Prologue
Welcome. Another Journal.
Goal is the usual:
- dominate encounters
- try out new kits / changes
- still end up with something very destructive overall.
- the up above is understatement, looking to end up with something blatantly over the top, haha.
We will play with
- rotating crew memebers in the the beginning
- maxing out exp throughout
- insane all the way (at least the most difficult parts)
- there's a few fights we will skip, as in liches @ temple ruins.
Core of the crew.
Fighter/Illusionist: STR 18, DEX 18, CON 18, INT 17, WIS 17, CHA 5.
Cernd (insta-heal all throughout everything)
Sibel (either Swashie or S/F -> both would be completely new for me)
Neera (Wild Mage . also completely new for me)
So this would let me test quite a lot of the new things at once. And having a wild mage instead of a sorceror let's me also try out the new spells & abilities.
Then I’d need some more muscle on top of that and this is the most likely character we'll have.
R/C -> lots of new cleric stuff to try (with of course cheated so has access to druidic spells... superbly powerful, completely overblownly effective tank)
Paladin -> Keldorn the Inquisitor with all the new Inquisitor tweaks.
With this party we can spread the “most destructive weapons” around the party and there isn't much overlap. Main goal is still to end up with something that can just steamroll once it gets going, while trying out as much of the new stuff as possible.
"Cheats", or cheats listed noth here.
- Since we're not going to get any special gear (necro, vagrant etc.) we will give our F/I IA
- C/R has access to druidic spells
- We have BA questline available
- As well as extended mage strnghold + extended ranger stronghold
- I think that's it....
(edit: we also give cleric a kit, which we won't use that much ... but just to see the changes)