QUOTE(Shadan @ Dec 18 2024, 11:10 PM)
Pekkae, thanks for advice! May I ask why do u make difference between avanger or auramaster regarding to Neera class?
Well, np. I hope it's some use though there are numerous IA legends active again, so they might have more precise opinions than I do
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Avenger works nicely with Sorceror, for you don't need AoP for the druid's amulet. But if you are playing Auramaster (which is tremendous fun), then you need AoP for druid's amulet. And Wild Mages have class specific amulet, which brings the important -1 to casting time. Alternatively you could use Imoen, as she has her amulet which again doesn't overlap. And Imoen can then use Vecna. End result is similar'ish anyway.
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I don't really likes multiclass characters because of slow spell progression.
Multi F/C has more melee potential in endgame from HLAs compared to dual F->C, but the dual one has much faster spell progression. Hopefully there ere 1-2 new good cleric HLAs, I don't know.
Wizard multiclasses similar, but better imho, since in high end difiicult fights, cleric usually buffs and heals, not too much time to melee. Multi F/M-es on the other hand are just fighters, even in end game, with better protection from spells, and their main role are to go into melee as other fighters. So fighter HLAs are more usefull on them as on F/C ones.
That's of course true, but for F/M there's a potent potion that remedies this a little bit. And yes, there are very effective new HLA's for cleric's including a nice summon! And yup, in my games the multi F/M is basicly a fighter with wizard spells to protect it. It's a very effective combination for my style at least.
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Fast question: As I see EE newest edition is 2.6 on Steam. If I buy that, can I backroll to 2.5? As far as I saw, IA works only on 2.5, doesn't it? Or do u have any other place to download 2.5 from?
I play on the latest 2.6.6.0 (I don't know how to roll back, hah!). The two things that are broken is limited wish globes & sometimes elemetals don't summon properly. So not much imho.
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I run through the posts in 2024 (pekkae run, nicoper run etc.), my plan V1.0 is the following:
1: Avanger or Shaman protonist: Druid is must because of new content, and I played auramaster with Cernd earlier. I am unsure however which one I chose.
2. Sibel, dualled to cleric at start.
3. Riskbreaker dual weapon flail+axe. I've played this subclass earlier 2-3 times as mercenary, but I saw there is a new weapon for them, and they are quite powerful. Maybe I change Imoen to RB, stolen the concept from Nicoper. I don't know yet, how should I do this.
4. Hesitating between kensai 2hander and Mazzy. Kensai is incredible offensive power, but Mazzy has a new content, hasn't it? And maybe 2 AC tank (Sibel and Mazzy) aren't needed...
5. Again a choice: Neera as wild mage or wizard slayer. Both are buffed as far as I red from Sikret.
6. Nalia as sorcerer.
1. Avenger is probably the easiest. Couple it with Cernd, Sibel, Imoen (Sorceror), RB + Barb or a Vagrant and you'll have a blast! That's 4 really good fighter and 2 overblownly effective spellcasters.
2. This is the most OP version. I think.
3. This also doens't overlap with anything weapons wise, so the most powerful equipment is distributed among the rest of the crew
4. Mazzy is awesome. Her only "problem" is that some of the items are overlapping with other equipmet, so you have to make a few tough calls (very late game though....)
5. Can Neera be a wizard slayer? I didn't know that, haha!
6. Would use Neera / Imoen, because of their items. But Nalia most likely works nicely as well! (didn' know she can be sorceror?)
Hope this is of use!