Imoen, Jaheira, Boo - now stand-alone components |
The Black Wyrm's Lair Terms of Use | Help Search Members Calendar |
Imoen, Jaheira, Boo - now stand-alone components |
Jun 14 2007, 06:57 AM
Post
#21
|
|
Contributor Posts: 118 Joined: 7-February 06 |
There is no way to have immy kit working fine ... at least with BGT 1.04.
I tried a plain BGT install with ONLY Imoen kit and i have the same problem. At level 11 (for example) she just get 2 charm spell & 2 invisibilty spells. I'm wondering now if using Shadowkeeper to give imoen more xp (just to see if she works) caould cause the problem ... ??? Anyone a clue about it? mm75 |
|
|
Jun 14 2007, 10:25 AM
Post
#22
|
|
Mod Developer Posts: 1399 Joined: 19-April 05 |
Could you open your saved game with NI, and check if there is a kit "charming_rogue" in her character file? Also, please check if there is a kit "charming_rogue" added to all Imoen CREs (Imoen2, Imoen4, Imoen6).
You also may check the following: 1. Start a new game in BG1, join Imoen and through CLUAConsole add gradually experience to her, level by level, and see what happens. 2. Start a new game in BG2, join Imoen and through CLUAConsole add gradually experience to her, level by level, and see what happens. It can be a problem with rule files 2DA (SPELL and CLAB). All this should be checked by comparison BGT 1.01 + Imoen vs. BGT 1.04 + Imoen. As a side note, don't forget that I have introduced changes in BGT 1.01 setup TP2. You may get this file in the Download pinned post above. Open it and see if these changes have been implemented in TP2 of BGT v1.04: CODE ////////////////////////////// //Imoen death variable changes ////////////////////////////// //Edited by Vlad //To introduce Imoen2 instead of Imoen //ACTION_IF // NOT FILE_EXISTS_IN_GAME ~CLABCHRG.2DA~ //THEN BEGIN EXTEND_TOP ~AR1512.BCS~ ~BGT/Compat/BGT/Replace/aAR1512.BAF~ COPY_EXISTING ~CLONROOM.BCS~ ~override~ ~ELLEROOM.BCS~ ~override~ ~LIBRARY.BCS~ ~override~ ~NEWGAME.BCS~ ~override~ DECOMPILE_BCS_TO_BAF REPLACE_TEXTUALLY ~"Imoen"~ ~"Imoen2"~ COMPILE_BAF_TO_BCS COPY_EXISTING ~CUT01.BCS~ ~override~ DECOMPILE_BCS_TO_BAF REPLACE_TEXTUALLY ~"Imoen"~ ~"Imoen2"~ REPLACE_TEXTUALLY ~"None"~ ~""~ COMPILE_BAF_TO_BCS COPY_EXISTING ~TELE0700.BCS~ ~override~ REPLACE_BCS_BLOCK ~BGT/Compat/BGT/Replace/rTELE0700.BAF~ ~BGT/Compat/BGT/Replace/xTELE0700.BAF~ COMPILE ~BGT/Compat/BGT/CUT01BGT.BAF~ //END /*ELSE BEGIN COPY_EXISTING ~AR0602.BCS~ ~override~ DECOMPILE_BCS_TO_BAF REPLACE_TEXTUALLY ~ActionOverride("Imoen2",CreateItem("Imoenhp1",1,0,0))~ ~~ REPLACE_TEXTUALLY ~ActionOverride("Imoen2",FillSlot(SLOT_BELT))~ ~~ COMPILE_BAF_TO_BCS COPY_EXISTING ~NEWGAME.BCS~ ~override~ DECOMPILE_BCS_TO_BAF REPLACE_TEXTUALLY ~ActionOverride("Imoen2",DestroySelf())~ ~~ REPLACE_TEXTUALLY ~CreateCreature("Imoen10",\[3198\.2837\],0)~ ~~ COMPILE_BAF_TO_BCS COPY_EXISTING ~CUT01.BCS~ ~override~ DECOMPILE_BCS_TO_BAF REPLACE_TEXTUALLY ~ActionOverride("Imoen2",SetDialogu?e?("IMOEN2"))[^!]*ActionOverride("Imoen2",ChangeAIScript("",DEFAULT))~ ~ActionOverride("Imoen2",SetDialog("IMOEN2")) ActionOverride("Imoen2",SetNumTimesTalkedTo(0)) ActionOverride("Imoen2",ChangeAIScript("",DEFAULT))~ COMPILE_BAF_TO_BCS END*/ This post has been edited by Vlad: Jun 14 2007, 10:36 AM |
|
|
Jun 14 2007, 10:51 AM
Post
#23
|
|
Contributor Posts: 118 Joined: 7-February 06 |
MANY thanks Vlad,
i will do the checks u mentioned and i let you know the results ;-) About charming rogue kit, yes, i can see it in NI. I noticed anyway 1 thing (but may be it's just a warning by weidu). During imoen kit install a warning appears telling me something like "unable to find block .../cut01.bcs" (i can be more specific if u want/need this evening (8 hours from now)) ... i see the path the warning mentions and the bcs file IS THERE ... so may be this is just a cosmetic issue ... mm75 |
|
|
Jun 14 2007, 12:46 PM
Post
#24
|
|
Contributor Posts: 118 Joined: 7-February 06 |
Here is the code in bgt tp2 (version for 1.04):
////////////////////////////// //Imoen death variable changes ////////////////////////////// //Compatibility with NeJ: Custom Imoen Kit ACTION_IF NOT FILE_EXISTS_IN_GAME ~CLABCHRG.2DA~ THEN BEGIN EXTEND_TOP ~AR1512.BCS~ ~BGT/Compat/BGT/Replace/aAR1512.BAF~ COPY_EXISTING ~CLONROOM.BCS~ ~override~ ~ELLEROOM.BCS~ ~override~ ~LIBRARY.BCS~ ~override~ ~NEWGAME.BCS~ ~override~ DECOMPILE_BCS_TO_BAF REPLACE_TEXTUALLY ~"Imoen"~ ~"Imoen2"~ COMPILE_BAF_TO_BCS COPY_EXISTING ~CUT01.BCS~ ~override~ DECOMPILE_BCS_TO_BAF REPLACE_TEXTUALLY ~"Imoen"~ ~"Imoen2"~ REPLACE_TEXTUALLY ~"None"~ ~""~ COMPILE_BAF_TO_BCS COPY_EXISTING ~TELE0700.BCS~ ~override~ REPLACE_BCS_BLOCK ~BGT/Compat/BGT/Replace/rTELE0700.BAF~ ~BGT/Compat/BGT/Replace/xTELE0700.BAF~ COMPILE ~BGT/Compat/BGT/CUT01BGT.BAF~ END ELSE BEGIN COPY_EXISTING ~AR0602.BCS~ ~override~ DECOMPILE_BCS_TO_BAF REPLACE_TEXTUALLY ~ActionOverride("Imoen2",CreateItem("Imoenhp1",1,0,0))~ ~~ REPLACE_TEXTUALLY ~ActionOverride("Imoen2",FillSlot(SLOT_BELT))~ ~~ COMPILE_BAF_TO_BCS COPY_EXISTING ~NEWGAME.BCS~ ~override~ DECOMPILE_BCS_TO_BAF REPLACE_TEXTUALLY ~ActionOverride("Imoen2",DestroySelf())~ ~~ REPLACE_TEXTUALLY ~CreateCreature("Imoen10",\[3198\.2837\],0)~ ~~ COMPILE_BAF_TO_BCS COPY_EXISTING ~CUT01.BCS~ ~override~ DECOMPILE_BCS_TO_BAF REPLACE_TEXTUALLY ~ActionOverride("Imoen2",SetDialogu?e?("IMOEN2"))[^!]*ActionOverride("Imoen2",ChangeAIScript("",DEFAULT))~ ~ActionOverride("Imoen2",SetDialog("IMOEN2")) ActionOverride("Imoen2",SetNumTimesTalkedTo(0)) ActionOverride("Imoen2",ChangeAIScript("",DEFAULT))~ COMPILE_BAF_TO_BCS END mm75 |
|
|
Jun 14 2007, 07:48 PM
Post
#25
|
|
Contributor Posts: 118 Joined: 7-February 06 |
Vlad, i've installed just BGT 1.01 & Immy kit on a different PC and i got the VERY same issue ... i think something is wrong with the kit. At level 11 she has only 2 charms and 2 invisibility spell ... SAME BEHAVIOUR with a PLAIN BG2 UNMODDED game + Imoen kit!
mm75 This post has been edited by melkor_morgoth75: Jun 14 2007, 07:59 PM |
|
|
Jun 15 2007, 03:49 AM
Post
#26
|
|
Forum Member Posts: 127 Joined: 28-August 04 From: California |
I have just finished some test installs with BGT 1.04. I know these are not on the approved list. First withFresh install of BGFixpack v3 + other mods + BGT 1.04 + NeJ2v691 and Imoen would get only 2 charms and 2 invisibility spells. Since I had already an install I tried uninstalling NeJ2v691 and then installing NeJ2v42b + NeJv602 with that, Imoen had no kit even when it said it had been installed ( I knew this is the wrong install order but I just wanted to see what would happen) I then tried fresh install of BGFixpack v3 + NeJ2v42b + NeJ2v602 + other mods + BGT v1.04 and her kit worked as it should. I know that both of these install might have other bugs (re:Fixpack & BGT v1.04), but I don't think useing BGT v1.01 or BGT v1.04 should have this effect and seeing that mm75 tried with BGT 1.01 I think I am right.
Vlad, let me know if you want me to check or send you any files to see how they are changing. I know that much of this codeing is complicated and one little change could mean that things are not installed right. -------------------- I Ride for the King!
a.k.a. Chevalier |
|
|
Jun 15 2007, 06:45 AM
Post
#27
|
|
Mod Developer Posts: 1399 Joined: 19-April 05 |
Well, nothing has been changed in Imoen's kit since v6.02, so we have all exactly the same installed kit. In order to check this, please do the following tests:
1. Start a new game in BG1 (BGT v1.0x + Imoen's kit), join Imoen and through CLUAConsole add gradually experience to her, level by level, and see what happens. 2. Start a new game in BG2 (BGT v1.0x + Imoen's kit), join Imoen and through CLUAConsole add gradually experience to her, level by level, and see what happens. 3. Start a new game in BG1 (BGT v1.0x + NeJ2 v4.2b + 6.02), join Imoen and through CLUAConsole add gradually experience to her, level by level, and see what happens. 4. Start a new game in BG2 (BGT v1.0x + NeJ2 v4.2b + 6.02), join Imoen and through CLUAConsole add gradually experience to her, level by level, and see what happens. 5. Start a new game in BG1 (BGT v1.0x + NeJ2 v6.9.1 + 6.9.2), join Imoen and through CLUAConsole add gradually experience to her, level by level, and see what happens. 6. Start a new game in BG2 (BGT v1.0x + NeJ2 v6.9.1 + 6.9.2), join Imoen and through CLUAConsole add gradually experience to her, level by level, and see what happens. |
|
|
Jun 15 2007, 06:49 AM
Post
#28
|
|
Forum Member Posts: 127 Joined: 28-August 04 From: California |
Will do, starting with
QUOTE 3. Start a new game in BG1 (BGT v1.0x + NeJ2 v4.2b + 6.02), join Imoen and through CLUAConsole add gradually experience to her, level by level, and see what happens. 4. Start a new game in BG2 (BGT v1.0x + NeJ2 v4.2b + 6.02), join Imoen and through CLUAConsole add gradually experience to her, level by level, and see what happens. -------------------- I Ride for the King!
a.k.a. Chevalier |
|
|
Jun 15 2007, 07:02 AM
Post
#29
|
|
Contributor Posts: 118 Joined: 7-February 06 |
1. Start a new game in BG1 (BGT v1.0x + Imoen's kit), join Imoen and through CLUAConsole add gradually experience to her, level by level, and see what happens. 2. Start a new game in BG2 (BGT v1.0x + Imoen's kit), join Imoen and through CLUAConsole add gradually experience to her, level by level, and see what happens. I've done both of these tests ... do u need to know level by level adv what does it happen Vlad? mm75 |
|
|
Jun 15 2007, 07:34 AM
Post
#30
|
|
Mod Developer Posts: 1399 Joined: 19-April 05 |
QUOTE do u need to know level by level adv what does it happen Vlad? Sure. Also, it would be nice to do the same testing with Baldurdash v1.6.4. I forgot to say that I always have Baldurdash installed. It fixes pretty much including spell offsets. Could you also add Baldurdash v1.6.4 in the following installations in the right order (Baldurdash goes always after the main ToB patch): BD v1.6.4 + BGT 1.0x + Imoen's kit BD v1.6.4 + BGT 1.0x + NeJ2 v4.2b + 6.02 BD v1.6.4 + BGT 1.0x + NeJ2 v6.9.1 + 6.9.2 |
|
|
Jun 15 2007, 07:50 AM
Post
#31
|
|
Forum Member Posts: 127 Joined: 28-August 04 From: California |
First set of tests with this install.
QUOTE // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #2 // Super Happy Fun Lucky Modder Pack ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun ~SETUP-NEJ2BIFFER.TP2~ #0 #0 // Biffing NeJv4.2 files. Run this INSTEAD OF Setup-NeJ2.exe! Run Setup-NeJ2.exe FIRST to uninstall! ~SETUP-NEJ2.TP2~ #0 #0 // Never Ending Journey v4.2 - Part 1 ~SETUP-NEJ2.TP2~ #0 #1 // Continuous and Custom Kit Imoen ~SETUP-NEJ2.TP2~ #0 #3 // Boo - Minsc‘s Familiar ~SETUP-NEJ2.TP2~ #0 #4 // Improved Nymph (Woodland Being) Script by Goeran Rimen ~SETUP-NEJ2.TP2~ #0 #5 // Restored Twisted Rune Quest ~SETUP-NEJ2.TP2~ #0 #7 // Never Ending Journey v4.2 - Part 2 ~SETUP-NEJ2.TP2~ #0 #8 // Melora NPC - Chaotic-Neutral Halfling Swashbuckler ~SETUP-NEJ2.TP2~ #0 #9 // Leina NPC - True-Neutral Half-Elf Bard Of Melody ~SETUP-NEJ2.TP2~ #0 #10 // Areas & Sounds ~SETUP-NEJGUI.TP2~ #0 #0 // GUI registrar for Never Ending Journey ~SETUP-NEJ2V602.TP2~ #0 #0 // Never Ending Journey v6.02 (cummulative patch) ~SETUP-NEJ2V602.TP2~ #0 #2 // Animations Compatibility Fix for "Tortured Souls" ~SETUP-TDD.TP2~ #0 #0 // The Darkest Day, v1.11 ~SETUP-SOS.TP2~ #0 #0 // Shadows Over Soubar, v1.11 ~SETUP-SOS.TP2~ #0 #1 // Remorhaz walking speed adjustment (for ENGLISH version .EXE ONLY!!!) ~SETUP-TS-BP.TP2~ #0 #0 // TORTURED SOULS v6.09 (BP Compatible Version) ~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core 1.04 BG1 start L1 1 Charm, 1 MM, 1 friends, 1 Mirror Image L2 No Change L3 1 Charm, 1 MM, 1 friends, 1 Mirror Image, 1 Invis L4 No Change L5 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 1 Invis L6 No Change L7 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis L8 No Change L9 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 1 Luck, 1 GlitterDust L10 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 1 Luck, 1 GlitterDust, 1 Invis 10r, 1 Dire Charm L11 No Change L12 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 2 Luck, 2 GlitterDust, 1 Invis 10r, 1 Dire Charm L13 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 2 Luck, 2 GlitterDust, 2 Invis 10r, 2 Dire Charm BG2 start L10 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 1 Luck, 1 GlitterDust, 1 Invis 10r, 1 Dire Charm L11 No Change L12 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 2 Luck, 2 GlitterDust, 1 Invis 10r, 1 Dire Charm L13 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 2 Luck, 2 GlitterDust, 2 Invis 10r, 2 Dire Charm L14 No Change L15 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 2 Luck, 2 GlitterDust, 2 Invis 10r, 2 Dire Charm, 1 Confusion, 1 Emotion L16 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 2 Luck, 2 GlitterDust, 2 Invis 10r, 2 Dire Charm, 1 Confusion, 1 Emotion, 1 Greater Mal, 1 Improved Invis. -------------------- I Ride for the King!
a.k.a. Chevalier |
|
|
Jun 15 2007, 09:06 AM
Post
#32
|
|
Forum Member Posts: 127 Joined: 28-August 04 From: California |
With this install:
QUOTE // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name ~SETUP-BDTOBV16.TP2~ #0 #0 // MULTI-STRONGHOLD. All the warrior classes (fighters, rangers and paladins) and monks may get the De’Arnise Keep as their stronghold in addition to another stronghold which is accessible according to their class. Also all dual- and multi-classes have no restrictions to the number of strongholds they may obtain. ~SETUP-BDTOBV16.TP2~ #0 #1 // GRAND MASTERY FIX. This fix originally created by James Schumacher you may get from various sources including Baldurdash tweaks and cheats. It fixes the weapon proficiency table for fighters according to the original D&D rules implemented in BG1 and IWD. If you have not installed it yet I would strongly recommend to do so. ~SETUP-BDTOBV16.TP2~ #0 #2 // BONUS MERCHANTS. These are the two bonus merchants from the original BioWare Collector’s Edition CD. ~SETUP-BDTOBV16.TP2~ #0 #3 // Improved Nymph (Woodland Being) Script by Goeran Rimen ~SETUP-BDTOBV16.TP2~ #0 #4 // Dual Wielding Fix for Rogues by aVENGER ~SETUP-BDTOBV16.TP2~ #0 #5 // Baldurdash Fix Pack for ToB, v1.6 WeiDU ~SETUP-BDTOBV16.TP2~ #0 #6 // Textupdatepack -> Baldurdash English Text Update Pack for ToB, v1.4 WeiDU ~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core 1.01 ~SETUP-NEJ2V691.TP2~ #0 #0 // Never Ending Journey Second Edition v6.91 ~SETUP-NEJ2V691.TP2~ #0 #1 // Continuous and Custom Kit Imoen ~SETUP-NEJ2V691.TP2~ #0 #3 // Priest of Sylvanus (Druid) Kit and Improved Character Jaheira. ~SETUP-NEJ2V691.TP2~ #0 #5 // Boo - Familiar of Minsc (This component is not available in BG1!) ~SETUP-NEJ2V691.TP2~ #0 #6 // "Firewalker" Shar-Teel (custom kit and continuous character) ~SETUP-NEJ2V691.TP2~ #0 #7 // Additional content for Part II (beta) ~SETUP-NEJ2V691.TP2~ #0 #8 // Frostbite Animation (Turns a big wyvern into the frost wyvern. You may install and uninstall this component at any moment in the game.) ~SETUP-NEJ2V691.TP2~ #0 #9 // Merchant League Bank (BGT required!) ~SETUP-NEJ2V691.TP2~ #0 #10 // More Items from BG1 (a component from BGT tweaks - BGT required!) ~SETUP-NEJ2V691.TP2~ #0 #11 // Tougher Black Talone Elites (BGT required!) ~SETUP-NEJ2V691.TP2~ #0 #12 // Areas & Sounds (This component is required to play NeJ2!) ~SETUP-NEJ2V692.TP2~ #0 #0 // Never Ending Journey Second Edition v6.9.2 (Patch) BG1 start L1 1 Charm, 1 MM, 1 friends, 1 Mirror Image L2 No Change L3 1 Charm, 1 MM, 1 friends, 1 Mirror Image, 1 Invis L4 No Change L5 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 1 Invis L6 No Change L7 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis L8 No Change L9 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 1 Luck, 1 GlitterDust L10 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 1 Luck, 1 GlitterDust, 1 Invis 10r, 1 Dire Charm L11 No Change L12 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 2 Luck, 2 GlitterDust, 1 Invis 10r, 1 Dire Charm L13 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 2 Luck, 2 GlitterDust, 2 Invis 10r, 2 Dire Charm BG2 start L10 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 1 Luck, 1 GlitterDust, 1 Invis 10r, 1 Dire Charm L11 No Change L12 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 2 Luck, 2 GlitterDust, 1 Invis 10r, 1 Dire Charm L13 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 2 Luck, 2 GlitterDust, 2 Invis 10r, 2 Dire Charm L14 No Change L15 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 2 Luck, 2 GlitterDust, 2 Invis 10r, 2 Dire Charm, 1 Confusion, 1 Emotion L16 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 2 Luck, 2 GlitterDust, 2 Invis 10r, 2 Dire Charm, 1 Confusion, 1 Emotion, 1 Greater Mal, 1 Improved Invis. With this info, I think it is a Baldurdash v1.6.4 issue or lack of. -------------------- I Ride for the King!
a.k.a. Chevalier |
|
|
Jun 15 2007, 10:12 AM
Post
#33
|
|
Forum Member Posts: 127 Joined: 28-August 04 From: California |
Now with this install
QUOTE // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name ~SETUP-BD-TOB.TP2~ #0 #0 // Baldurdash Fix Pack for ToB, v1.5 WeiDU ~SETUP-BD-TOB.TP2~ #0 #1 // Textupdatepack -> Baldurdash English Text Update Pack for ToB, v1.4 WeiDU ~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core 1.01 ~SETUP-NEJ2V691.TP2~ #0 #0 // Never Ending Journey Second Edition v6.91 ~SETUP-NEJ2V691.TP2~ #0 #1 // Continuous and Custom Kit Imoen ~SETUP-NEJ2V691.TP2~ #0 #5 // Boo - Familiar of Minsc (This component is not available in BG1!) ~SETUP-NEJ2V691.TP2~ #0 #7 // Additional content for Part II (beta) ~SETUP-NEJ2V691.TP2~ #0 #8 // Frostbite Animation (Turns a big wyvern into the frost wyvern. You may install and uninstall this component at any moment in the game.) ~SETUP-NEJ2V691.TP2~ #0 #9 // Merchant League Bank (BGT required!) ~SETUP-NEJ2V691.TP2~ #0 #10 // More Items from BG1 (a component from BGT tweaks - BGT required!) ~SETUP-NEJ2V691.TP2~ #0 #12 // Areas & Sounds (This component is required to play NeJ2!) ~SETUP-NEJ2V692.TP2~ #0 #0 // Never Ending Journey Second Edition v6.9.2 (Patch) BG1 start L1 1 Charm, 1 MM, 1 friends, 1 Mirror Image L2 No Change L3 1 Charm, 1 MM, 1 friends, 1 Mirror Image, 1 Invis L4 No Change L5 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 1 Invis L6 No Change L7 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis L8 No Change L9 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 1 Luck, 1 GlitterDust L10 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 1 Luck, 1 GlitterDust, 1 Invis 10r, 1 Dire Charm L11 No Change L12 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 2 Luck, 2 GlitterDust, 1 Invis 10r, 1 Dire Charm L13 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 2 Luck, 2 GlitterDust, 2 Invis 10r, 2 Dire Charm BG2 start L10 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 1 Luck, 1 GlitterDust, 1 Invis 10r, 1 Dire Charm L11 No Change L12 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 2 Luck, 2 GlitterDust, 1 Invis 10r, 1 Dire Charm L13 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 2 Luck, 2 GlitterDust, 2 Invis 10r, 2 Dire Charm L14 No Change L15 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 2 Luck, 2 GlitterDust, 2 Invis 10r, 2 Dire Charm, 1 Confusion, 1 Emotion L16 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 2 Luck, 2 GlitterDust, 2 Invis 10r, 2 Dire Charm, 1 Confusion, 1 Emotion, 1 Greater Mal, 1 Improved Invis. Yep, it is looking like BDash vs. Fixpack. Next will install with fixpack to make sure. This post has been edited by Chev: Jun 15 2007, 10:23 AM -------------------- I Ride for the King!
a.k.a. Chevalier |
|
|
Jun 15 2007, 11:40 AM
Post
#34
|
|
Forum Member Posts: 127 Joined: 28-August 04 From: California |
With this core only fixpack install:
QUOTE // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update ~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core 1.01 ~SETUP-NEJ2V691.TP2~ #0 #0 // Never Ending Journey Second Edition v6.91 ~SETUP-NEJ2V691.TP2~ #0 #1 // Continuous and Custom Kit Imoen ~SETUP-NEJ2V691.TP2~ #0 #5 // Boo - Familiar of Minsc (This component is not available in BG1!) ~SETUP-NEJ2V691.TP2~ #0 #7 // Additional content for Part II (beta) ~SETUP-NEJ2V691.TP2~ #0 #8 // Frostbite Animation (Turns a big wyvern into the frost wyvern. You may install and uninstall this component at any moment in the game.) ~SETUP-NEJ2V691.TP2~ #0 #9 // Merchant League Bank (BGT required!) ~SETUP-NEJ2V691.TP2~ #0 #10 // More Items from BG1 (a component from BGT tweaks - BGT required!) ~SETUP-NEJ2V691.TP2~ #0 #12 // Areas & Sounds (This component is required to play NeJ2!) BG1 start L1 1 Charm, 1 MM, 1 friends, 1 Mirror Image L2 No Change L3 1 Charm, 1 MM, 1 friends, 1 Mirror Image, 1 Invis L4 No Change L5 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 1 Invis L6 No Change L7 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis L8 No Change L9 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 1 Luck, 1 GlitterDust L10 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 1 Luck, 1 GlitterDust, 1 Invis 10r, 1 Dire Charm L11 No Change L12 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 2 Luck, 2 GlitterDust, 1 Invis 10r, 1 Dire Charm L13 2 Charm, 2 MM, 2 friends, 2 Mirror Image, 2 Invis, 2 Luck, 2 GlitterDust, 2 Invis 10r, 2 Dire Charm And BG2 will not start (PC just stands in the cage with items still equiped) This is my last install for tonight, next will try a full Fixpack install and see what happens. -------------------- I Ride for the King!
a.k.a. Chevalier |
|
|
Jun 15 2007, 12:33 PM
Post
#35
|
|
Contributor Posts: 118 Joined: 7-February 06 |
Also, it would be nice to do the same testing with Baldurdash v1.6.4. I forgot to say that I always have Baldurdash installed. It fixes pretty much including spell offsets. Could you also add Baldurdash v1.6.4 in the following installations in the right order (Baldurdash goes always after the main ToB patch): BD v1.6.4 + BGT 1.0x + Imoen's kit BD v1.6.4 + BGT 1.0x + NeJ2 v4.2b + 6.02 BD v1.6.4 + BGT 1.0x + NeJ2 v6.9.1 + 6.9.2 Will do ... get back here in 6 hours (i'm at work now), tx, mm75 |
|
|
Jun 15 2007, 12:52 PM
Post
#36
|
|
Contributor Posts: 118 Joined: 7-February 06 |
With this core only fixpack install: QUOTE // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update ~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core 1.01 ~SETUP-NEJ2V691.TP2~ #0 #0 // Never Ending Journey Second Edition v6.91 ~SETUP-NEJ2V691.TP2~ #0 #1 // Continuous and Custom Kit Imoen ~SETUP-NEJ2V691.TP2~ #0 #5 // Boo - Familiar of Minsc (This component is not available in BG1!) ~SETUP-NEJ2V691.TP2~ #0 #7 // Additional content for Part II (beta) ~SETUP-NEJ2V691.TP2~ #0 #8 // Frostbite Animation (Turns a big wyvern into the frost wyvern. You may install and uninstall this component at any moment in the game.) ~SETUP-NEJ2V691.TP2~ #0 #9 // Merchant League Bank (BGT required!) ~SETUP-NEJ2V691.TP2~ #0 #10 // More Items from BG1 (a component from BGT tweaks - BGT required!) ~SETUP-NEJ2V691.TP2~ #0 #12 // Areas & Sounds (This component is required to play NeJ2!) BG1 start L1 1 Charm, 1 MM, 1 friends, 1 Mirror Image Very strange indeed ... i tried yesterday a similar install (i just skipped the NEJ installation) and Immy started with just 1 Charm spell ... my first guess is that u need NEJ to be installed to have immy working fine (Chev had NEJ installed in all his tests, i never installed NEJ, just the kit)... mm75 This post has been edited by melkor_morgoth75: Jun 15 2007, 12:53 PM |
|
|
Jun 15 2007, 02:17 PM
Post
#37
|
|
Mod Developer Posts: 1399 Joined: 19-April 05 |
Thanks guys! Based on what I see, it turns to be that BD-WeiDU is a must, or at least the Baldurdash core component of the FixPack. Let's see what happens with Imoen's kit (without NeJ2 installed).
QUOTE And BG2 will not start (PC just stands in the cage with items still equiped) This is really strange, Chev. It means only that someone messed with core Baldurash in BG2 FixPack. I have always thought that *Core Fixes* in the FixPack is in fact Baldurdash. Now, I see it's not so. This post has been edited by Vlad: Jun 15 2007, 02:30 PM |
|
|
Jun 15 2007, 04:05 PM
Post
#38
|
|
Forum Member Posts: 24 Joined: 31-August 06 |
melkor_morgoth75, haven't you try to use baldurdash1.5 instead of 1.64?
This post has been edited by Gort: Jun 15 2007, 04:16 PM -------------------- Unique Artifacts mod for BG2ToB or BGT.
|
|
|
Jun 15 2007, 04:57 PM
Post
#39
|
|
Mod Developer Posts: 1399 Joined: 19-April 05 |
Gort, you may compare two similiar installations of Chev with only one difference between them:
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes versus ~SETUP-BD-TOB.TP2~ #0 #0 // Baldurdash Fix Pack for ToB, v1.5 WeiDU It's even not BD-WeiDU v1.6.4 but the last version of KD, so nothing has been added by me yet. As I know, BG2 Fixpack used this version of BD as a basis. Now the question is why does BG2 hang when BG2 Fixpack is installed? If BG2 Fixpack - Core Fixes == Baldurdash Fix Pack for ToB, v1.5 WeiDU, no problem should be observed. Am I right in my logic? This post has been edited by Vlad: Jun 15 2007, 05:01 PM |
|
|
Jun 15 2007, 05:52 PM
Post
#40
|
|
Contributor Posts: 118 Joined: 7-February 06 |
Ok Vlad, my suspect was correct. You MUST install NEJ to have the kit working. So unfortunately for now, Girls&Boo doesn't work if u don't have NEJ installed.
I tried BD 1.64 + BGT 1.04 + JUST the kit and it gains the following: Level 1) Just Charm Level 2) Nothing Level 3) Invisibility Level 4) Nothing Level 5) Charm Level 6) Set Snare Level 7) Inviibility Level 8,9,10) Nothing Level 11) Set Snare While BOTH BD 1.64 + BGT 1.04 + NEJ1 + Immy Kit are fine. Imoen starts with correct spells and advance as per Chev examples. This is correct for both NEJ 4.2b & 6.91 ... i hope this can be of help in having Immy kit working without NEJ installed ... it's one of the best kit ever and i look forward to be able to play it :-) Thanks, mm75 |
|
|
Lo-Fi Version | Time is now: 20th May 2024 - 02:06 AM |