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The Black Wyrm's Lair Terms of Use |
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#1
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![]() Eminence Grise Machiavelic ![]() Mod Developer Posts: 244 Joined: 12-November 04 From: Monthléry ![]() |
Hello all,
What I want to make is quite simple: I want to create an armor that gives resistance to damages (slashing for my example). But instead of a % value, i would like a row number: the amount of damage dealt is reduced by this number. Is there a way to do that in BGII? |
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#2
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![]() The Raven ![]() Mod Developer Posts: 590 Joined: 4-September 04 From: California, USA ![]() |
Shoot me for being lazy, but I only think that this is what you are looking for. I didn't look too hard at it(I'm doing some homework right now), but I tried nonetheless and this looks good enough to me.
I found this in the ever faithful IESDP. QUOTE #86 (0x56) Stat: Slashing Resistance Modifier [86] Parameter #1: Statistic Modifier Parameter #2: Type Description: Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field. Known values for 'Type' are: 0 Cumulative Modifier -> Damage = Damage + 'Statistic Modifier' value 1 Flat Value Modifier -> Damage = 'Statistic Modifier' value 2 Percentage Modifier -> Damage = (Damage * 'Statistic Modifier' value) / 100 -------------------- And can we finally say that the bhaal spawn idea has had the final nail hammered in its coffin?
Member of the World Transition Project And the raven, never flitting, still is sitting, still is sitting On the pallid bust of Pallas just above my chamber door; And his eyes have all the seeming of a demon's that is dreaming, And the lamp-light o'er him streaming throws his shadow on the floor; And my soul from out that shadow that lies floating on the floor Shall be lifted - nevermore! Like dealing with terrorists by giving them explosives |
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#3
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![]() Eminence Grise Machiavelic ![]() Mod Developer Posts: 244 Joined: 12-November 04 From: Monthléry ![]() |
I just test it, and the value is a % one, whatever the type. Type 3 is the increase of the current resistance of the characters.
When I set the statistic modifier to 10 and the ype to 0, it decreases the damage taken by 10%. What I want them t do is decreasing damages by 10 points |
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#4
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![]() The Raven ![]() Mod Developer Posts: 590 Joined: 4-September 04 From: California, USA ![]() |
Hmmm.... in that case, I don't know what to say since what you want it to do is supposedly what the effect does...
-------------------- And can we finally say that the bhaal spawn idea has had the final nail hammered in its coffin?
Member of the World Transition Project And the raven, never flitting, still is sitting, still is sitting On the pallid bust of Pallas just above my chamber door; And his eyes have all the seeming of a demon's that is dreaming, And the lamp-light o'er him streaming throws his shadow on the floor; And my soul from out that shadow that lies floating on the floor Shall be lifted - nevermore! Like dealing with terrorists by giving them explosives |
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#5
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![]() ![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden ![]() |
I'm sorry, but it's hardcoded in all IE except IWDII. In IWDII, however, that's the only type of resistance you can set.
-Galactygon -------------------- |
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#6
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![]() Eminence Grise Machiavelic ![]() Mod Developer Posts: 244 Joined: 12-November 04 From: Monthléry ![]() |
Oh sh... :angry:
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#7
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![]() GOD Retired team member Posts: 1728 Joined: 14-July 04 From: Ireland ![]() |
I guess the reason for this is that if you where damaged by 6 points then the armour would reduce this by 10 and heal you 4 points....is that what you were aiming for? Much the same way as if you had a resistance over 100.
It probably sounded silly to the developers to have a negative damage amount. I am just assuming this is the reason for its absence of course! |
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#8
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![]() Eminence Grise Machiavelic ![]() Mod Developer Posts: 244 Joined: 12-November 04 From: Monthléry ![]() |
QUOTE is that what you were aiming for? No. Resistances much like the IWDII ones, or just a way to simulate them. |
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Lo-Fi Version | Time is now: 5th June 2025 - 12:11 PM |