It's the second time I get into IA. The first time was hardcore (in v6) and I could not even go to spellhold.
I succeeded spellhold and the underdark and up to the chromatic demon in WK tower. I've not dig into the improved quest for the stronghold yet.
So, to the discussion. My question is on how to use pure spellcaster effectively.
I find difficult to make an impact with both my necro and auramaster.
Here is my party comp :
PC : Necro - Loyal Good (lvl 20)
Cernd : Auramaster lvl 21
Sibel : Thief (SB 9) / Cleric lvl 24
Minsk : Barbarian lvl 23 (whielding The Truth / Water Edge +4)
Mazzy : Champion of Avoreen lvl 23 (whielding the Cutthroat +4 + her base shield)
Jeheira : Avenger lvl 20 (whielding the staff of arundel +3)
For this run, I made it easier with :
- Removing the summoning limits
- Removing the limitation on +X protection items, so they can stack.
- APR from proficiencies are not limited to fighters (so +1/2 APR for Sibel and +1 APR for Jaheira).
For the next run, with more knowledge on the game, I'll keep the game base limitations.
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For now, if I had to rank my characters (from best to worst)
Sibel - S+ tier, all the way. Best tank*, best summoner**, best damage dealer***, best healer with greater restoration, best utillity with her cleric spells and high spell / lvl number.
* I use a shield and got -21 AC unbuffed. The iron skins procs are not controllable but she can tank one golem without problems and 2 when fully buffed. Her regen is good and she get 2 lvl 7 regen spell, but when the skins run out, she need to let Mazzy tank. She can even tank the 3xADHW that mages throw at her with the Magic Resistance spell and her low Spell Save.
** With Skeleton Warriors and Aerial Servants (whereas they are base game summon, so with sommoning limits, it should be another story)
*** Mazzy and Minsc are just starting to get better even with twice APR and it is just because there is lot of fight with dispell and Sibel have to stop to rebuff. Sibel fully buffed does 50+ damage/hit with 5 APR under improved haste.
Mazzy - S tier, great damage dealer (4 APR unbuffed with a shield), decent off-tank (-16 AC unbuffed + regen) when she get hardiness, resist most disabling effects for 15 rounds (basically almost the whole fight), decent utility whith her lay on hand for a fighter.
Minsc - A tier, great damage dealer, decent resilience (but cannot off tank well, his rage is 5 rounds and I often forget to refresh it + it has a mediocre AC and basically get hit every time). Most raised character
![biggrin.gif](http://forums.blackwyrmlair.net/style_emoticons/default/biggrin.gif)
Jeheira - S tier pre-spellhold, A tier post-spellhold just because there is a lot of dispell effects, but I don't play her well because I should get Mazzy to eat the dispell effects (I just don't know when it will happen).
Decent damage dealer, great utility, ok healer when it is necessary, great summoner, mediocre off-tank without a -1 to spell casting for her iron skin (+ she lacks the HP and AC), great utility. Second most raised character.
Cernd - B tier. What he does, Sibel just do it miles better. Mediocre off-tank, Mediocre summoner, ok healer (no greater restoration), almost non-existant damage dealer, good utility.
Necro - "Required for improved haste and dispelling mage protections" tier. Meatshield summoner in mid-fight. Returning Dart +3 with 9 THACO most of the fights.
So, you will ask, why are you not using your damage dealing spells ?
Basically, here is my reasoning :
In almost every fights, if an enemy is vulnerable to magic damage (fire, cold, you name it) without being magic resistant, it get basically detroyed with melee.
So, even if I use my spell this way, it barely contribute to the damage dealing.
And IA enemies are immune to most disabling effects.
When I read the forum, people put Necro PC and Auramaster in S tier. What am I doing wrong ?
I have one fight where my Necro shined, it is in the Windmaster fight (? I am not sure of the name, the air elemental in Firrgrag Dungeon) when she oblitared it whith 10 acid arrows under alacrity. Melee fighting was unsucessful in that fight.
There is lot of golem fights, so my pure caster seems quite useless in those fights, apart from the meatshield summoning. I've tried Fragmentation, but it is quite low damage.
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The fights I loved the most, up to now :
- The beastmaster. A low level fight that is really rewarding when you understand that you need to kite.
- The Twisted Rune. Harsh until I've micro-manage my positionning to dodge dispell effects. The most dangerous is the Beholder, that can dispell all my buffs, so I used my sommons to keep it occupied all the fight. I have no way to dispell it under invisibility + protection from divination. I finished it last. I had no way to dispell the lich, so I just eat all his spellbook, and countered it with elemental resistance refresh in mid fight + healing. The vampire needs to go down fast, I was chaining Breach until he died. He is too dangerous and target backlines. The mage whielding the staff of the magi did not do anything apart refreshing his protections that I chained Breached under alacrity (the necro was dispelling both vampire and mage). The swordman was devastating because I lacked firepower after the dispells, and I could not focus fire him because of a sudden golem apparition in my caster face.
The fight I hated the most, but I loved it at the end :
- The 5 Demons in the underdark. 5 kamikazes that dispell your protections and nuke you before dying. Hopefully they where not all loaded with 3xADHW, or I could not make it (just 2 of them if I remember, the other ones are incendiary cloud and 3xFireballs which are much easier resisted). I died so much on this fight.
The fight that suprised me the most :
- The cat with 9 lives (no spoil)
The ennemy that I hate the most : golem
![biggrin.gif](http://forums.blackwyrmlair.net/style_emoticons/default/biggrin.gif)
I'll be Vagrant with a pure hatred for golems in the next run.
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Note : there is a problem with mages and summons off-screen. They don't use their spells to kill summons, so most of them are quite helpless when surrounded by summons and my characters are off-screens. Maybe it is because, Skeletton warriors are 90% MR so they find not worth to send a spell ? In that case, the mage should chase the character and not auto-attack the summons.
Same thing for the Beholders that auto-attack summons when my characters are off-screens instead of using his rays (I think it bypass MR, so it should work).