First off, this is the second time I'm playing this mod, I had originally given it a try a few years ago and found it, while incrediby tough, a nice challenged that upped the game plentifully for all of us seasoned players. Anyways, when I first met Amariel and started the quest of the "third color" back then, I was lucky enough to ask something as trivial as her brother's name, which therefore enabled the correct answer to appear among the options. I wasn't fortunate this time. What's worse, not only can I now not solve the quest, but I'm also unable to evade the automatically triggered dialogue, and so I'm forced to lose 2 reputation points in addition to the quest and whatever advantages solving it might have given me. The easiest way I found to evade this problem was through deleting the content in the "iammar.dlg" file, but I would've liked to be able to solve that quest regardless.
Just saying, it seems pretty broken to me that a question as seemingly trivial as asking the boy's name might define whether the quest may be solved or not, especially given that you only get to talk to Amariel once (she then disappears). Would it not be much better to either have Amariel tell you her brother's name in spite of asking, and/or include the correct choice among the dialogue options regardless of the previous dialogue with Amariel?