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nullset
Rjali NPC MOD is a romance add-on for the game Baldur's Gate II Extended Edition, with the Throne of Bhaal expansion pack.

Rjali is an amorous cleric/thief who will not leave your side. You just cannot get rid of her. She will accept your other amours as long as you take good care of her. Primary interests: romance and the search for the perfect taco. She is strictly a one man woman, and you are that man. She refuses to have anything to do with female and/or evil PCs.

The mod incorporates multiple romances and adds interaction between the various romanced women. Everybody knows what is going on!

Romances included:

Rjali mod:
Rjali (of course)

PST:
Annah
Grace
Ravel
Kesai-Serris
Jini (NPNPC)
Fay
Ecco (affair only)
BG2EE:
Jaheira
Viconia
Neera
Aerie
Talira (NPNPC)
Mods:
Imoen
Nalia
Saerileth
Branwen
Tashia
Ninde
Tyris
Yvette
Fade
Isra
Dace
Amber
Skie
Petsy
Sirene
Sheena


This is the latest readme. It might be posted in advance of the relevant download becoming available.

Here is the download for the latest version: http://dragonshoard.blackwyrmlair.net/mods...oad.php?mod=389

Currently, the latest version is v12.6.

As of v8.4, the Rjali mod is MAC OS X capable.
As of v12.0, the Rjali mod is EET compatable.
As of v12.0, the Rjali mod is available in Russian.
nullset
This is an oops! I just found a nasty bug in the group banters. I will be issuing v4.1 in the next week or so. I need to finish this run-through to make sure I haven't introduced any more of them. Patience, please.
my very bad english
So, this mod is only for BG:EE, BGT and original ToB are incompatible?
nullset
QUOTE(my very bad english @ Dec 24 2015, 07:28 PM) *
So, this mod is only for BG:EE, BGT and original ToB are incompatible?


It is intended for BG2 and is only tested for BG2:EE (SoA and ToB).
my very bad english
Yep, last two components ( Rjali's mod and equipping of troops ) won't install on non BG2:EE games. Unrelated to the topic, do you maybe have plans to expand this mod on Bg 1 portion of game ( Tutu, BGT, BG:EE ) at some point in the future?
nullset
QUOTE(my very bad english @ Dec 26 2015, 12:04 PM) *
Yep, last two components ( Rjali's mod and equipping of troops ) won't install on non BG2:EE games. Unrelated to the topic, do you maybe have plans to expand this mod on Bg 1 portion of game ( Tutu, BGT, BG:EE ) at some point in the future?


I have thought of adding some content to BG:EE but, while Rjali might make a guest appearance or two, the story in BG2:EE really doesn't allow for her to join the PC's party in BG:EE. She could get introduced in Candlekeep and shadow the PC in Baldur's Gate and such. Mostly I would do it to be able to buff up my party and their equipment in game. I was thinking of another lamp with a female genie this time, who just might have something to say for herself. Pretty simple stuff. Not sure anybody else would be interested. I haven't got a lot of feedback on the BG2:EE mod, so I would be shooting in the dark. Except for my own enjoyment, of course.

As for the non-EE games, there is one of me and too little time to do more in that line.
my very bad english
Heh, too bad but understandable. But I must say, your ideas for BG1 are interesting. As for the lack of feedback don't underestimate the potential number of players interested and ready to play your mod, especially when it get updated for BWS ( Big world setup, don't know if you are familiar with it ). It's just that it is relatively new and unknown mod till now...
Ser_Elryk
QUOTE(my very bad english @ Jan 1 2016, 04:15 AM) *
Heh, too bad but understandable. But I must say, your ideas for BG1 are interesting. As for the lack of feedback don't underestimate the potential number of players interested and ready to play your mod, especially when it get updated for BWS ( Big world setup, don't know if you are familiar with it ). It's just that it is relatively new and unknown mod till now...


I agree on all counts! =)
nullset
As soon as I stop jacking around with new ideas that cause me to rework and rerun, and get a clean run-through, v5 will be coming out. Hopefully in a couple of weeks. (But I have said that before, haven't I?) I replaced all of the external patches with in-tp2 patches, so it should be BWS capable. As soon as I have the download up on BWL, I'll whip over to SHS and talk to the MAN about getting it into BWL. Baronius assures me that a BWS-friendly download link is available.

Now, as Horace would say: GO AWAY! I have work to do.
nullset
Sorry, Guys. I just got my global proxy working like a mensch, which means some more jacking around. They say patience is a virtue, but I have never seen it. I feel your pain. If it makes you feel any better, I am getting heartily sick of Chateau Irenicus. As a point of interest, the global version had what I thought was an unfortunate side effect, until I took the stage director's standard advice to "use it". Making a virtue of my mistakes, as it were.
nullset
OK. V5 is done. The readme is up now, and the download will be up as soon as I can get it to Baronius. WHEW!
agb1
Congratulations on the almost-release!

The readme says Imoen Romance v2.5 - is that still correct or have you updated to v3.4?

The fixes you've documented have some overlap with the BiG World Fixpack, I think. Have you looked at the patches there?
nullset
QUOTE(agb1 @ Jan 29 2016, 12:58 AM) *
Congratulations on the almost-release!

The readme says Imoen Romance v2.5 - is that still correct or have you updated to v3.4?

The fixes you've documented have some overlap with the BiG World Fixpack, I think. Have you looked at the patches there?


I just looked at it, and the readme says v5, not v2.5 .

Since I know essentially nothing about BiG World, I wouldn't know where to look. Some of my fixes are for bugs in the G3 Tweakpack and some for NPC mods. I was going to get on to you as soon as v5 was ready to go, but you are too quick for me! I'll try to find and have a look at you're patches. I have been trying to find where to inform modders about problems in their mods, but it is not easy to find where to do that, as most searches return older versions than the one I am working with.

Also have a minor fix to Eternal Imoen going up on BWL at same time as the Rjali v5. I understand that the Eternal Imoen is probably more popular than Rjali, and it will be more so now that it is good to go for tob and soa, not just bg2ee.

***

Just looked at the BWP Fixpack. The Dace fix does overlap with mine. Found what looks like a reference to the Tyris Flare Watchers Keep interjection problem, but couldn't find the fix itself. There is no reference to any of my other fixes. Does your Fixpack address a universal iconv UT-8 character conversion?
agb1
For some older mods the BWFixpack patches them to add HANDLE_CHARSETS to make their dialogue EE-compatible, and the BWFixpack includes iconv to support that.

If you are not using any non-ANSI characters in your tra files then you can just use UTF-8 encoding for your mods and it should work for both EE and non-EE.

I will look at the Tyris patch. Note BWFixpack isn't easy to install cross-platform yet (the package only has a Windows batch script). There is an experimental script for Linux and OS X that some users are testing, and I've started looking into converting it to WeiDU, but for now you might want to keep your independent patches even if the BWFixpack has patches for the same problems.

We need to check if your mod is installed with the BWFixpack that we don't end up with new problems because both tried to fix the same issue.
nullset
I have made the change to NOT patch Dace if the BWFixpack has already done it. I can do the same for others, but I have to know about them. Per my comment in Eternal Imoen, I did a search and couldn't find any others. The reference I found to a Tyris Flare overlap had no actual implementation as far as I could find.

Are you saying that BWFixpack already fixes the EE incompatability for non-standard Roman characters (with diacriticals)? If so and I can figure out how to determine that BWFixpack has done its thing in WeiDU, I can make my fixes depend on that. My mod uses only standard Roman characters, so I have no such issue.
agb1
Here is an example of how the Big World Fixpack patches certain mods for EE compatibility (this is not a global solution, but mod-by-mod):

--- setup-pcvamp.tp2 Mon Jan 25 17:09:39 2016
+++ setup-pcvamp.tp2 Mon Jan 25 17:44:03 2016
@@ -1,18 +1,35 @@
BACKUP ~pcvamp/Backup~
AUTHOR ~Nicolas Peters - admin@baldursgate-refugium.de (http://www.baldursgate-refugium.de/)~
-VERSION "v1.1"
+VERSION "v1.1 BWP Fix 2"
README "pcvamp/Readme.html"
-AUTO_TRA ~pcvamp/TRA/%s~
+AUTO_TRA ~pcvamp/TRA/%LANGUAGE%/%s~
+
+// Make sure strings are correctly encoded for both EE and non-EE games
+ALWAYS
+ ACTION_IF "%WEIDU_OS%" STRING_EQUAL_CASE ~win32~ THEN BEGIN
+ AT_NOW ~if not exist "iconv" mkdir iconv~
+ AT_NOW ~if not exist "iconv\iconv.exe" copy "BiG World Fixpack\_utils\iconv" "iconv"~
+ END
+ ACTION_DEFINE_ARRAY tra_reload BEGIN setup END
+ LAF HANDLE_CHARSETS
+ INT_VAR
+ infer_charset = 1
+ STR_VAR
+ tra_path = EVAL ~%MOD_FOLDER%/TRA~
+ iconv_path = EVAL ~iconv~
+ reload_array = tra_reload
+ END
+END
+
LANGUAGE ~Deutsch~ ~german~ ~pcvamp/TRA/german/setup.tra~
LANGUAGE ~English~ ~english~ ~pcvamp/TRA/english/setup.tra~

BEGIN @1 // Mal des Vampirismus
-REQUIRE_FILE ~Data/25Dialog.bif~ @31 // Für eine Installation muss Thron des Bhaal installiert sein!
-REQUIRE_FILE ~Data/25Scripts.bif~ @31 // Für eine Installation muss Thron des Bhaal installiert sein!
+REQUIRE_PREDICATE GAME_INCLUDES ~TOB~ @31 // Für eine Installation muss Thron des Bhaal installiert sein!

// BMPs
COPY ~pcvamp/BMP/amalethS.bmp~ ~override/amalethS.bmp~
COPY ~pcvamp/BMP/taericS.bmp~ ~override/taericS.bmp~

// [BAMs]
COPY ~pcvamp/BAM/sumik04.bam~ ~override/sumik04.bam~
@@ -94,20 +111,22 @@
// Falle durch Schattendieb und Lathanderiten
COPY ~pcvamp/BCS/pcvampc6.bcs~ ~override/pcvampc6.bcs~
COPY ~pcvamp/BCS/pcvampc7.bcs~ ~override/pcvampc7.bcs~
COPY ~pcvamp/BCS/pcvampc8.bcs~ ~override/pcvampc8.bcs~
EXTEND_BOTTOM ~AR0700.bcs~ ~pcvamp/BCS/AR0700.bcs~ // Gebietscript Waukeens Promenade ergänzen
EXTEND_BOTTOM ~AR0702.bcs~ ~pcvamp/BCS/AR0702.bcs~ // Gebietscript Abenteuers Allerlei ergänzen

+/* BWP Fixpack incorporates this patch into Valen's original priest.bcs file
// Kleriker-Script Bugfix ausführen, wenn Valen-Mod installiert ist
ACTION_IF FILE_EXISTS_IN_GAME ~valen.cre~ THEN BEGIN
PRINT @20 // Valen-Mod gefunden, installiere Kleriker-Script Bugfix...
COPY_EXISTING_REGEXP ~.*\(PRIE\|CLER\|HEAL\|PRST\|SHAM\).*\.BCS~ ~override~
REPLACE_BCS_BLOCK ~pcvamp/BCS/priest.bcs~ ~pcvamp/BCS/priest2.bcs~
END
+*/

// Gebietscript Refugium (TdB)
EXTEND_BOTTOM ~AR4500.bcs~ ~pcvamp/BCS/pcvampc3.bcs~

// [Dialoge]
COMPILE ~pcvamp/DLG/pcvamp.d~
USING ~pcvamp/TRA/%s/pcvamp.tra~
agb1
I would suggest not concerning this mod with making other mods EE-compatible. Instead, we can take such patches and include them in the Fixpack (and/or give them to the mod authors, if they are still around).

By the way, post #2 in this thread still says v4.1 but the link points to v5 now. You might want to edit that post to update the version number.
nullset
OK by me. I have STRING_SET patches for Amber, Ninde, and Tyris Flare. I'll turn them off for the BWP install.

Just moved the download pointer to post #1 and got rid of post #2.

I'll hold off on uploading the latest (v5.1) until I hear back from you on possible conflicts. No sense doing it more than once, (We should be so lucky...)
agb1
OK. I'm looking at your patches now.

By the way, to make the tp2 more readable, have you considered moving each component into a separate tpa file (or several tpa files) and using INCLUDE?
agb1
With how your patches are implemented, I don't see any harm if they stay enabled with BWS/BWP. You are using REPLACE_TEXTUALLY and STRING_SET and those will just do nothing if the original text has already been patched. Feel free to upload your latest version when ready and I will add it to BWS.
agb1
First pass at Rjali Romance definitions for BWS:

rjali.ini:

[Mod]
Name=Rjali Romance
Rev=5.1
Type=S,T,E
Link=http://forums.blackwyrmlair.net/index.php?showtopic=5292
Down=http://dragonshoard.blackwyrmlair.net/bwl_mods_download.php?mod=389
Save=Rjali_Romance_v5.zip
Size=17217719
Tra=EN:0

[WeiDU-EN]
@0=Preliminary Setup
@1=Experienced Gamers' Talk Timing Adjustments -> Mostly Normal
@2=Experienced Gamers' Talk Timing Adjustments -> A Little Faster
@3=Experienced Gamers' Talk Timing Adjustments -> A Lot Faster
@4=Turn Multiple Romance On
@5=Rjali Romance Mod (BG2EE:SoA & TOB NPC) created by nullset
@6=Rjali's Class Type -> Original: Multi Class Cleric Thief
@7=Rjali's Class Type -> New: Sorcerer
@8=Rjali's Equipment
Tra=0

[Description]
Mod-EN=Rjali NPC MOD is a romance add-on for the game Baldur's Gate II Extended Edition, with the Throne of Bhaal expansion pack.||Rjali is an amorous cleric/thief or sorcerer who will not leave your side. You just cannot get rid of her. She will accept your other amours as long as you take good care of her. Primary interests: romance and the search for the perfect taco. She is strictly a one man woman, and you are that man. She refuses to have anything to do with female and/or evil PCs.||This mod is intended only for heterosexual, non-evil males. My apologies to all those other gamers who are otherwise amorously inclined. I am an old guy with limited tastes. This is not intended as a slight, but as an expression of my own daydreams. As for yours, roll your own with my blessing. So to speak...
Mod-GE=Rjali NPC MOD is a romance add-on for the game Baldur's Gate II Extended Edition, with the Throne of Bhaal expansion pack.||Rjali is an amorous cleric/thief or sorcerer who will not leave your side. You just cannot get rid of her. She will accept your other amours as long as you take good care of her. Primary interests: romance and the search for the perfect taco. She is strictly a one man woman, and you are that man. She refuses to have anything to do with female and/or evil PCs.||This mod is intended only for heterosexual, non-evil males. My apologies to all those other gamers who are otherwise amorously inclined. I am an old guy with limited tastes. This is not intended as a slight, but as an expression of my own daydreams. As for yours, roll your own with my blessing. So to speak...
Mod-RU=Rjali NPC MOD is a romance add-on for the game Baldur's Gate II Extended Edition, with the Throne of Bhaal expansion pack.||Rjali is an amorous cleric/thief or sorcerer who will not leave your side. You just cannot get rid of her. She will accept your other amours as long as you take good care of her. Primary interests: romance and the search for the perfect taco. She is strictly a one man woman, and you are that man. She refuses to have anything to do with female and/or evil PCs.||This mod is intended only for heterosexual, non-evil males. My apologies to all those other gamers who are otherwise amorously inclined. I am an old guy with limited tastes. This is not intended as a slight, but as an expression of my own daydreams. As for yours, roll your own with my blessing. So to speak...

Select.txt:

ANN;Preliminary Setup
STD;rjali;0;12;0111;
ANN;Talk Timing Adjustments
MUC;rjali;Init;12;0111;
MUC;rjali;1;12;0111;
MUC;rjali;2;12;0000;
MUC;rjali;3;12;0000;
ANN;Turn Multiple Romance On
STD;rjali;4;12;0111;
ANN;Rjali NPC
STD;rjali;5;12;0111;
MUC;rjali;Init;12;0111;
ANN;Rjali as Cleric/Thief
MUC;rjali;6;12;0111;
ANN;Rjali as Sorcerer
MUC;rjali;7;12;0000;
ANN;Rjali's Equipment
STD;rjali;8;12;0111;


ANN = annotation
STD = a standard (stand-alone) component
MUC = multiple choice (init line starts a sub-menu)

Is it required to install either 6 or 7 with Rjali, or can you install 5 alone?
nullset
Rjali v5.1 is on its way up. I already updated the readme. Thank you for all your help.

6 and 7 are the cre files. One of them must be selected with 5. This should be assured as I force them when 5 is installed. 6 is the default.
nullset
Rjali v5.1 now uploaded. Go nuts!
agb1
Edit: the download link is working now, and this mod is now enabled in BWS.
nullset
I don't even know what a TPA file is! Yet. I'll look into it. Thanx again.
my very bad english
Glad that your mod is now member of BWS corporation and even more for extra content rolling in upcoming v.6. One question though: does your component Multi romances make the same component from BG2 tweaks unnecessary? Can mod romances not affected by your mod ( for instance Kiara Zaiya, don't know if you heard of it ) still kill vanilla Bioware's if they reach committed phase before them? Thanks in advance and do be quick with that Dream door ( and other ) stuff. biggrin.gif wink.gif thumb.gif
nullset
QUOTE(my very bad english @ Feb 2 2016, 05:35 PM) *
Glad that your mod is now member of BWS corporation and even more for extra content rolling in upcoming v.6. One question though: does your component Multi romances make the same component from BG2 tweaks unnecessary? Can mod romances not affected by your mod ( for instance Kiara Zaiya, don't know if you heard of it ) still kill vanilla Bioware's if they reach committed phase before them? Thanks in advance and do be quick with that Dream door ( and other ) stuff. biggrin.gif wink.gif thumb.gif


v6 is a LONG way off; there is a lot of thought and work, and I am one person.

I believe that the BG2 Tweaks multiple romance is still needed. Other romance mods that are not specifically targetted in Rjali will go about their business as usual; if that involves killing vanilla romances, that is what will happen. The only proviso here is that Rjali will blame it on the PC. This also applies to mods that Rjali covers IF THEY ARE INSTALLED AFTER RJALI. She needs them up and available for tweaking. If you have any suggestions for romance mods to be coverred by Rjali, lemme know and I will put it on my list of things-to-do. It's a good thing that I have a Luck Dragon, because I am certainly living in the never-ending-story!

Dream doors has not gelled yet. I Dream of Jini, however, is beginning to take shape. No spoilers, but you can expect some crossover from PST. Working on techniques. Gonna be a while before the story firms up and gets fleshed out (so to speak).
my very bad english
QUOTE(nullset @ Feb 3 2016, 03:50 PM) *
QUOTE(my very bad english @ Feb 2 2016, 05:35 PM) *
Glad that your mod is now member of BWS corporation and even more for extra content rolling in upcoming v.6. One question though: does your component Multi romances make the same component from BG2 tweaks unnecessary? Can mod romances not affected by your mod ( for instance Kiara Zaiya, don't know if you heard of it ) still kill vanilla Bioware's if they reach committed phase before them? Thanks in advance and do be quick with that Dream door ( and other ) stuff. biggrin.gif wink.gif thumb.gif


v6 is a LONG way off; there is a lot of thought and work, and I am one person.

I believe that the BG2 Tweaks multiple romance is still needed. Other romance mods that are not specifically targetted in Rjali will go about their business as usual; if that involves killing vanilla romances, that is what will happen. The only proviso here is that Rjali will blame it on the PC. This also applies to mods that Rjali covers IF THEY ARE INSTALLED AFTER RJALI. She needs them up and available for tweaking. If you have any suggestions for romance mods to be coverred by Rjali, lemme know and I will put it on my list of things-to-do. It's a good thing that I have a Luck Dragon, because I am certainly living in the never-ending-story!

Dream doors has not gelled yet. I Dream of Jini, however, is beginning to take shape. No spoilers, but you can expect some crossover from PST. Working on techniques. Gonna be a while before the story firms up and gets fleshed out (so to speak).


Thanks for answers. And don't rush, quality things take time. About romances, I have no particular requests (Jaheira and Viconia in polyamorous relationship with main character and they know it, can man ask for more : biggrin.gif) but this link maybe can help you if something catch your fancy: http://www.shsforums.net/topic/41571-bg1-b...ion-list-ver-2/. Bear in mind that majority of romances are still for non EE games, but that will soon change I reckon. Also your readme states that Rjali is still for BG2:EE while BWS states that she is now BGT compatible ( to my delight, I hope this is true ). Thanks for this mod and please make it even better.
nullset
Rjali is ONLY BG2EE compatable. It will not run on soa, tob or bgt. Or any of the others, for that matter. I have no current plans to work on this problem. Got enough on my hands.

The only thing I can see is that my Eternal Imoen mod has been upgraded to be compatable with bg2ee, tob and soa. Not bgt, though.
my very bad english
QUOTE(nullset @ Feb 3 2016, 03:50 PM) *
If you have any suggestions for romance mods to be coverred by Rjali, lemme know and I will put it on my list of things-to-do. It's a good thing that I have a Luck Dragon, because I am certainly living in the never-ending-story!


If your offer is still valid maybe you could include this spirited lady: http://gibberlings3.net/forums/index.php?showtopic=25048
She seems interesting with a lot of potential. Unfortunately I think she is only compatible with no EE games and abandoned by her author.
nullset
The offer is still valid but, I had a look. I doesn't qualify on several accounts. 1st and formost, it is for a Mac, and I only work on a PC. 2nd, it isn't EE and I am only EE (at least with Rjali). 3rd, it is unfinished and untested making it not a viable candidate. I certainly have no time to take it over. I also looked at Sime and, unfortunately, she is part of a much larger mod which I don't have the time to decypher. Sorry about that.

Big plans for Rjali v6 already, which are going to take many months (maybe even a year) to accomplish. As a teaser, think PST.
my very bad english
QUOTE(nullset @ Feb 12 2016, 11:49 PM) *
The offer is still valid but, I had a look. I doesn't qualify on several accounts. 1st and formost, it is for a Mac, and I only work on a PC. 2nd, it isn't EE and I am only EE (at least with Rjali). 3rd, it is unfinished and untested making it not a viable candidate. I certainly have no time to take it over. I also looked at Sime and, unfortunately, she is part of a much larger mod which I don't have the time to decypher. Sorry about that.

Big plans for Rjali v6 already, which are going to take many months (maybe even a year) to accomplish. As a teaser, think PST.


All valid points. Didn't have a clue that Lena is only for Mac. In any case, good luck with Rjali and I hope your creative muse will allow you to release next version soon enough...
nullset
QUOTE(my very bad english @ Feb 13 2016, 06:36 AM) *
In any case, good luck with Rjali and I hope your creative muse will allow you to release next version soon enough...


The muse isn't a problem. I could wish she weren't so ambitious! This thing is turning into a monster. It's going to take a long time simply because there is so damned much to do. Initially, it was this thing when...BOOM!...the muse stepped in and insisted that ALL the possibilities be included. Now, I have a certain amount of patience, but this is ridiculous! All I can say is that it will be out when it is out. I'll give you a heads-up when it gets close. Don't hold your breathe...

my very bad english
Glad that you make good progress with new version, sorry that I don't have a pleasure to enjoy your mod since I'm stuck
with good, old BGT. One correction about Lena, fiery tiefling chick if you remember, I have her installed in my current game so she is not Mac exclusive. Hopefully, until you are done, EE games will be properly fixed, patched, improved, more mod friendly and so on, so I can finally meet her. Keep up good work.
nullset
QUOTE(my very bad english @ Apr 15 2016, 07:45 AM) *
Glad that you make good progress with new version, sorry that I don't have a pleasure to enjoy your mod since I'm stuck
with good, old BGT. One correction about Lena, fiery tiefling chick if you remember, I have her installed in my current game so she is not Mac exclusive. Hopefully, until you are done, EE games will be properly fixed, patched, improved, more mod friendly and so on, so I can finally meet her.


I'll have another look at Lena. EE games are mod friendly! They're just a bit different from the non-EE versions. Note the mods that *are* addressed by Rjali; they are all EE-compatable. Most mods are these days. I'll address the EET problem when it actually comes out, as I *do* plan to be compatable with that.

I might release v6 before including all the banters I should put in, but that is still one or two months away. EE *is* jacking around, and the restrictions on adding animations keep changing! It makes me crazy (as if I needed help in that department).
my very bad english
QUOTE(nullset @ Apr 15 2016, 12:31 PM) *
QUOTE(my very bad english @ Apr 15 2016, 07:45 AM) *
Glad that you make good progress with new version, sorry that I don't have a pleasure to enjoy your mod since I'm stuck
with good, old BGT. One correction about Lena, fiery tiefling chick if you remember, I have her installed in my current game so she is not Mac exclusive. Hopefully, until you are done, EE games will be properly fixed, patched, improved, more mod friendly and so on, so I can finally meet her.


I'll have another look at Lena. EE games are mod friendly! They're just a bit different from the non-EE versions. Note the mods that *are* addressed by Rjali; they are all EE-compatable. Most mods are these days. I'll address the EET problem when it actually comes out, as I *do* plan to be compatable with that.

I might release v6 before including all the banters I should put in, but that is still one or two months away. EE *is* jacking around, and the restrictions on adding animations keep changing! It makes me crazy (as if I needed help in that department).

Well, it seems that 2.0 patch wasn't brilliant success ( and I mean strictly from technical viewpoint, I don't want to enter to another controversies tied with SOD expansion ) and my own experiences with BG EE from it's early days didn't left me exactly thrilled with it. Hopefully EET will be another matter. In any case, best of luck with Rjali, hope it will bring many new good things in the game. thumb.gif
nullset
Dunno what you're on about. While I have had a few problems with BG2EE, they're no more than I have come to expect from ANY PC game. What really frosts my butt is Windows 10: the new DirectX does not support tiling and many of the screen shots have lines from slightly mismatched tiles. I thought for a while that it was just the areas I brought in from PST, but it happens with regular BG2EE areas as well. DEFENESTRATE BILL GATES!!!
my very bad english
QUOTE(nullset @ May 31 2016, 02:10 PM) *
DEFENESTRATE BILL GATES!!!


Only maybe possible in Prague I'm afraid... tongue.gif
Seewead
Dear favourite mod-master dry.gif ,

yesterday I was finally able to find some time to cruise through the files of your version 6.n, because I am already so curious, you know. Unfortunately it will be August before I can gather some decent piece of time to start a new run of the game, where I can enjoy your new version with all the many novelties. Browsing through your files I was more than impressed. Seems like the amount of content nearly doubled since version 5.0. You must have been working like a slave! blink.gif

If I may be so bold, let me pass a few remarks:


1.
QUOTE(nullset @ Jun 6 2016, 08:13 PM) *
By your request (or so I read it), I also re-instituted bantergoose. I searched for a downloadable copy, but it appears only to be imbedded in other mods.

Excuse me so much, but in my immense hunger for new parts I was afraid you could have diminished content by deleting "bantergoose" out of the mod. That was why I was asking about it. I admit, it would have been much more mature to ask about it before: So what does "bantergoose" do anyway? You know I am no modder, but yesterday a bit of reading of your mod-files gave me the impression, that "bantergoose" deals only with the time-dilation between the various banters. Dunno - could that be right? And I found a whole section in your mod that will only be installed if "bantergoose" is not, if I remember correctly? Well, please ignore my ignorant pleas and only do as you seem fit. biggrin.gif


2.
I got the impression that your mod could be called "nearly finished" in a way, could it not? I mean: It is stable, there are no obvious holes, there is no _need_ to change anything. I very much would like to thank you for that! smile.gif

Nevertheless I was asking myself: What is nullset up to in the future? Where is the development of the mod going? And how would the ideal rjali-mod look like? Please don't get the feeling that in these lines of mine lies anything other than confirmation and gratitude. These are just some thoughts I wanted to share after reading your files and enjoying your work.

Now first of all I was searching for remarks of yourself what to expect in the future. This is what I found so far:

from your readme (extracts):
"Version n (future development - a note to myself)
- Could try to throw in a reunion bit between game end and the epilogues. (maybe - if possible)
- Another group banter at the deArnise Keep including parked NPCs in ToB.
- Progressive relationship PIDs for parked NPCs.
- Intra-mod and extra-mod banters.
- More interjections."

And:
QUOTE(nullset @ May 15 2016, 04:59 AM) *
I have taken your "returning home feeling" suggestion to heart. In the release AFTER v6.0, I plan to implement PID visit dialogues with parked NPCs. Haven't formulated a rational for another mass group dialogue, but I probably will once I have had a bit of a rest after v6.0.

Well, one should think that the "rest"-part ist exceptionally important after so much work. blush.gif But if you already allow my childish haste: Personally I think that these plans would be sooooo awesome! thumb.gif Just what I would love most!

a.
I guess that the core and the whole idea of the rjali mod, that is: tearing down the firewall between the various romance-mods, should always remain the center and heartpiece. Because this is the aspect that defines the mod and makes it unique in every way. This is the one thing that distinguishes it from any other mod out there.

b.
And from my very own perspective: I have always loved the keep. But I was nearly always disapointed when I paid a visit. There was really nothing much to do. And in spite of the vastness of the rooms and halls there were only 4 or 5 people there, so it felt quite deserted to me. sad.gif So anything to give the keep more meaning and life would mean much to me. I like the idea of the orphans, for example.

a. and b.
These both aspects seem to comine in many ways in your work, which I love very much. I hope you don't mind too much and you don't get angry with me: here are some small (I admit that's a lie: rather big blink.gif ) ideas:

aa.
Making it possible to "park" romances in the keep is no doubt the best idea I ever heard of since I follow modding of baldurs gate. This applies to the original women (Viconia, Jaheira, Neera, Aerie) and the new 3 PST-Girls. And I found in your readme, that you did Branwen and Nalia as well. But if I interpret your file "RJPARK" in \Dialogue\SOA\RJIMOE of version 6.2 correctly you can also park Imoen, could that be right?

Well, in my eyes it could be a major breakthrough to make even more girls "parkable". Well - I am sure this is extraordinary complicated, because every mod has its very one structure and was of course never made for this. Make a wish wub.gif

bb.
QUOTE(nullset @ Jun 5 2016, 08:25 PM) *
[...] I romanced and parked ALL of the parkable NPCs, by almost constantly setting the romance timers to zero via the CLUAConsole, doing only the minimum quests to achieve this end.

Hm, it has been quite a while since I used the CLUAConsole. I am sure not everybody does let alone knows how. So here is my idea: Wouldn't it be great if the process of "parking" an npc would automatically sets its romancetimer to zero? Or even better: does so after a given time? To this end every time you return to the keep and visit the "parked" girls you could continue the romance. Hey, just an idea, man.

cc.
"Progressive relationship PIDs for parked NPCs" - well I don't know what to say: this idea sounds too wonderfull to be true.

dd.
"Another group banter at the deArnise Keep including parked NPCs in ToB" - wow! Could you please do that? I simply can't get enough of group banters (let alone the one evening one could never forget).

ee.
"Intra-mod and extra-mod banters": Well, this it what makes the npcs come to life, is it not? So what happend in the keep between your absence? What did the "parked" ladys do? I am quite sure you would not recognize the keep after some girls live there for a few weaks. First of all: Who gets which room? Did they fight it out? First comes first? Did they draw straws? Do certain girls share the same bed willingly? Is one snoring? And what about the female cook? Did the girls teach her to cook a different cuisine? Does Tyris eat always meat? Who is vegetarian? And where do they have dinner? Will that be in great hall? And what did they do with the furniture? How did they get rid of the blood staines after the fight? And the smell of that? Now how did they do that? And of course they couldn't keep the curtains, couldn't they? I mean, the color was insulting. Though maybe that depends on the room, now does it? What do the girls think of the priest you can get to settle down in the keep? What about the dungeons - have they seen them? Do they use them? Can you live there? Ninde? Viconia? Don't they want to have some pet around? You could guess that - for example - Fade wants to have a beautiful little cat - so where is she and what is her name? Did the girls do any sports in their sparetime - have a regular morning run for example? Any hobbies? Knitting? Seriously? Painting, horse riding - but where are the beautiful horses, man? There are some animals missing, are they not? You should think that Ninde spends her free time in quite a different way than Petsy or Nalia. But maybe they find mutual interests. Tashia can teach Aerie a bit of yoga? Or does Aerie need something else to learn to become more confident? Jaheira should teach her a bit. What about the orphans? Did they do something together? Maybe a picnic? What about some additional games or ballsport with the children? And what will the ladys do during their pregnancy? Change their diet? Find a suitable place for the cradle? ect. etc. etc.

c.
I guess I left out another aspect of the mod that helps it come to life: a little bit mature content that you - in parts - already added. Well, you gave us the night with every girls. What about a little bit mor regular nights with rjali and and one other girl at the same time - wouldn't that be great? For me it would be. ph34r.gif

And another idea, if I may: What about some alternate portraits for special situations? Maybe something a little bit more sexy and cute? I mean: Your girl is not always wearing a chain mail while she is kissing you. You could find a different portrait for the girls that applies only when in the keep. Or when the girl is "parked". Hm, just an idea. Have no clue if something like this is even possible. wacko.gif



O.k. - you are getting angry if I write even more. dry.gif So please let me tell you again how much I appreciate your work and I do not expect anything - your mod is more than great already!

Thank for your patience, Seewead


nullset
Hi, Seewead,

Bantergoose decreases the time between banters. No other section of the mod depends on Bantergoose being installed. However, it will only be installed if one of the speed-up options is installed.

v6 already has a few PIDs for parked NPCs. Yes, Imoen is parkable once she has been romanced; sorry I didn't make that explicit. As I stated in the readme, I do not plan to make any more parkable, because it would interfere with their story lines. I already stretched things with Imoen, and I only did that because I don't particularly like what they did with her in ToB.

You're right about the CLUAConsole, but the solution to that is not auto-resetting the romance timers of parked NPCs. Remember, they can only be parked after they have reached romance status, and the romance dialogues make no sense applied to a parked NPC. No, the probable solution here is to offer an install or dialogue option to speed up romance dialogues to get the NPCs to "romanced" status quicker, thus eliminating the need for CLUAConsole intervention. Gonna have to think about this one.

ee. All good ideas. As I said, v6 addresses this in a minimal way with NPC PIDs. More to follow.

As to the mature content and alternate portraits, things are about as mature as I can handle right now. This mod is more about love, romance, and personality than sex, which is only an adjunct to the important things.

Working on v7 now, and will be for several months. Already coded the bit about accepting the PST NPCs but picking them up later. Begins the long slow process adding all that content you are on about, plus whatever else my muse sticks me with. Probably do the Romance Accelerator next.

Warning: if you don't ease off on the suggestions, I might not live to finish v7!
Seewead
I am grateful for your swift answer, sir! And I apologize sincerely for my ever continuing wishes :-). Don't want to bring you to your demise just yet tongue.gif

About the way to speed up the romances of the "parked" girls: I was under the impression you could "unpark" a romanced girl every time you come by, enjoy the next lovetalk and "park" her again. With this in mind I made the proposition to set the relevant dialogue-variable to zero. But you are correct of course: So long as the npc is "parked" the dialogue-timer is of no use. Unless you would change the whole system and let the love talk roll even with a "parked" woman.

Or did I get it all wrong and you can only "park" a girl after the full romance till the last lovetalk has run its course? :-( That would be totally different allright. The way you formulated: "Imoen is parkable once she has been romanced" indicate it could be that way. Hmm. Anyway around that?

Whatever: Great great work! thumb.gif


nullset
NPCs can be parked as soon as *RomanceActive=2. The love talks only make sense if the NPC is in the party. Yes, you can pick up, have love talk, and re-park; but not recommended as the talks will be way out of context.

The thing I will work on is hustling parkable NPCs into *RomanceActive=2, so that they can be parked ASAP. The planned progressive PIDs for more-or-less permanently parked NPCs are to be a substitute for the regular love talks. They will also contribute to that home-setting stuff you would like. I have a few other ideas on this which have not gelled yet. We shall see.
Abdelan
Nice mod, I'm quite a fan of romances!! *blush*

While I do prefer to focus more on the sweet aspect of it I wouldn't mind some mild mature content either. Not necessarily "porn" level but how about some cuddling and/or tongue kissing with Rjali? Doesn't sound too extreme.

Also:

1. How about adding maybe slightly different reactions of Rjali to the PCs stats like charisma for example? Or even wisdom to show that the PC is dependable and not immature?

2. Some difference in dialogues if the PC stays loyal to her and does not romance anyone else?

3. Maybe a chance to affect Rjali somehow like the PC influencing her to be less good kinda like the opposite the PC could do to Viconia by making her LN or how some other Bioware games had the option to corrupt the cute. Also possibly affecting the epilogue slide that way.

4. Also it would be nice if the PC could buy some special gift to her like the locket(if I remember right?) for Jaheira.

Just some ideas and looking for new stuff!
Seewead
@nullset: I have to admit you are way ahead of me.

So it could indeed be a good idea to speed up the beginning of the romances a little bit. Therefore reaching the status of a full active romance (variable = 2) a wee bit faster; giving the player much earlier the possibilty to "park" the girl in the keep.

And I would _love_ the idea of "progressive PIDs for more-or-less permanently parked NPCs" as a "substitute for the regular love talks".

But what if the player wants to continue with the romance nevertheless? Right, he would have to "unpark" her, wait the necessary amount of time (if memory serves between 3,000 and 3,600 seconds for the original girls) for the relevant timer to expire. Experience the next lovetalk. "Park" her again in the keep.

Hm, of course you are right: You can't have everything at the same time. So it is true: This PIDs could be a nice alternative way of keeping up a romance that is otherwise "paused" by "parking" the woman. Though I've got to tell you: Having everything feels kind of nice. blush.gif So if you could find a way...

Hmm... How about this: The progressive PIDs are the normal way to interact with "parked" girls in the keep. But (and only) in the event a player should pick up a "parked" girl and include her in the group again, the timer for the next lovetalk is set to zero.

Well, anyway: I am more than sure it will be great!

See you, Rob

nullset
QUOTE(Abdelan @ Jun 12 2016, 12:27 PM) *
Nice mod, I'm quite a fan of romances!! *blush*

While I do prefer to focus more on the sweet aspect of it I wouldn't mind some mild mature content either. Not necessarily "porn" level but how about some cuddling and/or tongue kissing with Rjali? Doesn't sound too extreme.

Also:

1. How about adding maybe slightly different reactions of Rjali to the PCs stats like charisma for example? Or even wisdom to show that the PC is dependable and not immature?

2. Some difference in dialogues if the PC stays loyal to her and does not romance anyone else?

3. Maybe a chance to affect Rjali somehow like the PC influencing her to be less good kinda like the opposite the PC could do to Viconia by making her LN or how some other Bioware games had the option to corrupt the cute. Also possibly affecting the epilogue slide that way.

4. Also it would be nice if the PC could buy some special gift to her like the locket(if I remember right?) for Jaheira.

Just some ideas and looking for new stuff!


Hi Abdelan,

The mod has quite a bit of mature content already. As to your other comments, this entire mod is about multiple-romance. That is romance AND multiple. That is not going to change. You don't accomplish that by abusing your partner(s). As to gifts, you give Rjali a ring and a diamond. What more could she want. Besides tacos and you-know, of course.
nullset
Seewead, you can already speedup the timings during the install. If you are doing the pickup/talk/park once per visit, chances are that the timer has expired. I am not going to muck (any more than I already have) with the love talks. Except for this speeding up thing.
Seewead
cheers, man smile.gif

See you in a few weeks, Seewead
Abdelan
QUOTE(nullset @ Jun 12 2016, 05:42 PM) *
QUOTE(Abdelan @ Jun 12 2016, 12:27 PM) *
Nice mod, I'm quite a fan of romances!! *blush*

While I do prefer to focus more on the sweet aspect of it I wouldn't mind some mild mature content either. Not necessarily "porn" level but how about some cuddling and/or tongue kissing with Rjali? Doesn't sound too extreme.

Also:

1. How about adding maybe slightly different reactions of Rjali to the PCs stats like charisma for example? Or even wisdom to show that the PC is dependable and not immature?

2. Some difference in dialogues if the PC stays loyal to her and does not romance anyone else?

3. Maybe a chance to affect Rjali somehow like the PC influencing her to be less good kinda like the opposite the PC could do to Viconia by making her LN or how some other Bioware games had the option to corrupt the cute. Also possibly affecting the epilogue slide that way.

4. Also it would be nice if the PC could buy some special gift to her like the locket(if I remember right?) for Jaheira.

Just some ideas and looking for new stuff!


Hi Abdelan,

The mod has quite a bit of mature content already. As to your other comments, this entire mod is about multiple-romance. That is romance AND multiple. That is not going to change. You don't accomplish that by abusing your partner(s). As to gifts, you give Rjali a ring and a diamond. What more could she want. Besides tacos and you-know, of course.



Hmmm, you mean that this mod is aimed ONLY at multi-romance or it is just that there is more stuff to happen if the PC choses to do some polygamy?

Also is there an option for a threesome or Rjali will just tolerate another girl at best if you treat both well? *blush*

Personally I meant that by "corrupting" her it would be just by suggesting through conversations with perhaps some charisma heavy persuasion options being required. No abuse. Or maybe I just misunderstood your response a bit...

Finally, is there an option to invite her for some tacos, make some super taco for her that would make her COMPLETELY google eyed with delight, give her the perfect taco personally as a gift or maybe have a "hot" scene which includes savoring tacos too? ^^ Errr...maybe I did go a bit too kinky on the last one?
nullset
QUOTE(Abdelan @ Jun 18 2016, 12:43 PM) *
Hmmm, you mean that this mod is aimed ONLY at multi-romance or it is just that there is more stuff to happen if the PC choses to do some polygamy?

Also is there an option for a threesome or Rjali will just tolerate another girl at best if you treat both well? *blush*

Personally I meant that by "corrupting" her it would be just by suggesting through conversations with perhaps some charisma heavy persuasion options being required. No abuse. Or maybe I just misunderstood your response a bit...

Finally, is there an option to invite her for some tacos, make some super taco for her that would make her COMPLETELY google eyed with delight, give her the perfect taco personally as a gift or maybe have a "hot" scene which includes savoring tacos too? ^^ Errr...maybe I did go a bit too kinky on the last one?


Check the readme. This mod was intended to add mutual awareness to the multiple romance scenario. So, yeah, it is only about multiple romance. Play the mod and you will find Rjali welcoming other women to the family; it is not just a matter of toleration. Except for the one group banter where they all gang up on the protagonist (read: orgy), I do not play with multiple bed partners. That just isn't what this is all about. In fact, I strive to avoid "kinky". BG2 is a medieval environment where it is possible to depict a near normal acceptance of polygamy. This alone made it possible for me to imagine the scenario of this mod. A lot of the adult content you will find was inspired by the bathing options in the FlirtPack (which I also recommend for playing with this mod). As to charismatic persuasion, I think you will find that the NPCs I have introduced (Rjali, Annah, Grace, Ravel) are in need of no such inducement; they are downright forward to begin with. I recommend playing the mod before you offer suggestions that suit it's style. I am not discouraging suggestions; only saying that if you want something that I cannot (or will not) provide, that you should consider rolling your own to suit your own tastes.
Abdelan
QUOTE(nullset @ Jun 18 2016, 05:30 PM) *
QUOTE(Abdelan @ Jun 18 2016, 12:43 PM) *
Hmmm, you mean that this mod is aimed ONLY at multi-romance or it is just that there is more stuff to happen if the PC choses to do some polygamy?

Also is there an option for a threesome or Rjali will just tolerate another girl at best if you treat both well? *blush*

Personally I meant that by "corrupting" her it would be just by suggesting through conversations with perhaps some charisma heavy persuasion options being required. No abuse. Or maybe I just misunderstood your response a bit...

Finally, is there an option to invite her for some tacos, make some super taco for her that would make her COMPLETELY google eyed with delight, give her the perfect taco personally as a gift or maybe have a "hot" scene which includes savoring tacos too? ^^ Errr...maybe I did go a bit too kinky on the last one?


Check the readme. This mod was intended to add mutual awareness to the multiple romance scenario. So, yeah, it is only about multiple romance. Play the mod and you will find Rjali welcoming other women to the family; it is not just a matter of toleration. Except for the one group banter where they all gang up on the protagonist (read: orgy), I do not play with multiple bed partners. That just isn't what this is all about. In fact, I strive to avoid "kinky". BG2 is a medieval environment where it is possible to depict a near normal acceptance of polygamy. This alone made it possible for me to imagine the scenario of this mod. A lot of the adult content you will find was inspired by the bathing options in the FlirtPack (which I also recommend for playing with this mod). As to charismatic persuasion, I think you will find that the NPCs I have introduced (Rjali, Annah, Grace, Ravel) are in need of no such inducement; they are downright forward to begin with. I recommend playing the mod before you offer suggestions that suit it's style. I am not discouraging suggestions; only saying that if you want something that I cannot (or will not) provide, that you should consider rolling your own to suit your own tastes.


From your responses I think this mod will do just fine for me ^^. Sorry if I sounded a bit pushy with suggestions before even starting to play it. I mostly planned to do some questioning on the content in general before playing as BG2 is a rather long and challenging game.

Ah, three more things: Does the mod cover some personal quests for Rjali already or will those come in the future? Are the fights(in the quest/s challenging? Is there some BG2 ToB content already or is it only SoA?

Thanks for your time, I will answer/suggest more stuff once I actually play through most/all of this mod first.
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