invis
L6 No Change
L7 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis
L8 No Change
L9 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 1 Luck, 1 GlitterDust
L10 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 1 Luck, 1 GlitterDust, 1 Invis 10r, 1 Dire Charm
L11 No Change
L12 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 2 Luck, 2 GlitterDust, 1 Invis 10r, 1 Dire Charm
L13 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 2 Luck, 2 GlitterDust, 2 Invis 10r, 2 Dire Charm

BG2 start
L10 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 1 Luck, 1 GlitterDust, 1 Invis 10r, 1 Dire Charm
L11 No Change
L12 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 2 Luck, 2 GlitterDust, 1 Invis 10r, 1 Dire Charm
L13 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 2 Luck, 2 GlitterDust, 2 Invis 10r, 2 Dire Charm
L14 No Change
L15 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 2 Luck, 2 GlitterDust, 2 Invis 10r, 2 Dire Charm, 1 Confusion, 1 Emotion
L16 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 2 Luck, 2 GlitterDust, 2 Invis 10r, 2 Dire Charm, 1 Confusion, 1 Emotion, 1 Greater Mal, 1 Improved Invis.

Yep, it is looking like BDash vs. Fixpack. Next will install with fixpack to make sure.
Chev
With this core only fixpack install:

QUOTE
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core 1.01
~SETUP-NEJ2V691.TP2~ #0 #0 // Never Ending Journey Second Edition v6.91
~SETUP-NEJ2V691.TP2~ #0 #1 // Continuous and Custom Kit Imoen
~SETUP-NEJ2V691.TP2~ #0 #5 // Boo - Familiar of Minsc (This component is not available in BG1!)
~SETUP-NEJ2V691.TP2~ #0 #7 // Additional content for Part II (beta)
~SETUP-NEJ2V691.TP2~ #0 #8 // Frostbite Animation (Turns a big wyvern into the frost wyvern. You may install and uninstall this component at any moment in the game.)
~SETUP-NEJ2V691.TP2~ #0 #9 // Merchant League Bank (BGT required!)
~SETUP-NEJ2V691.TP2~ #0 #10 // More Items from BG1 (a component from BGT tweaks - BGT required!)
~SETUP-NEJ2V691.TP2~ #0 #12 // Areas & Sounds (This component is required to play NeJ2!)


BG1 start
L1 1 Charm, 1 MM, 1 friends, 1 Mirror Image
L2 No Change
L3 1 Charm, 1 MM, 1 friends, 1 Mirror Image, 1 Invis
L4 No Change
L5 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 1 Invis
L6 No Change
L7 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis
L8 No Change
L9 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 1 Luck, 1 GlitterDust
L10 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 1 Luck, 1 GlitterDust, 1 Invis 10r, 1 Dire Charm
L11 No Change
L12 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 2 Luck, 2 GlitterDust, 1 Invis 10r, 1 Dire Charm
L13 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 2 Luck, 2 GlitterDust, 2 Invis 10r, 2 Dire Charm

And BG2 will not start (PC just stands in the cage with items still equiped)

This is my last install for tonight, next will try a full Fixpack install and see what happens.
melkor_morgoth75
QUOTE(Vlad @ Jun 15 2007, 07:34 AM) *

Also, it would be nice to do the same testing with Baldurdash v1.6.4. I forgot to say that I always have Baldurdash installed. It fixes pretty much including spell offsets. Could you also add Baldurdash v1.6.4 in the following installations in the right order (Baldurdash goes always after the main ToB patch):

BD v1.6.4 + BGT 1.0x + Imoen's kit
BD v1.6.4 + BGT 1.0x + NeJ2 v4.2b + 6.02
BD v1.6.4 + BGT 1.0x + NeJ2 v6.9.1 + 6.9.2


Will do ... get back here in 6 hours (i'm at work now),

tx,

mm75
melkor_morgoth75
QUOTE(Chev @ Jun 15 2007, 11:40 AM) *

With this core only fixpack install:

QUOTE
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core 1.01
~SETUP-NEJ2V691.TP2~ #0 #0 // Never Ending Journey Second Edition v6.91
~SETUP-NEJ2V691.TP2~ #0 #1 // Continuous and Custom Kit Imoen
~SETUP-NEJ2V691.TP2~ #0 #5 // Boo - Familiar of Minsc (This component is not available in BG1!)
~SETUP-NEJ2V691.TP2~ #0 #7 // Additional content for Part II (beta)
~SETUP-NEJ2V691.TP2~ #0 #8 // Frostbite Animation (Turns a big wyvern into the frost wyvern. You may install and uninstall this component at any moment in the game.)
~SETUP-NEJ2V691.TP2~ #0 #9 // Merchant League Bank (BGT required!)
~SETUP-NEJ2V691.TP2~ #0 #10 // More Items from BG1 (a component from BGT tweaks - BGT required!)
~SETUP-NEJ2V691.TP2~ #0 #12 // Areas & Sounds (This component is required to play NeJ2!)


BG1 start
L1 1 Charm, 1 MM, 1 friends, 1 Mirror Image


Very strange indeed ... i tried yesterday a similar install (i just skipped the NEJ installation) and Immy started with just 1 Charm spell ... my first guess is that u need NEJ to be installed to have immy working fine (Chev had NEJ installed in all his tests, i never installed NEJ, just the kit)...huh.gif

mm75
Vlad
Thanks guys! Based on what I see, it turns to be that BD-WeiDU is a must, or at least the Baldurdash core component of the FixPack. Let's see what happens with Imoen's kit (without NeJ2 installed).

QUOTE
And BG2 will not start (PC just stands in the cage with items still equiped)


This is really strange, Chev. It means only that someone messed with core Baldurash in BG2 FixPack. I have always thought that *Core Fixes* in the FixPack is in fact Baldurdash. Now, I see it's not so.
Gort
melkor_morgoth75, haven't you try to use baldurdash1.5 instead of 1.64?
Vlad
Gort, you may compare two similiar installations of Chev with only one difference between them:

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes

versus

~SETUP-BD-TOB.TP2~ #0 #0 // Baldurdash Fix Pack for ToB, v1.5 WeiDU

It's even not BD-WeiDU v1.6.4 but the last version of KD, so nothing has been added by me yet. As I know, BG2 Fixpack used this version of BD as a basis. Now the question is why does BG2 hang when BG2 Fixpack is installed? If BG2 Fixpack - Core Fixes == Baldurdash Fix Pack for ToB, v1.5 WeiDU, no problem should be observed. Am I right in my logic?
melkor_morgoth75
Ok Vlad, my suspect was correct. You MUST install NEJ to have the kit working. So unfortunately for now, Girls&Boo doesn't work if u don't have NEJ installed.

I tried BD 1.64 + BGT 1.04 + JUST the kit and it gains the following:

Level 1) Just Charm
Level 2) Nothing
Level 3) Invisibility
Level 4) Nothing
Level 5) Charm
Level 6) Set Snare
Level 7) Inviibility
Level 8,9,10) Nothing
Level 11) Set Snare

While BOTH BD 1.64 + BGT 1.04 + NEJ1 + Immy Kit are fine. Imoen starts with correct spells and advance as per Chev examples.

This is correct for both NEJ 4.2b & 6.91 ...

i hope this can be of help in having Immy kit working without NEJ installed ... it's one of the best kit ever and i look forward to be able to play it :-)

Thanks,

mm75
Gort
yep, confirmed. Just now I've tried 3 installations (all without BGT): BG2+bd1.5; BG2+bd1.64, BG2+bg2fixpack3, with absolutely no difference. She gets 2 "charm person" and 2 "inbvisibility" at start - lvl 10.
Also, there's an error during installation, which I believe to be caused by this erroneous block:
CODE

ACTION_IF NOT FILE_EXISTS_IN_GAME ~data/BG1ARE.BIF~
THEN BEGIN
    COPY_EXISTING ~AR0602.bcs~ ~override/AR0602.bcs~
  EXTEND_TOP ~AR0602.bcs~ ~BGTComp/snAR0602.bcs~
END
ELSE BEGIN
  //DO NOTHING//
END

hope it helps.
Chev
QUOTE
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #2 // Super Happy Fun Lucky Modder Pack
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in Wrath Hell Trial
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core 1.01
~SETUP-NEJ2V691.TP2~ #0 #0 // Never Ending Journey Second Edition v6.91
~SETUP-NEJ2V691.TP2~ #0 #1 // Continuous and Custom Kit Imoen
~SETUP-NEJ2V691.TP2~ #0 #5 // Boo - Familiar of Minsc (This component is not available in BG1!)
~SETUP-NEJ2V691.TP2~ #0 #7 // Additional content for Part II (beta)
~SETUP-NEJ2V691.TP2~ #0 #8 // Frostbite Animation (Turns a big wyvern into the frost wyvern. You may install and uninstall this component at any moment in the game.)
~SETUP-NEJ2V691.TP2~ #0 #9 // Merchant League Bank (BGT required!)
~SETUP-NEJ2V691.TP2~ #0 #10 // More Items from BG1 (a component from BGT tweaks - BGT required!)
~SETUP-NEJ2V691.TP2~ #0 #12 // Areas & Sounds (This component is required to play NeJ2!)
~SETUP-NEJ2V692.TP2~ #0 #0 // Never Ending Journey Second Edition v6.9.2 (Patch)


BG1 start
L1 1 Charm, 1 MM, 1 friends, 1 Mirror Image
L2 No Change
L3 1 Charm, 1 MM, 1 friends, 1 Mirror Image, 1 Invis
L4 No Change
L5 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 1 Invis
L6 No Change
L7 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis
L8 No Change
L9 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 1 Luck, 1 GlitterDust
L10 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 1 Luck, 1 GlitterDust, 1 Invis 10r, 1 Dire Charm
L11 No Change
L12 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 2 Luck, 2 GlitterDust, 1 Invis 10r, 1 Dire Charm
L13 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 2 Luck, 2 GlitterDust, 2 Invis 10r, 2 Dire Charm

And BG2 will not start (PC just stands in the cage with items still equiped)


I think the reason for BG2 not starting is that way they are closeing the exploit of pauseing the game at start and dropping items and BGT v1.01 This has been fixed with BGT v1.4.
Chev
QUOTE
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~SETUP-BDTOBV16.TP2~ #0 #0 // MULTI-STRONGHOLD. All the warrior classes (fighters, rangers and paladins) and monks may get the De’Arnise Keep as their stronghold in addition to another stronghold which is accessible according to their class. Also all dual- and multi-classes have no restrictions to the number of strongholds they may obtain.
~SETUP-BDTOBV16.TP2~ #0 #1 // GRAND MASTERY FIX. This fix originally created by James Schumacher you may get from various sources including Baldurdash tweaks and cheats. It fixes the weapon proficiency table for fighters according to the original D&D rules implemented in BG1 and IWD. If you have not installed it yet I would strongly recommend to do so.
~SETUP-BDTOBV16.TP2~ #0 #2 // BONUS MERCHANTS. These are the two bonus merchants from the original BioWare Collector’s Edition CD.
~SETUP-BDTOBV16.TP2~ #0 #3 // Improved Nymph (Woodland Being) Script by Goeran Rimen
~SETUP-BDTOBV16.TP2~ #0 #4 // Dual Wielding Fix for Rogues by aVENGER
~SETUP-BDTOBV16.TP2~ #0 #5 // Baldurdash Fix Pack for ToB, v1.6 WeiDU
~SETUP-BDTOBV16.TP2~ #0 #6 // Textupdatepack -> Baldurdash English Text Update Pack for ToB, v1.4 WeiDU
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core 1.01
~SETUP-NEJ2V691.TP2~ #0 #1 // Continuous and Custom Kit Imoen
~SETUP-NEJ2V691.TP2~ #0 #5 // Boo - Familiar of Minsc (This component is not available in BG1!)
~SETUP-NEJ2V691.TP2~ #0 #6 // "Firewalker" Shar-Teel (custom kit and continuous character)



BG1 start
L1 1 Charm,
L2 No Change
L3 1 Charm, 1 Invis
L4 No Change
L5 2 Charm, 1 Invis
L6 No Change
L7 2 Charm, 2 Invis
L8 No Change
L9 2 Charm, 2 Invis,
L10 2 Charm, 2 Invis,
L11 No Change
L12 2 Charm, 2 Invis,

BG2 start
L10 2 Charm, 2 Invis,
L11 No Change
L12 2 Charm, 2 Invis,

Well, Gort seems to have it right that Charming Rouge needs full NeJ install currently.


Vlad
Okay, let's try the attached installation. Download and unrar the archived file directly into your BG2 directory and launch Setup-Girls&Boo.exe.

Please, test the following combinations:

1) BD-WeiDU v1.6.4 + BGT v1.04 + Girls&Boo (attached)
2) BG2 FixPack + BGT v1.04 + Girls&Boo (attached)
Chev
Will Do in a few hours.
Gort
tried with BG2+bd1.64 (without BGT). No difference. And the installation error is still present.
Chev
testing I will make sure the files are there.
CODE
Extended script [IMOEN2.bcs] with [NeJ/sExt/sIMOEN2.bcs]
[data/BG1ARE.BIF] loaded, 2662924 bytes
[data/BG1ARE.BIF] loaded, 2662924 bytes
[data/BG1ARE.BIF] loaded, 2662924 bytes
Copying and patching 1 file ...
[./override/NEWGAME.bcs] loaded, 18467 bytes
[NeJ/sExt/bNEWGAME.bcs] loaded, 14145 bytes
[NeJ/sExt/pNEWGAME.bcs] loaded, 14424 bytes
Copied [NEWGAME.bcs] to [override/NEWGAME.bcs]
Copying and patching 1 file ...
[./override/CUT01.bcs] loaded, 3917 bytes
[NeJ/sExt/bCUT01.bcs] loaded, 3917 bytes
[NeJ/sExt/sCUT01.bcs] loaded, 4343 bytes
Copied [CUT01.bcs] to [override/CUT01.bcs]
Copying 1 file ...
ERROR: error loading [BGTComp/TELE0700.bcs]
Stopping installation because of error.
Stopping installation because of error.

ERROR Installing [Continuous and Custom Kit Imoen], rolling back to previous state
[NeJ/backup/0/UNSETSTR.0] SET_STRING uninstall info not found
Will uninstall  26 files for [SETUP-GIRLS&BOO.TP2] component 0.
  Deleting [override/IMOEN.bcs] (to restore original game condition)
  Restoring backed-up [NeJ/backup/0/AR0602.bcs]
NeJ/backup/0/AR0602.bcs copied to override/AR0602.bcs, 36357 bytes
  Restoring backed-up [NeJ/backup/0/DUALCLAS.2DA]
NeJ/backup/0/DUALCLAS.2DA copied to override/DUALCLAS.2DA, 3234 bytes
  Deleting [override/ABCLSMOD.2DA] (to restore original game condition)
Chev
QUOTE
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~SETUP-BDTOBV16.TP2~ #0 #0 // MULTI-STRONGHOLD. All the warrior classes (fighters, rangers and paladins) and monks may get the De’Arnise Keep as their stronghold in addition to another stronghold which is accessible according to their class. Also all dual- and multi-classes have no restrictions to the number of strongholds they may obtain.
~SETUP-BDTOBV16.TP2~ #0 #1 // GRAND MASTERY FIX. This fix originally created by James Schumacher you may get from various sources including Baldurdash tweaks and cheats. It fixes the weapon proficiency table for fighters according to the original D&D rules implemented in BG1 and IWD. If you have not installed it yet I would strongly recommend to do so.
~SETUP-BDTOBV16.TP2~ #0 #2 // BONUS MERCHANTS. These are the two bonus merchants from the original BioWare Collector’s Edition CD.
~SETUP-BDTOBV16.TP2~ #0 #3 // Improved Nymph (Woodland Being) Script by Goeran Rimen
~SETUP-BDTOBV16.TP2~ #0 #4 // Dual Wielding Fix for Rogues by aVENGER
~SETUP-BDTOBV16.TP2~ #0 #5 // Baldurdash Fix Pack for ToB, v1.6 WeiDU
~SETUP-BDTOBV16.TP2~ #0 #6 // Textupdatepack -> Baldurdash English Text Update Pack for ToB, v1.4 WeiDU
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core 1.04
~SETUP-GIRLS&BOO.TP2~ #0 #0 // Continuous and Custom Kit Imoen
~SETUP-GIRLS&BOO.TP2~ #0 #2 // Priest of Sylvanus (Druid) Kit and Improved Character Jaheira.
~SETUP-GIRLS&BOO.TP2~ #0 #4 // Boo - Familiar of Minsc (This component is not available in BG1!)


BG1 start
L1 1 Charm,
L2 No Change
L3 1 Charm, 1 Invis
L4 No Change
L5 2 Charm, 1 Invis
L6 No Change
L7 2 Charm, 2 Invis
L8 No Change
L9 2 Charm, 2 Invis,
L10 2 Charm, 2 Invis,
L11 No Change
L12 2 Charm, 2 Invis,

BG2 start
L10 2 Charm, 2 Invis,
L11 No Change
L12 2 Charm, 2 Invis,

sad.gif
Chev
QUOTE
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #2 // Super Happy Fun Lucky Modder Pack
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core 1.04
~SETUP-GIRLS&BOO.TP2~ #0 #0 // Continuous and Custom Kit Imoen
~SETUP-GIRLS&BOO.TP2~ #0 #2 // Priest of Sylvanus (Druid) Kit and Improved Character Jaheira.
~SETUP-GIRLS&BOO.TP2~ #0 #4 // Boo - Familiar of Minsc (This component is not available in BG1!)


BG1 start
L1 1 Charm,
L2 No Change
L3 1 Charm, 1 Invis
L4 No Change
L5 2 Charm, 1 Invis
L6 No Change
L7 2 Charm, 2 Invis
L8 No Change
L9 2 Charm, 2 Invis,
L10 2 Charm, 2 Invis,
L11 No Change
L12 2 Charm, 2 Invis,

BG2 start
L10 2 Charm, 2 Invis,
L11 No Change
L12 2 Charm, 2 Invis,
melkor_morgoth75
Yep ... i confirm the very same install and issue as Chev ... sad.gif

mm75
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