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The Black Wyrm's Lair - Forums > Released mods - Baldur's Gate II > Improved Anvil
DequNew
Improved Anvil 7.0 Unrestricted
The goal of this mod is to make the whole game content (loots, crafting, quests) as accessible as possible. To be able to experience everything in a single playthrough.

Summary of changes:
-All Loot Drop restrictions removed.
-All Quests restrictions removed.
-All Crafting Recipes restrictions removed.
-Experience based encounters hardest versions selected in terms of enemy spawns and ai.
-Recast Vital Energy spell dialog unlocked for all and behavior of spell same as being necromancer.
-Robe or Apprenti fixed 100% success rate.
-Wish Spell options unlocked for all classes.
-Protagonist get all version of Helms blessing.
-Huge amount of antiabuse features "destroy item if not met criterias and such" disabled.

About the Run:
-Test out Unrestricted mod and fix any issues I find.
-Try a new challenge as solo.
-Will post some videos if have nice fights.
-Won't expect much success or not to get too far, but will see.
-Tweaked many restrictions to be gone such as multiple magical item, profiencies unlocked for multiclass etc.
-Will readjust profiences freely as run goes depend on need.
-Permanent HLAs on character: Use Any Item and Improved Alacrity.
-Some fights allow secondary character to be alive in party if need for plot/npc quest triggers.
kilorew
Nice work! The option to remove Loot/Quest/Crafting restrictions is something I think this mod has needed.

via the help of CLUA the drops for the JD sword seem to work (Torgal, Ancient Dragon, Supreme Leader, Demon Prince etc) and managed to forge JD successfully with a Mage protag. so looks like that is working fine.
Also started off the new Druid quests as well with a non-druid protag.

Recast Vital Energy is broken on a Sorcerer, I cast it and nothing happens. I would assume the same happens for Mage.

How does the permanent UAI/IA get implemented exactly?

DequNew
Mod does not add permanent UAI or Improved Alacrity, I manually add them on my save game on new char for this run.

Great to hear that druid quest started, but I bet there are still issues on whole quest due to never have played the quest and might have missed something. Same for vagrant quest, no solution added to summon quest required thing, but can be solved locally for now.

RVE need to check what can it be, maybe summoned being get insta destroyed if not necromancer.

This Mod goes hard againts IA og design but this is what I personally wanted. It also suprised how many restriction and xp variant adjusted encounters were In game.
DequNew
RVE fixed. There was antiabuse mechanic in place that destroyed if criteries were not met.
DequNew
Run is very hard, those experience capped normal spawns of trolls and spiders are certainly in good for regular unmodded run. Right now not ways to beat multiple noble troll spawn in early levels. So far only managed to do some early game stuff and encounters Suna Seni and Anarg.
kilorew
Have been doing it myself, early on is definitely hard but starting to hit some big power spikes.

Is the screaming statue fight working or is it just mine? The "?" cursor to start the fight is missing not sure if it's bugged or just my game.
DequNew
QUOTE(kilorew @ Sep 29 2025, 01:21 AM) *
Have been doing it myself, early on is definitely hard but starting to hit some big power spikes.

Is the screaming statue fight working or is it just mine? The "?" cursor to start the fight is missing not sure if it's bugged or just my game.


Looks like it is missing, I will check how to fix it back.
DequNew
Fixed triggering it. Sent you file for you in pm if you want to fix it locally too on current install.
kilorew
Just beat the Shade Lord, but there was no option to talk to the dying Merella to get the last of the Buried Ambition clues.
Any ideas for this one? Thanks
DequNew
QUOTE(kilorew @ Sep 29 2025, 07:49 PM) *
Just beat the Shade Lord, but there was no option to talk to the dying Merella to get the last of the Buried Ambition clues.
Any ideas for this one? Thanks


No idea yet, perhaps some global variables not get set correctly at some point of quest. Can you send me savegame, so I can check those variables to track down issue?
DequNew
Okey, I think I fixed it I hope (at least got it working on my local save). It was caused by override function stuff that insert restrictions that only druids get additional dialogs.
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