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The Black Wyrm's Lair - Forums > Released mods - Baldur's Gate II > Improved Anvil
DequNew
Improved Anvil 7.0 Unrestricted
The goal of this mod is to make the whole game content (loots, crafting, quests) as accessible as possible. To be able to experience everything in a single playthrough.

Summary of changes:
-All Loot Drop restrictions removed.
-All Quests restrictions removed.
-All Crafting Recipes restrictions removed.
-Experience based encounters hardest versions selected in terms of enemy spawns and ai.
-Recast Vital Energy spell dialog unlocked for all and behavior of spell same as being necromancer.
-Robe or Apprenti fixed 100% success rate.
-Wish Spell options unlocked for all classes.
-Protagonist get all version of Helms blessing.
-Huge amount of antiabuse features "destroy item if not met criterias and such" disabled.
-Experience cap removed
-Judgement Day Sword version back to 6.5 (strongest form)
-Sibel NPC mod added and Sibel personal items "only Sibel can use them" scripts removed.

About the Run:
-Test out Unrestricted mod and fix any issues I find.
-Try a new challenge as solo.
-Will post some videos if have nice fights.
-Won't expect much success or not to get too far, but will see.
-Tweaked many restrictions to be gone such as multiple magical item, profiencies unlocked for multiclass etc.
-Will readjust profiences freely as run goes depend on need.
-Permanent HLAs on character: Use Any Item and Improved Alacrity.
-Some fights allow secondary character to be alive in party if need for plot/npc quest triggers.
kilorew
Nice work! The option to remove Loot/Quest/Crafting restrictions is something I think this mod has needed.

via the help of CLUA the drops for the JD sword seem to work (Torgal, Ancient Dragon, Supreme Leader, Demon Prince etc) and managed to forge JD successfully with a Mage protag. so looks like that is working fine.
Also started off the new Druid quests as well with a non-druid protag.

Recast Vital Energy is broken on a Sorcerer, I cast it and nothing happens. I would assume the same happens for Mage.

How does the permanent UAI/IA get implemented exactly?

DequNew
Mod does not add permanent UAI or Improved Alacrity, I manually add them on my save game on new char for this run.

Great to hear that druid quest started, but I bet there are still issues on whole quest due to never have played the quest and might have missed something. Same for vagrant quest, no solution added to summon quest required thing, but can be solved locally for now.

RVE need to check what can it be, maybe summoned being get insta destroyed if not necromancer.

This Mod goes hard againts IA og design but this is what I personally wanted. It also suprised how many restriction and xp variant adjusted encounters were In game.
DequNew
RVE fixed. There was antiabuse mechanic in place that destroyed if criteries were not met.
DequNew
Run is very hard, those experience capped normal spawns of trolls and spiders are certainly in good for regular unmodded run. Right now not ways to beat multiple noble troll spawn in early levels. So far only managed to do some early game stuff and encounters Suna Seni and Anarg.
kilorew
Have been doing it myself, early on is definitely hard but starting to hit some big power spikes.

Is the screaming statue fight working or is it just mine? The "?" cursor to start the fight is missing not sure if it's bugged or just my game.
DequNew
QUOTE(kilorew @ Sep 29 2025, 01:21 AM) *
Have been doing it myself, early on is definitely hard but starting to hit some big power spikes.

Is the screaming statue fight working or is it just mine? The "?" cursor to start the fight is missing not sure if it's bugged or just my game.


Looks like it is missing, I will check how to fix it back.
DequNew
Fixed triggering it. Sent you file for you in pm if you want to fix it locally too on current install.
kilorew
Just beat the Shade Lord, but there was no option to talk to the dying Merella to get the last of the Buried Ambition clues.
Any ideas for this one? Thanks
DequNew
QUOTE(kilorew @ Sep 29 2025, 07:49 PM) *
Just beat the Shade Lord, but there was no option to talk to the dying Merella to get the last of the Buried Ambition clues.
Any ideas for this one? Thanks


No idea yet, perhaps some global variables not get set correctly at some point of quest. Can you send me savegame, so I can check those variables to track down issue?
DequNew
Okey, I think I fixed it I hope (at least got it working on my local save). It was caused by override function stuff that insert restrictions that only druids get additional dialogs.
pekkae
How is this going?
DequNew
QUOTE(pekkae @ Oct 26 2025, 03:09 PM) *
How is this going?

Too hard, so not progressing much.
DequNew
Started new try and making a small journal this time. I will record fights only.

Ancient Archmage
Fighter / Mage / Cleric
Permanent Use Any Item and Improved Alacrity.
Stat rolls on creation 95.


Irenicus Dungeon
No major issues, went much better than on my previous run. Accumalated experience of playing such class helped.
Next will explore Waukeen's Promenade and do Circus.
lxgxnd9
Managed to complete this run solo SoA and WK+Demogorgon.

Have to admit it's one of the more fun runs I've done of IA, UAI + Improved alacrity is pretty fun.

I went with Fighter/Mage, I think you might have an easier time if you go with that as well, I don't think Cleric brings enough to the table to warrant leeching 1/3 of the XP. Just delays the big powerspike Mage lvl 12 for Improved Haste and stunts Mage levels where Remove Magic starts to be a game changer.
DequNew
QUOTE(lxgxnd9 @ Nov 18 2025, 12:38 PM) *
Managed to complete this run solo SoA and WK+Demogorgon.

Have to admit it's one of the more fun runs I've done of IA, UAI + Improved alacrity is pretty fun.

I went with Fighter/Mage, I think you might have an easier time if you go with that as well, I don't think Cleric brings enough to the table to warrant leeching 1/3 of the XP. Just delays the big powerspike Mage lvl 12 for Improved Haste and stunts Mage levels where Remove Magic starts to be a game changer.

Thats impressive, would like to see how you beat some hard fight.
Noticed so far that tactics are way differents for solo play compared to group play.
DequNew
Video: BeastMaster

Journey continues. Did Circus, Looted Waukeen containers, picked up Sibel, killed Sibel, I added Sibel mod unrestricted version to game. Did not pick reputation increase from circus quest yet.
Next Slums, did same looting all the minor containers, started Gaylan Bayle, CC sewers easy content, could not fight those mist horror army yet.

Right now I wanted to have some fresh challenge, so I went to try to beat Beastmaster on this low level before getting easy early experience from elsewhere.
First thing was to beat those backroom CC Guards (2 mages + fighters). Vs mages Protection from Fire to counter fireshield, then bashed through stoneskins with help of summons. Drink potions of invisibility to disrupt mages direct spells each time they targeted me.
Rest and prepared for Beastmaster. I never fight it this early. So I used new tricks to clear the animals in side rooms first, using invisibility potions to cross the hallway from rooms to rooms to prevent getting dialog from beastmaster.
Then prepare summons, buffed all and rushed out to fight the man itself. To counter nasty spells from Beastmaster I casted silence which did perfect job. I had no ways to breach or dispel him, so only option was to bash through iron skins and it worked.
Then the Tabitha next, issue here is that it got quite a lot HP regen, so my character itself is not enough dps to outdamage that healing. So I needed enough summons to survive the Beastmaster and then create a burst of damage to deal with this animal.
I tried quite many times, but got lucky and Tabitha got agro locked on my summon which it did not reached. Focus fire and then multiple magic missiles finally did the job. Finding the right tactic to even beat this encounter took multiple hours, at one point I thought it was impossible, but hard work and little bit luck finds the ways. After freeing Hendak I just hit 15k gold and went to pay Gaylan. So far I have not sold any item, everything is from collecting gold from boxes. Next episode will do business in Docks.

DequNew
Suna Seni Encounter

Arriving to Docks and then I do all the minor container looting, Fight vs Thugs and Mad Cleric and one vampire encounter vs shadow thieves that drop me a spell Spell Thrust. Just what I needed for upcoming Suna Seni fight.
Also I swapped profiency points to Clubs instead of Short Swords, because I just got +3 Club from Beastmaster and looted Sibel's personal Club. Started the quest with Aran Linvail, got Amulet of Power and Ring of Protection +2, Finished Mook quest and started shadow thieves guild quest to get Necklace of Talos. So far I must say that all those items I got, gives me quite a huge power boost this early on.

Next then actual harder fight Suna Seni:
Fight start as a ambush meaning I get dispelled and enemies have buffs and they are right on me.
There is 3 things to take care immeditialy.
1. Do not die right away, I cast stoneskin and mirror image with improved casting speed.
2. Need to counter enemy cleric first spell Greater Command, for this I used 4 charm spell on him to counter the spell and make some use of him. If lucky with charm timing then Greater Command is casted on the enemies instead of me.
3. Mage will cast Chaos, so I need to way to protect versus it or disrupt her casting. I choose to disrupt. To get rid of protections I cast Spell Thrust on her, then after it takes effect I use command spell to make her unconcious for 1 round. This is enough time to get near him to cast Hold Person spells on mage and surrounding fighters.
After initial issues dealth, fight was pretty simple, summons, keep up the protection and finish the enemies. Used cleric to run away bit from Suna Seni due to she cannot be held.
SparrowJacek
I see that the pleythrough is very unique smile.gif though that permanent Improved Alacrity is really powerful during low level fights. I think you could also cast Invisibility, it would either break enemy spell casting, or force them to cast True Sight, no?
DequNew
QUOTE(SparrowJacek @ Nov 21 2025, 01:25 AM) *
I see that the pleythrough is very unique smile.gif though that permanent Improved Alacrity is really powerful during low level fights. I think you could also cast Invisibility, it would either break enemy spell casting, or force them to cast True Sight, no?

yes, casting invisibility also works for this purpose.
DequNew
Video: Minor Fights (Gauths, Yuan-Ti Group, Rayic Gethras, Neb, Prebek, Renfeld, Orogs)

Next heading to the Temple area. Looting containers, Started Unseeing eye, Talos Amulet picked, Visit to sewer to clear minor enemies and Sea Troll. Give a try to Raskshasa, but no luck, I really need PFME for him. Continued deeper in sewer and make a visit in Unseeing Eye Cultists area and going to Lower Reaches. Here in this area there are few decent enemy groups to fight and few (Screaming Statue and Ghost Spider) that I postpone for later.

First group here is annoying Yuan-Ti group and I did not find any decent tactics. So I casted invisibility and run past them. Then I clear group of Mummies and got Cleric level which unlock me lvl5 spells. This open up new oportunities to deal with upcoming enemies.

Next crossing the bridge and fight against Gauth/Beholder group. Here I use Cleric lvl5 spell Greater Command to disable them.

Picking up part of Rift Device Rod and heading back to entrance. For Yuan-Ti group I will use newly unlocked Greater Command and buffed summons. Mage is always a bit pain in the ass to deal with. This is quite a boring tactic but I cannot do any effective dispel or such so could not figured out anything else.

Next getting deeper into Beholder Lair. There is only singular Beholders and Gauts and minor enemy group of Blind Priests. For Unseeing Eye I used Rift Device, so the fight is not even worth to record. Then back to the Lower Reaches to pick up the reward. I got nice shield Saving Grace +3. Then back to Cultist area to kill the rest of priest and guards there. Then heading to surface, but did not finish the Unseeing Eye quest yet, because it gives reputation point. My plan is to stack all penalty reputations quests first, then donate the church 3 times 700 caps to increase reputation and then collect all the reputation rewards from quests.

Next heading back to docks, returning Talos necklace, doing errands for Edwin, got fight with another night time vampire & shadow thiefs encounter. One of those errands is fight with Rayic Gethras. Without proper tactic this fight can be suprising hard for solo. I used Greater Command to put him to sleep, smacked the golems, casted summons around Rayic and when he woke up and unreveal himself, smacked through his stoneskin. Did almost finish whole thieves guild quests, but did not pick a fight with Mae'Var's yet. I plan to buy Nymph Cloak from Gorch first.

Next will do Sir Sarles quest to get Helm of Glory. I trying to collect all Charisma boosting items to reach 20 charisma to maximize buy/sell prices, before doing any major shopping. For solo play, I eventually have much more gold and experience than I ever need, so this Charisma optimization is kind a useless, but my perfectionist mind want to reach it. Have some more night time vampire encounters and kill Neb when retrieving Illithium.

Right now I have enough experience points that I can do whole Dorn questline (lvl12 fighter he needs to be on second mission). So taking Dorn and reputation penalty with it. These fights on this questline are hardly boosted if at all, so not worth to record. During dorn quest, going to Graveyard for passing time. Started Buried Tirdir quest and did Orphan quest and returned Teddy to Wellyn, spoke to parents after that to get exp from them too. Got poisoned Renfeld encounter when changing maps, Fight itself was pretty easy, made use of Greater Command and Hold Person spells. Returned Renfeld to Harpers. Did Harper quest to kill Prebek and then Xzar quest to find Montaron. Then proceeded to do Dorn second quest Helmite Camp, then Ambush site and then final quest location. Then heading back to city and have Orog encounter, this was easily dealth with few Holy Smite spells. Then final action to reduce reputation, taking viconia. Reputation down to 7. Donate 3 times to get 10. Kick Viconia +2 to 12, Finish Unseeing Eye +1 to 13, Finish Circus +1 to 14. Return Neb's head +1 to 15. Total exp 1,6kk at this point of game.
DequNew
Video: More Minor fights (Anarg, Guild Contact, Tannery fight, Crypt King & Queen, Mae'Var)

Continue on easy content in city. Looting Government district buildings, recruiting Jan and kick him out. Then going into bridge district to loot all town containers, getting Horn of Valhalla, Neera first encounter. Anarg quest +1 Reputation to 16. Started Raelis Shai quest to rescue Hear Dalis. Guild Contact Gracen encounter, I took care vampires one by one, while Gracen stand in doorway nonagroed with a trick that I run past him fast (shown this in video). Cleared Tannery basement and finished quest +1 Reputation to 17. Then Ransacked Saerk Farrahd Estate. Finished Buried Tirdir quest. Bridge District done for now, then moving into Graveyard. In graveyard all easy looting. Crypt Queen and King fight. Then bought Nymph Cloak and finished thieves guild last quest to deal with Mae'Var. Rejected reward so I got The Shadow's Blade +3. This is very early +3 short sword and will be useful vs certain enemies. Finish Aran Linvail second quest. Then buying Sensate Amulet +2CH and Plate of Balduran +1CH. With all these Charisma boosted items (Helm, Cloak, Amulet, Plate) and friend spell my total Charisma is 20 to get max benefits. Then graveyard main crypt, multiple spider groups and undeads, but not Pai'Na yet.



DequNew
Even More Minor Fights (Tanova, Lassal, Mirror Imp, Rakshasa, Shadow Jailor, Adratha, Faldorn, Ghost Spider, Nilthiri)

Since I am inside main crypt, I continue my attack to Bodhi's lair. There notable fights Tanova and Lassal. Then Temple sewers to rescue Haer'Dalis, Imp fight for mirror.
Will have another try vs sewer Rakshasa, since I got PFME now. Found out alternative tactic to dodge most of ADHWs, just run straight line when projectile is about to hit.
With that way I do not even needed PFME and fight was over quickly. Hear'Dalis returned to Raelis Shai.
Then few more simple quests: Jan Jansen family quest, Korgan Book quest. Next will head to Watchers Keep to clear most of level 1 enemies.
Bell and Candle guardians still too hard, I think I will need critical strike vs them.
Then more npcs quest: Hexxat full questline. This points most of easy city content is done, time to head outside of city.
First place to visit is Umar Hills, Beljuril quest, Mimic blood, Madulf quest and town is done.
This point of game I have reached lvl 12 mage, so I have access on important spell level 6. I just don't have best spells yet.
To fix that, I head into Temple Ruins. Clear surface of minor shadows, then inside I can do Shadow Jailor and easy content, but cannot yet fight with those Lich groups that have Grand Skeletons (need +4 weapon).
Shadow Jailor is pretty straightforward fight, full buff, breach him once and melee.
From his corpse, looted Improved Haste spell that double my attacks, which is biggest power spike for my character, this will open up/makes many many other encounters viable to try.
Then I travel to Trademeet. Get quests, looted houses and containers. Pick up Rasaad, take his items and kick him out for now. Neeber talks.
Druids Grove next to do quests which I gained from Trademeet. Clearing minor enemies, then Noble Trolls party at the Troll Mound entrance, with Improved Haste and few spells I smack them pretty quickly.
Adratha fight goes faster than ever, Rakshasas could not even cast absolute immunity.
Faldorn fight goes fast with a magic missiles, Then started Buried Ambitions quest and have werewolf fight when exiting grove.
Ghost Spider in tower goes down pretty quickly, did not do any milking this time.
First Druid stronghold quest, Nilthiri goes down fast. Then started Chaos quest.
Back to Trademeet, Genies quest finish and Druids Grove quest finish, become hero of Trademeet.
Then did Tiris quest. Total Reputation at this point of game is 19.
DequNew
Video: De Arnise Keep Fights (Greater Yuan-ti and Whisper Spider, Yuan-ti Mage, Keep Viper, Glaicus)

Had a but pause on gaming, but journey continues strongly. I start to feel high XP accumalation on single character that leads to power spikes. Many fights feels easier than even on full party, maybe due to added UAI and IA. Been using much more Remove Magics than ever before due to my level is close to enemy levels. Next I do Keldorn Family quest. Travel to Windspear Hills, Kill knights, Accorns returned, Werewolves on outside map, Mist Party inside dungeon entrance. Trying to beat Ruhk but not able to win yet, I will need protection from Abjuration for this, so Spell Immunity spell. None of these fights were worth to create videos.

Then making a first visit to De Arnise Keep. Clearing out minor enemies and looting containers. Lower the bridge fight against Greater Yuan-ti and Whisper Spider: Prebuff, then spell against Greater Yuan-ti in this order: Secret Word, Spell Thrust, Breach, then few magic missiles to remove his mirror images (Could have used True sight also). Meanwhile Whisper Spider dies to my blade barrier. Then focus melee on Yuan-ti. Another breach when stoneskin triggers. Then head to second floor, There yuan-ti Mage, which is easily dispelled by few tries of remove magic. Keep Viper next. He got high HP Regen, but my low THAC0, buffs and Improved Haste let me overpower him. Then Galicus as last enemy for this level, I start the fight by prebuffing, few magic missiles and rush in using melee. That is this Keep for now, I will do Torgal later.
DequNew
Video: Decent Fights Shadow Lover, Nevaziah, Ashideena Guardian, Screaming Statue

Next will do some unfinished businesses in CC Sewers. Did Lilarcor quest, so beating Shadow Lover. Vs him I use piercing damage. I noticed my Blade Barrier spells do kill invisible critter "Glowing Pool" next to Shadow Lover.
After that Neera's wild mage and Monk Rasaad questlines, which gives nice amount of experience, but no hard fights to get even mentioning them any of fights there.
Then Edwin's personal quest to fight against Nevaziah Lich. With help of Spell Immunity and skeleton summons fight is not hard, fight is taking a while to exhaust Liches PFMWs. Piercing damage works (immunine to crushing).
Then going to fetch Ashideena and fight against Ghost Spider. Nothing fancy here, just prebuff and smack. While I am on down there, choose to tackle Screaming Statue, same story buff and put undead to the final rest.
DequNew
Video: Windspear Hills Inside (Ruhk, Guardian, Werewolves, Tazok)

Now when I have Spell Immunity, I head to Windspear Hills and face Ruhk. Fight is very easy now and I exhaust his protection by spending time. Then I meet some Golem Parties which takes a bit time but are easy to handle with corresponding dmg types, piercing/crushing and protection spells. Vs Guardians I do prebuff and use remove magic to disable their spell protections. These guardians can be bit tricky if not have effective dispel in arsenal. Werewolves can be hard due to regen but fire dmg stops it, then they tend to run away panicing on low hp, which is bit annoying. Last fight for this dungeon at this point of game for me Tazok, which is very weak.
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