egm
Jan 12 2005, 10:11 PM
Hello all,
What I want to make is quite simple: I want to create an armor that gives resistance to damages (slashing for my example). But instead of a % value, i would like a row number: the amount of damage dealt is reduced by this number.
Is there a way to do that in BGII?
Awake
Jan 12 2005, 10:26 PM
Shoot me for being lazy, but I only think that this is what you are looking for. I didn't look too hard at it(I'm doing some homework right now), but I tried nonetheless and this looks good enough to me.
I found this in the ever faithful IESDP.
QUOTE
#86 (0x56) Stat: Slashing Resistance Modifier [86] Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the 'Statistic Modifier'
field in the style specified by the 'Type' field.
Known values for 'Type' are:
0 Cumulative Modifier -> Damage = Damage + 'Statistic Modifier'
value
1 Flat Value Modifier -> Damage = 'Statistic Modifier' value
2 Percentage Modifier -> Damage = (Damage * 'Statistic Modifier'
value) / 100
egm
Jan 12 2005, 11:03 PM
I just test it, and the value is a % one, whatever the type. Type 3 is the increase of the current resistance of the characters.
When I set the statistic modifier to 10 and the ype to 0, it decreases the damage taken by 10%. What I want them t do is decreasing damages by 10 points
Awake
Jan 12 2005, 11:10 PM
Hmmm.... in that case, I don't know what to say since what you want it to do is supposedly what the effect does...
Galactygon
Jan 12 2005, 11:32 PM
I'm sorry, but it's hardcoded in all IE except IWDII. In IWDII, however, that's the only type of resistance you can set.
-Galactygon
egm
Jan 13 2005, 07:57 AM
Oh sh... :angry:
Rabain
Jan 13 2005, 04:10 PM
I guess the reason for this is that if you where damaged by 6 points then the armour would reduce this by 10 and heal you 4 points....is that what you were aiming for? Much the same way as if you had a resistance over 100.
It probably sounded silly to the developers to have a negative damage amount.
I am just assuming this is the reason for its absence of course!
egm
Jan 13 2005, 04:13 PM
QUOTE
is that what you were aiming for?
No. Resistances much like the IWDII ones, or just a way to simulate them.
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