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The Black Wyrm's Lair - Forums > Released mods - Baldur's Gate II > Improved Anvil
Kerkes
Well now....
Finally got some free time to actually write something down.
I didn't yet try a f/m/c in IA. Actually, I never even used this class in party, did for solo Ascension/Tactics etc.
Very few people use them, I saw only a couple here, and not as a protagonist (Jaheira and a custom I believe).
The class itself is very interesting, it has amazing potential, both as a fighter and a mage/cleric, with the best seq/trigger combos in game. Not to mention endless Chain Contingency possibilities.
Elven Expertise potion is also nice.
So, I decided to make one myself and go for IA glory.
Since multiclasses gain lvls very slowly I decided to go with a 5 member party, all of which are custom made.
2 points did I have in mind when makng a party:
1) no rangers - for more than one reason, I find their equipment and Contact with nature a bit too powerful over any other fighter class, which is not my taste (I believe that a berserker should be able to mop the floor with any ranger, which they cannot in IA, but that's just my opinion. If you like them, play 'em. I don't.)
2) no f/t multiclass - I played them quite a few times, they're killers like no other. Too strong for my liking, UAI makes them monsters.
Therefore, nobody will be running with permanent imp.haste.

The game is already practically finished (I'm on EDE now. my my.... do I miss JD ), but I haven't written down everything I wanted to yet, so I'll be posting fore a few days now. I'll also submit some toughts/questions/suggestions here.
I won't be posting possible exploits. Those I find, I report to Sikret, since I'm not a fan of cheating myself.

One other thing:
I enjoyed going for an IA run with this party a lot but won't be going in with 5 party members any more. Faster level ups are a big advantage, if not somewhat disbalancing, but that's not really the issue, and is somewhat (not completely) counter-balanced with the fact that you have 1 less party member active, which turns in a disadvantage in some fights (1 more pure figter-type with Critical Strikes would certainly be good here. You can't go wrong with Valygar or a barbarian in IA). The real problem is that many of the mod's more interesting battles simply had to be postponed to a later date (after Spellhold) due to the fact that I hate harder Spellhold versions (killing Golems for no exp? No tnx...)


Note:
I have a blade in party. But I dunno use traps. It ruins game. Even if powerful monsters are immune to them, not all are (won't say which) and I believe they are cheese extraordinaire. They can give you a big advantage, are completely bugged, and using them is for chickens IMO. Real heroes use no traps! "Traps? Traps!? We're not hunting rabbits!!! We're here to kick some dragon butt!" So, blade will have imp.bard song, UAI, avoid death and Greater Evasion HLA's. He'll also have one single Spike trap, which will be used to kill Demogorgon (don't ask me why...)
I won't use cheese tactics like scroll casting on inv.creatures, or hitting them with Ruby Rays in Chain Con while they're invisible.
I will use Alcatry, naturally.
I will fight some fights using some, not all party members (others will stay in the back, to cover a possible retreat smile.gif !).
I don't consider making a f/m type (blade or f/m/c, to be more precise) completely invurnerable to any damage "Cheese" and killing buggers in melee, since enemies do that also, and try their best to make you vurnerable. If they cannot, well, too bad.
I will not write spoilers for pickpocketing.
I will not write spoilers for Randomized items. Players with experience will probably know where did I get a certain piece of randomized equipment by reading this journal, Cromwell visits etc. Others will, ahmm.., not, I guess.
I will not reload if someone dies. I'll raise him. I found out it's actually more fun to be playing some battles when someone is dead. (It's the devil in me, I just know it!) If someone gets chunked, I'll reload of course. I'll also not Raise Dead in battle (I sell Raise dead scrolls, and don't memorise it as a spell until needed (my protagonist is partially a cleric after all, so at least he'll always be able to Raise dead. He will stay alive, I guess..), only after, and will do battle with the members still alive. That's fair, I guess.
I will use Eternal Melody armor and Melodic Fury ring for my blade. Eternal Melody may be considered cheesy/overpowered. I agree, it is. I still think blade is crap compared to Vagrant FoDaW + JD + boots combo.
I will use "wish" spell. Will not "overwish", I hope! Maybe sometimes..
I give every party member minimum Charisma possible. Some consider this to be "powergaming". I dunno care. I rarely buy things anyway, so Charisma is quite useless to me. Sometimes I'll make blade the leader so I get what I want.
I sell every Spellstrike scroll (I also must say, unfortunately. This spell should really be made more powerful. Is the "unfixable Spell Shield bug" the only single reason why this is to be used? It won't work against SI:abj, if something has SI:div you cannot use it since it's under imp.inv. Ok, you can. But it's cheese. 9th lvl spell, in range with TS, Alcatry, Dragon's Breath etc. to be used only vs. very few dragons so that "the infamous bug" (which I have yet to see) doesn't stop you from Ruby Raying him? Ok, enemies do use it. For example, Raamilat if you use SI:necromancy for his FoDs or whatever. But since there is not one single enemy who uses any other SI than abj or div, what good is it?! I never regreted selling those.).
I will not use what are, IMO, cheese methods of gaining money and exp such as leaving an Elemental golem alive so that he summons big amount of Coin and Gem golems, which can be killed easily once you get to somewhat decent levels, even more so with my party composition. I will eliminate Elemental golem as soon as possible, with the resources I have available, and will deal with Gem and Coins he summoned after him (as I do when playing with more pure fighter-types).
Same goes for all inf.money/exp exploits still possible in game, won't use any such "strategy". Gold will be scarce.
For some battles, I won't write everything, just a bit, general strategy, report on how it went, or something else.
Some will be described in detail, especially those which are my favourites.
Some, like Cat 9 Lives, few Liches, etc. will not be described at all, since there's not much to say about them. If you have trouble with them, feel free to ask. Just don't ask "how did you do Shadow thieves?" and such (kensai killed them all solo!!!! Mwhahaha...).
And please, don't comment things such as:
"In IA6 this wont work because...." such as for my use of "spirit armor" (no, I don't cast it more than once per member. I like it cause it lasts for 10 turns, and has great effects.) spell etc.
This is f/m/c and the gang in IA5.
Come IA6, I may (and probably will, for that matter) write something different.
I also have no "moral" issues with killing Valygar (and opening planar sphere door using his body) or Aerie. (I don't take anybody else in my party, come hell or high water. I like my party the way it is. Scram, buggers, away!!!).
Nor killing Edwin, Mazzy (ok, she's a nice lass. She'll live.) or anybody else, for that matter. I won't use their loot, only Aerie's robe. It's crappy anyway, and it's not a unique item.

IMPORTANT!!!
I consider the writings I made full of spoilers.
So, if you haven't played through the whole game (a few times), I strongly advise you not to read it. Play the mod yourself at least once (several times would be better) and read it later. It won't go anywhere, I believe. If you have, feedback/comments/critics are always highly appreciated.
Other mods installed are EoU (suggested components + multiple strongholds), Baldurdash and The Four (1st time ever to try it!).
The journal is somewhat made like Sikret's, which gave me the idea to write one myself.
Any similarities with it are coincidential and were not part my original intent. There are some, because I've read his prior to writing mine (and after playing IA5 more than a few times!). Of course, Sikret and myself have a different writing style, so you'll probably notice quite a few differences as well.
Tnx for reading through all this crap I wrote thus far.


So, without further ado:
Let's get ready to rummmble!
(all party members are custom made)



protagonist - f/m/c - half-elf chaotic neutral male
18/83
18
18
18
11
3 (we know who won't be wishing for anything!)
two wpn style, 2*flails. later, warhammers, maces, staffs

blade - half-elf chaotic neutral male
11
18
16
18
10
15
2* two wpn style, flail, short sword. Eventually, scimitars, bastard, warhammer, long sword, axe...anything. bastard, axe is important here, warhammer also. Simitar for scarlett ninja-to only, since I don't even go for Belm. Also will not be making wishes.

kensai - dwarf, male, lawful evil
18/97
17
19
17
17
2 (yes, it was a killer dice roll!)
2*two-handed, 2*sword, 2*staff. at 9th, another on 2h-sword. After that, max out halberds. Neat little guy.

berserker to be dualed to cleric - female, true neutral (I made a stupid mistake and dualed her at 8th lvl, and she was 15000exp short of reaching 9. Ah well, doesn't matter anyway. If you can't win a battle with 2 "Enrages" you can't win it with 3 either). Another stupid mistake was making a B-C instead of taking Cernd, who would fit sooo good in this party. Ah well.
18/67
18
18
10
18
3
maxed out clubs, two weapon style. Later, maces, flails, hammers, whatever. Clubs are good enough for the entire game.

sorerer, female, human
12
18
16
11
18
10
staff, dagger. Doesn't matter, really, she won't be hitting anything (in melee, that is).

These are the 5 heroes, each one of them will (eventually) become an avatar of destruction.
Onwards then, to victory and spoil(er)s!




P.S.
There are some letters/expressions I often used while writing this. This is their summary, if you have problems decoding something out.

RR stands for "Ruby ray of Reversal"
SI - Spell Immunity spell (usually Abjuration, if not mentioned othervise)
prot, protag - protagonist, f/m/c multiclass
B-C, B-Cler, B-Cleric, ber-cler - berserker-cleric dual-class
sorc, sorcerer - sorceress
FoA - Flail of Ages
AoP - Amulet of Power
TS - True sight spell, or Time Stop. You'll see the difference.
pfmw - Protection from magic weapons
pfme - Protection from magic energy
ADHW - ahm..
wilting - ADHW (ahmmmm..)
DB - Dragon's Breath
globe - Globe of invurnerability, 6th lvl spell
deflection - Spell Deflection, 6th lvl spell
turning - Spell Turning, 7th lvl spell
Archons - Shield of Archons
HP - hit points
mirrors - Mirror image
PW - Power Word spell, either Kill or Stun, you'll see the difference since I'll write down which
DW - Death Ward
Bastard +4 (or any other mention of "bastard", if not mentioned othervise) - Death of a Thousand Cuts, 2nd best weapon available to my party (sometimes the best)
Poseidon - Poseidon's Wrath Halberd, THE BEST weapon available to my party
FoD - Finger of Death spell
MoD, MoD+2 - Mace of Disruption +2
lightning - Chain Lightning, 6th lvl spell
prot energy, energy - Protection from Energy, 8th lvl spell
malison - Greater Malison, 4th lvl spell
CC - Copper Coronet, or Chain Contingency, you'll see the difference
Chain C, Chain Con - Chain Contingency, NOT Copper Coronet
Coins, Gems - Coin and Gem Golems
mordy - Mordenkainen Sword (or something, a floating sword, 7th lvl mage spell)
dmg - damage
PP - Pocket Plane
Restoration - Greater Restoration spell, if not specifically mentioned otherwise
breached - somebody just got hit by a succesful "Breach" spell. Probably dead soon.
nailed - killed, got the killing blow in, Coup de Grace
painful - a lot of reloading included and/or got hurt very badly, taxing on potions, a difficult battle, or a battle badly played if not mentioned otherwise
trigger - Spell Trigger
seq, sequencer - Spell Sequencer
MR - magic resistance
magic resistance (spell) - sometimes used by Dragons when you have a trigger-happy sorcerer to boost up their now decreased inborn magic resistance
gone ballistic, went ballistic - sorcerer at their best, casting mass destruction spells like Wiltings, Chain lightnings or DB spells, wasting and killing everything (or almost everything) not magic resistant (or not fire-resistant!), usually used under Improved Alcatry
won without problems, a walkover, easy, walk in the park, spells "doom" - battle was won with no reloads, by taking minimum or no damage, either due to the fact I played it well, my party composition is good for the particular battle, party levels are high, or my sorceress is angry
stripped, naked - a mage after Ruby rays and Breach or a succesful "remove magic". It's a wonderful sight, if it's not my own mage I'm talking about
opened, open - ready for either "Breach" or "remove magic" or something else, you'll notice what (Imprisonment, magic missile, melee attack for example)
ruby raying - Casting of several Ruby Rays on an oponnent who uses SI:abj (or not, if it's a Dragon who is being Ruby rayed) in conjuction with other spell protections like Spell Turning, Globe of Invurnerability, Spell Shield etc. until SI is finally removed. Prequisite for "breaching".
Thax, Firk, Nizi, Sal - you'll know who they are, sorc kills them solo
crap, crappy - not good, bad, useless, of no use to my party
asap - "as soon as possible", top priority
Spider, Genie - improved versions of the original figurines (I don't use non-improved versions)
running - keep something on, activated, unless mentioned otherwise (usually keep DW running, SI, stoneskins, pfmw etc.)
refreshed - either re-casting of SI and other protective spells like Globe, or sorcerer's wish "make if rested.." You'll see the difference
opened with- 1st spell cast in a battle
res - resistance
chunked - blown to pieces. A bad thing which can happen if somebody gets hurt really bad, so you cannot ressurect him.
Rod - Rod of Ressurection, an important healing device, sometimes consdered cheesy. Looking at it's price, I don't.
other buffs, buffed, usuall buffs - usually imp.haste, haste, prot evil, SI:abj etc. If something out of the ordinary, I'll write it down
gone wild, went wild - castings of a particular spell in a rapid sucession
shines, shining - a party member who is very useful
out of battle - a party member kept away from enemies
doomed - will be/can be killed easily
WK - Watcher's Keep
does wonders - works really good, highly recommended

Will start posting walkthrough (actually, a journal would be a more appropriate word to call it) tomorrow morning.

Exited dungeon, left the tree-hugging duo (Minsc and Jaheira) to rot in their cells and went to Circus. Killed Aerie (my sorc wants a robe!), bought a robe in Adventurer's mart with +1save vs.death for my prot, along with some nifty scrolls. Gov district, Delon, City gates, Umar Hills, standard stuff to avoid Suna Seni for now (I wanted some spell slots). Got Ilbratha for kensai, killed Valygar and took his body (ooops..) . Went to Trademeet, Druid Grove. Used melf's meteors and sorcerer to kill trolls, fireballed the spiders. For druids, enchantment spells worked great , "slow" also. Droped down the druid bunch near grove with malison + emotion. Only the spellcaster remained on his feet, and sorcerer was throwing magic missiles at him so he couldn't cast anything. Challenged Faldorn to a duel, which was easy to win with magic missiles and flame arrows. Accepted first Druid Grove quest, got a nice club to finish it with. Immediately challenged for leadership, killed druid without problems, got a +3 staff and a +2 ring, both for my kensai. Killed Ihtafeer with berserker and kensai before he summoned his helpers, didn't buy anything from him, I attacked him immediately.
Got back to Trademeet, got gold and Harmony shield. Dualed Berserker to Cleric.
Went back to Alkathla, finished non-improved graveyard quests. Went to Slums, payed 15000 to thieves. Next stop, docks. Took Aran's first quest, got a +2 ring and Amulet of Power, both for my protag. Took Shadow thives quest for killing Mae'var. Finished Aran's first quest, reported back to him, and went to Temple to steal amulet from Talos temple. Got "ambushed" by Suna Seni. SPOILER!
The fight is very easy, actually, since you can pre-buff. 2 spells work very good here for defence - imp.invisibility and spirit armor (spirit armor is a wonderful spell,my favourite 4th lvl pick for sorcs) givin you a total of +7 to save vs.spells, and boosting your AC a lot. Just be sure to kill the cleric before he casts True Sight, or at least interrupt his casting (TS has a looong casting time). Slow, Chaos, emotion etc. all work here. My favourite - hold person + slow.
FInished the thieves quests (killed Edwin, got his robe also. It's a crap robe, unfortunately). Got a +3 short sword for my blade, who now dual wields Arbane's and Short swd of backstabbing. He's cool, but needs to cast "Strenght" before going melee.
Went to CC to kill Beastmaster. SPOILER!
Emptied first 4 cells first. Kensai and blade (both under Spirit Armor) went to kill Tabitha, protag tanked Minotaur (buffed to max), cleric doomed Tabitha and sorc kept throwing magic missiles at Beastmaster who never got a single spell off.
After Tabitha dies, kensai and blade go for minotaur, and prot casts missiles at Beastmaster. Sorc is now to Breach him. After that, either kill him in melee or with Flame arrows/magic missiles, anything will work. Minotaur is also vulnerable to Emotion, but I didn't bother. Main thing was to kill Tabitha while not allowing Beastmaster to fire a spell (his Creeping doom will kill every arcane spellcaster), which was done succesfully.
Got some loot, finished minor quests in Alkathla. Sold stuff, and had about 50000 GP. Bought Blackblood club in Trademeet. My B-Cleric now dual-wields 2 +3 clubs.
Went to sewers below CC to get Liracor sword for kensai.
SPOILER!
For Crawler, I used "free action", for Lover summons, free action and strenght buffs. Rats were easy with several criticals (kensai ruuules!) + malison, slow, emotion.
Finished 2nd ambush (easier than than the first. No prebuffs were needed, both my sorc and prot fell down to Greater Command but it didn't help those goons much) and Harper's quest for Montaron.
Now it was time to go for Temple Ruins. A bit early, but doable. The big fight here was the Jailor with his skellies. SPOILER!
Summons worked really good here (used scrolls, 2x inv.stalker and fire elemental.) as well as fireshields. Jailor has the ability to slow an enemy on his melee hit, be sure to interrupt his True sight casting. B-Cleric was the big winner here, wasting both Skeleton Lords. Kensai did a good job also, protag and blade were tanking with mirror/stoneskin/fireshield.
Sorc died in this battle. Finished all 1st lvl without more troubles (no liches spawned ). Left Thax for a later date. (Turned out, much later.)
I needed money for Treefolk, so off we went for mr.Tazok. The fight was very easy, he was killed while trying to punch through my blade's stonskin/mirrors. No harm done. There were a lot of golems there with some decent loot, but mostly Coin Golems, which was bad since I didn't have any piercing wpns, only +3 short sword. Sorc played a good part here, prot and blade also used Vampiric touch to get rid of them fast.
Sold stuff in Trademeet, bought some scrolls and went to De'Arnise keep.
SPOILER!
Keep Viper was never easier. She couldn't poison neither prot or blade (stoneskin/mirror) while kensai (had 3 critical hits) and B-C wasted her to beyond oblivion. Spiders were also easy, again, they can't harm us. Glacias fell down like a leaf when my sorc breached him. In all these battles, nobody lost a single HP.
Greater Yuan-ti
SPOILER!
aaaah... first big problem. 7 reloads, no less. The problem was, I was trying to kill him melee. Did no good, we had poor THAC0, he was wasting us with spells. So, I went to buy some scrolls of "Secret word". Just be sure to kill Whisper Spider fast. As soon as Yuan-ti appeared, prot, blade and sorc threw "secret words" at him (he takes 3). B-Cler summoned some skellies to keep him busy beforehand, and went to tackle his own summons. Sorc started drilling down his MR. After 3x Lower Resistance, he was wide open for protag, blade and sorc for target practice with magic missiles. Kensai also waded in melee with Lirarcor. B-Cler finally nailed him. Unfortunatelly, he used quite a bit of healing potions. The good thing is, he can't cast anything if he drinks a potion. He did leave some scrolls behind instead of potions, most importantly Chain Lightnings.
party levels:
prot 9/10/9, blade 13, kensai 11, B-C 8-10, sorc 11
Torgal
SPOILER!
This party spells nothing short of "doom" for Torgal. Didn't use a single healing potion in this battle. Basic buffs, sorc "breached" him and lured the Gem Golem to attack her. Blade fired a "secret word" at him, sorcerer 2x lower resistance, others attack melee. This was crucial not to kill him, but to interrupt his spellcasting with magic missiles (he has high MR, but some mms wil get through after 2 lower resistances, which was enough) since I cannot always rely on melee hits due to rather poor THAC0 (only kensai hits him often, B-C was also good for dmg dealing). He was gone before he could cast anything but True Sight, we managed to disrupt all of his spells. Went really good. Torgal wasted most of his time on trying to cast something, allowing us to hurt him badly. Next to kill were trolls (they are not dangerous, but Golem hastes them, so drill through stoneskins/mirrors fast, so my sorc has to re-cast them.). Finally, Gem golem, who is harmless when alone with my sorc.
Sorc hit lvl 12 after we reported back to Nalia.
Sold some loot, did some very handy pickpocketing with blade and forged Treefolk's +4 for my B-C.
Sorcerer picked imp.haste for her first 6th lvl spell. I went for guild contact. Prot tanked the bride with Harmony shield, and imp.hasted B-C, blade and kensai made short work of contact. Reported back to Aran and went for slavers compound.
SPOILER!
Again, this party spells doom for slavers. We went in through the sewers. Blade had a pickpocketed a "PW:stun" scroll, and this was perfect for wounded Haegan. Being stunned while an imp.hasted kensai whacks you with Liracor means being dead, regardless of hid dmg resistance. Prot and B-C were hitting cleric, blade was busy with asassins near Haegan. Sorc was casting flame arrows, all going for Haegan. As soon as the wizard appeared, B-C went into "rage" and went melee on him, since he cannot be breached due to his use of SI. He still managed to fire a "Breach" on my prot (prot got very severely wounded and poisoned. I had to keep a close eye on him for the rest of the battle, no more stoneskins he had). Another good thing to do in this battle is summon skeletons. They really tend to last for a while as meatshields. The rest of the goons are easy.
Sold their loot, and forged a +3 morning star.
Party overview:
prot - 9/10/9 - 18% kills, most powerful Bone golem. He's good as a tank, with some extra abilities. Fights decently well in melee with clerical buffs
blade- 13 - 6% kills, Vampire Bride. Still waiting to shine...
kensai - 11 - 46%, Torgal. Main killer here. Liracor goes nice with him
B-C - 8-10 - 27%, Tazok. Very good with her clubs, when buffed unstoppable melee-wise.
sorc- 12 - she's good. Area of expertise - single tough oponnents, she has not yet mass destruction spells. Coin golem.

Bought 2x "Death Fog" scrolls in Trademeet, and went to Graveyard to kill some vampires. Tanova was easy (mirror img is a wonderful spell!). Fight with Pai-na SPOILER!
was finished with a double shot of Chain Lighning from blade and prot, Breach from sorc and kensai + B-C meleeing on Pai-na.
Reported to Aran for experience. Now, I needed some Ruby rays. Went for mr.Peeblecrusher, Amon, Pooky and the gang. SPOILER!
The thing here was, I couldn't use SI, or Amon will waste his precious scrolls. So, another tactic was to be used. Remove magic from blade, malison from prot and a scroll of "slow" did great vs.fighers.Imp.hasted (had to refresh it) B-C crushed Amon with Treefolk, since it bashes through his imp.matle. Funny thing happened, first everybody in my party got malisoned, after that a "remove magic" was cast on them, therefore removing malison.
Sorcerous Amon got held by "Hold Monster", and was put out of his misery before he could spend his scrolls.
Sold most of their their loot, bought 6 Oils of Resurgence and went for Conster, the wizard.
A glorious battle emerged...4 reloads, before I figured it out for this party.SPOILER!
I gave +3 morning star to my blade, prot used FoA. Blade, B-C, and kensai are all under imp.haste, blade is also in offensive spin. prot and sorc are hasted. B-C and kensai drank 3x Resurgence each. Blade is under mirror/stoneskin (no SI), prot has SI:abj running, sorc has stoneskin and mirrors (she doesn't know SI yet, I picked Breach as 1st and Lower Res as 2nd 5th lvl spell).
Prot and sorc ran for Conster, other 3 members were waiting at the stairs for skellies to appear.
Conster triggers his buffs, starts ruby ray on prot. Both prot and sorc start ruby on him. Skellies rise from the ground.
Blade, B-C and kensai must all attack one skeleton at the time, and (if possible) skeletons should be attacking blade. Did't work quite that way..aaah.
Conster started remove magic, prot final ruby ray sroll. Sorc does nothing, stands ready for "breach".
Both kensai and B-C drank a big healing potion (Mencar's gang has some nice loot, if killed quickly!)
Sorc casts "Breach". Protag stoneskins, attacks Conster in melee.
Conster "apsolute immunity".
Both kensai and B-C are badly injured. Potions again. Blade goes spinning again.
Sorc "breach", with a slight delay - I want Conster to remove my stoneskin first, which he does. Breach is cast, prot hits Conster and slows him. Weee-hooo!
Next round, pretty much the same. AI from Conster, "breach" scroll from sorc.
Dead-end, for a while, since Conster is quite dmg-resistant.
Kensai is near death, 2 more Skeletons to go. Conster turns to kensai. Sorc starts magic missile, hoping to interrupt what I tought was PW:kill on kensai (or B-C, she was around 50HP and standing close to kensai). One Skeleton is near death, other is uninjured. One is attacking blade, other B-C. What can I do? Decided not to cast "death ward" on kensai. He will die to skellies anyway, and I can't waste time here. B-C drank healing potion, kensai also. Now he had 32 HP.
Conster, luckily (and surprisingly!), fires a "breach" on blade, who's HP decreased to 30 very soon. He still managed to cast stoneskin.
Prot is whacking at Conster with FoA, sorc is casting magic missile.
Kensai dies, last skeleton killed him.
Last skeleton died to my B-C, she has 13HP left.
B-C casts "death ward" on herself and goes for Conster. Prot "mirror img", for safety reasons. Conster "apsolute immunity". Sorc is ready for breaching him, and he falls to my protagonist.
Phew!

With him gone, I went to Temple District to finish Unseeing Eye.SPOILER!
Nothing much to say here, B-C really shined (kensai also,he's a dwarf with great saves). Used mirror img to avoid Unseeing's ADHW, kensai wasted him.
Accepted Cleric stronghold, and finished quests there.
Did the "Fallen Paldins" and payed 5000GP for Licence to use magic in city.
Forged MoD+2, and went to Planar Prison with 4 Ruby ray srolls.
SPOILER!
In the first battle, be sure to kill the thief with Pixie dagger first, and to interrupt that Yuan-ti's Greater Command casting. Kensai and protag went to tackle the Planar hounds while the rest of the party killed the bards.
Since I wanted to save Rubys, I had to wait out for Elite B.H.'s SI to wear off. It doesn't last long, but she is dangerous still. She managed to affect my prot with emotion and my blade with "Hold person", but died as soon as her SI wanished to my kensai. Harmony shield and Liracor were both very good vs.Planar Hounds, but they don't stop "Emotion", so be sure to use Chaotic Commands and re-cast them if needed. Any dwarf or halfling needs not to worry, since they have such good saves.
Poor Warden lasted 3 rounds, no more. Didn't want to use SI on anybody, so Warden doesn't spend his RR scrolls. 2x ruby ray from my blade and sorc, a breach from prot and he's gone, before he could do anything but activate his "hardiness" which was breached again immediately.
Planar hounds were easy without Warden. Basically, the faster you kill him, the better, forget about fighting Hounds while Warden is alive and near you. He must go down asap. If he was to go wild with his FoDs, Comets, pfmws etc., I could as well reload.Kill only first two Planar Hounds which spawn when you destroy the orb, leave the others. Chaotic commands will be dispelled if a Hound hits you, but they have a rather poor THAC0 and attack somewhat slowly.
Sold loot I got there (not Ruby scrolls! I always save those.), forged another +3 Morningstar.
Went to Planar Sphere, Blade died in battle vs.halflings there. SPOILER!
The good thing in this battle is that they don't use "remove magic", so buff up, and kill the teleporting archer first.

Lavok
SPOILER!
Din't loose a single HP here. Fighter-heavy parties will have trouble here, even more so if you have only one mage, since there are 2 things to do: Ruby raying him and keeping SI:abj active for DW, which is a must for all mages. For my party, very easy. 3xruby ray in a single round, and his defences are broken. He did cast another PFMW , but sorc breached him and we attacked him melee before he could refresh his protections or cast Breach at anybody. Golems dissapeared once he hit the dirt. It's always a good idea to cast mirrors in pre-buff, since it gives you one round of safety, until TS is cast.
Demon Plane
SPOILER!
Lost Blade again to Demon there (he got stunned when his "free action" got removed), used a lot of summons in this battle. Wasn't too hard, but my prot almost got killed by a Maurhezi (or whatever, a blurred creature). Should have been more careful, they hit hard. Important thing was to use summons and kill skellies first, next the Demon.

Tolgerias
SPOILER!
uuuuuh...9 reloads. I still had Ruby srolls, but decided not to waste them here. All 5th lvl slots for prot and blade were SI, and they both went in. Other party members were out of his sight (near door). In addition, we were also buffed with prot magic energy, free action,imp. haste, Chaotic Commands, fire prot). Killed Planetar first, used "Death" spell from scroll to get rid of summons, killed the 2nd mage in melee without dispelling her (only mirrors got dispelled). Survived until his SI expired by refreshing our own SI:abj and using mirrors for ADHW after he finally breached my prot. Lost my sorc to his FoD, but she still managed to fire a "breach" on Tolgerias when his SI wore off, which was enough for 3 of us to kill him. (Blade got held from "Hold Monster", turning himself into easy target for a floating mordy. Luckily, he didn't get chunked)

Engine room
SPOILER!
2 reloads. This battle really lasted for a long while. + babysitting my sorc and blade was a must, they got stunned a lot.
It was easier than going in with 3 pure-class fighters, or at least, much more profitable in terms of healing potions usage. Big problem was utter lack of piercing weapons.
Doable, regardless. Kensai rules the battlefield even with a +3 staff vs.Coins
Sold a lot of loot from there, forged Phosphorous for my F/M/C. He now dual wieds FoA and Phosphorous, which is a huge boost for him.
Went for Pirate's Hideout.
SPOILER!
Used SI:abj, imp.haste to kill Captain fast, before he acivates "hardiness". If this is done succesfully, this battle is easy. If not, troubles are ahead, since I'll loose 1 round of casting casting on breachin him. Also, don't just stand still near entrance. Coordinator's first move would then be "remove magic", removing imp.haste on B-C (kensai was under haste), which is bad. If he sees a mage under SI, chances are, he'll fire a RR in first round, allowing ou to kill the captain fast. I had to wait out on Coordinator, since "remove magic" from blade couldn't touch him. Used a lot of mirror images to avoid his ADHWs. He also wastes time casting TS when he sees an illusion, so it can buy valuable time until his SI expires. No party members died. Went very good, all things considered. It's a good idea to give AoP to a cleric here, so you can cast DW very fast after Coordinator fires his FoDs. Just keep an eye out for HP. If anybody's below 59, DW must be cast. Or, drink a potion, anything will do. Pirates have some nice healing potions, if you kill the quickly.

Party:
prot - 10/11/10 - 20%kills, Gem golem. Has a THAC0 of 0 now, with 24 sthenght. Still, not too powerful.
blade - 16 - 9% kills, Coin golem. THAC0 is 6 without spin with Ogre strenght Gauntlets. He's ok.
kensai - 14 - 35% kills, Torgal. He gets slaughtered if golems get near him, but does great damage on a critical hit on them.
Not likely to fail a saving throw, unlike everybody else in party. Reliable little guy.
B-C - 8-13 - 30%, Gem golem. Even more vulnerable to golems than kensai (he has at least Ilbratha). Does big damage.
sorc - 14 - 6%, Coin Golem. Just got Ruby. Killed 5 golems total, all Coin.
Badly in need of money for Ancient Elven Expertise, we went for Temple sewers party.SPOILER!
Not too hard (killed clerics first while sorc ruby rays the mage, fighters go down second, imp.haste does wonders in this battle, since their mage prioritises removing defences from mages, instead of casting "remove magic" on buffed fighters), but blade died to chain lightings. (everybody was protected, but he got breached. As I mentioned before, getting breached means getting dead soon).
Did Borinall also, very easy.SPOILER!
Summoned bears were great here. Also pre-buff with prot lightning.
Finished non-improved mage stronghold Quests, got Ring of Wizardy for my prot. An interesting thing happened here anyway. I played a mage protagonist for quite a few times. Once, the fabled necromancer. I was never succesful in making that "Memory of Apprenti robe". This time, I saved the game, told them to make the robe. And they were succesful! I reloaded anyway, since Crom can't do the upgrade if protagonist isn't a single class mage.
Forged Elven Expertise (not use it yet, I dunno like V2 spellhold), and sailed for Brynlaw. SPOILER!
The wizard there were both easy, altough some hasted guards with halberds spawned in Galvenna's festhall.
Still easy.
Spellhold wasn't tough either. SPOILER!
Had to reload on those pesky Guardians of Crystal shard, got hit by wilting I believe . Sorc summoned few hasted mordy swords next time, and we killed (bash through his protections with imp.haste, "remove magic" from blade didn't work) the wizard before his spells were fired (this is good way of killing many oponnents, not all mages use pfmws.), which made this battle doable. Guardians are more dangerous than golems, but fall quickly, so kill them first). My prot used "phantom blade" spell for Amber golems, blade was now dual wielding axes (Stonefire and Frostreaver).


Underdark (I didn't fight Underwater City Prince snake battle, since I don't need monk bracers. I killed him after the King)

1.st Drow ambush
SPOILER!
Painful, to say the least, even with prebuffs. Should have done Beholders and Mind Flayers before this. 11 reloads, even more than usual. Used a lot of important potions here instead of protection spells, otherwise completely un-doable. Fighter heavy parties work better here, since Sorc had to cast damaging spells + summoning + "death spell" (both prot and blade were involved in heavy-duty melee). B-C also had problems with summoning skellies, since Drow know "Death spell" very well. Another problem was our pathetic saving throws (as I mentioned, I used a lot of potions. Mostly to boost saving throws), only kensai was decent, and he also had to drink an Invulnerability Potion, due to malison. Important thing is to kill Whisper spiders first, they've got "dispel per hit" ability, much like Planar Hounds. Luckily, they die much easier to magic than Hounds. Don't bother with attacking summoned bears and mordys, use "Death spell", otherwise it will take too long to finish this. Lost both B-C and blade here. Devas should be first targets after getting rid of spiders. Next, clerics. Finally, mages, since it takes too long to kill their protections.

Beholder Cavern
SPOILER!
Another badly played battle, but only 1 reload. Lost both kensai and B-C to wiltings barrage, my protagonist and blade had to kill the beast, since sorcerer got held. However, she managed to Ruby ray the beholder. 1st time my prot failed a save vs.Hold at the start of the battle so I reloaded. Tip: do not use any spell protections here, but do use prot mag energy.

Mind flayers
SPOILER!
This fight was easy for my party, we had plenty of stoneskins and summons to keep us alive with Elemental Golem. Kensai didn't even need Chaotic Commands, exellent saving throws. Just be sure to kill Mind Flayers and Ulitharids before any golems. After that, it's pretty standard. Vampiric touch was the main offensive spell here.


Baalor
SPOILER!
Blade was the winner here, was succesful 2 out of 3 times with his "remove magic", so I din't have to waste time on breaching him. Used "Greater restoration" since my prot was affected by fear and had SI running. Kensai nailed him.


2nd drow ambush
SPOILER!
3 reloads. Painful, but doable.
Several important things here:
1)those gnomes near Underdark entrance sell "Spell Sequencer" scrolls.
2)positioning. No matter where protagonist is, some spiders and drow appear next to him. Keep everybody far away.
I used 1 sequencer for my prot, one for blade. Blade - blur, haste, stoneskin. Protag-stoneskin, free action, spirit armor
Summoned 2 bears, 2 skeletons + 1 mordy sword. B-C is enraged. Protag is behind the bridge (approx 1 screen away), rest of the party south of him. Kensai goes to the bridge. (has Cat Figurine). As soon as we get dispelled, both he and protag use Invulnerability potions (last 2 I had, due to 1st ambush). If I use my seq in 1st round, I'm dead, since it will all be removed. Kensai holds the bridge now, and prot uses his sequencer in 2nd round. Sorc casts imp.haste on B-C, and she casts "free action" on herself. Blade uses sequener with haste, and all summons, blade and B-C go north to help my prot. Sorc goes near the bridge and goes ballistic with ADHWs on those pesky spiders.
Kensai held on for 2 rounds and used figurine. Spiders and drow near my prot are soon history, and we all attack the drow at the bridge. Sorc is out of wiltings, so imp.hastes kensai, and used "Death spell" scroll for those drow summons.Blade goes into spin. B-C fires Restoration (kensai was near death, but he killed spiders - wiltings are great here). Drow clerics go down first. Used blade's remove magic to dispel their invisibility. No one died. It was a good fight.

Boz & the gang
SPOILER!
This fight was very easy. Boz was killed first, after him thief. Cleric was the target for my kensai and B-C, prot refreshed his own protections, while sorc Ruby rayed their mage. After he got breached, he was dead. Just use pfme before you engage in melee vs.him. Mirror img will also do. Kensai finally got a +3 (+4 actually) piercing wpn.


Deirex the Lich
SPOILER!
Blade dispelled his PFMW before he could Ruby ray everybody. End of story.

Noble Efreet
SPOILER!
5 reloads.
Attacking this guy in melee is hardly an option for my party. He has very good AC, not to forget about his dmg resistance and fast regeneration rate.
Did a big mistake before. Sorc had a trigger 3x lower resistance, but I couldn't do enough damage to him fast enough. I did succeed once, but his summon killed my prot with a fireball or something. So, I rested and prepared a different trigger of 3x Chain Lighning. All 6th lvl slots for my blade and prot (prot has Ring of Wizardy) are also Lightning. 2nd lvl slots are Melf's acid arrow. Blade has a sequencer (he can cast 7th lvl spells now) with 3x melf's acid. Kensai has all fire protections possible on him, along with ring of Fire control. Also summoned some skeletons and 2 bears.
Sorc casts "lower resistance" 3 times, blade fired a ruby ray. Kensai used Cat figurine after he got burned - he didn't attack melee, it hurts badly. Cleric had to cast Restoration to keep him alive (kensai and summons were standing right next to Genie, everybody else took some distance). After sorc is finished with killing Genie's MR, we all went wild with lightnings. Prot also cast 1 lightning from scroll. For the finishing move, blade released his sequencer, killing the Genie.

Demons with Soul Reaver
SPOILER!
12 reloads (Fighter-heavy groups are much better here, there's no time for ruby rays to be able to breach them. They're also very high lvl, SI:div is deadly just as much as SI:abj with them. Under imp.inv, they're hard to hit at all.) Spells do little good vs.them.
Sorc hit lvl 18 after we gave the eggs back to Adalon. 1st pick - Wish. Got "make if rested" 2 times, 1x "hardiness". Perfect for surviving. B-C's job was to cast "Greater Restoration" as soon as someone was near death, if not - summon skellies. "Heal" is useless here. Mirror img was good for avoiding ADHWs, of course. Summoned skeletons are good, bears are useless. Used up all of the potions (magic shielding, resistance) I bought in
Ust Natha. Whatever you do, just be sure to kill one at a time. Spreading out your party is bad, due to Bigby spells which hold you. Keeping them together is even worse, due to wiltings and fireballs. Blade died quite early in the battle, regardless. I made a mistake and used SI:div on him in conjuction with imp.invisibility. Didn't go well at all. I believe 4 of them used SI:abj so "remove magic" would be useless. My prot also had no sequencer scrolls anymore. Potions which give you 50 MR are good here, magic shielding were not so good, since it's the fireballs that hurt even more than wiltings. Good thing to do is to boost up with all kind of fire protections, so it doesn't get lowered to beyond 0.
I dunno wether you can play this battle in a "fair" way without some use of "out-of-the-ordinary" tactics, it's insanely hard if all 5 Demons attack together. Kensai also got himself killed (he took a heavy beating. my my...dunno how he wasn't chunked), and I was left with only 4 big healing potions.

Not good at all, but I raised the dead and saved the game regardless.

Dracolich
SPOILER!
Had no luck with Wish, but killed him without reloads (1st time ever! Wooo-hoo!). No one died, despite the fact that my B-C got level-drained (prot had Restoration memorized to bring back missing levels, but I had no Greater Restoration castings anymore). The fight is actually quite easy, I overwhelmed him with hasted summons (skelies and mordys from my sorc and blade, they are very useful in this fight) after he finished his Fogs and Death spells. Kensai finally killed him when his PFMWs expired. My protag's job was to keep sorcerer under DW, not kensai because he had great saves. Despite the lvl drain, B-C still had some decent spells to cast (zone of air, few DWs, some skellies). Good idea was not to use Stoneskins here, since "breach" also removes DW. This was very important for my prot to use (actually, not to use. He never attacked Draco in melee.). Dracolich isn't all that great in melee fighting and had much problems with skellies and mordys, they worked really good (Thax is much worse in melee, I believe) so use that to your advantage.


Exited Underdark, killed Drizzt and sold loot in Trademeet. Didn't want to go to Alkathla yet. Kruin is....ahm.
Finished Trademeet Tomb without trouble SPOILER!
with a sequencer with a simple haste, stoneskin and spirit armor
, reputation is now 20.

Party:
prot - 13/13/13 - 24%kills, Mithril golem. Still a bit weak. Fighter lvl13 is very good, however.
blade - 23 - 11% kills, elemental golem. Just got UAI
kensai - 20 - 37%, Dracolich. I never regreted taking him instead of usual berserker, barbarian etc. Really shines here.
B-Cleric - 8-20 - 24%, Cat 9 lives. Invaluable. My favourite party member!
sorc - 18- 2%, Amber Golem. A few more lvls...

Went to Windspear Hills to kill Samia. I had a lot of gold, but also had a lot of items I wanted to forge, so their loot would help me much. The fight is also easier than Kruin for sure. SPOILER!
Used SI:conj with sorc who stayed a bit in the back (room where those vampires appear), blade and prot were under SI:abj, along with other buffs and went to tell Samia that the loot is mine, than ran back. Blade managed to dispel Kaol's invisibility on 2nd try. Kensai and B-C both went for him immediately and killed him before he did anything but removed protag's Globe. The worst here was their druid, since he targeted my prot with creeping doom. This is deadly, since Akae was after me, and she can kill my prot with only a few hits. I immediately ran away from others, so no one else gets affected by insects. My SI:abj was still running (globe was off, Kaol's work), so I couldn't swith to SI:con. Answer to that was that my own sorc Ruby Rays me, to remove my SI:abj. It seemed like the best choice, due to the current situation (since Kaol is dead, I have no more use of si:abj anyway). I had stoneskins on, so fired SI:conj (takes time for Creeping Doom to get to you) as Akae followed me, and died to my B-C after sorc breached her (him?). Without their nasty wizard, the fighters were easy, much like fighting golems actually. Blade did an exellent job here with mirrors/stoneskins and a casting of malison + slow.
Got a lot of useful loot from them, some of which I won't be selling. He he. For my sorc and blade especially.
Went for the Red Dragon Firkraag, who would also give me money. The battle was was won solo by my sorc, despite the mistake I've done.
This how it went:
SPOILER!
Sorc - alcatry, magic missile to upset him
Firk - stoneskin, turning, globe of invul, prot mag energy, spell shield
Sorc - ruby ray - off goes shield
ruby ray - off goes turning
breach - bye bye for prot energy
Firk - ruby ray - off goes turning. She still has SI:abj on.
stoneskin
Ruby ray - off goes SI
Sorc - Alcatry
Trigger - 3xLower res
5x magic missile, 8x acid arrow. Did nothing, I completely forgot about his Globe of Invulnerability. Doesn't matter anyway.
mirror image
Chain lightning 4x
Firk - True sight
Sorc - Alcatry
Chain lightning
Firk - Breach
Sorc - stoneskin
ADHW, ADHW
Firk - attacks melee with no effect, contingency with stoneskin triggers on him
Sorc - ADHW
Firk - dead

I was quite encouraged by this battle, and went to kill Thax.
This how it went:
SPOILER!
sorc- alcatry, magic missile to upset him (yes, again)
Thax- turning, stoneskin, spell shield
sorc- ruby ray
ruby ray
magic missile
trigger-3x lower res
4x magic missile
7x flame arrow
Thax - dead

(This battles, along with Shade lord battle, should really be done in chpt3 if you want a challenge. My sorc could kill Firkraag and Thax together without taking any dmg by now. But I had too much experience already, so I left them for later. Nobody uses Leather Armors in my party anyway, and Red Dragon Scale is a bit useless for Spellhold and Underdark). I immediately went for mr.Shade.
SPOILER!
Buffed up, SI are running on all my spellcasters, along with other buffs. Every fighter is imp.hasted, and protected from Magic Energy.
- sorc summoned an Air elemental from her staff
- B-C summoned 2 bears
- prot, kensai, and blade went for 1st skeleton
- sorc started Ruby raying
- Blade got strengh drained to 16, kensai to 18/97 (he had girdle of Frost Giant)
- Skeleton soon died along with Air elemental and 1 bear. we all attacked the second one.
- Shade lord is trying to remove our protections, also does a good job in melee vs.blade, killing his strenght. Doesn't matter anyway.
- sorc finished her last (3rd) Ruby ray
- blade cast "remove magic" to dispel Shade's mirror images
- B-C cast Restoration, both her and kensai were badly injured
- skeleton died, kensai, prot and B-C attacked Patrick. Blade refreshed stoneskins, but he cannot move (encumbered)
- Sorc started Alcatry
- B-C starts turning undead to blast those shadows
- Shade breached my prot. Crap. Note, nobody attacked Shade in melee. If he manages to fire his ADHW barrage, I'm dead, so I cast mirror image with my protag. Others have prot mag energy still running
- Sorc - trigger - 3x lower res
- breach
- magic missile 5x
- flame arrow 7x
- acid arrow 4x
- Shade Lord - dead

Went back to Umar Hills, sold stuff. Didn't report to mayor yet.
Next battle really deserves a special mention. It was to be fought at Docks district (nice, big, clean area. No hiding, no running.) I spent about 4 hours real-time on finishing it (reloads included, of course).

KRUIN the Githyanki mage

SPOILER!
The thing was, I don't really need Vorpal sword. Anything not immune to Vorpals can be easilly killed regardless. Upgrading it is too expensive for it's worth in combat. Enemies can also save against it. Besides, Poseidon's Halberd is so much better, and is to be my kensai's main weapon. However, I do not take kindly to threats, nor will I give up my loot to anybody. I also wanted more gold (yes, I'm greedy). So, decided to do battle with him.
This is one of the hardest battles in SoA. A barbarian would surely be good here, not to mention a 2nd sorcerer with a different spellbook than mine had. It was the hardest for my party for sure. 17 reloads, till it worked.
I entered Docks, buffed up. Summoned 3 skeletons and 2 mordy swords. All 5th lvl slots are SI, 4th stoneskin, 3rd are mostly vampiric touch, 2nd mirrors.
Saved game.
Died over and over again.
The original idea was to live long enough by summoning mordys and skeletons, refreshing SI:abj as soon as it gets removed (if protagonist gets breached, I may as well reload), mop the floor with Githyanki, kill at least one Elemental golem before Kruin's SI runs out, Breach him when his SI runs out, kill him fast, and worry about the golems running about later. Didn't work quite well. I kept B-Cler and sorc away from golems to summon skellies, and prot, kensai and blade went for Elemental golem. I could use Wish "make if rested.." if I got lucky, but it doesn't help much. Why? I cannot use PFMW if I want my kensai to stay alive. And eventually, my spellcasting will get disrupted, since Elemental golem does elemental damage. Everybody must be over 59Hp at all times, if I loose a single party member I cannot deal enough dmg to kill Elemental golems, before they kill me. Casting DW will probably provoke "remove magic" removing the buffs on kensai. I outlived his SI 6 times (out of 13 I tried this tactic), but failed regardless when he started casting "Death spell" on my summons. Without them, stoneskins don't last long, and my prot and blade get slaughtered by golems. Taking on 3 or 4 golems is easy by now. Taking 10 at the same time is not, while you have to keep both stoneskins and SI running + bashing an Elemental golem.
I honestly tought about giving him the cursed sword.
But, I don't take threats.
So, another tactic was in order.
Kruin uses SI:div, which makes him un-breachable by normal means. He's fairly high-lvl, and cannot be dispelled easily. If I use wish "breach everyone", every Alkathla citizen in Docks will turn hostile.
My blade is lvl23.
"remove magic" was my one and only chance. Took 4 reloads until it was succesful.
This time, I buffed up my B-Cler to beyond belief (Righteous magic, DUHM, Enrage, imp.haste, chant,bless.. everything, really) and she came along also.
Sorc stayed in the back, prepared a trigger with skeletons.
Kensai activated "kai" for the first time ever.
Prot used "Righteous magic" also, blade is spinning. (note: Everybody in party now do max dmg possible!)
The 4 of us approached Kruin, he starts his dialogue. "Yes, my worst can be pretty bad..."
Wait till you see our worst, Gith.
Kruin starts an unknown spell after his buffs kicked in. Ruby? True sight? Remove magic? Dunno, really. Forgot what it was.
Blade - remove magic
Fireshield is off, a visible sign that remove magic was sucessful.
CHAAAAARGE!
He died before he did anything.
Finally..
No comets will be cast, nor do I have to worry about getting breached.
The battle was still hard, with 2 Elemental golems running amok in Docks, summoning more Golems.
Sorc was crucial. Had no luck with "Wish", but crucial regardless, for tanking golems and summoning meatshields.
Eventually, we won the battle without casualties.
Picked up the loot and sold most of it. Dear Kruin was very kind to leave me quite a few nice srolls.
Safe, at last!
Visited Cromwell. Boy, was I glad to see him. Forged:
Eternal melody for my blade
A +3 halberd
Indigo Ioun stone for kensai
Equilizer long sword (nobody uses it, but it can be useful)
Wave Halberd
Shadow and Red Dragon Armor for my B-C
1 pair Boots of speed for my dwarf kensai

Am now off to eat my lunch. Will post again in 12 hours.

Bah... italian pasta for lunch.

back to writing.


Was off to get the hammer part for Crom Fayer. This battle was like a walk in the park for my party. SPOILER!
The first party was really easy, sorc opened with Alcatry and stripped the f/m guy bare naked (he's the one and only danger here, others are weak without him). My kensai killed him, blade was quick to breach his "Hardiness". As always, golems are to be killed last. We killed Alhoon before he did anything but cast "remove magic" which affected kensai only (has Boots of speed now, and Blade imp.hasted again him asap), didn't even bother removing his protections. He doesn't use PFMW, so he's doomed, to say the least. The golems spawning there were a joke after Kruin battle. As always, be sure to kill Ulitharids first. Blade was very useful here with his fast "remove magics" to get rid of their illusionary spells. A big danger is if a coin or gem golem is spawned, since he hastes Ulitharids also. If you're lucky, you can kill them even before they start casting their illusions. Summons were good here, as always.
Also did Teshal (2 rounds he lived. This is also to be done in chpt3, when your fighters get to lvl13 and you have a mage who knows imp.haste. At my levels, party crushed them before they could blink.) and Ashideena, killed the Lich for Gaxx bones. This concluded my business in sewers.
Forged Crom Fayer for my blade, finished Bodhi and returned Lanthorn.
Next stop, troll family.
SPOILER!
This battle took 4 reloads, not because it was hard, but because I was overconfident and tought about soloing them with my blade.
With some teamwork (and a lot of breach spells smile.gif ), we won the battle easily. Kill Queen first. Takes 4 RR and quite a few breaches to do it. Treefolk is a very nice wpn vs.her. Keep an eye out for your HPs, she knows both PW:kill and PW:stun. I kept my prot near my sorc for the whole time (sorc was wide open for PW:stun, she used SI:abj to keep her DW running) so he can cast "remove paralysis" if she gets stunned, and her SI removed. Luckily, mrs.Troll Queen had some more impotant issues to worry about than casting PW:stun. (stayin' alive, that is. Kensai was on her.)
King isn't hard, but really lasts for a while. He's very dangerous for his "smite" HLA. Elemental damage won't help much, forget about flame arrows and the like. Magic dmg is also a no-no. I used my enraged B-C to take his Smite, since being stunned while Queen is alive and King is attacking you is a bad idea. Be sure to have a lot of "Breach" spells or scrolls for this battle, attacking them without 10+ of those is useless.
Forged Girdle of Lordly Might for my kensai. He is now a monster.
Visited the Underdark again to finish the imprisonmented mage quest for some exp and loot.
I got very short on money. Decided to finish Temple Compound party. (e.g.filthy slavers).
"A challenge? Let's have it, then!"
"Ho, ho..How bold! Ketta, shall we?"
SPOILER!
What this wizard didn't know was that he would be dead as soon as we killed the beasts below ("Death spell" for summons, kill Skeletons first, leave Golems for last). Buffed up, went upstairs.
B-C and protag immediately went for Ketta, killed her asap, before she goes invisible.
Sorc opened with Dragon's Breath.
Blade (has Alcatry from armor) remove magic, malison, emotion, slow, slow (did nothing much, but slowed Koshi and Maferan I think), 1st ruby ray on mage (Sion? forgot his name.), went for Koshi.
Kensai triggered a trap, went for Koshi
Sorc started ruby ray on Sion
Prot went for skeletons, kensai and blade joined after Koshi died (didn't bother with breaching poor guy, it's his destiny to die regardless)
B-Cleric went for their Cleric (my B-C is amazing under imp.haste, btw.)
Sion was a bit confused, I believe. He did cast something, perhaps a ruby on my prot (prot had SI, deflection, Globe of inv and Shield of Archons active.) Who cares about 1 ruby ray? He won't live to cast 4 of them.
Sorc fired her 2nd ruby at Sion
blade fired a breach at him
Game over, wizard. (this is my favourite part of battles. My kensai is drooling at this sight.)
The rest of the buggers died fast, due to our imp.haste and my sorcerer with Chain Lightnings and ADHWs.
Sold most of the loot.
Rested, went to kill Greater Elemental Golem.
SPOILER!
Summoned 2 skeletons to hold the golems for a while.
Took his first Purge without any buffs, survived under haste until second. Cast stoneskins, Kensai used Cat figurine since an Amber was attacking him.
Golem survived long enough to cast his 3rd Purge, and died 2 round afterwards.
With him gone, imp.haste was enough to kill the rest of the golems. 5th lvl slots from blade and prot were "prot lightning" which were to be cast after Greater Elemental Golem is slain, and before Ambers were to be attacked in melee.
Sorc got "make if rested" after the battle, so I went for Melodic Fury ring immediately.
Blade was quite succesful (about 50% of time) at removing Lich's protections, sorc refreshed his spellbook once via Wish. Not too hard, really.
Forged 2nd pair Boots of speed for my protagonist. Bought 2 scrolls Protection from poison, 1 was for my prot and the other for blade. Kensai has Amulet of poison prot.
Went for Vanya's first quest (Rune Asassins).
SPOILER!
Took 5 reloads, mostly due to their PW spells. Interesting, a whole lot of them spawned, much more than usual I think. Keeping SI:abj up was crucial here, their "remove magic" will dispel prot poison scrolls we used. If anybody gets poisoned here, he's dead. Perhaps their numbers depend on party exp level. It lasted really long. Finished them regardless, sorc and blade killed over 70% of them. Fireballs worked really good here, not to mention wiltings and Dragon Breaths. Sorc also had to Wish for "make if rested.." and was lucky 2 times, which was enough to keep both our SI active and spell arsenal fully loaded. I also got "Horrid wilting on everyone". My my..just be sure you have prot mg energy on. Kensai didn't, but used Cat figurine to heal immediately. We didn't use summons, oddly enough. Previously I used blade for remove magic, malison, Emotion. Nobody got affected. Swithched to fireballs, did great.
Blade also did a good job at removing their mages' invisibility. Final rounds were very enjoyable, a mind game between my party and Coordinators. I'll probably post some interesting moments of it, but have to find the paper I wrote it down on first.

Went to Suldanesselar.
Rakshasas were easy. SPOILER!
My blade was relatively succesful at dispeling them, and all they could do was fire Dragon's Breath and ADHW at us (I used only my blade and prot to fight them, since we both had PFMWs). ADHW had no effect on us (PFME), same as Dragon's (prot fire) and SI kept us safe from remove magic, so Rakshasas were like lams to the slaughter, since they don't know RR. He he. The drow with spiders (Raamilat) was pretty much the same, I only added "free action" in conjuction with other buffs. While under pfmw, no harm can he do (he does cast ruby rays, but he's only 1. I have 3 casters, so any battle like this is easy.) I lured him to cast "Imprisonment" on my kensai, since it has such a long casting time. When he started it, I immediately cast DW on him. Bought me some time to kill him without trouble.
Nizidramyt turned out to be somewhat of an interesting battle, if only due to a mistake I made (yet again). Won't make such mistakes with Green Wyrm for sure. Still, no reloads were neccecary:
I forgot to memorize my standard trigger with 3x lower resistance (5th lvl spell, same as SI, which is crucial here)
This how it went:
Sorc has Vecna and amulet of Power, buffed with Turning, SI:conj (for insects) and prot energy (which was useless, just a cautionary measure)
SPOILER!
sorc - alcatry
ruby ray
Nizi - pfmw
Sorc - ruby ray
Nizi - wing buffet
Nizi - ruby ray (off goes turning)
Sorc - 1x lower resistance
Nizi - ruby ray (off goes SI)
Sorc - SI:conj
Nizi - insects
Sorc - Alcatry
Nizi - Ruby ray
Sorc - SI:conj
Nizi - pfmw
Sorc - 7x Vampiric Touch, 6x magic missile
Nizi - ruby ray
Sorc - Chain Lighning
Dragon's Breath (ooops..does it hurt?)
Dragon's Breath
Chain Lightning
Nizi - Dead
Finished the rest of the battles with my blade and prot, who were invulnerable to Rakshasas.
Sold the loot, went to Alkathla and forged Poseidon Halberd and Talisman of greater protection, both for kensai.
Reported back to Vanya, took 2nd quest.

Party:
prot - 14/14/15. 24% kills, Greater Elemental Golem. Not quite there yet (I can't wait for mage lvl16!)
blade - 27 - 13% kills ,Elemental Golem. Shines as a dispeller.
kensai - 23 - 34 % kills, Dracolich, he's one hell of a fighter.
B-Cleric - 8-23 - 23%kills, Bodhi (Riiight..) my favourite character! More than useful from day 1 till day 134!
Sorc - 21 - Nizidramyt - 4% kills. My special missions expert.

Went to finish exp.mage stronghold. SPOILER!
Kensai soloed Steam Elemental Prince without trouble under 2x "Regeneration" and imp.haste. Posidon is perfect, perfect weapon for so many battles
. For "Mystery of Jewel Cascet" SPOILER!
I fought with only my f/m/c and blade, who could dispel Marilyths' PFMW. We were both untouchable by them, same as with Rakshasas.

Deicided to leave "Treasure in the ice" for a later point (wanted imp. Kittix and that Noble Genie ring).
Went for Gaxx. Blade was succesful with his "remove magic" on his Lich form, and he transformed very fast, before he could strip our protections. Nobody got imprisoned. I gave Gaxx ring to my prot to wear. Nothing much to say here. One point still, on why I didn't play with raising dead but reloaded as soon as somebody died. There are many battles which can be won easily even without half of your party. Gaxx is such a matter also. For example, he fires FoD at sorcerers. If they die, they can be raised after battle + you don't have to worry about imprisonment. So, you're better of getting your sorc killed instead imprisonmented.
I was a bit worried how the battle with Viper queen will go. SPOILER!
Nobody had Critical Strike HLA or Whirlwinds.
(kensai had several hardiness and 1 Power attack). Picked up some trigger spells from magical container, set up as follows:
SPOILER!
prot - sequencer - zone of sweet air, chant, mirror img (used after her 2nd fog, cleric took care of the first. Cleric stayed away from this battle completely)
- trigger - pfmw, imp.haste, righteous magic - finishing touch
blade - trigger - imp.haste, pfmw, stoneskin
Buffed up with usual imp.haste, stoneskin, mirrors, bless etc. SI:evoc, used 2 more prot.poison scrolls (only B-C was now vulnerable), blade cast "mass invisibility". Charge! (I've read Sikret's advice to fight the lesser snakes here. I think it's better than you don't. Sorc can kill them with wiltings once they swarm more easily than fighters + there's a limited number of opponents which can attack you at the same time. Let 'em swarm!)
The battle was easily won. Even my kensai was barely hurt, he had a really low AC with Spirit Armor on him and Hardiness, and Viper queen couldn't reach him, due to all those snakes around us and the fact he was behind my invurnerable prot and blade. Both my prot and blade were under constant pfmw. For the rest of the snakes, fast ADHW barrage from my sorcerer
did the trick.
Reported my success to Vanya, forged Death of a Thousand cuts for my blade. This is his main-hand wpn for boss-type monsters.
Went to WK.
Spider queen
SPOILER!
Usual buffs, free action on top of it all. Fighting was done under pfmw, so I don't get dispelled. Kensai drank a potion of invulnerability and used his one Critical strike on her, she died fast. Sorc killed most of lesser spiders with Chain Con - 3x ADHW, + 2x DB. No harm done here, never needed Restoration to be cast.

Chromatic Demon
SPOILER!
More easy than ever. Both prot and blade were buffed up completely, used prot energy and fire and did the fight solo under SI:abj and PFMW. I still had to use 2 srolls of pfmw with my prot, since Chrom lasted for a while. Blade really fights well when dual-wielding Bastard of Wounding and Crom off-hand.
Upgraded FoA to +4, finished Chaos monster without trouble, despite the lack of a druid in my party.
Went to tackle Green wyrm. SPOILER!
As usual, trigger 3xlower resistance was set. Sorc went in alone, had prot energy, turning and SI active. I won't write this as for other dragons, since the battle isn't all that different. (to be honest, I completely forgot to write it down on paper as I do with others. AAAArrrggHHH!)
Alcatry did the job anyway. Wyrm fell when sorc ran out of magic missiles, flame arrows and Chain Lightning spells and went ballistic with Dragon's Breath spells (3x fired, I think 3rd was useless, wyrm was already dead). I usually don't use DB on him (or any dragon. ok, Nizi was for plain fun), but sorc ran out of lower lvl spells and I didn't want to reload.
Blade also fired 3x magic missile and a fireball at him (Blade usually memorizes defensive spells, and I didn't rewrite his spelbook just for this fight. That's all he had. He also saved vs. "silence", incredibly enough.). Cleric didn't even bother with Sweet Air, it was over very fast.
Another good tip is to cast "mirror img". Works really good, buys time, since dragons like to cast True sight, which has a very long casting time.

Thieflings battle wasn't easy, SPOILER!
I had not upgraded Cat figurine yet to heal effectivly here. Still doable, with a CC from my sorc 3x ruby ray to kill mage's protections. After that, she was open to breaching from wand of spell striking. Blade did singing in this one. Needed to pre-buff in the area before, she has a Contingency of ADHWs, so prot mag energy is in order. B-C buffed herself with 2x Regeneration, but still died to them. "Hardiness" is a must if you want to fight melee here with a non-spellcaster class. Prot got a Wild Surge when he cast pfmw - hit points doubled. Not bad.

Killed Aesgareth, went back to Alkathla, sold a lot of stuff. Now have 233000 gold. Forged 4x cloak of prot +2, cloak+3 and warblade with regeneration. Now I had 3000gp.
Went back to WK to do Supreme leader fight. SPOILER!
This is somewhat hard for one reason only - Supreme Leader has a very good AC, and I have no Answerer to fix that. I have a kensai, unluckily for him. Went in under imp.inv. (along with all other buffs), rushed to Mlar & Hra'cknir (They must go down first), left the Gish for later. Critical hits (both my prot and kensai had only 1, but sorc refreshed us 2 times, which was enough) do wonders in this battle. Supreme leader ran out of Ruby Rays, so keeping SI running was possible. Leader is to be killed last, after the githyanki, stone and clay golems, and finally, Coin and Gems (in this order). Bastard+4 works great vs. Supreme Leader, altough he cannot be breached and has a special ability which allows him to regenerate insanely fast (diamond body? forgot it's name. Works like Contact with nature I believe). I just waited him out under stoneskins (not pfmw, kensai was also on him), and once his regeneration and Hardiness wore off, he was bleeding like a wet sponge, tnx to my blade with bastard. He might not hit often, but under imp.haste and having 25 strenght, something's bound to hit him. Note: Bastard+4 is sooooo good. I really don't understand how this wpn can be compared to paladin's Holy Avenger.
Took the loot, finished Carlston the Magnificent (Rock and Garrock were slain under pfmw), went back to Alkathla and sold some stuff. Not much money did I gain, still, because both Mlar and Hra'cknir summoned very few golems before they died.

Back to WK!

Demilich
I love this fight a lot, I must say.
Here's how it went.
SPOILER!
Buffs are as per usual: imp.haste, turning, globe, deflection, si:abj. Protagonist has also Archons and Spell Shield active.
Sorc has only turning and si:abj (+energy)
B-C has Death Ward, she's not Enraged
Kensai is under DW.
Positioning is important now.
Blade and prot went to the left, to fight Gem golem, kensai to upper right (to take some distance from B-C) to fight coin (has 5* in halberds)
Lich- remove magic on kensai, DW goes off
B-C - DW on kensai (imprisonment attempt fails)
Lich - RR on blade (off goes turning)
RR on blade (deflection)
RR on blade (globe)
blade - trigger - imp.haste, deflection, globe
Lich - remove magic on B-C (failed, DW is still on)
Both of Golems are now dead. Prot, blade and kensai all attack the Lich
Lich - RR on sorc (off goes turning)
RR on sorc (SI is gone, she's open)
Protag - DW on sorc (imprisonment fails, wanted to keep my B-C's aura clean.)
Sorc - SI:abj
Lich - RR on protagonist (?!)
- remove magic on B-C, failed, DW still running
- lower acid resistance on sorc
- Death fog
B-C - sweet air
Lich - ADHW (hurts blade somewhat (I completely forgot about protecting him), not much. kensai has Poseidon, prot has magic energy protection on)
- remove magic on B-C (succesful)
sorc - imp.haste on B-C
Prot - DW on B-C
B-C - enrage, attacks Lich also (he's near death)
Protagonist - attacks, kills Lich.

Saladrex
To make this somewhat challenging, Sorc was to go solo under her own buffs, without any scrolls and Chain Con usage. Spellstrike scrolls included, of course, since they're useless. No ADHWs also (she has it, but won't use it. Takes long to cast anyway).
Sorc is buffed with stonskin, haste, prot energy, spirit armor, remove fear, spell turning and SI:abj, all of which are in her spellbook.
Also has trigger 3xlower resistance and a sequencer (she knows both spells, didn't pick Hand of undoing) loaded with magic missiles.
Took 4 reloads.
Sorc took no dmg in the last attempt. If she did, or Sal managed to disrupt her casting, she'd be dead.
SPOILER!
Sorc -alcatry, triggers dialogue. "I just want to fight, Dragon!"
Saladrex - stoneskin, imp.haste, turning, globe, prot mag energy, spell shield
Sorc - Ruby ray
Sal - ruby ray
Sorc - ruby ray
Sal - ruby ray (Si is off)
Sorc - mirror img, Ruby ray (this is Ruby raying!!!!)
Sal - True Sight
Sorc - breach, trigger - 3x lower resistance trigger fired, mirror img
Sal - magic resistance (spell)
Sorc - magic missile
Sal - remove magic (everything that can be dispelled on sorc is gone)
Sorc - stoneskin, 5x magic missile, mirror img
Sal - True Sight
Sorc - Alcatry
Sorc - lower resistance, sequencer 3x magic missile fired, 5xacid arrow
Sal is attacking melee bashing stoneskins. He did roll for one critical miss
Sorc - vampiric touch x8
- Chain Lightning x2
- PFMW
Sal - Breach
Sorc - PFMW
- chain lightning
Sal - Breach
Sal - magic resistance (spell)
Sorc - stoneskin
Sal attacks melee
Sorc - chain lightning
Sorc - lower resistance
Sorc - chain lightning
Sal - dead
Took the loot, went back to Alkathla.
party:
prot - 16/15/16 - 25% kills, Greater Elemental golem. proved to be a very good choice indeed.
blade - 31 - 14% kills, Elemental Golem. Rules now.
kensai - 27 - 34% kills, Dracolich. Try making one and activating "Critical Strike" on Mlar or Hra'cknir. -22 Thac0 with Poseidon .
B-C - 8-28 - 22%kills, Bodhi. Doesn't kill as much as before, lack of Hardiness. Needs to cast "Regeneration" on self before going melee
sorc - 23 - 3%kills, Green Wyrm.

Didn't forge anything. Went back to WK lvl4. Finished globe machine (not liches yet). In battle against Ultra Golem SPOILER!
be sure to kill G.Elemental first, after that it's easy. Blade did a great job with Bastard+4 vs. both Ultra golem and Greater Elemental golem. (again, just how can you compare bastard and Holy Avenger!!?? bastard is perfect for golems) Sorc scorched that big chunk of spiders with Chain 3x ADHW, Alcatry, 3 Dragon Breaths, trigger 3xlightning. (this is "gone ballistic"!) Prot used free action in conjuction with PFMW in this battle, blade did singing. Kensai has -7 save vs.spell, so decided to go in under "Hardiness", "regeneration" and imp.haste only.
Protagonist and blade soloed Skeleton Lords and Granlords under PFMW. Vampires were done under buffs (Chaotic Commands, imp.haste, fireshields.etc.) Blade used PFMW, prot had Amulet of Power.
No harm done, same as in most of the battles here.
Now I wanted to do some stronghold quests (Umar Witch, Turmish fanatics, Roenall) but no messangers spawned, they probably got lost or stuck somewhere. No matter, went to finish "Treasure in Ice". Also forged Genie ring and Spider Figurine.
SPOILER!
Had some trouble with Ice due to very bad luck with Wish (best opt - miscast magic. AAArgh!. Be sure to boost up your ice resistance to far and beyond here. Those ice golems can kill you very fast
) , did the final quest too. SPOILER!
Used 2x Regeneration on Pasha to keep him alive, used triggers to activate my defences and imp.haste. Sorc succesfuly dispelled mariliths, blade Rakshasas. My new summons were great here, since they gave us time to prepare ourselves for the battle. Took 1 reload, since my protag got killed before.

Gone to WK again, did the Orc Horde. SPOILER!
Blade was really good here with singing, since it protects from normal weapons (only arows are enchanted). Lost my sorc so the final few rounds were fought without her. B-C failed a save vs.emotion at the beginning, so sorc was crucial with Wish spells (basically, I was "overwishing"). Kensai draw most of the orcs onto himself and ran up north, to take the blows, he drank 6x Resurgence + a lot of big healing potions, but survived. I attacked no one in this battle, defence and healing were a priority here.

Went back to Alkathla to finish City Gates lich. SPOILER!
Blade got the Amulet of Power for this battle, and was quite succesful at dispeling him. Lich couldn't remove all of our spell protections before he got killed.
Needed to decide, wether will I go for Twisted Rune goons or Orcus. Orcus's loot is far from useful (I dunno forge that sword, too expensive for what it does) but fight him for the challenge.
Forged Rimed Club +4. It is a good weapon, better than Hespherus anyway.
Went for Orcus. SPOILER!
Kensai drank 3x barbarian essence for 100% dmg resistance, the only way he can survive this. Used "Wish" hardiness on everyone so that my B-C can survive 2 rounds. I usually don't save and reload until I get the right option, but here I did.
The battle is very long, numerous Granlords spawned. Does it depend on party exp? My prot was to fight along with blade, under constant pfmw. Sorc and B-C were to run to the other side of battleground as soon as the 1st Granlord is killed (the one which appears to the left side of screen, to survive him my B-C had a tripple Regeneration running. Still barely survived.) The others were to do fight with Granlords. Triggers were Globe, Deflection, pfmw. Sequencers (used after Orcus was dead) mirrors, stoneskins, fireshield red. Everybody applied "prot lvl drain" scroll (not protagonist, he had AoP).Took 6 reloads, due to 1 single mistake: my protag used SI:abj too early in his buffs. Dear mr.Orcus knows Spellstrike and killed all my protections very fast, as soon as SI expired (2 or 3 rounds after battle started). I didn't even notice this mistake before, so many things must be considered in this battle. Also, keep an eye open for spell protections. As soon as both Globe and Deflection are gone, trigger is to be used. If Orcus managed to fire a breach or remove magic at my prot, I may as well reload. Blade used (clean aura) Greater Evasion a lot (saving throw bonus), and was succesful at dispelling Orcus' pfmw most of the time. Wielded Crom and Bastard +4, Orcus bled to death. Kensai got the final blow in.
Sorc was to keep wishing, + cast Dragons Breath when Vamps swarmed. All 6th lvl slots for my prot were pfmw, 4th stoneskin and 2nd mirrors. Refreshed spellbooks via Wish 3 times, which was enough. Blade had enough spell slots, so he memorized imp.haste also, to be cast on kensai.
Kill Granlords first, after that ignore Vampires and focus on Orcus. Don't use any other SI than Abjuration, forget about SI:Enchantment. Orcus will Spellstrike you asap. Even after he died, the battle was very tough. Prot lvl drain on kensai was to be expired soon, so I din't activate his hardiness, and let him get hurt. Why? my sorc was to kill him with PW:kill scroll. This is the only way he would not get level-drained to oblivion (my B-C also entered battle as soon as Orcus and Granlords died, she had Mod+2 and under a nice 2x Regeneration dosage). I could apply 1 more scroll of lvl drain prot, but had only a couple left, which were to be used in Twisted Rune battle. My prot ran out of pfmws, and I decided it is better to loose my kensai than use scrolls. Blade had 4 pfmws, which were enough. Sorc ran out of 9th lvl spells.

Took some Raise dead and other scrolls there to sell, bought Rod of Resurrection, rented a room at inn and rested.
Decided to go for the Grave Liches in WK.
The battle was won in this way:
SPOILER!
sorc - alcatry, time stop, ruby ray x2 on every lich, cast TS again when 1st is near end
blade was alone there, firing remove magics and attacking them, fighting solo with Spider and Genie like a caged monkey until he finally got himself killed.
Everyone in my party died after him, only prot and sorc survived. B-C died to wiltings from the last lich.
Had no particular luck with Wish (wanted TS+Alcatry!!!), but got "make if rested.." several times so my blade never ran out of mirrors, remove magics and spins. He still died to Comet or Bigby's I think.
They did waste a lot of potentially useful loot, which is bad.
The good thing is that my prot survived a lot of FoDs thrown at him, despite the fact he din't have DW on. His saving throws are very good now.


Went for Twisted Rune party
SPOILER!
Ok, here's the score:
You've got basically several big dangers here.
First one is Vaxall, and he can kill you outright. Not with his attacks, but with his anti-magic ray. The worst thing about it, is goes through everything you've got. Nothing will stop it, including Spell Shield. One more bad thing is: it causes spell failure. So, once it hits you, you cannot cast spells. Neat, ha? Answer - don't buff a lot, it will all be gone anyway.
The good thing is - sequencers and triggers may still be used without spell failure. This is important.
Another bad thing is that Layenne dishes out a mean "remove magic" very quickly, and SI:abj will hardly be an option, due to the spell failure.
Shangalar, as a Lich, uses "Grave silence" and you cannot save against it. The best way to deal with it is to send one party member near him to take it. If he catches more than one, you're probably dead. He cannot be breached. So, "remove magic" is in order to get rid of his pfmw. This was my blade's task, after the usual ruby raying done by my sorc.
Shyressa drains levels very quickly, and uses "hardiness". She can be breached, still, and killed melee before she does anything dangerous. Just make sure you've got lvl drain protection. It (he or she?) should be your first kill.
A blue fighter-guy (Revanek) should be killed second. Some powerful summons work pretty good on him, but he's not at all that dangerous. He can still do big damage if left unchecked.
Vaxall is the worst here by far. High lvl, SI:div, along with other beholder like protections. Also likes to use ADHW, and has "wondrous strike" which deals all kinds of damage to a single oponnent. He also has really high melee dmg resistance, elemental dmg has no effect on him. Wilitings will also do little good, even if you are set on killing him with magic. However, he uses imp.invisibility so targeting is impossible. The best way is melee. As long as he is alive, he will do much problems. He uses anti-magic ray rarely, but the effect is devastating. Has also "soften resistance" to decrease your physical resistances to around -25. To somewhat counter his Anti-mag ray, make sure every spellcaster has a trigger with prot mag energy in it. As soon as spell failure wears off, Si:abj should be your next move. Unfortunately, this battle is quite frentic and there's no telling what might happen, who might fail an important saving throw etc. (or get killed)
There are several ways of killing Layenne. She has no particular immunities, but she gets them via her prebuff sequence.
So, breaching/dispelling her is in order if you want to do any elemental dmg.
In her TS/Alcatry combo, she uses Bigbys, FoD, magic missile, Flame arrow, wiltings, Energy blades. All goes straight to your prot, whatever class he may be. I countered all this in the following manner:
positioning
Shangalar is nasty, if only for his Silence. For this, my sorc with AoP was to stay in the room where he appears, together with a Planetar, Noble Genie and Noble Spider. Her job was to ruby ray the hell out of him, to prepare him for my blade's remove magic.
All other party members are to get Prot lvl drain scroll (I had 3 left, B-C had MoD), and go to the right side of the battleground (below Layenne and near Shyressa), to kill Shyressa. Genie and Spider were to tackle Revanek and Shangalar until help arrives.
Shangalar will use his Silence soon, so I decided that my Planetar takes it.
My protag had sequencer:
death ward,prot electricity, free action
trigger:
deflection, Globe of Invulnerability, pfmw (not pfme, my blade is to help me with this one)
which he used after Vaxall's first Anti magic ray and after Layene's remove magic.
order of killing is very importanant here.
As soon as Layenne fired her remove magic (Vaxall fired his Ray at my prot at the start of battle) blade casts prot Energy on prot. Prot uses his sequencer with death ward, and moves up north away from others.
When Shyressa fell, all go for Revanek. Prot fires gis trigger immediatley.
Layenne failed to do much harm in her TS/Alcatry, but a Twisted Golem appeared right next to my prot. (4 Twisted golems spawned total). Kensai, blade (had 3x remove magic sequencer) and B-C were busy killing Shangalar, sorc was summoning skellies to hold the onslaught.
The problem was, Golems do big damage. My prot has to keep his pfmw or stoneskins up near Layenne, which is hard.
Still managed to survive, mostly due to Rod of resurrection. B-C also fired Restorations to keep him alive.
Shangalar wasn't too hard to kill since my blade was powerful enough to dispell him, but Vaxall is a much different matter. Even if you do dispel him, he has amazing dmg resistance. My prot also couldn't do anything but keep refreshing his protections, since he must be the target for Twisted golem (they kill Kensai very fast, even faster if Vaxall hits him with "soften resistance". Not to mention what a Twisted golem can do to my B-C, she knows no "Hardiness". Ilbratha will do no good here either, since Vaxall will remove it).
Under imp.haste, fighters were all bashing at Vaxall, who still proved deadly. Protag and Layenne were in a "dead-end" situation. She fired breaches and Chain Ligtnings, prot fired stoneskins and bashed the Golem, being healed by Rod of resurretion. No time to cast SI here, not to mention "heal".
Finally Vaxall died, still, managed to kill my blade, which is bad.
Sorc was pissed at the whole situation. 3 more golems spawned where Vaxall was standing. Kensai and B-C are in for a world of hurt now. She went into TS , next Alcatry. Protagonist was badly hurt by golem, stoneskins were breached.
In TS, sorc fired 2x mordy near protag, used 3xWish.
1. - Make if rested - great
2. - restoration on everybody
3. - breach everybody
Protag yells (I had enough problems with her already):
"Burn the bloody wench!!!"
Sorc fired Dragon's breath near Layenne as soon as TS and Wishes ended. Result:
- did 55 dmg to Layenne
- did 63 dmg to Layenne (she failed her save. If she saved, my sorc would cast another one at her. She's as good as dead anyway now)
Layenne - death (flew across the screen).
Mordys went wild (breach everybody) so she had to kill them via "death spell". Now, we had still to fight 4 golems. There are several things to use against them.
Smite (very good), stoneskin/mirrors, and critical strike. Attacking them one at the time is a good idea. I also summoned Genie and Spider again, to take the blows. We won the battle with no more casualties, but having spent 7 Rod of Ressurection charges.
Took 4 reloads.
Rented a room in Five Flaggons and rested there.
Went back to WK to kill Aurumachs and Ferumach Rilimanis (or something like that), from there back to Temple to finish Paladin Stronghold duties.
A bit for the party' lvls and important equipment:

prot - 17/16/17 - Greater Elemental Golem. Items : Vecna robe (I give it to my sorc sometimes, depending on the battle), Gaxx, Ring of Wizardy, Cloak of Prot +3, Balduran Helmet, Foa+4, Phosphorous Flail, AoP, weapon expertise gauntlets

blade - 33 - Greater Elemental Golem. Eternal melody, Circlet of Woods, Crom Fayer, Scarlett ninja, Death of thousand cuts, Girdle of Stone giant strenght, cloak and ring +2, Melodic Fury

kensai - 29 - Orcus - Poseidon, Staff of Ram, Warblade with regen, Ilbratha, Talisman of Greater prot, Girdle of might, Indigo Ioun stone, 2x ring+2, cloak +2

B-C - 8-30 - Bodhi - Rimed club, Treefolk, Helmet of Defence, Aeger's hide, Ring of Djinni, Holy Symbol

sorc - 25 - Green Wyrm - robe of neutral archmagi, Staff of Magi, Amulet of Spell Warding, Ring of acuity, ring+2, cloak +1

Sold a lot of loot, raised taxes in De'Arnise Keep, forged 2 more cloaks+3 and went to Hell.
(Irenicus at Tree was killed in 3 rounds, and deserves no special mention. Ruby rays + breach is all there is to it. And do use prot mag energy and lightning.).
In Hell, I took:
+2 Strenght and said goodbye to Phosphorous flail, switch to Storm star mace, which is better now
+2 to saving throws
+2 to Constitution and Cloak of Bravery (sorc gets it)
+10 MR
+20 resistance to Fire, Cold and Electricity
thus becoming neutral evil aligned.
SPOILER!
The battle in hell was not very hard. Blade dispelled everything not under SI:abj (Demon Knight used SI:div, unluckily for him!) and Irenicus was left last standing. With his pfmws being breached as soon as he cast it, and by using our Critical Strikes he was gone. Off to ToB.
Illasera the Quick (or, invisible.)
Not much to say, yet again. SPOILER!
Sorc set up a CC-enemy sighted-imp.invisibilty-pfmw-pfme on self, and went into TS as soon as the battle started, used a "remove magic" in the right place, and the rest is history, same as Illasera.

I completely forgot to mention my sorc's spell picks. (are written in the order of picking for lvls 4 to above)
So, here's her book:
lvl1 - shield, magic missile, prot petrification, indentify, Larloch's drain
lvl2 - blur, remove fear, mirror img, melf's acid, knock
lvl3 - haste, flame arrow, vampiric touch, skull trap, remove magic
lvl4 - stoneskin, spirit armor, ray of fragmentation, imp.invisibility, fireshield:red
lvl5 - breach, lower resistance, spell immunity, animate dead
lvl6 - imp.haste, prot magic energy, chain lightning, pfmw
lvl7 - ruby ray, mordy sword, spell turning, spell sequencer
lvl8 - ADHW, spell trigger, prot energy, Bigbys clenched fist
lvl9 - Wish (1st hla Alcatry), Time stop (Dragons Breath), Chain Contingency (summon Planetar), Bigby's crushing hand


From here, game turns quite linear, unfortunately. So, next is Gromnir.
SPOILER!
Went quite well, nobody died. Critical strike works well on ancestor, used f/m/c and blade as targets for mages' ruby rays until kensai and B-C killed minor troops.
After that all go for ancestor, when he's dead Gromnir. He uses Smite so it's a good idea to have stoneskins activated and cleric's aura clean to cast Restoration when he does. When he died, sorc went into TS and ruby rayed the mages.
After that, kensai took care of them solo, since only he was immune to wiltings (others got breached in the fight).

Forged Storm Star +5 for my prot and Foebane +5 for my blade, Ram staff for kensai, sold the most of the loot there.
As for fire giants temple, not much harm done, if any. SPOILER!
imp.haste, pfmw, a little spin, all there was to it. Fire giants, be they elite or normal, don't punch through pfmw.
Next is to be Undead Horde. Went back to pocket plane, forged Axe of Unyielding +5. Not very useful for my blade since he rarely takes dmg. Still, he might get a vorpal some day. Ended up not even using it. Foebane is a much different matter, one of the best wpns available.
Also forged Circlet of Netheril for protag, to boost his spellcasting abilities. Will have to think about using that one on him, there are very few spells actually useful to cast at lvl7 and 8th now that my sorc is so powerful. Perhaps Balduran Helm was still a better choice.
SPOILER!
Strangely enough, I had no luck with "Wish" during the long battle with Skeletons. Survived regardless, without much trouble. "Regeneration" is more useful here than "Greater Restoration".Used pfmws and kensai's mirrors from Ilbratha to kill the last bunch. Nyalee was killed without much trouble (I set everybody to "attack" AI, sorc just kept wishing for ADHW on everybody and "breach" on everybody. Lame, but worked.),
went to pocket plane and rested there. Next stop is Yaga-Sura.
Once again, I tought this would prove to be a problem, once again, I was very wrong.
SPOILER!
Sorc cast imp.haste on everybody in pocket plane, kensai got 2x shot of regeneration, 1x from protagonist (so had 3x Regeneration on him), usual spell buffs were in place.
After that, teleport to Yaga's camp.
Rush down with prot, kensai and blade
Attack Yaga under constant pfmw, so only kensai is vulnerable
Restoration if needed (sorc and B-C were on the other side of battlefield, completely out of the battle) for kensai
7x vampiric touch from blade
3x GWW from kensai wielding Poseidon, in addition with prot's and blade's attacks and blade's breach when he activated his hardiness
Yaga - dead
Kensai barely took any damage here, f/m/c and blade took none. Never bothered with Yaga's soldiers, clerics etc.

After the pocket plane dialogue, we got teleported back to camp, one Elite Fire Giant was there. Luckily, kensai got teleported up north, so only prot and blade were in his sight, and killed him under pfmw.
Picked up the loot from few of the Fire Giants slain before Yaga appeared, sold it, went for Oasis.
SPOILER!
Sorc set a Chain Con - enemy sighted- target self - pfmw, 2x mordy
blade trigger - pfmw, imp.inv, imp.haste
prot trigger - pfmw, spell shield, imp.haste
Both used at the start of the battle, once sorc finishes her TS Ruby raying + breaching. B-C summoned a Genie in front of us, so he was the first target. kensai activated hardiness and summoned his spider.
Sorc went to TS to take care of 2 mages with ruby rays, so I make sure nobody gets breached, and to be able to breach them.
The order of killing is once again very important here: mages (after that summons like mordy swords worked just good), clerics, fighters, Golems, Captain
Captain is incredibly long lasting, has Hardiness which makes him invurnerable to physical damage, Breach has no effect on him. However, spells that bypass his MR like Vampiric and Larlochs still hurt him, but very little. You can also lower his MR with usual methods, and hurt him with magic missiles, ADHWs etc. somewhat. Elemental dmg will also work, altough not all kinds. Unfortunately, his regeneration rate is insane, so you're better off waiting him out, which lasts for a while (has more than one "Hardiness"). Regeneration spell will help a lot, as always. You might also use "Heal" here. Bastard +4 works great, when his Hardiness runs out, he will be in a very bleeding situation, and will die quickly. Don't expect much help from low AC, it will go up to 10 very soon, along with MR, which will also go down.
Another way is to go into TS and kill him before he does anything. Since I wanted to save those scrolls (God knows what for..), I choose not to.
Took 1 reload, due to the fact my prot got killed before.

Went to Amkethran, did the quest there, sold a ton of stuff (a lot of which I've been saving from SoA), teleported to PP to forge Hammer of Thor (my prot's main hand wpn, blade now gets FoA for when he needs blunt), ring +2, 2 +3 rings. Next stop is Sendai and her Drow.
Party:
prot - 18/16/19, Greater Elemental Golem
blade - 36, Greater Elemental Golem
kensai - 32, Orcus
B-C - 8-33, Bodhi
sorcerer - 27 - Green Wyrm

Thelyssn (or something, drow with a key) SPOILER!
was slain under usual buffs in addition with free action, under constant pfmw. Kensai and B-C remained at the door with sorc and did the battle there with several drow who attacked them. Killed spiders first, next archers, blade took care of the wizard with 2x ruby ray + remove magic. Didn't even bother breaching anybody here. DB from sorc is always a good battle opener.


Lasha'ra and Slavemaster
SPOILER!
Not much to say about this spider. Prot got confused, forgot about chaotic commands. Kensai killed all the spiders himself with Critical Strikes. As for Slavemaster's slaves and spirit slaves, all were slain under pfmw, no harm done. Slavemaster is much like Captain with the Answerer sword, invurnerable to physical dmg with his hardiness up. However, he can be breached. Also likes to summon more slaves, but they are worthless if pfmw is running, and everybody else stay near entrance.
Also summoned Genie and Spider to help a bit. No problem.
The problem starts to be, as always here, inventory management. So, some rummaging through my bags was in order. You wouldn't believe the stuff in there. Memory boosting scrolls, The Truth longsword parts, Demon Hearts, Chunks of Amber, Neb's head (!!?)..all gone now.

Odamaron the Lich
SPOILER!
2 reloads. Long fight it could be, but my blade dispelled him very nicely indeed. He wasted his silence on my kensai, which was good. One bad thing happened: blade got stunned. Sorc had to ruby ray him together with Odamaron so my B-C can cast "remove paralysis" on him (he had still Globe and SI:abj on when he got stunned. Lich took care of the globe, sorc of SI). No harm done here, altough kensai was brought near death 2 times (Cat figurine and a Greater Restoration saved him). A f/m/c (or a c/m) is a perfect choice for this battle.

Cpt Egeissag
SPOILER!
Well, if you're a single class fighter, you might have problems waiting him out. F/m/c has no such problems. Buffed up with turning, spell shield, deflection, globe, archons, si:abj, I opened with pfmw. 4 rounds of complete invurnerability to ruby ray and breach him. After that, activating "Smite" HLA was enough to put him to his well-deserved eternal rest while he was stunned.

"I'm killing drow, I think."

Sendai herself
SPOILER!
She uses SI:div. Blade dispelled it, atfer that it's a matter of breaching her when she pulls something up. Her pet deafens everybody with his Roar, so you might have trouble using spells here, but there's always a chance you'll cast something. Much like with Vaxall, be sure to prepare your triggers and sequencers before the main battle, since they can be used without spell failure. Abilities such as "Hardiness" can not, so I pulled my kensai away as soon as he killed Sendai's helpers. (Sendai is a dangerous melee fighter, even more than as a mage or cleric)
Another tip is to prebuff with spell protections while fighting her last statue (thief of some kind), since that statue will rarely even hit you. Chaotic commands are also recommended before the REAL Sendai appears. Her AC is also low, but Answerer fixed it very soon.
Also, be sure to kill spiders first, golems second (with use of Critical Strikes, they really go down fast now) and lastly her pet.
Sold most of the loot, forged quite a few rings +3 (not +4 yet), Spectral Brand +5 and went back to WK to take care of Ancient Dragon. Blade hit lvl39.

Ancient Dragon
SPOILER!
I must say this battle is much more fun if your party isn't at this uber levels. Since mine was, I lost only my sorc, and only due to a series of stupid mistakes (she prebuffed only with prot energy, prot fire(blade) and Spell Shield (final lvl5 pick) - not even SI or turning). I lost my blade to "Emotion" at the start of the battle, which was bad, since he had "Answerer" sword.
Bah. No reloads, however.
The battle went like this - blade - 1st prebuff - prot fire on everyone (as I said, he's lvl39. Try dispeling that!), after this the usuall buffing sequence (turning, imp.haste, etc... kensai got a double Regeneration). Use all fire resistance spells and potions, I want those up to beyond 127. Enter lair. B-C and sorc stand at the top of the stairs, kensai, prot and blade go down. Blade uses off spin to trigger Dragon. prot and blade use "apsolute immunity" scrolls to protect themselves from nishruu thing and everybody starts whacking him melee (blade dual wields Answerer main and Bastard +4 off hand). Dragon is busy in killing our spell protections, but he doesnt have that much ruby rays to do that before we kill nishruu. (triggers are also deflection, imp.haste, globe). When nishruu goes down, kill Salamander, after him Genie (he didn't manage to use his pfmw, poor bastard..) all melee. At this time, Dragon fired his sequencer with Emotion and blade fell unconciuss (I hate Emotion spell). Sorc comes into the fray, gets dispelled immediately. Perfect. Now, she must not cast anything, keep aura clean or die. Dragon fires "lower fire res" at her, followed by his extra blast fireball. (This hurts badly, btw... If you don't use some measures for prevention, she's dead far beyond resurrection...). She immediately cast mirror img (only thing that can save her now), so took no dmg. Dragon started with his pfmws (due to my kensai hitting him severely), protag breached him via wand (no time to cast spells here, you might get disrupted, either scrolls or wands will do) as soon as he put it up. Kensai is practically killing him with Poseidon, since it does such massive dmg to him.
Sorc managed to go into Alcatry. (Vecna robe is on protagonist, unluckily for her) Great! She starts her 1st lower resistance, finished (I had set up a trigger with 3xlightning).
2nd - finished.
3rd - she gets disrupted. Tries for pfmw, disrupted again (dragon is on her in melee)
Incredibly enough, she didn't get silenced in the process. (blade has that Harper amulet and prot has AoP)
Next thing, she's dead, happily not chunked. Dragon cast "Heal", went to attack my prot. No problem, plenty of stoneskins, SI is still active.
Blade finally woke up and cast prot fire on himself, SI:abj, pfmw and went melee.
Dragon soon cast his "Regeneration", followed by Armor of Faith and CC-3x ADHW on blade (he cast mirror to avoid, kensai had poseidon, prot also cast mirrors)
This is the perfect moment for HLA's, since Dragon is close to dying.
Blade - nothing, his HLA's are no good now, and he's already in off spin, so goes pure melee. (would go with spell barrage, but Dragon still had all spell protections active. No rubys were fired.)
kensai - GWW (has THAC0 of -24!. He's such a mean badass), each hit does around 12dmg + some cold and if it hits for + 30 additional cold does adittional 20. Multiply with 10 and you'll see why Dragon is going down in this round, since my kensai practically cannot miss.
Prot - Critical strike (useless, since kensai is beating him like a baby)
Ancient - dead after 3 hits from kensai. Kensai (who else? blade?! Hahahaha..) killed him.
I never used Ruby ray vs him in this battle, since sorc was out, making Dragon's spell protections useless to both him and to my party, since sorc has the most damaging spells. Sure enough, Spellstrike would work. But as I said, this spell is ridicoulusly underpowered, even more so once you get Alcatry.
B-C's job was only to cast Greater Restoration, she was out of this battle completely.

Finished the rest of WK, killed Demogorgon via Spike traps. (Yes, it cheese. I like to kill Demogorgon this way just for the fun of it, even if anybody in my party could kill him solo without problems. I had some traumas from vanilla game 9 years ago..) Blade hit lvl 40. Sold the rest of the loot I won't be needing anymore, back to PP to finish 2nd and 3rd challenge there. Prot hit (FINALLY! I didn't think he'll ever get this level) mage lvl18... Abazigal beware now..you're next, mongrel half-breed..not to forget your dear Draconis. He's going down like a house of cards.) I immediately set a CC-hit points at 25% - pfmw, spell shield, Regeneration. Went for final 2 dragons, don't have money for Dragon's Halberd and some rest of the stuff I want still to forge. Will have to sell quite a few scrolls, I'm affarid.

Draconis
SPOILER!
Well, at my levels, I took very little damage. The battle was won using only my prot and blade, both completely invurnerable. He didn't even go into TS to whack us with his Black Blade, since his first form was very weak against us. No rubys (3 were used on his first form) were used for his Dragon form, pure melee was the way since my blade can dispel him practically without failure, regardless of his Spell Shield. When he changed into dragon form, he was already bleeding so severely that few well placed blows were enough to put him out of his misery (yes, bastard +4 works great. Again.). Sorc refreshed our spellbook once, which was enough.


Abazigal
SPOILER!
Pretty much the same, altough I reloaded once since my blade got killed. Next time I took kensai along too for the extra firepower. He summons quite a few monsters, but you don't need to attack them at all. Focus your attack on Abazigal, leave his summons, they take a long time to kill so you're better off not even touching them. Kensai killed him (he attacked once he changed into Dragon form with poseidon).
Abazigal is also fond of using his shockwave, but in this instance, he used only one single shockwave, he died very fast indeed.

Went to Amkethran, killed all the guards, sold their loot.
Now is the time to "empty your pockets". Meaning, sell every little scroll you have but leave pfmw and AI scrolls, e.g. sell everything you won't be needing anymore. I left some weaponry for the final showdown:
Hammer of Thor
FoA +5
Storm Star +5
Foebane +5
Answerer
Staff of Ram
Dragon Lord halberd (newly forged)
Warblade with regeneration
Spectral Brand (if only for that Armor Piercing Strike)
Hindo's Doom +4 (only for Greater Restoration)
Rimed Club
Treefolk's
Staff of Magi

In adittion, I had:
prot : Gaxx upgraded (newly forged), ring +3, cloak +3
kensai: ring +3, ring +3, cloak +3
blade: Melodic Fury, ring +4, cloak +3
to boost my saving throws.
others had almost nothing, I sold practically everything

Sold all other rings (Wizardy included), cloaks, Ruby and breach scrolls (there's no need for Rubys anymore. buhuhu..), weapons, some spellstrikes, various other scrolls, EVERYTHING to forge Gaxx ring upgrade, ring +4 and Dragon Lord halberd

I also had 9 barabrian essence potions, 18 Resurgence Oils, a big number of big healing potions (over 300) (sold all minor healing potions, they're useless now), in addition with
54 pfmw scrolls
28 AI scrolls
2 BBoD scrolls
5 invulnerability potions
6 magic shielding potions
6 Wish scrolls

Not much, but it will have to do.
Finished all of the left PP challenges.
Went to do EDE, on day 401 of my adventure.
party levels
prot - 20/18/21
blade - 40
kensai - 38
sorc - 31
B-C - 8-39
LZJ
Hi Kerkes! Enjoyed your walkthrough. Actually I've done a run-through using a FMC protagonist with a full party before. I found the Elven Expertise potion very useful when used at the right time (after entering Spellhold).
Raven
Kerkes, I'm also enjoying your reports so far - I like how you've managed to condense basically the entire game into (relatively) shorts bits, so that someone could feasibly read the whole thing in one go.

A couple of things - how come you went for regeneration on Warblade, rather than damage resistance? Also, you say for several battles that you just used certain party members (e.g. only those who could run PFMW) - personally I prefer making the use of my entire party for every battle, even though this will mean some of them will be in great danger.

As for the Holy Avenger v DoaTC: I agree that Thousand Cuts is pretty much superior, but I suppose if I had a ranger in my party who could use the FoD&W then I wouldn't be so concerned about forging another bleeding weapon and would go for the Holy Avenger (assuming I had a paladin, of course).
LZJ
QUOTE
As for the Holy Avenger v DoaTC: I agree that Thousand Cuts is pretty much superior, but I suppose if I had a ranger in my party who could use the FoD&W then I wouldn't be so concerned about forging another bleeding weapon and would go for the Holy Avenger (assuming I had a paladin, of course).


Hi Raven. I agree that the Thousand Cuts bastard sword is superior too. However, I would forge both the FoD&W AND the TC... Two are better than one after all, and it kills enemies doubly fast.

@Kerkes: I think a single-class Kensai is awesome too. I've found that the baby-sitting required for him isn't all that much of an issue, but he needs other characters to act as tanks of course.
Kerkes
Tnx guys!

@Raven
As for use of f/m/c and blade only, yes, I tend to use all members also (for example, blade would cast pfme on kensai vs.Rakshasas, he'd also have Hardiness, prot fire, regeneration etc.), Sorc could do Bigby to hold em etc, some summons... The thing with this party was - a lot of buffing is needed. I got a bit tired of it, even more so in ToB, where the game got a bit boring I must say. And my prot and blade were enough for any such fight, so I didn't bother with kensai or others.
As for warblade... I don't know, really. I just like that fast regeneration (indigo stone + warblade). It wasn't much needed anyway, kensai swithched weapons only for golems and several oponnents (usually with Staff of Ram), I rarely even used Warblade. Poseidon is an amazing wpn, all he needs actually from the moment I forged it. It would be better if I saved that money I believe.
I went for Avenger sword only once, and reloaded (started a new game actually, without a paladin. Even when I had Keldorn along once, I SKed his profiencies to flail, bastard, 2wpn style). It's just a pathetic wpn, but that's just how I see it. I'm sure some would disagree, but I hardly find mages with SI a problem once sorc gets Alcatry (and this is basically the time you actually get to forge Avenger), so it's practically useless to me. Just comes in game too late to be of any use. Even more so since blade was so good at dispelling. I mentioned this to Sikret, he said that the Avenger sword is worth it. I just don't see how.
Another good thing is that Bastard does slashing dmg, which is perfect for some very tough golems, unlike piercing. I like bastard even more than ranger flail, it's such a cool wpn. I like dualing Bastard and Foebane a lot, especially with a Riskbreaker.

@LZJ

Kensai is a perfect, perfect choice for 2-h weapons, he never misses in mid and late game. Actually, with a couple of +2 rings, cloak +2, indigo stone, Girdle of Might and spirit armor, he had an amazingly low AC. Dwarf is much better than half-orc, no baybisitting with chaotic commands etc. Only weakness is of course, the extra abilities gained with armors (resistances, immunities etc), but then, those 2 halberds make you immune to a lot of stuff.
Ancien Elven I used when I got to Sahaugin underwater city. Didn't know how Spellhold would turn out, and wanted to be on the safe side. That tougher Spellhold is not my cup of tea.
I also tried f/m/c with a full party, including:
fmc
priest of Talos
Inquisitor
barbarian
necromancer
and somebody I forgot, a kensai maybe, really don't remember.
This journal was actually intended to be written for them, but I simply had too much problems with Inquisitors.
I quit playing them in lvl 5 WK.
I hate inquisitors. I'll post a short summary of their dispelling power, and just how it is useful, and you'll see why the more I play, the more I find them useless.
Raven
QUOTE(Kerkes @ Oct 30 2008, 05:57 PM) *
The thing with this party was - a lot of buffing is needed. I got a bit tired of it, even more so in ToB, where the game got a bit boring I must say. And my prot and blade were enough for any such fight, so I didn't bother with kensai or others.
Yeah I can understand.

QUOTE
Poseidon is an amazing wpn, all he needs actually from the moment I forged it. It would be better if I saved that money I believe.
It's one of my favourites as well smile.gif.
Kerkes
This is basically one issue that really kind of gets to me, and because of it, I tend to enjoy early game much more (for example - Torgal, Conster, slavers ship, Underdark) and some after Underdark battles like Rune Asassins (so much fun!), Samia, Ilithid hideout, Slavers Compound, Dragons (ok, not in this run-through, a bit too easy with Alcatry. Fight them before Underdark. I think Thax was gone in 2 rounds. Or was it 1?! ), Demi-Lich in WK is a very nice battle also (really great. Just think about about how good his script actually is.), Planar Prison is also nice, even more so if you don't have 3 mages....
Most of the late-game battles are just not as good IMO, everything is so uber-powerful, so it kind of ruins the real fun and excitement (ok, not Twisted Rune. That's always a challenge!).
My favourite battles are actually Conster and his skellies (always exciting, regardless of my party composition) and WK DemiLich, followed closely by Shade Lord (if I fight him in chpt3). Not that any other improved battle is bad, I just find these to be my favourites.
yeah, Gith Supreme Leader and Kruin are also very nice.


I believe I'll play IA5 one more time for sure, as an evil non-mage protagonist (will have to think on what to choose here), and without any custom NPC's.
Any good suggestions for party composition and protag?
note:
I'll role-play evil. Chaotic evil. Valy will be killed, rep will be pathetic etc. Won't get it below 5 anyway. Who to take?
lroumen
Yuan-Ti Mages are a hell for me early-game. I noticed that you didn't go for the paths that meet them early on. Is there any reason for that or just chance.


As for the Planar Prison. I always have the problem that the Warden gets healed rather swiftly and lasts very long. As such he keeps summoning hounds to overwhelm my party (even with summons) which makes is a weary fight. Last rundown I had improved haste and ruby ray to off him, but this rundown I don't have those at my disposal and I'm having a lot more problems with him too. How do you manage 10 Planar Hounds?
I guess I ought not to have gone to the Prison without access to improved haste and without scrolls of ruby ray or sorts. It'll be a tough fight which I'm going to tune tonight, but luckily you can rest in the Planar Prison.


D'Arnise Hold. I often try to bring down the Yuan-Ti by using Emotion type spells and I use Secret Word about as often as you described. After he goes down, it's just a target for arrow fire. I always spread my party out such that his spells rarely affect more than one and then he is a lot more managable. The Spider I ignore by sending a hasted warrior to open the gate and come back to kill the Yuan-Ti whilst he is being dispelled. When I'm damaging the Yuan-Ti, the spider finally catches up and after the Yuan-Ti you kill it quite quickly. At first I thought the spider is the key, but he's the least of the worries actually.

Interesting tactic with Pasha. I used mass cure I think. It's a hastle to keep Pasha alive, but with summons to distract them I always seem to manage.

I don't know why you like the fight with the demilich so much. As far as description goes he's mainly trying to dispell enchantments rather than throwing out killer spells. That is also what I've found in previous IA games. He spends so much time dishing out the ruby rays and remove magics that he himself is dispelled rather quickly and is damaged and killed rather quickly. Not much of a fight for a high level party.

A 401 day runthrough. That is a lot more than I generally do. I suspect that it is all due to travelling to Cromwell and the Strongholds.
Kerkes
Blade could dispel yuan-ti mages with a fairly high probability. Elemental dmg is always good for bashing through stoneskins, if he couldn't. Basically, I wanted those acid clubs for them, later FoA. remove magic will always remove mirrors at least. You can also interrupt their spells easilly once you get rid of mirrors with a simple fireball etc.
For greater yuan-ti, so many ways can be used. Doom, slow, malison, all work, he's nice for experimenting. I don't use arrows, I sell them. I wouldn't agree for spider, he's nasty, but can be killed fairly fast if you're not really unlucky with dice throws at this levels.
I don't see even 15 planar hounds as a problem. There are several Chaotic Commands scrolls to be found on Elite B.H., Liracor, you'll have harmony shield also. Enrage will also protect you. It's the Warden who is nasty. But I could use 2 Ruby scrolls and breach in 1 single round on him, so I think only 4 Hounds were left to take care of after he died. Another thing is, if he must refresh his protections, he can't cast offensive spells, allowing you for a very offensive (rather than defensive, which is quite hard here) approach to this battle. I find him hard if I have one single mage in party, but otherwise no. I wouldn't fight him without 2 RR scrolls, since I don't have 7th lvl spells in my spelbook at the time I face him.
As for Demilich - yes, for this party it was very easy (only kensai was vurnerable). But with some other party compositions (say f/t protag, Anomen, Riskbreaker, kensai and 2 mages) you'll see why this is such a good and hard fight : no Enrages, 1 single caster of DW, and 4 people who's only protection from Imprisonment is DW. Killer spells would be useless to him unless he removed spell protections first, my prot was literally invurnerable to everything. He did the best thing possible to him. Some might think it would be better if he only tried to remove kensai's DW, but I had 2 DW casters so he could never be succesful with that. Or, use a lot of Fog spells. Which can be countered with Sweet Air. As I said, his scripting is really good.
For Pasha, yes, summons were the key.
Day 401 - yes, travelling, and a lot of resting, especially early on. Even in Druid Grove area (first battles actually) I had to rest, since my prot had so very few stoneskins. I also traveled to Alkathla from WK for no reason, to see what I can forge and than forged nothing, sometimes I had to rest to prepare different spells for battle (say Faldorn, 3lvl was slow for druids, now I put flame arrows for Faldorn), different triggers, I rested a lot for trying to trigger messengers for Strongholds (who never spawned unfortunately) etc.
matti
Oh, nice job on Twisted Rune. thumb.gif

Final SPOILER!
BANG!
on Layenne just warms my heart. grinteeth.gif
Hideous the Wu Jen
Nice writeup Kerkes. I had to stop reading where I've left off in the game though @ Twisted Rune. Some random thoughts after I read:

I had a Berserker>Cleric going as well and loved him. I hate Anomen anyway.

Your faith in your Dwarf Kensai and his saving throws makes me want to make a Wizard Slayer Dwarf and see how that goes. I hope since he can't equip damn near anything saving throws and buffs will keep him alive.

I only hope I can make it to the end one day, I've had some major problems with some battles. But I've gotten pretty accustomed to IA. I've restarted several times and got pretty deep into chapter 6, I just get bored towards the end as well when everyone is uber-powerful.

Kruin seemed like he gave you fits so -

SPOILER!
I want to say he casts PFMW and I switched to normal weapons and rushed him taking him out really quickly. The Elite Bounty Hunter F/M/C does as well so you don't have to wait for her protections to where off. I think she may cast an improved mantle after the first PFWM so be quick.


I could be wrong though, it's been a while. blush.gif

I also noticed you mentioned fighting the Devas in the first drow encounter.

SPOILER!
rush in with a sunfire if you have it memorized and the drow fail summoning them. thumb.gif


Time to go start a new party now!

Kerkes
@ Wu Jen

The problem with WSlayrs is that they'll have a high AC (I don't have a high opinion of it anyway, but ther are some battles in which you'll want a really low AC, otherwise you'll die, make no mistake about it) and they can't us barbarian essence potions, which is a suicide approach to for example Orcus.
I believe they're also bugged, spell failure is 25% I believe not 10 as it should be, it doesn't work with ranged wpns.
I have no experience with them in IA, so I may be wrong about how useful they are. They're not my style anyway.
For Kruin, my party had a relatively high (bad) THAC0 (blade and fmc) and he is fond of using Hardiness. It's a good idea anyway, thanks! Will try it.
For f/m/c (elite bounty hunter) I know she's not immune to normal, but she dispeled my protectons from fire/cold so Fireshields would kill me. Therefore, I had to wait her out concentrating on defence. Luckily, she doesn't know ADHWs...
Believe it or not, in that run-through, I haven't used one single Sunfire spell!!
Sikret
QUOTE(Kerkes @ Nov 24 2008, 05:17 PM) *
I believe they're also bugged, spell failure is 25% I believe not 10 as it should be


Known and fixed issue. This was a bug of the vanilla game which is already fixed in IA (the entry for this particular fix has been in the progress report for quite a long time).

QUOTE(Hideous the Wu Jen @ Nov 20 2008, 12:04 PM) *
Kruin seemed like he gave you fits so -

SPOILER!
I want to say he casts PFMW and I switched to normal weapons and rushed him taking him out really quickly.


I could be wrong though, it's been a while. blush.gif


Yes, you have certainly confused Kruin with some other foe. Kruin is immune to normal weapons.
Hideous the Wu Jen
QUOTE(Sikret @ Nov 29 2008, 03:27 AM) *
QUOTE(Hideous the Wu Jen @ Nov 20 2008, 12:04 PM) *
Kruin seemed like he gave you fits so -

SPOILER!
I want to say he casts PFMW and I switched to normal weapons and rushed him taking him out really quickly.


I could be wrong though, it's been a while. blush.gif


Yes, you have certainly confused Kruin with some other foe. Kruin is immune to normal weapons.



Yeah, after typing that I thought maybe I was dreaming something up. You wouldn't have been that nice a guy to make him vulnerable to normal weapons. wink.gif laugh.gif
Kerkes
Hi everyone!
Been apsent for a long while, had a lot of work in RL so I haven't played in a quite long while (3 months or so), nice progress I see (TS melee no longer a tactic - wooooo...)
Anyway, last time I was here I asked Sikret wether it would be all right if I made a walkthrough with a somewhat mage heavy party which included screenshots. He said fine, I said fine and did nothing, since uploading pics takes forever with my internet connection. I am sorry for that because some of the screenshots were really cool.
Ah well. Maybe I'll get a faster connection this year so I'll upload.
But, to business.
P.S.
Happy New Year to everybody, all the best!

What I had in mind for this run was - which is the better way of killing critters in IA - magery or the usual melee under imp.haste etc.
I had some ideas of some battles (e.g. I tought Thax Dragon is better of by magery. He isn't.) which proved false, of course - perhaps it is my lack of skill which caused problems. I don't think that's the problemm, but still - feel free to comment and try out for yourself. I'm curious of how you can win some battles without mellee.

Anyway, the party was as follows:

protag - figter/illusionist, gnome
f/illus - gnome
fmc - half elf
sorcerer
sorcerer

I have no dispeller this time as you can see, not even a cleric can dispel. I tought about an Inquisitor here (I'd kick out a sorc) but, no. Inq would actually be very nice here, faster lvl ups, everyone can cast SI (but him) etc. But as I said, no. Hate 'em.
I won't bother with their stats, they're nothing special, protag dual wields short swrd and flAIL, f/ill is 2-handed, fmc is going with 2 clubs.
both sorcs have 18 wis, other stats are abysmal.

Oh yeah. Some rules I gave myself to follow - 1 single casting of Wish-make if rested per battle, other Wish options as I please
No casting of Mirror Image unless I'm only fighting golems and melee-only monsters (e.g. no avoiding area damage such as ADHW by mirrors)
And no cheating etc.
forgot this one. I don't ever use Sunfire spell. It's too powerful (5th lvl, bypass MR, and worst yet - area of effect. Powerful? Nooooo...)
Unfortunately, the game got quite a bit boring in later stages (I am a big fan of early quests) but I finished it anyway.

So, here are my toughts.
and this is not a walkthrough. Some battles are described in detail, some I didn't even mention because they were very very easy.
Anyway, be this whatever it is, don't read it if you don't like spoilers.

And here's a question with a reward. If you know the game, and now you know my party, what would you say - which were the 3 hardest battles in game (not EDE)? Whoever guesses gets a reward from me on his messenger.
2 out of 3 are enough for the reward.

Did the usual early quest stuff, did Suna Seni and didn't loose a single HP here (I have a cool picture of it!!!!), SPOILER!
imp.inv + spirit armor, disrupt cleric's True Sight and voila.
They're dead.
Did Shadow Thieves, Montaron for Harpers, did Beatsmaster in CC.
Here I had to reload once, SPOILER!
since Tabitha has a decent AC. 2nd time I buffed up some, and it was over in no time, any Druid doesn't stand a chance vs.5x magic missile in a single round
.

Lirarcor sword took 3 reloads. SPOILER!
Shadow Lover was a pain. I don't know wether some disabling spells work, for me they didn't so I buffed up the AC, cast "doom" on him, drank sthrenght potions, prot evil - attack melee while sorcs throw Flame arrows at him.
He was gone quite soon.
My prot had an AC of -19 without a shield (effectivly, he was -19 -2(doom) - 2(prot evil) so at -23!)

Next I did Trademeet, solved Skinner and bought Blackblood Cub.
Did 1st Aran's quest for Shadow Thieves, then I went to Temple Ruins and fought Jailor which took 1 reload due to veery bad planning. SPOILER!
I attacked Lords first and left him for later - big mistake! He must go down first. After that, it's a cakewalk.

party lvls -
prot - 9/10
f/ill - 9/10
fmc - 8/9/9
sorcs - both at 11

Forged a +3 morningstar, pickpocketing was done by mr.Jansen.
Went to Firkraag's lair, finished all but the Dragon, Conster and Samia, SPOILER!
Tazok was very easy after 3x Lower resistance, he was killed while punching stoneskins. Having a low AC is very good here, since it saves stoneskins and mirrors.

Went to De'Arnise keep.
Big Yuan-ti was the most fun battle by now.
SPOILER!
Everyone used different tactic in my party. For example, prot used SI:div + imp.inv and stayed away from "remove magic". One sorc used SI:abj in conjuction with CHaotic Commands.
2nd sorc used SI:enchantment.
3x Secret word, 3x lower resistance, (others must cast Larlochs at him to disrupt spellcasting) after that (you think Fireball is a good spell?) - my newest dicovery - Lighting bolt. all the way. The lizard was fried in no time. Lighting is my "a must pick", same as Vampiric and Larlochs spells.
Torgal - this was also new for me. I was set on killing him with magic alone.
SPOILER!
Ok, I prebuff, enter, prot goes for golem, others 3xLower res on Torgal + Secert Word. Golem soon dies, Torgal tries to cast something but is usually disrupted. Everyone kills Trolls, Torgal gets to "Near Death" and I ran out of damage spells. Great. Now the coin flips over as Torgal (I played this battle over 80 times for sure, and I have never seen this) started summoning 10+ Bears. Luckily, I had found a "Death Spell" scroll and used it here. After that, melee was the key. It really took a while, but I suceeded.
His MR got back up again, it really lasted.

Did guild contact without trouble, forged Treefolk.

Went for Pooky and his gang. SPOILER!
One spell is wonderful vs Amon - Hold monster after a Malison. Took 1 reload still. Just be sure Amon is visible once you cast Hold on him, othervise you wont be able to attack him due to his SI:div.
Others are pathetic without him, Emotion is usually enough.

Bought 3 Sthrenght potions, went for Conster, SPOILER!
killed the poor bugger with nothing but Magic missiles. I disruped everything succesfuly. Skeleton lords vs fighter/mages is a laugh I'm affraid.

Firkraag - SPOILER!
I know this will be improved. And it's a good thing. The Dragon's behavior was quite strange. 5 mages around him, each one under SI...my my. I cast 2x acid arrow, othwerwise only Magic missilies. He died in no time. He never used his Breath, anything. He constantly tried to "breach" someone, so while one of 5 mages was casting SI other 4 were killing him.
No problem, not a single HP lost.
Oh.
Another note. I never, never memorize or cast prot fire. You have 1000+ potions of fire res in game. They're cheap and effective. Not that I spent a single one on Firkraag however.

Went to Planar Prison.
lvls and kills -
prot - 9/11 - coin golem
f/ill - 9/11 - Torgal
fmc - 9/10/9 - Glacias
sorcs - both at 12 - one Adamantine golem, one Firkraag

more tomorrow....
nicoper
My guess for the 3 most difficult battles:

- Demiliches (Kangax and WK)
- Supreme leader (WK)
- Ancient Wyrm
Shadan
Let me to write down my thoughts about your party, Kerkes. First of all I want to clear, you did a great job, so I don't want to criticise you.
1. You wrote you want try to decide spells vs melee. Still you have 3 fighter multi in your party. In a 6 man party I usually use 4 character with decent melee ablities (single, dual, multiclass warriors, blade, monk). You have 3 in 5 man party, it is not too much less. I know there are many enemies immune to magic, so you need some melee. My question here do you use melee only against completly magic immune enemies (even most golems are not immune cause of new antigolem spells)?
2. I think game is easeir many many times with full arcane user party. You have SI, elemental protections, melee protection. I found sometimes very hard to keep alive characters without Stoneskin, Mirror Image, PfMW etc. Hardiness can help this later. Also without SI your elemental protections can be dispelled very easily.
3. About Fire Res. potions: Yes, they are plenty of them. But potion can be dispelled easily which is not big deal in your party beacause all of your characters can cast SI, but in normal party spells are better many times, especially from clerics cause of high casting level.
4. Your party's weak point is a lack of clerical support. Since you have a triple class cleric, you will get high level clerical spells only later. Since all of your character is arcane user, so clerical buffs are not so important, only the late Greater Restoration is problem.

My tips: (assuming you don't use melee at all):
Demiliches
Supreme leader
Rakshasas
Mithril golem

If you don't forgot melee completely:
I don't know. smile.gif
LZJ
This is my opinion of what the hardest battles are for your party (in no particular order, spoiler tags contain the rationales for my choices):

(1) Ancient Dragon

SPOILER!
The Elite Nishruu would force your arcane-heavy party to use certain 9th level spells as protection so you would have to finish it off fast. The only effective tactic Ancient Dragon itself seems to be melee attacks... I can only think of 1 cleric spell which can injure it considering its MR (cannot be lowered I think), immunity to elemental and magic damage, and incredible saves.


(2) Dracolich (assuming that you fight it before Chapter 6... in IA v6, this encounter can only be accessed before Chpt 6)

SPOILER!
I expect that your mage-heavy party would have rather bad saves vs death... though I think SI:N can protect you against that (but also means you can be easily Breached or Dispelled as SI:A cannot be cast). In addition, the Dracolich cannot be Breached, you probably will not have access to memorized 9th level spells at this point nor any HLAs, and you will only have 1 divine caster to cast Zone of Sweet Air. Needless to say, I expect that offensive damage spells would be rather useless against this foe, so it would be a melee and summoning battle which would be rather tough for your party.


(3) Mithril Golem (I assume that you enter before the harder levels trigger? Even so, I am not sure that this would be that difficult for your party but I'll just put it in anyway.)

SPOILER!
With my assumption above, I expect that your 2 F/Is only have a fighter level of 12 or so. Currently, I don't have IA v5 installed, but from my memory:

- It can only be hurt by melee;
- It has a rather good AC, so your multiclass F/Is and F/M/C would have a tough time hitting it;
- Its attack causes Bleeding (cannot remember if it strips Stoneskins quickly;
- PfMW alone is not enough to protect you from it;
- Tends to kill summons with 1 blow.

The bolded text is the main reason for my choice... but THAC0 can always be boosted by potions of Heroism etc, Phosphorous, your FMC's Champion's Strength... I just chose this encounter as many of the high-level encounters can still be dealt with using TS.
Kerkes
@ everyone posting

Thanx all very much!
A bit of an explanation: In early game, magic took ALMOST completely the edge, since most enemies are somewhat vulnerable to it. However, I didn't want to finish the game by practically only magic, because I don't think it is at all possible to do it, regardless of your skills. In late game, I preferred melee simply because it's much more efficient and less time consuming.
Even tough that's not what I usually do, I even fought Green Wyrm in melee..


@Shadan

I completely agree with you, melee is a must, altough you may summon some monsters.
The thing here (which is a BIG problem) is that multiclasses gain HLA's very late.
Their THAC0 is pathetic for most of the mid-game.
you'll see how difficult some battles were because of that.
For clerical support - well, there was 1 single spell I actually lacked. Not Heal, not Greater Restoration (useless practically) but - check this- Zone of Sweet Air.
For fire res potions - enemies don't cast many "remove magics", and you have a ton of different equipment which provedes it. Even with single class fighters I don't cast fire res. Potions also boost up (and therefore negate) "lower fire resistance" abilities, and spells do not if they're already cast.. so, I go potions.
And yes, this is somewhat "uber" party, I agree.


Well, I may say this -
Your're correct about Dracolich, yes, I fought him at sorc lvls 17 and could not finish him, simply impossible dou to bad THAC0, and very few Death Ward spells, horrible battle and the one I had to return again (when sorcs hit 18, not later).

Nicoper has listed an interesting (and brutally hard) battle vs.Demilich in WK, so he also guessed one correctly. However, he did not mention Dracolich.

Ancient dragon was a wuss I'm affraid, I barely lost HP's there (if you can keep SI up, pfmw up, and drink fire res potions, he can't do nothing about it. Answerer took care of his AC, Poseidon of his HP). Nishruu died in 2 rounds Greater WW attack (Ram Staff, Bastard of Wounding, Thor Hammer), so I only wasted 1 Apsolute immunity casting.
I don't know how you can kill Elite Nishruu without melee.

Since this was practically a tie (nobody guessed 2 of 3) whoever guesses the final (3rd) difficul battle gets the reward.
A little help - I don't use potions of power!
(and don't postpone battles to a later date - ok, Draco was really something else this time).
The battle I am talking about is usually relatively (actually, very) easy, and it's post-spellhold.
Raven
Hmm I haven't thought much about this but I wonder if it could be the Hybrid Tiefling fight in WK 3?

EDIT: Actually I guess not because you mention not using Potions of Power so maybe the fight in question involves an enemy with outstanding AC (which wouldn't be the Tiefling)... ah well it'll be interesting to see what the answer is.
Sikret
QUOTE(Kerkes @ Jan 29 2009, 03:07 PM) *
Ancient dragon was a wuss I'm affraid, I barely lost HP's there (if you can keep SI up, pfmw up, and drink fire res potions, he can't do nothing about it.


Well, the Ancient one can easily take care of your fire resistance potions with his lower fire resistance ability. The problem is that some players drink a dozen of fire resistance potions which due to a glitch in the vanilla game stack with each other and result in a ridiculously high fire resistance (ex: 300% fire res). This exploit is effectively blocked in v6.
Kerkes
planar Prison

Note - I forgot to mention some preperations (these apply to battles with both Firkraag and Conster) - both my sorcs know Minor spell trigger (I can afford it with 5 arcane casters) and f/ms also. So, prior to battle, I set 5 minor triggers loaded with (usually) magic missiles. When released, you have 50(!) of them in air, practically wasting buggers like Conster in a single round..

SPOILER!
The same thing I did here with Bounty Hunter Elite. However, I only had 1 "Chaotic Commands" casting, so she knocked both sorcs AND fmc unconciuss right off the bat..
Regardless, I succesfully survived with f/i's (Lirarcor and Harmony shield) untill Bounty Hunter's SI wore off (I don't waste scrolls here, simply survive for a minute or so). When sorcs woke up, it was over. 3x Lower res, breach, release triggers, cast maghic missiles, game over.
Warden was...hard. Since he leaves behind some nice scrolls, I avoid using SI here.
The battle was a bloodbath, even tough I killed him (relatively - before he cast damaging spells at least) quickly. he constantly dished out not Breach, but far more deadly "remove magic", which affected everyone. However, he doesn't have that much Hps or MR, so goes down quite fast.
1 sorc was down to Emotion, fmc and 2nd sorc were confused, and f/i's won the day.
Even after he was dead, the battle wass hard since I had no more Stoneskins, and I ended up drinkin over 15 healing potions and casting "lover resistance" at Hounds since I could barely hit them melee.
It was a fun, exciting battle at this lvls, and the most consuming for healing potions.

Next I did Unseeing eye. On a sidenote, play this BEFORE Planar Prison.

Went to kill Thaxsillya.
Not.

SPOILER!
Thax buffs up with his regular wazoo - stoneskins, Turning, Spell Shield
protag - secret word
f/i - secret word
Thax - fog
fmc - sweet air
thax - Silence on f/i
sorc - lower res
Thax - True sight
- Ruby ray on f/i
f/i - SI.abj
Thax - fog
fmc - air
both sorcs - lower res
Thax - RR on prot
prot - SI
Thax - RR on f/i
everybody - magic missile triggers
Thax kills someone, after that everyone dies, undoable doe to constant fogs, lvl drain and melee attacks, + he buffs up his MR
.
Left him for a later date.

Went to planar Sphere, had no trouble whatsoever. Picked up a lot of loot from Magical Container (most important Spell Triggers!!!) and forged some +2 cloaks and Phosphorous.

Went to fight Shade Lord.

SPOILER!
buffed up, enter battlefield.
fmc, both sorcs - RUby ray
f/i's - melee on Skeleton, he dies very fast
fmc - lover res on Shade
sorc1 - lower res
sorc2 - breach Shade
f/i's go for 2nd Skeleton
Shade - RR on prot
prot tries for SI, Patricks hits him and causes spell failure
Shade - RR on f/i
f/i - SI
1sorc - lower res
2nd sorc - magic missile
fmc attacks Patrick melee
Shade - Breach - protagonist
prot - SI:conj (low HP)
fmc stonskin - both Shade and Patrick are on her
sorcs both cast missiles
Patrick kills fmc

I reload.

2nd time around:
SPOILER!

all f/m's (including fmc) attack skeletons, both sorcs RR
Shade RR on prot
prot SI, disrupted by:Patrick
sorc RR
f/i -breach
both sorcs lower resistance
f/i attacks Patrick
1st Sorc - lower res
2nd sorc - remove magic
fmc - magic missile
Shade - RR on f/i
f/i - SI - disrupted, his strenght is now 16
sorcerers, fmc, protag all release minor triggers with magic missiles
Shade attacks melee
f/i drinks a potion, rest cas magic missile
Shade Breach on protag
f/i re-casts stoneskins
fmc attacks melee
sorcerers dish out Flame arrows
Shade attacks f/i melee, str is now 10
Everybody casts magic missile, Shade replies with PFMW and triggers Chain Lightnings, no harm done
prot casts Acid arrow
fmc Flame arrow
sorcs magic missiles
f/i magic missiles
Shade triggers Chain Con 3x ADHW

Game over, protag died.

Ok, 3rd time.
SPOILER!
Practically the same,few differences:
fmc casts True sight in buffs
prot no longer tries to refresh SI
instead, we go offensive, forcing him to play defence -
both sorcs open with RR, fighters go for skeletons
Shade RR on prot, as always
now, sorc casts breach on Shade, 1 skeleton is dead, fighters SWITCH target from skeleton to Shade, thus forcing him to cast pfMW.
2nd sorc has a clean aura - Breach on Shade, Shade pFMW again, fighters kill 2nd Skeleton, refresh Stoneskins, 1st sorc now Breaches him
Fighters kill him, the rest was easy.

I liked this battle, since it proves - the more offensively you play, the easier the game gets.

@ Sikret

I din't do that. When Dragon cast his Lower res, I drank a potion. No need to drink healing for f/m's here, since Dragon can't touch pfmw.

@Raven

No, but I played it at practically the same lvls of experience. It's much different than Thieflings however.

lvls after Shade

prot - 11/11 - gem golem
f/i - 11/11 - torgal
fmc 10/11/10 - gem
sorc -13 - Firk and Adamantine golem


Pirates Hideout. A bit long, but I enjoyed it a lot.

SPOILER!
Killed Captain melee, he din't activate Hardiness but a WW
coordinator opened with TS, sice we had illusions running
fighters kill pirates melee
coor - RR on prot
everybody spreads out, sorcs stay in backl
prot - SI
coor - RR on f/i
f/i - SI
coor - Breach at fmc (she doesn't know SI, poor gal, since I haven't yet visited Pai-na)
we wait
coor - malison at prot
coor - Chain Con -3x FoD at f/i, he saved (save vs Death is 1, has prot mag energy so 0 dmg done)
coor - Slow at prot, saves at -2
coor - Dragon Breath at f/i (has 70% fire res), he drinks healing
coor - Chaos at prot, save at -3 (Spirit Armor!!!)
coor - mordy sword
fmc - Death spell
coor - emotion at prot, save at 11
coor - ADHW at fmc (only target viable for this. I was beginning to wonder will he ever cast it!)
fmc drinks a potion
coor - breach at prot (SI wore off)
breach at f/i
f/i - monster summoning 1 - Ogrillon appears and attacks a lvl 20+ mage under SI, woo-hooo!
coor - remove magic at f/i
ogrillon attacks. In dire danger, Coordinator casts Apsolute Immunity biggrin.gif
protag - SI
coordinator - emotion at prot, Ogrillon falls down
coor - animate dead (prot goes melee)
coor - Comet at f/i (he drank a potion)
skeleton dies
f/i drinks another potion
prot uses Protection from Lihtning Scroll
coor - Chain Lighning at f/i (AAAArgh!!! he fooled me!!)
coordinators SI wore off
fmc Oracle
f/i - Breach
coord - contingencied Stoneskin
1st sorc Lower res
2nd sorc the same
f/i drinks a potion, to be on the safe side even tough he has over 60 HP
coor breaches one sorc
both sorcs Lower res again
coor - emotion at fmc, she saved but it doesn't matter anymore
prot - trigger -2x magic missile (should have put Acid here)
f/i - trigger, missiles again
fmc - trigger, missiles, spell failure on Coordinator
sorc1 - trigger, Acid
sorc2 - trigger, missiles, again spell failure on Coordinator
everyone - magic missile
Coordinator - dead


Did graveyard, Tanova was a joke with SI, sorcs hit lvl 14.
One chooses RR for 1st spell, the other one - Mordy sword.

went for Temple Sewers party, SPOILER!
very easy now with Mordys, just use prot lightining and no
problem.

Since now I had Mordys (verryyy nice spell) I went for Ilithid hideout immediately, found it to be very easy. - SPOILER!
actually, any such battle (melee mostly with a single mage who gets RRayed and Breahed in 1 round - therefore, dead in 3 rounds) is now very easy. Fmc disrupted cleric's deadly storm, golems were a joke.
Now Alhoon.
There's an interesting thing about him, he usually doesn't cast pfmw - imp,haste, SI:abj, melee through his stoneskin - whatever, he dies. Simply rush him. The same tactic I used against that mage in Planar Sphere who wants to kill Valygar, buff up, kill him before he casts pfmw. Work like a charm, instead of refreshing SI, RRaying him or whatnot.
Elemental golem was somewhat a challenge, but not much. Sorcs were great here with anti-golem spells
Unfortunately, I found nothing useful in this area, but sold a lot of things, and had over 100 000 gp.

Went for Thax, yet again.
SPOILER!
I'm not going to write how to "magically" kill him, since I simply could not (if I had Cernd here, I'd waste him for sure, since Cernd can Sweet Air and Death Ward a lot) but with these guys - undoable. fog, lvl drain, 3x FOD CC, his (now fixed) illegal trigger with Spell Turning...impossible.
So, I went melee, killed him with little trouble. Still, I reduced his MR so I could "doom" him.
This was 1 single time where I found Shade lord easier than Thax
.

Also did Trademeet Tomb (melee), Teshal (melee, not a single HP lost), did Pai'na (finally SI for fmc), sorcs were great here with Chain Lightning and Larloch's spells.

Sailed for Brynlaw, at lvls:
prot 11/12
f/i 11/12
fmc 10/11/10
sorcs 14

I don' t know why Mithril golem is a problem, SPOILER!
he does have a decent AC, but he has much problems with illusionary spells (I do use mirrors vs.golems), killed him melee, Mordys don't live long but they help.

Most of Underdark was not a problem, but I feared Demon Knights.
Anyway, faced them at lvls:

13/13
13/13
11/12/12
17
17

SPOILER!
this was very fun and exciting, and f/m's are perfect here, since they can keep their imp.haste up unlike single class fighters, due to SI.
Took 6 reloads, after that I decided to use Spell Trigger scrolls, which proved decicive! Having something like prot fire (I do cast it in a trigger, don't know wether you can finish some battles without Trigger with fire prot), pfmw, Heal in a Trigger is awsome this early. The main thing was to kill one of them before he even casts TS, to kill the 2nd one before they kill all summoned Skeletons (both sorcs know this spell, it's a must have) and take the 3 left while sorcs re-summon skeletons. Skeletons lived long, since Demons could not find a target for their spell barrage.
Oh yeah. I forgot to mention - this game included cheating, in a way. Since I didn't reload if somebody died, I Ctrl-R'ed the dead after the battle (if my prot was alive of course, and fmc was dead - it happened quite often, actually) so I don't have to drag the stuff to a temple and
raise there. I didn't pick up Raise dead scrolls, to counter this somewhat. Yes, I cheated using Ctrl key, sorry, but dragging all that stuff is too taxing for my nerves.

Dracolich

SPOILER!
This was so far, the most difficult battle as some players noted - I believe f/m is the worst choice here. Relatively bad save vs death means you have to use some potions (I hade very few DW castings), relatively bad THAC0 means you can't hit Draco. Took some reloading, left the battle for sorcs once they hit 18, then overwhelmed him (using 1 Wish-make if rested) with Mordys and Skeletons, all hasted. I usually don't mind lvl drain, but do on f/mages, since they loose entire spelbook, and will die to next wail.. so I used a lot of lvl drain protection scrolls (which made Orcus a no-no).
It was hard, and impossible without a lot of summons.
Prot got the final blow in, (had 24 str with Phosphorous. Awsome weapon!)
and we exited Underdark at
14/14 Draco
14/14 elemental golem
12/12/12 Amber golem
18 Firk
18 adamantine golem

Did Samia, very easy (SPOILER!
Breach everyone via Wish, good-bye...)

Kruin Gith mage

SPOILER!
I tought it will be hard, since he's got a ton of RRays.
Well, it could be.
But it wasn't.
Took 4 reload, simple - buff up, rush him, with some luck he'll die before his trigger kicks in.
Tried some magic on him....my my, I suggest you don't. Fight him melee, much better.
Another option - instead of SI, use a lot of pfmws, stoneskins etc. I believe he has less Breach and Remove magic spells than Ruby Rays.
An interesting thing is that he usually doesn't cast "remove magic" if you attack with single-class fighters under heavy buffs like pfme, imp haste etc., which is odd.
Sikret
QUOTE(Kerkes @ Jan 29 2009, 03:46 PM) *
I din't do that. When Dragon cast his Lower res, I drank a potion.


And what do you do when he casts his second and third lower fire resistance abilities? One potion can't keep the fire resistance high for long and multiple potions exploit is blocked. So, I hope that the battle will be a lot more challenging in v6, not only for blocking the potion-exploit but also for a couple of new surprises the dragons in general (and the Great Wyrm in particular) will have in their sleeves.
Kerkes
Forgot about Drow ambushes..
I didn't find them hard, altough during the 1st one not all Drow (4 of them I believe) din't attack immediately so it wasn't a "complete Drow ambush experience". I noticed this late, so I didn't reload.
On a sidenote, SPOILER!
Drow don't have 100%Mr, so ADHWs are still useful.


@Sikret

What sholud I do? Drink another one. Check character sheet, search for Fire res, if below 100 drink potion.... They last for a while.
There is one thing you can do, actually. I believe (altough this I haven't tested) that Sunfire SETS FireRes on 100 and then a fireball hits you. So, sunfire will block all fire dmg regardless of fire resistance. As I said, I don't use it, but I'm sure it sets Fire res to 100. So, you can avoid Breaths by it, due to fast casting speed, and the Dragon usually stops a bit, casts lover res and then fireballs you. With experience, you can avoid it.
Sikret
QUOTE(Kerkes @ Jan 29 2009, 04:55 PM) *
@Sikret

What sholud I do? Drink another one. They last for a while.


Yes, that won't work in v6. The multiple potions exploit is blocked.

EDIT:
QUOTE
There is one thing you can do, actually. I believe (altough this I haven't tested) that Sunfire SETS FireRes on 100 and then a fireball hits you. So, sunfire will block all fire dmg regardless of fire resistance. As I said, I don't use it, but I'm sure it sets Fire res to 100. So, you can avoid Breaths by it, due to fast casting speed, and the Dragon usually stops a bit, casts lover res and then fireballs you. With experience, you can avoid it.


LOL, yes it will work if you can manage the timing accurately, because the sunfire spell sets fire resistance to 100% only for one second. It's too risky to rely on this and waste 5th level slots on sunfire in a battle against enemies who are totally immune to fire.
nicoper
@ Kerkes:

Another attempt at guessing most difficult battle with your party, presuming it done soon after spellhold;

One can be postponed till you reach a high enough level:
- greater elemental golem in guarded compound, mostly due to magic purges and AC/thac0 issue with your party

One "mandatory to be done after spell hold":
- Mind flayer boss (don't remember exact name), but IIRC golems which are summoned need to be done with on melee, deal quite a lot of damage, and where not that easy to touch + mind flayers and aloon psionic attacks and spells very nasty for mages .



Arkain
Viper Queen, perhaps?
Sikret
QUOTE(Arkain @ Jan 30 2009, 06:57 AM) *
Viper Queen, perhaps?


Yeah, I would vote for this too. Viper Queen can be very tough for a non-warrior-oriented party.
Kerkes
well done Arkain!!!

yes, it was Viper Queen, Sikret got it right also.

You'll both recieve a pm with your reward, hope you'll like it, in a week or so
will post more tomorrow or Monday

Viper Queen took 34(!) reloads (would be less with Power pootions, but I decided not to, just to check it out), I had 1 single Critical strike (fmc), fighter-illusionistz had none., it was very hard indeed, + her fog etc. Really hard, and she seems to be untouchable by magic.
Interesting thing was, when I finally succeded, the battle lasted only about 30 seconds. The longer she lived, chances for my party decreased (no endless Wishing).
You wouldn't believe the difference someone like kensai(in my previous party) does vs. Viper Queen. Good battle, altough I don't see how magic can kill her, she seems to have immunties to any MR lowering spell, + elemental resistance I believe.
Sikret
LOL, yes, I had Viper Queen in mind since the very first time you raised the question, but I didn't want to write it (I thought it might be unfair, because I know my own creations better than others) and was just waiting for someone else to mention it so that I can jump in to second his answer. smile.gif

I think Arkain has not played IA for a long time (haven't read any reports from him since long ago), but he has a very good memory. Well done, Arkain!
Raven
QUOTE(Kerkes @ Jan 30 2009, 06:10 PM) *
well done Arkain!!!

yes, it was Viper Queen, Sikret got it right also.


Ah yes that does make sense. About the clouds, can you not just use Spell Immunity: Evocation? Or did the battle last such a long time that it needed renewing too many times?
Kerkes
@ Raven
I did use SI for cloud, however, if the battle lasted longer than SI, it was over. I managed once to kill her after a few minutes with refereshing SI, however refreshing SI takes time (Queen regenerates incredibly fast), and I'd run out of PFMWs + so many lesser vipers spawned that it was impossible to kill them all before they kill me.
In the final attempt, I believe luck was the deciding factor to finish it that fast, so only 10 or so vipers were left to finish off. I could have waited for a few more HLA's but I needed something from her.

And an explenation about Demilich in WK, or why was it so hard - he has also amazing AC, didn't even notice this before. Another problem, fmc (the only one with Death Ward casting) had only SI as a spell protection, she failed to learn Globe, Deflection AND Turning...and only she could cast Sweet Air.
It was pretty much like Viper Queen, mostly luck to finish it, + I learned his script by hand since I had to cast spells like SI before he even hit someone with Ruby Ray, since he has ultra-fast imprisonment castings. The battle lasted so long that even figh-illusionists' SI wore off before he died. Hard, and took some real concentration on counting rounds, + some luck to actually hit him hard before he Imprisonments someone, since that scrolls of Freedom can be sold for a lot of money.
As for Dracolich and why it was hard, LZJ described it very well indeed so I have nothing more to add.

@ Sikret
for Sunfire-fire res, yes, it would be difficult of course. However, the Dragon has a behaviour like this - Wing buffet - stop for a second - turn to target - breath attack. It's not impossible to guess when Sunfire needs to be cast.
But, I'll leave it alone anyway, and will not try it.

Forgot to mention the battle in Slaver Compound, did this after Lirarcor
SPOILER!
The strange thing here is that cleric here casts True Sight as a part of his prebuff sequence, therefore all illusions were automatically dispelled as soon as you enter his LoS.
I believe he is the only oponnent who casts TS in such a manner. It wasn't hard, but an interesting change, since his TS cannot be disrupted.


anway
after Kruin I forged some equipment, did most of the "rest of the stuff", finished various Strongholds, failed to save Pasha from getting killed (shouldn't he be a bit stronger in EDE? he dies so fast), did Green Wyrm in melee after 6 reloads (I fought him with magic 1st time, found it too easy since I had triggers, sequencers and minor seq on 4 out of 5 characters + both sorcs have Alcatry....overkill.) Melee was quite a bit harder, proved quite a challenge. A sorcerer can solo him without any help if you have Dragon's Breath or use Wish to refresh spellbook, Vecna is recommended but I had not found it yet I'm affraid.

Thieflings

SPOILER!
this took 1 reload, but otherwise it was a very fun battle. Problem here were those hounds, since I could barely hit them in melee, and they regenerate so fast. I had 0 critical strikes here, since as 1st HLA for figh-mages I usually choose extra spell slots. Took some time to actually kill them, and some luck due to Wild magic. Say, you cast pfmw, affects everyone and such stuff like "caster is spell target". It's a very fun battle (unpredictable) and I enjoyed it very much. I suggest having a Wand with Breaches ready for this one.
A suggestion : why not make that dog (I believe he's vanilla oponnent) a bit more powerful - say some spell abilities, dmg resistance (druidic spells like Creeping doom for example, wild magic doesn't affect him).
Sikret
QUOTE(Kerkes @ Feb 1 2009, 12:20 AM) *
failed to save Pasha from getting killed (shouldn't he be a bit stronger in EDE? he dies so fast),


SPOILER!
He is of course a lot stronger and tougher when he comes to your aid in EDE (he wears his family ring in EDE; something he doesn't have with himself in planar sphere. He also gains a few levels before you meet him again in EDE); keeping him alive in planar sphere is a part of the challenge of that quest and it's needless to mention that he won't appear to help you in EDE if already killed in planar sphere.
Kerkes
@ Sikret

SPOILER!
yes, I know. What I wanted to say that in EDE battle he dies too fast, in Planar Sphere I understand that he needs protection. I ment that in EDE he should be a bit tougher. If Prince targets him, he's as good as dead in 15 seconds.
Sikret
SPOILER!

Did you know that Pasha Mahmoud is actually immune to all of the nasty effects Prince's scimitar can cause (except the physical damage of course)? But yes, Pasha is no match for a greater god if left alone at his mercy. The player (if wants to keep him alive and see his final dialogue after the victory) should not leave pasha alone in the middle of so many enemies. He is very tough (he has 80% resistance to physical damage and 90% resistance to all other damage types and also has a big number of potions), but he can't survive for long without your help, specially if the prince concentrates on him (as you said). Some players simply start to run as soon as the battle begins; they can't hope to keep Pasha Mahmoud alive. I know you don't run, but still you should keep an eye on his health conditions and distract enemies from surrounding and overwhelming him. I know that it's easier said than done, but it's doable with concentration.
Kerkes
Will try next time, SPOILER!
but if Prince targets him even for a single round, even golems will chunck him in no-time from my experience.
He is a nice addition, tough.

Back to some writzing.
Most of the battles encountered with this party proved to be too easy, but there were still a few worth mentioning


Green Wyrm
SPOILER!
As I wrote before, too easy via magic, did melee, 5+ reloads, challenging enough, even tough Wyrm doesn't have such an exellent AC, mostly due to clouds.
It's much easier with use of magic I suppose.



Vanya's quests

Asassins
SPOILER!
5 reloads. If there are battles which cannot be won by only mages, this is a battle which cannot be won without them.
I still needed melee, but once (for the 5th time I reloaded) I put my sorcs to good use (DB + Wiltings), and f/m's usually cast fireballs, I finished it in no-time.
Last few rounds are usually, using Sikret's expression, a chessmach with the Coordinators.
It's a fun battle, and the only thing I mind here is inventory management.


Vipers

SPOILER!
As I wrote, one of the hardest battle for this party. Wish my fighters could have regeneration like that. The moment I stop hitting her to refresh SI, she gets back from "near death" to "injured".
So I had to kill her before SI runs out.
Hard, and had to rely on luck rather then relying on anything else.
The thing which "needed" to happen was as follows
only fmc had a single Critical Strike. So, under cover of imp.invisibility, we rush her, the moment she appears, fmc uses CS, both sorcs open with Wish, "make if rested" is a must, fmc uses CS again, Viper is near death if I get lucky. With a bit of more luck, f/i's also score a critical and voila. only 10 or so snakes managed to spawn.







Githyanki

SPOILER!
I once wrote that I don't reload here anymore, now I did for 3 times, since I really wanted to fight them with magic. Let's just say that either my knowledge of sorcerer's usage sucks or this battle is 10 times easier (actually, I have no idea how to kill Mlar and Hracknir with magic. I tried even TS+Shapechange to Mind Flayer (not in this run, in one of my first Anvil runs, I actually skipped Wish and choose Shapechange for Imoen, don't do it.) does nothing, they seem to be practically immune to magic), Lower Resistance is useless, but then again, I had Critical Strikes. For the final time I went melee on them, finished without trouble. This was the single time I had to use Mirror Image as a battle protection against a non-golem oponent, since f/m's got all their protections dispelled.
Pure fighters (barbarians rule this battle) are the way to go here, if anyone knows how to kill Mlar, Hracknir and Kruin with only magic before you get yourself killed, let me know via PM, will be grateful.


Demilich in WK

SPOILER!
Horrible. Figh-illusionists had everything - turning, deflection, globe, SI, sorcs had SI+turning, fmc had only SI + DW.
What does Demilich do?
RR on fmc
fmc does nothing, otherwise she's gone underground (SI has a long casting time, I had no Vecna yet)
remove magic on fmc
fmc DW on herself
Lich RR on sorc 2x
sorc refreshes his SI before 2nd ruby is cast (accurate timing was crucial. I had to cast spells in advance here, since I hate getting someone Imprisonmented)
fmc soon must cast fog
etc.etc.
In the meantime, f/i's must kill 2 golems, and do melee vs.Lich which lasted a while. Unlike Kangaxx, this guy has a very low AC.
Also, they must find time to refresh SI before it expires.
Which was hard, due to clouds, and fmc died in one of them.
Hard, and it would be much easier if fmc had learned a few more spell protections.
Decided never to play Anvil again without a single-class fighter, cause this battle really started to annoy me.


Saladrex

SPOILER!
This came pretty much like Melisan after EDE.
Usually I do it with a sorcerer, but not this time, since I wanted to try something else. Buff up fighters, run down, attack melee, sorcs stand ready for Breach once he pulls out PFMW.
Sal only managed to cast a RR on fmc, and died. Very easy (much easier thanm Green Wyrm), I hope this will be improved (how about giving him a permanent Fireshield? Some helpers?) somehow, such a late-game oponnent, has nice loot, yet falls so fast.


Twisted Rune

SPOILER!
I had my fighter-illusionists on mage lvl 18 here. 4x Time stop. 1 Wish, another 4x Time Stop. This will be impossible to do in Anvil6, but here is. Of course, it may be considered unfair, but Draconis and Abazigal do the same.
Anyway, found it too stupid for my liking, reloaded, and put Apsolute Immunity instead TS in my spellbook.
Found it challenging enough, f/m's are great here, since they can make themselves invurnerable to pretty much anything. We also had some Critical Strikes, decent weaponry like Wounding Sword and Poseidon, Elemental robe (protagonist) so it wasn't that hard. A nice battle,which gets 3 times easier once you use Critical Strike on Vaxall to kill him fast.
I don't know how to kill Vax with magic. I tried, Lower res works on him, however he seems to be immune to magic dmg, great elemental resistance etc.
Layene got scorched as per usual.
The others are more of a distraction. With Vaxall gone, you can play this automatically.


After Twisted Rune, went back to WK to do the Orc Horde. ISPOILER!
used my sorcs Time Stops constantly and the battle was under constant TS (no real fighting was done).
Lame....yes. Ah well, it works, perhaps it won't in IA6.
Went for Ancient Dragon.

Took abot 15 reloads before I gave up on him, I lacked Greater WW HLA to kill Nishruu quickly, otherwise it would be doable even at this stage.

Oh yes. For the most of the late-game, my sorcerers had 2 things to do - Wish and cast imp.haste. Why?
Say you fight a Rakshasa - your regular, ordinary every-day Horrid Rakshasa. (You have one in the Sewers beneath Temple District, go check him out!!)
Now, say you want your mage to kill him.
Ok, you buff up your mage (pfme, some fire protection, pfmw, SI:abj) so Rakshasa can not touch him.
You want to hurt Rakshasa.
You can't. Not only is he immune to elemets (all elements I believe) but is immune to Horrid Wilting also. And to all spells beneath a certain (8th I believe, perhaps 7th)
The 2 spells which work (perhaps there is more, but I don't know any) are Bigby's spells.
Now, my sorc knows 9th (powerful?!) lvl Bigby spell.
He casts it.
Rakshasa gets hurt for 7 - 10 HPs which he regenerates almost instantly.
I don't know just what can mages do vs.Rakshasa. Even 6 of them casting Bigby's will die before 1 Rakshasa does. Not to forget that Noble ones spawn more Rakshasa in the battlefield.
However, a fighter-mage can kill them without taking any dmg as long as he's under pfmw, pfme, fire prot and SI. (and wields some powerful weaponry)

I quit my former party (mage-heavy) for a number of reasons, not the least of which are, not in this order - boring, constant prebuffing with a ton of different spell protections, and mainly, due to the fact that game became very unbalanced (this was actually a valid point for throughout the game. Any enemy spellcaster behaved in a somewhat strange manner. One of the best examples of this was Firkraag. The only spell he cast was RR (aside from his silence), while we pumped magic missiles at him until he died. I also had more money than ever, some hot items never needed to be forged, all armor could be sold, so I focused mainly on rings of protection/whatnot, so even protection spells like Chaotic Commands were quite useless. Even Poseidon halberd was not all THAT useful). I quit playing after defeating Sendai and Draconis, right before facing Abazigal. Both Sendai and Draconis (I killed him in Time Stop. He has the same tactic, and I have no moral or gameplay issues wether I'll do the same to him (if I have a figh-mage, of course) proved to be very little challenge (I had finished WK, as I said, Ancient Dragon was very easy fight. However, it's the Drow fights in Sendai's enclave which made me really hate f/m multiclasses since those were not even "fights", merely a slaughter under pfmw. I doubt I'll play a multiclass figh-mage any time soon. If anybody wishes details of some late-game fights like Twisted Rune, WK or whatever feel free to ask.), and therefore, I quit. One interesting thing worth mentioning is that in battle vs.Sendai (everybody was deaf) a sorc managed to cast Wish. I can't remember which option I chose, however deafness was cured. The first time this happened anyway.

Regardless, I haven't played Anvil for some time due to RL work. Now I have some spare time on my hands, so decided to give it a go, in the anticipation if IA6. Since I find that I usually play better if I'm pausing the game for writing, I'll also write notes about progress. Hopefully, some good will come out of it.

I'll also post screenshots, even if I have a slow internet speed my girlfriend does not anymore so I'll post pics also. Of course, screenshots by themselves are spoilerish. So, don't look if you don't want to.
Also, some "hard" fights like say Demon Knights, Dracolich, etc. will be described in full detail, round by round, with pics and all so - enjoy.

Due to my experience (with mage-heavy party) I decided to go with a different (and much more standard, for that matter) party, including:

protagonist - dwarf, berserker, true neutral, name Mephisto (what can I say? Either you like Goethe or you haven't read him!)

18/98
17
19
13
14
2

started ith 5* in flails, * in dual wielding, at lvl 9 * in bastard sword, later we'll see. Probably dual wielding Phosp and DoTC, at least until ToB.
He uses a shield in the off-hand for the beginning and is to be my AC tank. He's cool. Doesn't look like a dwarf, but that's him. Party leader, 1st in line.
There is a reason why I didn't go with a good aligment - I don't like JD sword. It's awsome and all, but no tnx. Turning a single class fighter into a figh/mage with constant stoneskin/mirrors/turning/whatnot is not for me. Fighters are fighters and IMO, should not be able to cast stoneskin (even more, spell turning) on themselves unless they're f/m. (speaking of which, I also don't think druids should cast RR! a forest dweller, casting Ruby Ray, which is pure magecraft? I understand this is important spell for Anvil, but still..) So, no JD.

custom - kensai, dwarf, neutral, name Loren


18/84
17
19
15
15
2

2* 2handed, 2*sword, 2*staff, at 9 3rd for sword, at 12 and later max halberd. After that, max out staff. Has Montaron's portrait. Also doesn't look dwarvish, but that's him.


custom sorc, Dynaheir's portrait, name Sofia

10
16
16
18
10
9

and 3 NPCs from Bioware

Valygar
Nalia (1st time in Anvil for me!)
Anomen (1st time I'll make him good!)


The reasoning behind this is as follows:

1. AC is great early on. Really, it is. Even mid game (Underdark, for example) it's an awsome benefit. A berserker can go very low very fast, even lower with a shield, so there you go, my mega-tank is here. As for wpn proficiencies...I believe the single wpns in which grandmastery from start is useful are either flails or clubs. Since Valy uses clubs, prot took flail. There's no enemy in this game which a +4 blunt can not hurt (actually, there is. Magic golem!!).
2. Kensai is the coolest guy for 2handed wpns in Anvil, and is the only fighter kit who can use GWW HLA with a devestating effect on those hard-to-hit monsters. The fact these 2 fighters are dwarves is for 2 reasons:
1)I like dwarves, even tough I'm not a small person.
2)under Spirit armor and few rings, they have no fear of Web, confusion, Emotion, Slow...whatever. I have yet to see a dwarf failing his save vs. Wail of Dracolich, even if under Malison.
3. sorcerer needs no explanation. I will not supstitute her for Imoen, because Imoen has some spells I don't need (like prot fire, Oracle...) and lacks Spirit Armor, which I need. I have played Anvil without single class fighters, clerics, thieves, whatever. Yet, I cannot imagine myself playing without a sorcerer.
4.Valygar is the best Bioware Npc in Anvil. A bit low on Hp, but nobody's perfect.
5. Nalia - I tend to play wit 2 sorcerers and no thief, regardless of my party. However, I wanted a thief also so I chose her over Jan, for obvious reasons. I have not yet played her in Anvil, I used her in vanilla once I believe, incredibly annoying with her "less fortunate" outlook. Unlike a sorc, Nalia has a customizable spellbook, so she'll certainly come in handy. I redistributed her thieving skills however so she can disarm traps and can not unlock anything, for locks I cast "knock". Maybe I'll switch her for Imoen, I haven't decided yet.
6.Anomen. Ah well. Since I took Nalia and am stuck with "For the needy!" I can as well live with him as his awful banters.
His shield is a double-edged sword however, since he becomes the only one who gains immunites provided with Harmony shield.
Will forge it anyway, after a certain WK battle, and prior to another WK battle. He is also (actually, will be eventually) the main dispeller.
Nalia and Anomen are the reason why I usually play with my headphones on, listening to Pink Floyd. smile.gif

That's it.

Difficulty is core after lvl 9 (I hate when I have that feeling as if I missed out on something), the usual and standard no cheese philoshopy is used, I guess. No cheap tactics (altough, I know that backstabbing is sometimes considered somewhat unfair. I also know that many people say that it's not that useful or powerful. It is as far as I can tell, if you know who to backstab.. I use it since that's what Valy is here for anyway.), no running away from fights etc.
As for Wishes, we'll see. In the previous run-through, one Wish Make if rested... casting was enough. Don't know about this party since I rarely used such strong melee oriented parties in Anvil (I prefered at least one multiclass, either a f/t - rarely or f/ill, blade or something that can fight melee under mage buffs.) We'll see how it goes anyway. Mirror images are a no-no, only for prebuff and golem/melee tanking fights, along with everything else no cheese written throughout several pages of this post.
I'll try to make this as detailed as I can, so some battles description will probably be very long. (for example, Draco)
My suggestion (if you want to read this, that is) - print it. Less eye-strain.

1 more thing - I posted some pics because of the text in window, not because they're so cool! Read carefully each picture for complete satisfaction!


Left dungeon (2 best mods for BG2: Anvil and Dungeon-be-gone!), did Circus quest, sold loot and bought Amulet +1 and some scrolls. Slums, CC, told Nalia I'll meet her later, Gov.District, Gates, Imnesvale, picked up Valy and did Mimic Blood quest. Went to Trademeet, got quest and went to wilderness.
Faldorn
Dear me...
8 reloads. But doable, even with a berserker with no proficiency in staff. Therefore, I used fist.
The main thing here are Bhaal abilities. Being True Neutral, protagonist had these innate abilites:
2x cure light wounds
1x Vampiric Touch
2x Horror

In addition with 2 Enrages as an 8th lvl berserker. Only 1 is to be used, however.
SPOILER!
Key to winning this battle was "Horror". It can disrupt several spells. It allows a save, which is bad.
Faldorn opens with Ironskins and Flame blade. As far as I can tell, there's no way to disrupt this, and there's no point in it anyway, since she has a lot of Flame blades.
She attacks melee, followed by Animal summoning. Now this has got to be disrupted, since my protagonist can not Charm animals. I had to use Horror here, not Vampiric since I had not been hurt yet. If she makes her save, reload.
If not, she'll fail to cast a few more spells.
She'll also summon Nymphs. Not as deadly as Bears, but buggersome. It has to be disrupted also. With "Horror", again.
She makes a save, reload.
One more spell has to be disrupted - "Regeneration". Since my protagonist was already badly hurt, I used Vampiric touch to disrupt this.
After that, I use Enrage ("Winded" state can kill you here, so waiting to Enrage is important) and finish her off.
With some luck with dice rolls (protagonist could hit her on a roll of 8 and higher when not Enraged), I managed to kill her.

Did Rakshasas also.

Returned to Trademeet, got reputation, sold loot.
Went to De'Arnisse keep and picked up Nalia, cleared 1st lvl of keep.
Gone to Docks and went for Beastmaster and Tabitha (do you know what a Berserker and kensai can do to Tabitha?!), finished very easilly.
Went in slums for Lirarcor at fighters lvl8, Anomen 8, sorcceres 9, Nalia 9.

Greater Crawler
SPOILER!
Protagonist had no +3 wpn to actually hurt him (I don't use Enchanted wpn spell, ever). Yet, he was still a crucial figure here. With a +1 Medium Shield and Ilbratha, Enraged he tanked the beast while Valygar and kensai attacked him. Sorceres lowered his MR (her 1st lvl5 pick is "Lower Resistance") so Anomen can Doom him, which helped a little.
With a bit of luck, he died.

Rats
I had no "Emotion". However, "Slow" worked very well also, and it comes with a -4 penalty. Protagonist got diseased, but Anomen saved him.

Shadow Lover
SPOILER!
Summons - Valhalla Warrior, Monster Summoning 2, Skeletons
Fighters attack under prot evil and haste (protagonist used a +2 axe, even tough he has no * in axes. He might hit a critical), Anomen casts Doom, Nalia casts Flame Arrows at him.
He killed my sorceres, but did not much else.


The Talking Sword is mine!
[attachment=3502:Baldr002.bmp]

pics are the same. my bad, sorry

1st ambush
SPOILER!
Prebuffed in Thieves Guild as follows :
Spirit Armor for kensai, Nalia, sorceress and my protagonist
Prot evil
Protagonist Enrages
Valygar gets Chaotic Commands
Haste

Sorceress and Nalia both opened with Magic missile, aimed at Cleric. Failed to interrupt his Command casting, so he knocked sorceress out. Nalia got confused and wandered off. Fighters were still kicking, however. Anomen got badly hurt (he also got slowed) so he cast Sanctuary to survive without using up healing potions.
Kensai, protagonist and Valygar moped the floor with them even without mage support.


2nd ambush
SPOILER!
No prebuffs, they were gone since they ambushed me in forest. Protagonist's Enrage turned into "Winded" state from the start of the battle.
Again, failed to disrupt Cleric. He knocked out Anomen, Nalia and sorceress immediately.
Protagonist got confused, probably for the first and last time in game, and wondered off.
Valygar got slowed.
Yet, him and kensai (he made all saves) were enough to kill all of them.


Did Shadow Thieves, but forgot to report back for the reward. No matter. Payed 15K to Shadow thieves, finished 1st quest. Went fof Guild contact. A bit early, but still doable.
SPOILER!
Anomen gets AoP, Harmony shield and tanks the Bride.
Sorceress casts "remove magic" to open Contact for magic missiles.
Valygar backstabs him
Protagonist Enrages to avoid getting stunned.
We just fight him melee, while mages cast magic missiles at him
Took 1 reload, since at 1st try he killed Valygar (he sees invisible, and Valy failed to save vs Power attack).

Went back to Aran, fought Pai'na so my kensai gets a helmet.
Prebuffs are on the screenshot, as well as a crucial moment of this battle. Go Sofia!
Cleared out the rest of the Vampires on 1st lvl, not Tanova since I have no prot magic energy yet.

Pai na


Greater Yuan-ti

SPOILER!
buffs:
prot evil
haste
spirit armor for kensai and protagonist, Enrage
si:enchantment for spellcasters
Chaotic Commands for Valygar
Summon Kittix, Berserker and 2 skeletons

We kill Whisper fast.
Greater Lizard shows up, casts monster summoning 3, and attacks Kittix
Nalia - Oracle
sorceres - Secret Word

Greater - remove magic at protagonist, everything dispellable is gone
Nalia - Breach
Fighters attack summons

Greater casts malison
Nalia - Secret Word
Fighters attack melee

Greater fires his sequencer and activates stoneskins
Nalia casts Breach
Sorceres Lower Resistance

Greater - Chain Lighning via scroll
sorceress Lower resistance
Nalia waits

Greater casts pfmw
Nalia casts Breach
sorceress Lower resistance

Nalia casts haste
Greater drinks potion and attacks melee

Nalia casts Malison
Anomen casts Doom
sorceress casts Magic missile
Greater casts stoneskins

Nalia casts Slow, lizard fails his save
Greater starts casting Feeblemind at protagonist
Sorceress - Larloch's, but failed to interrupt

Protagonist made his save.
Greater tries for another spell, but gets interrupted and dies to my kensai.


Lvls prior Torgal battle

protagonist - 10 - Crypt King, 30%
Valygar - 10 - Ihtafeer, 30%
kensai - 10 - Shadow Lover, 38%
Anomen - 10 - bandit
Nalia - 11 - bandit - 0%
sorceress - 11 - nobody!!


Took 1 reload. This is probably a bit early for Torgal, but it's doable.
SPOILER!
1st time I failed to interrupt Storm of Vengeance, and he killed Anomen, Valygar and sorceress. I still won, but the losses were too heavy so I reloaded.
2nd time it went quite smoothly. I made a slight mistake a used SI:conj (pressed the wrong button) with my sorceress instead SI:enchantment. It didn't matter anyway, just a waste.
Protagonist drank Fire Giant strenght potion, Valy Hill giant
prot evil, haste, Enrage.
Sorceress and Nalia enter first, so golem goes after them
Anomen goes in 2nd, to draw Trolls on himself (this almost killed him!)
Torgal started True Sight to dispel Mirror images
Fighter bunch rushes in, and interrupts his True Sight. Victory is at hand.
Trolls hit Anomen badly, so he drank healing.
Torgal died fast, he managed to summon 2 bears and 2 panthers, but that's all - no Vengeance.
Nalia and sorceress simply re-cast mirrors and stoneskins, sorceress also fired 2x Fragmentation at golem.
Fighters killed summons, then trolls, and Valy got the final blow in to kill the golem.


Slavers

Got in through the Slums (a back door attack!)
SPOILER!
prebuffs:
prot evil
spirit armor for protagonist and kensai
spellcasters are under SI:enchantment
Valygar has Chaotic Commands on himself
haste

Enter

Protagonist Enrages (forgot to do this beforehand)
Valygar summons Kittix near Haegan
Kensai goes for Cleric
Anomen casts Raise Dead near Cleric
Nalia and sorceress cast magic missiles at Haegan

Protagonist attacks Haegan
Valygar drinks invisibility potion and backstabs Heagean
kensai attacks Cleric
Anomen Doom at Heagan
Spellcaster duo does nothing, they just wait

Fighters are involved in melee
Anomen casts "Chant" near kensai
Nalia cast "Slow" near kensai ( to a lethal effect!)
Sorceress magic missile at Haegan

Haegan does heavy dmg to Valygar
Valygar drinks healing potion
Nalia and sorceres cast magic missile at Haegan
Anomen goes up to heal Valygar
Slaver wizard shows up

Heagan dies to my protagonist
Anomen is still casting Heal
Wizard casts malison on kensai, who had taken 0 (!) dmg so far, 6 slowed assasins are on him and a thief is shooting arrows at him
Protagonist goes to help kensai
Valygar attacks assassins near now dead Haegan
Nalia casts malison near Cleric
Sorc casts Melf's at an asassin

Priest dies to my protagonist
Heal is cast. Anomen joins Valygar to battle asassins near Haegan
Wizard casts Emotion at kensai, both he and protagonist saved (protagonist is still Enraged)

Wizard casts Spider summons.
Figters and Anomen are still fighting asassins.
Spellcasters do nothing, I have no Rubys.

Wizard cast Chain Lightning at my protagonist, 10 dmg done.

Wizard casts Chain Lighning again, not much (12 dmg done)
Fighters are still fighting asassins.

Wizard casts Flame arrow at kensai
Anomen casts prot fire on kensai

3 asassins to go.
Wizard casts Melf's at my protagonist.
Enrage is off.

Wizard dispels our Haste and wizard buffs. Spirit armor on kensai is still on, however.

Wizard casts Flame arrow at Valygar
Anomen casts Mass Heal

Valygar got backstabed for 22 damage.
Wizard casts Breach on my sorceres.

Fighters kill last asassin.
Wizard casts Breach on Nalia.
Wizard's SI wore off.
Nalia casts Breach at him.
Sorceres casts Remove magic.

Wizard hits Anomen with Flame arrow for big damage
Valygar drinks invisibilty potion and backstabs Wizard for 12(!) Hp.
Contingency with Stoneskins triggers on him.

Nalia casts Breach
Wizard casts Acid arrow at my protagonist
We attack him melee (No spell removal spells memorized)
He dies.

Nalia and sorceres refresh stoneskins

Nalia casts Haste and disarms traps

Valygar backstabs 2nd (gnome) wizard for 80 HP with a critical hit and chunks him. However, he got very badly hurt (backstabbed for 26 HP, so he had less than 20 left) so he drank healing potion.

Fighters all go for the golem, he dies fast (I still had not reported to Shadow Thieves to get +3 shortsword!), kill the last 3 asassins and Yuan-ti, and get out
.


scnd picture is Torgal btw

Went to kill Thaxsillya.

Shadow Jailor

SPOILER!
Summons - Nalia 2x summon Earth Elemental
Anomen - Bears
buffs:
haste, prot evil, protagonist is imp.hasted and Enraged (Nalia, sorceress has prot magic energy as 1st lvl6 pick)

Fighters go for Jailor
Skeletons made really short work of summons, but so did my fighters did short work of Jailor
He still hurt Valygar very very badly (has 32 Hp)
Anomen started Heal on Valygar, however, one Skeleton switched target to Valygar and killed him immediately with 2 hits.
Luckily, they can barely hit my protagonist so him and kensai killed them without getting hurt very bad.

Finished the rest of Dungeon without trouble, no Liches were there (I had quite a few Chain Lightning scrolls however)
Did the rest of minor Alkathla stuff.

Thaxsillya

SPOILER!
No problem. Anomen gets AoP, all slots are Zone of Sweet Air.
Fighters are under haste and prot evil, spirit armor, Chaos Commands on Valygar, Enrage, DUHM
sorceress has no Breach yet (has Lower resistance and SI), but I have scrolls for that
Fighters surround him and attack
Sorceress casts Lower resistance to remove his Spell Shield, he Silences sorceress
Sorceress - Vocalize
Fighters bash him really good, so he casts his Trigger and Fog
Anomen - ZoSA
sorceress - Breach
Thax attacks my kensai
Nalia immediately starts Breach
sorceress's Breach reached him. He immediately re-casts his pfmw, but Nalia's Breach is already in air
sorcerss started another Breach, but too soon, Thax's Contingency with stoneskins kicks in
Thax casts fog
Nalia - Breach
Anomen - ZoSA
Thax casts Heal on himself, followed by pfmw. Bugger!
sorceress - Breach
kensai drinks a potion
Thax fog
Anomen - ZoSA
Thax - remove magic, sequencer malison slow, confusion at my protagonist, no harm done but Haste is off
Nalia casts Haste
Thax casts Cure Critical Wounds, followed by Fog
Anomen - ZoSA
Enrage is over, I just hope he doesn't use his Breath attack
Thax Breach at Nalia
Nalia, instead of refreshing Stoneskins, makes a kamikaze decision (she's standing right next to Thax) - imp.haste on kensai!
Thax hits Valygar for severe dmg.
Both him and Valygar are badly injured, Valy drinks a potion
Lirarcor - You deal, I'll cut! smile.gif
Thax - fog
Anomen - ZoSA
Thax casts imp.haste on himself
Valygar runs in fear (Thax hit him for 60+ dmg very fast), Thax follows him
Kensai rolled a(n) (un)lucky 13 and killed the Dragon.


lvls:

protagonist - 12 - wielding FoA+3 and Saving Grace shield
Valygar - 11 - Treefolk, +3 Club
kensai - 12 - Lirarcor
Anomen - 12, +2 Morningstar
Nalia - 12
sorc - 12

Mencar's party


SPOILER!
prebuff:
prot evil, def.harmony, haste, Enrage

Fighters attack Orcslicer
sorceress casts remove magic
Pooky - malison at protagonist
Nalia casts Malison
Pooky casts slow, Valy failed save
Amon - Mordy Sword

Orcslicer dies. We attack Brennan (or something, a thief)
Nalia starts Slow.
Anomen - Chant
Sorceress magic missile at Mencar
Amon - remove magic, my protagonist's buffs are still on

Brennan dies
Nalia does something, however I seem to be unable to read my own writings smile.gif, probably Haste
Fighters attack Mencar
Pooky - Chaos at Valygar, kensai failed save but he has Lirarcor
Amon - Breach at Nalia

Pooky - Hold person at Valygar, he saved
Mencar dies
Amon - PW stun at Nalia

Fighters attack Pooky
sorceress "remove magic"
Anomen - remove paralysis

Pooky dies
Nalia - imp.haste on Valygar
Valygar - prot fire/cold on himself
Protagonist and kensai attack Mordy sword
Amon fires his trigger 3x Lightning, Valygar is near death, so goes near Anomen to get healing
Anomen - starts Heal on Valygar

Amon starts another spell, I tought it's ADHW - not! PW:stun on Valygar. Anomen has no more "remove paralysis" memorized.
Protagonist and kensai both drink healing potions, and take distance from each other. There's no point in attacking Amon, only Valygar could hurt him (Treefolk) and he is stunned. Sorceress can't do nothing vs him offensivly.

Amon - ADHW on protagonist, 20 damage
Protagonist drinks a potion, Enrage is off
Nalia tries Emotion, Amon saved

Amon casts Emotion at kensai, he also saved

Amon Flame Arrow at protagonist
we wait

Amon - acid at Anomen, spell failure (tried prot fire on protagonist)
- acid at kensai
- acid at kensai
- magic missile at protagonist
Protagonist drinks potion
sorceress - mirror img

Amon - magic missile at protagonist
Amon's SI is off

Nalia casts Oracle
Amon casts Oracle

Sorceress casts Breach
Protagonist and kensai attack
Nalia and sorceress cast magic missile

Amon - imp.mantle, he's near death
Nalia - breach (a mistake, actually. I'd be better of with a magic missile, but it didn't matter)
sorceress - magic missile
Amon - death
Not all that great, but I didn't reload. Had no "Hold monster" and didn't want to buy it or restart and have Nalia memorize it.

Did Windspear Hills, forged Horn of Valhalla, bought 9x resurgence, 3 potions of Fire Giant Strenght, went to fight Conster

Conster

Once I wrote that some battles are more fun if someone is dead. This is one such battle:

SPOILER!
buffing - regular:
spirit armor for kensai and Valygar
fighters drink potions of strenght, not Resurgence
haste, NOT imp.haste (I don't know why, I simply forgot)
prot evil

Fighters stand near entrance, Anomen stands at the door, mages go for Conster (they have no SI running, but have mirror img)

sorceress - RR
Nalia - RR
Conster - True Sight
Sorceres - RR
Nalia - Breach
sorceress - magic missile
Anomen - mass heal
Conster starts Breach at Nalia
Nalia - magic missile
sorceress - magic missile, spell failure on Conster
Anomen - Heal on Valygar
Valygar and kensai drank Resurgence
Nalia disrupted Conster's another spell
Conster - fires a trigger 3x Lightning at Nalia, killing her, sorceress was out of range (I completely forgot about this. As I said, I haven't played in a while)
sorceress does nothing now
Conster - a purple spell is being cast very fast. Sounds like Conjuration. Yup, PW:kill on Valygar. Anomen's Death Ward arrived too late.
Valy is dead, but so are the skeletons.
Now, the thing was - all Breach spells are with Nalia, and I need some for Firkraag. Therefore, my sorceress killed Conster solo while not allowing him to cast a single spell off with Acid arrows and Vampiric Touches, since she knows no Breach.


Rasied dead, went for Firkraag.
SPOILER!

haste, prot evil, spirit armor on kensai, Enrage
Spread out, Anomen has AoP, Nalia and sorc are away from each other, fighters surround and attack him
sorceress - lower resistance for Spell Shield
Firk - silences sorceress
- True Sight
sorceress - Vocalize
Firk - wing buffet on protagonist, stoneskin
Firk - RR on sorceress
Sorceress - SI
Firk - RR on Nalia (Nalia has no more SI memorized)
- RR on sorceress
sorceress - SI
Firk - pfmw
Nalia - Breach
Firk - RR on sorceress
- pfmw
sorceress - SI
Firk - pfmw (fighters switch to normal wpns. Kensai rolled a critical!)
Nalia - Breach
Firk - remove magic at protagonist
Nalia - imp.haste at protagonist
Firk - RR on sorceress
pfmw
Sorceress - Breach scroll
Firk - malison, contingencied stoneskins trigger on him
Nalia - her last Breach
Firk starts a Necromancy spell, but dies to my protagonist before he cast it.
Healing potions used - 0.
Sorceress and Anomen hit lvl 13. 2nd pick is Imp.haste.

Visited Cromwell, forged Red Dragon Scale and Shadow Dragon Scale (Red is for my protagonist, Shadow is for Anomen)

Planar Prison

1st fight with Elite Bounty Hunter (EBH)
SPOILER!

mages are under SI:enchantment
Valygar has Harmony shield
prot is Enraged
prot evil, haste, spirit armor for kensai

sorceress, Nalia - magic missile at Yuan-ti
protagonist and Valygar go to attack Hounds
kensai goes for Yuan-ti
Anomen attacks a Bounty Hunter

Valygar gets really badly hurt (I believe he failed his save vs.Blade Barrier. Ouch!) so drank a potion
Nalia casts mirror image
sorceress casts stoneskin (Pixie halfling is on them)
EBH - Breach on sorceress
Anomen - Death Ward on sorceress
kensai attacks Pixie guy

sorceress casts stoneskins
Valygar drinks Resurgence
EBH - Breach on sorceress
Anomen - DW on sorceress
Hounds are now both dead

Anomen starts Heal on Valygar
kensai and protagonist drink Fire resistance potions and attack melee with normal weapons
Nalia - imp.haste on protagonist
Valygar - protection fire/cold on kensai

Anomen - protection from fire on Valygar
EBH - sequencer - malison, emotion, slow - Valygar failed to save vs.Slow
Sorceress - imp.haste on Valygar

EBH - stoneskins
sorceress - imp.haste on kensai
Anomen - mass heal
kensai drank a healing potion (EBH is attacking him)

Anomen - def.harmony
EBH - Greater Command - Anomen takes a nap

EBH - pfmw
sorceress - imp.haste on protagonist

EBH - Greater Command, Valygar joins Anomen on the ground
EBH's SI wore off
Nalia - Breach

EBH - hold person at kensai, he saves

- Hardiness

Sorceress - Breach (she knows it now)
kensai drinks a potion
Nalia - imp.invisibility on kensai

EBH - Hardiness
sorceress - Breach
kensai is near death, drinks a potion

EBH - death


Warden
SPOILER!

I forgot to take battle screenshots (got too involved in playing!), however, the battle went on exactly as follows:

buffs:
prot evil, protagonist and kensai get Spirit armor, haste, imp.haste on protagonist and kensai, stoneskin - no SI

Break the orb
killed 2 Hounds there very quickly
we wait

Nalia and sorceress go in front
As soon as Warden comes (along with his dogs and a Mordy) 2x Ruby is fired at him
Warden uses his lasso on Nalia, but she goes back into formation
Fighters attack hounds
Warden casts pfmw and attacks kensai

sorceress 2nd RR
Nalia casts Breach

sorceress casts "remove magic" for his mirrors
Warden - Breach at sorceress

Fighters all leave Hounds, and attack Warden, he gets badly injured ASAP
Warden - Hardiness
sorceress - Breach

Nalia - magic missile at Warden (2 of which got past his MR)
Warden - dead as soon as Breach hit him
Anomen - mass heal

Enrage is off, Anomen Chaotic Commands on my protagonist
Mordy is attacking Nalia, she refreshes her stoneskins
2 more rounds, and all of the Hounds are dead
We all go for Mordy, and kill it.

Kensai, protagonist and Nalia hit lvl13.

Temple Sewers party

This was the most pleasureble battle thus far.
lvls:

protagonist - 13 - Firkraag
Valygar - 12 - Gem Golem
kensai - 13 - Thaxll'ssillya
Anomen - 13 - Greater Wraith
sorceress - 13 - Conster
Nalia - 13 - bandit

SPOILER!
prebuff:
haste & Spirit Armor for Valygar
protagonist and kensai get imp.haste and Spirit Armor
protection from Evil
Valy used a green Prot Electricity scroll
mages are under SI:abj
Protagonist is Enraged, DUHM is on
sorceress is mirror imaged

Talk to them, they want gold, I ain't giving it, battle errupts

protagonist and kensai attack the nearest cleric - Zorl
Anomen summons the Berserker warrior
Nalia starts RR on Gaius
Valygar goes to attack 2nd cleric, Rengaard
sorceress casts "remove magic"

Zorl is dead (the beauty of having a kensai)
Berserker appeared
All fighters go for 2nd cleric
sorceress casts RR on Gaius
Nalia casts Malison
Gaius casts RR on sorceress

Anomen casts Mass heal
sorceress casts Breach at Gaius
Rengaard dies to my kensai
Nalia starts "Slow"
Gaius casts RR on Nalia
Fighters attack Draug Fea

Nalia's "Slow" had a devestating effect - Draug Fea, Aerial servant and Gallchobhair all failed their saves
Hatchetman made his save, Gaius was out of Area of effect

Draug Fea is dead
kensai and Valygar drink healing potions
Anomen summons bears
Nalia starts Emotion
sorceress casts "remove magic" for mirrors on Gaius

Hatchetman started attacking my sorceress, kensai attacked him to help my sorc
protagonist and Valygar go for Gaius
Bears appear
Emotion is cast
sorceress does nothing, wait
Anomen nothing, he also waits to see what will happen

Gaius failed vs.Emotion! Go Nalia! For the needy!
Protagonist and Valygar immediately switch targets to attack Hatchetman, who activates Hardiness
sorceress - Breach at Hatchetman
Anomen started Heal at kensai

Kensai is near death, drinks healing (Gallchobhair is attacking him)

Heal arrived in time.
Hatchetman is dead.
All fighters attack Gallchobhair, who fails to save vs. Flail of Ages' "slow" effect, and dies in no time.

We attack and kill the now unconciuss Gaius and Aerial Servant.

Enrage ends, and Gaius joins the rest of his comrades in the afterlife.
The big winner of the fight - Nalia! Her "slow" and "emotion" had more effect on the battle than a Fireball ever will.

Took loot, sold a lot of it, now had exactly 108,169 gold. I also had everything I need to forge Phosphorous (just needed to upgrade Morning Stars and buy Mauler's Arm)
However, I also had a ton of rings and Cloaks.
Decided not to forge anything, but instead, went for Shade Lord.

What follows here is a rather comprehensive report of how I lost this really awsome fight - Anomen was still lvl 13 and I had no Greater Restoration yet. Nice screenshots included! Somewhat tragic...
Doable, and took 1 single reload.

SPOILER!

prebuff:
prot evil, Spirit armor for all fighters, prot mag energy for fighters, Chaotic Commands for Valygar
Nalia and sorceress Death Ward + SI:abj
imp.haste on all fighters
Enrage, DUHM
Valy drinks 1 Resurgence
Attack!

Anomen summons a Berserker Warrior near Shade
Nalia reads a scroll of Ruby
Sorceress - Air elemental via staff, near Shade
protagonist - attacks Patrick
kensai and Valygar - attack Skeleton Lord
Shade - True Sight

Anomen - Summon Bears near Shade
sorceress - RR
Valygar - badly hurt, drinks big healing potion
kensai got strenght drained (I used no strenght potions here, I had only Storm Giant for Phosphorous and decided to save money)
Shade - RR on Nalia and attacks kensai

Anomen starts Heal on kensai
Patrick is badly injured, protagonist is uninjured
one Skeleton Lord is near death
Shade - RR on sorceress

Valygar's morale broke
kensai dies before Heal is cast
Anomen dies immediatly after kensai (Skeleton Lords, 3 hits and he's gone)
Patrick dies
Protagonist attacks the near death Skeleton Lord and kills him
sorceress - Breach on Shade
Nalia - SI
Shade - Breach on sorc

sorceress - Remove fear on Valygar, Valygar composes himself and attacks the 2nd Skeleton with my protagonist

Shade - RR on Nalia
sorceress - RR on Shade
protagonist and Valygar killed 2nd Skeleton Lord, 5 shadows are attacking us

sorceress started "remove magic"
Shade - remove magic - Valygar's buffs are all gone, but protagonist's buffs are still on
Protagonists attacks Shade, Valygar attacks altar

Nalia casts imp.haste on Valygar
protagonist gets strenght drained and drinks healing potion
sorceress started Lower resistance
Valygar is still attacking Altar, has no more Protection from Magic Energy on

Shade Lord casts pfmw
Protagonist attacks altar and destroys it. His strenght is 15.

Nalia goes to Valygar, to cast pfme on him
sorceress cast Breach
Shade cast Emotion, and Valygar hugs the ground.
Protagonist drank big healing potion.

Nalia does not cast pfme, since Valy is out. Instead, cast "slow". Most of the shadows failed their saves.
Breach reached Shade, sorceress started Lower resistance

Protagonist attacks Shade.
Shade Lord cast Finger of Death at Nalia, she saved.

sorceress casts another Lower resistance
Enrage wore off
Nalia just waits
Shade casts pfmw

Nalia casts Breach
Sorceress casts Melf's acid arrow
Protagonist attacked a shadow, there's no point in attacking Shade through his pfmw

Protagonist's strenght is 12.
Nalia starts Malison.
sorceress casts magic missile.
Breach is cast

Shade casts yet another pfmw
protagonist attacks shadow again

sorceress cast magic missile
Shade is barely injured.
Nalia casts her last Breach.

Valygar wakes up.
Shade Lord rolls great dices and kills my protagonist via strenght drain.
AAAAARGH!!

Reload.

Get back up there, and change the approach:
SPOILER!

Valygar - Valhalla warrior near Patrick
kensai - Kittix near Patrick
Anomen - Bears near Patrick
sorceress - Air elemental near Patrick (let's see how long before Patrick handles all of this..)
protagonist - rushes in front, to meet the mighty Skeleton Lords head-on, as a brave Dwarvish berserker should!
Nalia - RR on Shade
Shade - RR on sorceress (I had no illusions!)

All fighters attack 1st Skeleton Lord, and he dies really fast. We go for 2nd.
sorceress started Ruby ray.
Protagonist drank big healing potion.
Anomen started Raise dead near Patrick
Nalia waits

2nd skeleton Lord dies.
sorceress casts "remove magic" for mirrors
Shade casts RR at Nalia
Nalia casts Breach at Shade Lord
1 bear and Kittix are still alive near Patrick. Cool. Little skeletons also appeared.

kensai and Valygar go to attack Patrick
Protagonist got strenght drained to 18/98 (DUHM is still on. Skellies died really fast.)
Nalia casts pfme on sorceress (via scroll) and moves near Patrick

Patrick is near death
Shade casts pfmw and attacks my protagonist

Shade casts Breach at Nalia
Anomen started Heal at Valygar (Patrick hit him)
kensai goes to attack Shade
sorceress casts Breach
Nalia waits

Breach reached Shade
Protagonist and kensai hit him
Valygar is healed and joins my protagonist and kensai
Anomen starts attacking the altar

Shade Lord is badly injured, protagonist's strenght is 15. OK.
Shade casts pfmw
Nalia - Breach
sorceress waits

Shade is now only injured, since he regenerates
Breach is cast.
sorceress started Breach, since I know what Shade's next move is

Enrage is over
Shade of course casts pfmw (he must, or he's dead), but Breach from my sorceress is already cast - his pfmw lasts for 1 second before it reaches him
protagonist's strenght is 14.

Shade dies. Go Valygar!

We all attack altar, sorceress imp.hastes Valygar.
Victory!

Sold some loot from there I don't need, forged Phosphorous.

Now, what to do?
Pirates are very doable by now, I still have to visit Planar Sphere, and fight Vampires.
But I'd also like to finish Ilithid Hideout in Sewers and Slavers in Temple district to get Celestial Fury for Valygar. (yes, it's hard, and yes, it's doable, even at this lvls, even with this party, and yes, I did it.)
Also that undead cleric with Ghoul Armor (+4 vs Death!!! Draco, where's thy sting?)
I have no RR as a spell yet however, and am left with 3 RR scrolls. No Mordy sword (this is really bad, btw). No Greater Restoration. We'll see how it will go, since I don't like Spellhold V2.

Decided to go for Pirates, since it's near Cromwell, some stuff from there is badly needed, and I won't get much exp there anyway.


Pirates Hideout

Strange thing happened here anyway - I'll explain when it comes to that. No reloads. it's on screenshot anyway.

SPOILER!
prebuff:
prot evil, Spirit armor for Valygar and kensai
imp.haste on protagonist and kensai
Death Ward, Prot magic energy, SI:abj for sorceress
Nalia forgot to memorize SI, but she's also under DW
haste
sorceress in under mirror img

Enter

sorceress rushes in front, so Coordinator concentrates on her and she casts "remove magic"
Coordinator - True sight
all fighters attack Captain
Captain hurts my protagonist somewhat, he activates WW attack but dies fast
protagonist drank healing potion
Anomen casts Chant
Nalia starts "Slow"

Fighters kill 1 pirate (protagonist rolled a critical for 58 dmg!)
Coordinator - Ruby at sorceress
Fighters attack 2nd pirate
Anomen casts Mass Heal
Sorceress - SI

All pirates are dead (protagonist rolled another critical, 56 dmg!)
We spread out.

Coordinator - RR at sorceress
sorceress - SI

Coordinator - remove magic at kensai
we wait

Coordinator - malison at kensai, he drinks potion of healing

Coordinator - "slow" at Valygar, he saved
sorceress - "remove magic"

Coordinator - ADHW for 38 dmg on kensai, he drinks a potion

Coordinator - Dragon's Breath at protagonist, 26 dmg

Coordinator - Chaos at Valygar, Valy failed his save and attacked Coordinator

Coordinator - Apsolute Immunity

Haste wore off
sorceress - SI
Coordinator - Tensers Partial

Coordinator - Mordy Sword

Coordinator - Emotion at protagonist, he saves

Coordinator - Animate Dead
sorceress - imp.haste on kensai, he attacks Mordy sord

Coordinator - Chain Contingency - 3x FoD at sorc
Now - she rolled only once (19) and saved, but did not have to roll 3 times?! First time I saw this happen. A bug?
She had prot magic energy on, but still suffered spell failure

Coordinator - Comet at kensai - yikes! DEADLY. Valygar also got affected, but took much less dmg than kensai
kensai has 29 Hp left, he drinks big healing potion
Anomen casts Death Ward on Valygar (Valy had 33 Hp)

The worst part of battle is over.
Coordinator - Apsolute immunity
kensai drinks another potion (Mordy hit him also)

sorceress started Vampiric Touch on Mordy
Anomen - Chaotic Commands on sorceress

Mordy sword dies.
Coordinator - Emotion at Valygar, both him and protagonist saved

Coordinator's SI finally wore off
Coordinator - Chain Lightning at sorceress
sorceress drinks a potion, so she's still above 59 HP (Anomen has no more DW)
Nalia casts Oracle
kensai and Valygar drink healing potions

Oracle is cast
sorceress starts Lower resistance
Coordinator - Breach at Nalia
Anomen - starts Heal on kensai
protagonist drinks a potion (I drank this much potions since I know what's going to happen very soon)

Nalia - Breach, failed, since Coordinator's sequencer kicked in.
sorceress casts stoneskins

Nalia - Oracle
sorceress waits
Coordinator - Emotion, kensai failed his save and goes down

Coordinator - starts an Abjuration spell at sorceress (her SI is off, wore out), I figured it's Breach
sorceress - Larloch's, to interrupt
failed to interrupt - Coordinator cast Spellstrike!! I don't understand how this happened, or why, she had not a single spell protection on her anymore

sorceress starts Lower resistance
Nalia casts Breach

protagonist attacks him, contingencied stoneskins trigger on him, he casts Apsolute Immunity

Nalia casts imp.haste on protagonist
Coordinator - Breach at sorceress

Coordinator - Emotion at protagonist, he saves
sorceress - Breach via scroll

sorceress casts magic missile
Nalia casts Acid arrow

Coordinator - dead, my protagonist killed him, yet he managed to fire his trigger 3x Lightning, which we barely survived, Valygar was left with 10 or so HP (that's why I drank healing!)

Nice loot, however, 1 very useful item and Valygar gets it. Sold everything else (well, not EVERYTHING) but preserved a certain item for a very important upgrade later on.

Now I had 3 Ruby scrolls (badly needed for Sphere) and 38K gold.
Did the Vampires without problem, reported back, Anomen finally hit lvl14.
sorceress still needs 220 000 exp to reach that magic lvl 14.

Went to Planar Sphere.
Had to reload once (Engine room golem battle) since Valygar got chunked. Nothing more to be said since this area is very easy.
Nalia and sorceress are now both at 14 lvl.
After selling loot from Sphere, I had 86 000 gold.

Did Teshal, very easy. SPOILER!
Not much to be said, simply rush him.


Bought 6 Resurgence potions, 3x Magic Shielding, Frost Giant, Magic Protection and some Invulnerability potions
Went for Ilithid Hideout

This was a mistake actually, but how could I had known they had such crappy loot - nothing I can use, just 1 item which is not so useful by itself anyway. Bah. And a +3 Hammer, of course, but nobody uses hammers yet.
It's a risk, and I always take it, regardless of the party composition.

Anyway, here's the battle:

Note: I don't know wether this is "cheesy", it's not for me but I use 1 character to lure the enemies into the big round room near entrence, since otherwise strange things happen like your fighters will be untouchable by golems (way will be blocked) or some other enemies. So, I fight in the big, clean area, which is fair as far as I can say.

SPOILER!
prebuff:
mages - stonskin, SI:enchantment
imp.haste for fighter
Spirit armor for fighters
protection from evil
DUHM, Enrage

Protagonist charges in front to trigger the battle, then runs back, goons follow him

sorceress and Nalia - RR at mage
fighters attack the asassin
Anomen does nothing

Asassin activates his "asassination", but dies immediately
We attack a fighter, Gem Golems appear
Cleric is also here. Kensai immediately charges on him, but casting of Storm of Vengeance was too fast! Kensai returned to attack the fighter
Storm of Vengeance is headed for sorceress. I can only hope she makes her save and does not get poisoned. Nalia and Anomen are out of Area of effect.
Nalia starts RR scroll

Fighter is dead.
Fighters attack 2nd fighter (he activated Power attack I believe, it doesn't matter)
Fighters still took - 0 dmg!! What can I say - AC!!
kensai now attacks Cleric
mage casts RR at Nalia
Anomen summons 2 bears near mage

Fighter is dead.
Protagonist now tries to attack the mage, but cannot reach him. Bah. I hate this. So, protagonist starts attacking a Gem Golem.
sorceress is in the Storm. Therefore, uses a Breach scroll on mage.
mage cast Breach at Nalia.

kensai drinks a potion
Breach is cast.
sorceress is near death, she drinks a potion
we just press on the attack

mage casts pfmw
Nalia, sorceress and Anomen just wait, no point in Breach since I cannot reach mage
kensai drinks a potion (Golem)
Cleric finally dies
kensai attacks Deva

sorceress drinks another potion
Valygar joins my protagonist, and they both bash a Gem (Gem is badly injured)
Nalia and Anomen wait

Deva finally dies. Way to mage is open!
sorceress starts Breach
Golem dies, Valygar and protaginst attack 2nd one
mage - remove magic, only Valygar's buffs are still on

Breach is cast
Nalia casts haste (she has no more imp.haste memorized)

kensai attacks mage, forcing him to play defence

2nd golem is near death, we are still fairly high on Hp. No need for Greater Restoration.
mage - uses a scroll
sorceress - starts imp.haste on kensai

mage-pfmw
Golem dies
Nalia - breach

mage fires his sequencer - malison, emotion, slow, we all saved
Enrage is over

mage - Hardiness
sorceress - Breach

mage - death, kensai rolled a deadly critical


Alhoon
and Valy did not survive!
3 reloads.

SPOILER!
prebuff - prot evil, summon 2 bears + 2 skeletons
spirit Armor on protagonist, kensai and Valygar
imp.haste on fighters

Charge!

It didn't work this way. smile.gif
Ok, let's try a different approach.
This is a nasty area, the battelfield is very small and tends to get crowded with summons, Golems, and Mind Flayers.
Speed is more than essential. Your best friend is imp.haste.
In my game, Chaotic Commands offer no protection in this area. Perhaps this is a bug, but whatever. Dwarves, Gnomes and Halflings will not fail their saves, but Valygar, Anomen and others will. Therefore, Valygar had to drink Magic Shielding.
You can kill Alhoon fairly easily, actually, he doesn't use pfmw. He does use remove magic, however. No problem, as long as he doesn't hit everyone with it. You can actually kill him (if lucky enough) before he does anything. But this is a bit cheesy, so no. He also blocks the way for golems since he appears at the door, so you can simply kill one by one as they come through the door.
Since I wanted to fight without such help, I triggered dialogue and retreated back to the room, we'll have some space there, and so will he.
Fighters go back to the main room, where our spellcasters and summons are waiting.
I'll mostly describe this with pictures, not round by round. It is still a long read, if you know what to look at smile.gif


I decided to write something about these pics. SPOILER!
Anyway, the main tactic is - Alhoon dishes out "remove magic" very soon. The best way is to have 1 character take it - my protagonist, since he's got the best saves and fears no Psionics. He rushes back to the room, gets buufed again and fighters then attack. It's not crucial to kill Mind Flayers before Umberhulks or whatever - however, attacking ONE enemy at the time is crucial. If an Ulitharid manages to cast his illusions, you're playing it bad. If 3 imp.hasted fighters attack 1 single Ulitharid, chances are he'll die before he casts anything.
Leave Alhoon for last. He takes at least 2 rounds to kill, and have summons keep Elemental Golem at bay. You don't have to fire Ruby on Alhoon, just bash through his defences. Also - keep moving, be quick or be dead.


pic 094 is basically how I lost Valygar here. SPOILER!
Poor guy can survive only 1 hit from an Elemental, protagonist and kensai only 2. Therefore, some potions (BIG potions) had to be used.
This is the 2nd battle where I had Anomen actually fight in melee.


Pic 96 is when Elemental finally went down. Sorceress and Nalia are crucial here.

Pic 98 is the end of the battle. And interesting thing was that Anomen did not use his Greater Restoration in this battle, I always tought "I'll use it later" so I never actually did. Could have saved Valygar, perhaps? Actually, no. Valygar took a hit from an ordinary Golem and immediately took 2nd from an Elemental, and died before I could do anything.
All had full HP anyway, and saving Valygar was not an option I'm affraid.

A mistake was I did not use Ilbratha mirrors on Valygar, however.

some more of Alhoon:

Bought some Resurgence potions, and Potions of Apsorption.

Getting Celestial Fury

SPOILER!
Protagonist drank one Apsorption, Valy also one, Valy also gets Girdle of Bluntness.
All fighters drink Oil of Speed.
Mages are under stoneskin and mirrors.

Enter door. Had a very brief conversation.
"Let's have it then!"

Opening -

protagonist rushes in front, to trigger the Horde of Golems, asassins, various crap summons (Nalia, my dear Nalia. Death spell is her job) and Skeleton Lords.
They appear, protagonist goes back into formation.
Nalia reads a Death spell scroll, target - Nishruu.
All minor troops die.
Fighters attack a Skeleton Lord, and drink 1 Resurgence each.
Golems can hardly hit us, of course. Kensai still took big dmg from asassins (had no Spirit Armor), and every figter got poisoned. Still, no problem - kill Lords, than Asassins, finally golems. It's a good idea to use Vampiric Touch on them, to boost up HP prior to the main battle.
Spells wasted downstairs - 1 Heal, on kensai. 2nd 6th lvl spell are Bears.
Potions - 1x big healing, 9x minor healing, 1 resurgence
Anomen still has his Greater Restoration and Mass heal. Wait and see just how USEFUL this was! smile.gif


Main group


SPOILER!
prebuff for upstairs:
sorceress - Death Ward, SI:abj, mirror img
Nalia - stoneskin, SI:abj
protection from Evil
Valygar - 1x Resurgence, Potion of Invurnerability (I don't want any failed saving throws in this battle. It was a waste, actually. Ah well.)
kensai - Spirit Armor, 1x Resurgence
protagonist - 2x Resurgence, since he's the one who will take the hits on himself.
haste
imp.haste for all fighters
Enrage
Def.harmony on top of it all

Mages go to the right side of battlefield to keep Sion busy
Anomen holds his ground. He is to take on Ketta.
Fighters must fight the main bunch, obviously.

Bad start.
Ketta backstabs Anomen for big dmg. Anomen attacks her (has Ages), Slows her, and drinks healing.
Stalman launches his Storm of Vengeance, targeted on my protagonist.
sorceress and Nalia cast Ruby at Sion

Anomen is really badly hurt. Valygar breaks formation, and goes back up to help him.
Anomen dies to a backstab.
No Restoration anymore (I said it was useful! smile.gif)
Protagonist and kensai are still attacking Skeleton Lords.

Ketta dies. Way to go, Valygar!
Sion threw a Ruby at my sorceress.

Nalia starts Breach at Sion.
1st Skeleton Lord dies to protagonist.
Valygar gets back into the fray, protagonist kills the 2nd Skeleton (he was injured, kensai hit him).
we all attack Deva, protagonist drinks a healing potion, he took some dmg.

sorceress casts Lower resistance at Sion
Deva dies.
Breach reached Sion

Charge!
Protagonist, Valy and kensai rolled hits and killed Sion before he could cast his AI, and before Lower Resistance was cast. His scrolls are mine!
We go for Cleric.

sorceress started "remove magic"
Nalia waits

Cleric dies very fast. Next is Koshi (Celestial Fury is a great wpn, for as long as you're wielding it!)

remove magic is cast
Nalia starts Slow
Koshi is badly injured, and activated Hardiness.
No matter, no need for breaching him. We just bash him.

Slow is cast. Magic resistance stopped it's full effect, but asassins got slowed. Nice move, Nalia.
Valygar drinks small healing, kensai big healing.

Koshi is dead. RIP, dear fellow.
Now, next would be asassins. But they're slowed, and are not a threat. Therefore, Olaf Rasmusen is next.
Sorceress and Nalia go into the fray.

Sorceress started Ray of Fragmentation at a Coin Golem (I lack piercing, oh do I)
Coin started attacking her. Gem Golem is on my protagonist. Perfect!

Olaf dies. We killed 2 asassins very fast, go for Maferan.

Maferan activated Hardiness. Nalia starts Breach.
2nd golem switched target from sorc to kensai.

Maferan is near death, Breach is in air.
Sorceress started another Fragmentation at Coin.

Maferan dies.
We attack Gem.

We just attack.
sorceress stoneskins.

Gem golem is dead.
Enrage ended! see how fast this battle was (speed, speed, and more speed! Your best friend!).
Sorceress casts another Fragmentation.
Coin attacks kensai for 45 damage.
kensai drinks a big potion.
We all attack coin.

Coin hit kensai for 49 Hp. He has 69 hp left, and does not drink a potion.
Coin is injured.
Sorceress starts Fragmentation again.

Coin switched target to sorceress, he's dead soon
sorc starts final Fragmentation
Protagonist rolls an attack roll of 2 (!) and kills him before Ray is cast.

Valygar now gets Celestial Fury, I sold most of the other loot.

Pic 102 is the death of Ketta. SPOILER!
She did most harm to us in the whole battle. I usually cast True Sight right before I enter this area, however, Anomen had 0 memorized so...ah well.


pic 106 is basically the winning point of the battle. a party without a mage is a dead party.

pic 110 is pretty much fighting with the leftovers. mages were very useful, and saved quite a few healing potions

Protagonist is very close to lvl 15. Had about 120 000 gold.
Forged:

bastard +3
Improved Dragon Helm for Valygar
ring +2
cloak +2

Now I was left with 5120 gold pieces, and sailed for Spellhold.
things to do and I didn't since I had too much exp:

Returning false Ilithium and 2nd Cleric quest
Trademeet Tomb
Perhaps, Troll family (would think about this. It's hard, but doable even prior Spellhold, and is too easy after)

Party equipment:

protagonist:
Red Dragon scale, Gauntlets of dexterity, Helmet of Balduran, +1 amulet, Phosporous, Saving Grace shield, 2 rings +2, cloak +2, Girdle of Bluntness
most powerful killed - Elemental Golem

Valygar: his own armor, Weapon Skill gauntlets, Improved Dragon Helm, amulet +1, ring +2, ring +1, cloak +1, Belt of Inertial Barrier, dual wields Celestial Fury and Treefolk
- Gem Golem

kensai: Pale green Ioun stone, amulet +1, ring +1, ring +2, cloak +1, Girdle of piercing, Lirarcor, +3 staff - Thax Shadow Dragon

Anomen - FoA, Greater Wraith

sorceress - Conster

Nalia - bandit!

Brynlaw

Only interesting thing here was - I didn't fight Galvena festhall battle. Too much exp. So, I only fought Perth the Adept, but am not going to describe it since there's really nothing special about it.

Protagonist hit lvl 15 after he confronted the depths of his soul.
Still, I got "easy" Asylum. Phew...

As for Asylum, one big fight - Crystal Shard.
Had to relod once, since Valygar got chunked immediately. SPOILER!
Next time, he used Ilbratha. Otherwise not very hard. Just use prot electricity (Nalia), kill minor troops first, next Kobold Wich Doctor and finally Golems. And use summons!
Some screenshots anyway


Underdark Ambush - made easy!
SPOILER!

prebuff:
protection from evil
Spirit Armor for all fighters
imp.haste for fighters
2 skeleton warriors
protection from fire on kensai
Enrage

Protagonist rushes in front to trigger the fight, gets pulled in Lariat, no problem
Anomen starts Free action on Valygar
kensai rushes in combat vs.spiders

Valygar joins with my 2 dwarves
Drow casts "remove magic" - buffs on Valygar are gone, but imp.haste is still on, he drinks Invurnerability potion.
we all attack spiders, our skeletons ar Webbed
Nalia summons a Mordy sword
we all drink potions, due to spell barrage, but I decided to simply take it

kensai goes to the right flank, to attack the now-webbed Devas (2 of them)

Spiders are history. Only one killer spider is alive, but I can't reach him.
Valygar took a good deal of damage, he drinks a potion.

1 Deva is gone. Kensai goes for the 2nd one.
Valygar is simply too exposed, he drinks another potion and repositions himself to my protagonist's left hand side

Enrage is over, AC is now -16, effectivly at -18 with prot evil.

Protagonist and Valygar kill the nearest priestess.
Anomen casts Free action at Nalia.
Valygar and protagonist just wait, we're surrounded by a bunch of summons, there's no point in attacking them
2nd Deva is dead, kensai killed her

Nalia starts "Death spell"
Valygar goes to join my kensai on the right side, some Drow are trying for a back door attack
Protagnist is now alone on the left side, near the main Drow force

Death spell is cast. Protagonist now has breathing room.
Kensai and Valygar go to the right side, and encounter yet another Deva and a Priestess
Kensai attacks Deva, Valygar goes for priestess
Protagonist kills last Killer Spider. All spiders are gone.

Valygar gets badly hurt by Priestess, he drinks a potion.
Imp.haste on kensai is off.
sorceress - imp.haste on kensai
Nalia - starts another Death spell - a Mordy and a bear were still alive

Protagonist gets hit by magic missiles for big damage (has no prot mag energy), now has 68 hp. Decided not to use Cat figurine yet.
Kensai killed last Deva, he joins with Valygar to kill a Priestess

Protagonist is hit by magic missiles again, he uses Cat figurine.
Anomen starts "Heal" on Valygar
Protagonist attacks a Priestess, his imp.haste is off
sorceress started imp.haste on protagonist

Anomen gets hit by Flamestrike, spell failure. He starts another Heal on Valygar
Right flank is now clear.
Kensai goes to left side, to help my protagonist, but takes a pit-stop at my sorceress, she casts pfme on him
protagonist is hurt again, he drinks healing

sorceress started imp.haste on Valygar
Heal is cast
Protagonist finally killed a priestess, he's badly hurt again. Only 1 more priestess, and 2 mages. Protagonist attacks the last priestess.
Anomen starts his 1st Greater Restoration (has 1 more left! ended up not even using it.)

Priestess drinks invisibility potion.
sorceress started Ruby on a mage
Nalia summoned a skeleton near mages
fighters just wait, no point in attacking mages yet.
Restoration is cast.

Anomen started True Sight
mage fired a Breach at Nalia
Ruby is cast

sorceress starts "remove magic"
Drow's SI expired

True Sight is cast, we attack the now visible priestess (she tried to heal herself, but failed)
mage Breached my sorceress

Last priestess is gone
All fighters attack a mage
mage casts Vampiric touch on my skeleton

mage casts pfmw, fighters switch target to 2nd mage and kill him fast
sorceress casts Breach
fighters take damage (from Lightning I believe), Valygar is badly wounded

mage is breached, and dies immediately.

Anomen casts 2nd Greater Restoration, and we go exterminate some Fungus while still hasted.


pic 125 is the very start of the battle on the left flank. SPOILER!
It's important here to kill the spiders quickly, and to summon something to keep em busy while you kill spiders


pic 128 is the right side of the battlefield. Both kensai and Valygar did a great job here, but that was nothing compared to the job my protagonist had to do - to keep the main force busy. SPOILER!
I also beleive that "Drow Priestess" are fighter/clerics, and they have a rather decent THAC0. Not enough to punch an AC of -20 (+ another -4 to blunt) , however.

pic 129 is taken a few rounds before the end. Both sorceress and Drow mage are casting Breach at each other, and the now-visible Priestess is just about to get killed.

Dracolich battle

lvls:
protagonist 17
Valygar 15
kensai 17
Anomen 17
sorceress 16
Nalia 16

SPOILER!

No prebuffs, of course. Not even used prot lvl drain scrolls. No reloads also.
Just 1 thing - Nalia set up a trigger 3x Skeleton. Didn't help much, unfortunately.
Anomen equips Ghoul Armor, so he fears no Wail.

Protagonist, Valygar and kensai go in front
Anomen casts Death Ward on sorceress
Sorceress and Nalia - SI:abj

dialogue

fighting starts
protagonist goes into Rage
Anomen casts DW on Nalia
sorceress - summon skeleton
Draco fires his sequencer at Valygar, he saved but is Malisoned.
Valygar drinks Invurnerability potion
Nalia starts haste

Draco silences Nalia, spell failed
Nalia opens a scroll of Vocalize
Draco fires his Breath at kensai! level drain.
Draco casts Death spell on skeleton - "your lackeys will not save you!" We'll see..

Valygar is badly hurt, he drinks a potion.
Draco fires his trigger, and a Fog. (I didn't cast Zone of Air for his 1st)

Nalia casts haste.
Protagonist drinks potion
Valygar - Zone of Air
kensai drinks big healing
we all attack, for no effect

Anomen summons a skeleton
Draco casts RR on sorceress
sorceress - SI
Draco - Wail, no effect
- Emotion on Valygar, he saved
- Fog, skeleton is gone
Valygar - Zone of Air

Draco - RR on sorceress
sorceress - SI
protagonist and kensai drink healing

Draco - RR on sorceress
sorceress - SI
Fighters are badly hurt (in addition to lvl drain on kensai).
Anomen casts Greater Restoration, and gives Amulet of Power to Valygar

Draco's pfmw expired.
remove magic on sorceress! (SI is not yet cast)
Anomen immediately wanted to start DW, but his Aura is not yet clean. Damn!
Valygar's morale broke, he is hasted and runs away.

Draco - pfmw
- Breath at protagonist (Enrage is on)
- Chain Con - 3x FoD at sorceress
Death Ward arrives just in time!
Nalia uses her trigger with 3x skeleton.
sorceress casts imp.haste on kensai

Anomen casts Remove Fear at Valygar, however, Valygar is hasted and it didn't reach him.
Draco - Wail (no effect)
- fog (kills summons. Crap.)

Enrage ended.
Protagonist is very badly injured, and uses Cat figurine.
Anomen casts Zone of Air
Nalia summons skeleton
sorceress casts imp.haste on kensai
Valygar is still running in fear

Anomen hit Valygar with "remove fear"
Draco is attacking my protagonist
protagonist drinks a big healing potion

Draco casts pfmw
Anomen refreshes Death Ward on Nalia (she has some more skeletons, so she must stay alive, sorceress spent her 5th lvl spells casting SI, She's expendable now. But I take care of my men smile.gif)
protagonist equips Mace of Disruption +2 in off-hand (has 2* in dual wielding)
Draco - Wing buffet
- Breath at protagonist (see why I equiped MoD?)
kensai drinks Resurgence

Protagonist is near death
Nalia summons a skeleton
Anomen casts 2nd (last) Greater Restoration
Protagonist still drinks a potion

sorceress summons a Mordy sword
Nalia's skeleton appeared
protagonist Enrages, switches MoD for shield
Draco - Breath at Valygar

Draco - pfmw
- Wail (no effect, but Mordy died. DW is on both Nalia and sorceress)
Anomen summons a skeleton
Nalia summons a skeleton
sorceress - imp.haste on Valygar
Valygar drinks healing potion

Anomen casts DW on sorceress (was to be expired soon)
sorceress - imp.haste on protagonist
Draco attacks a skeleton. Finally! Some breathing room.

We just attack, his pfmw is still on. Skeletons work great, however.

Another pfmw.
Nalia summons another skeleton.

Draco switched target to Valygar, and hits him severely.
Valygar runs in fear, with 20 Hp left
Anomen goes after him (Valygar is moving fast again, he's under imp.haste)

Draco - Breath attack at skeleton
Anomen reached Valygar and hit him with Remove fear
Protagonist and kensai are still attacking, no effect, they both drink healing

Anomen starts Heal at Valygar

pfmw is off. He doesn't recast anymore.

Heal is cast.
Valygar attacks.
Draco - Wing buffet at Valygar
protagonist removes shield, equips MoD
Anomen tries for Mass heal, gets hit by Wing buffet, spell failure. Skeletons are badly damaged by Wing Buffet.
Protagonist drinks big healing potion, and hits Draco for 21 Hp.

Draco attacks a skeleton, fighters also attack him very good.
Protagonist takes heavy damage again, another big healing potion, equips shield.
Draco's Contingency with stoneskins kicks in.
AAAAAGH!!!

Anomen starts Mass heal
Sorceress casts her last imp.haste on protagonist
Nalia casts imp.haste on kensai (they still have it on, but is to be expired soon)
Draco attacks skeletons again

Mass heal is cast, and skellies are also healed a bit. Great!
Protagonist is out of reach for Mass heal, drinks a normal healing potion

Draco's stoneskins are gone, he's badly injured, and attacking a skeleton. Exellent!
We press on our attack.

Skeleton rolls a critical for 9 dmg.
Protagonist hit him very good, 18 dmg
Valygar rolled 2 misses
Kensai - rolls a 17, 13 dmg done
Dracolich - DEAD!!!
Die, die, die, die, dieeee!!!!

Phew.

Victory!

pic 132 is what you see, taknig on a Chain con.

pic 134 represents Anomen's failed casting of "mass heal" just before we started to hurt Draco badly. SPOILER!
Skeletons are durable, however, Wing Buffet really hurts them badly
.

pic 136 is the end of the battle. Note, in one run, a summoned Skeleton rolled the last hit vs.Dracolich, therefore killing it. I don't have a screenshot, I'm affraid.

Mind Flayers' Elemental Golem fight

SPOILER!
Nothing much to be said, it's not that much different from Ilithid hideout, actually it's easier since I had Mordys and Skeleton Warriors. "Purge" is a bugger, but not all that deadly. Chaotic Commands work here.


Another battle which deserves a special mention is, naturally, Demon Knights.
Did this prior to Ust Natha and 2nd drow ambush, kensai wanted Girdle and Soul Reaver!.
Here's the Spoilers!
No "out of the ordinary" tactics, also.

SPOILER!
prebuff:
Anomen casts prot fire on kensai
sorceress - prot mag energy on her and Nalia
protection from evil
spirit armor for kensai
Protagonist equips helmet of Defence (has Darksteel shield also)
Nalia is mirror imaged
haste, not imp.haste
Anomen - resist fire/cold on himself
SI:Abj for spellcasters
Nalia also Globe of Invurnerability (a real winner!)
kensai and Valygar equip rings with Fire resistance
Enrage

summoned :
4 Skeletons (1 sacrificed) and Mordy

battle starts

Protagonist, Anomen, Valy and kensai attack the nearest one (on the middle left side), he runs SI:abj, we just bash through
3 Skeletons are up north, keeping 3 of them busy
1 demon casts Lower Fire Resistance at Nalia.
Another casts remove magic at fighters (buffs are still on, only Valy is dispelled. He drinks Oil of Speed)
The one we attacked fired his Chain - Bigby, ADHW, Fear at Valygar
All fighters and Anomen are badly hurt (no prot magic energy)
A Demon cast RR at sorceress
sorceress started SI

Anomen panicks, he's near death - at this moment, I tought I had lost the battle again
Nalia - remove fear
We still attack the demon, he dies
Anomen - Greater Restoration

We attack the one on the far south side (has SI:div), but Nalia does not have "remove magic" memorized, so we have to destroy his mirrors also (sorceress has to keep aura clean, this is more important than dispeling mirrors).
Anomen also attacks him
Demon Knight fired a trigger - 3x Fireball at sorceress
Magic resistance (has only 5 %, but hey!) stopped one, she survives, drinks big healing.
Nalia is unaffected (Globe)
Demon fires Lower Fire Resistance at my protagonist.
Fire resistance is now:

Protagonist - + 30
Valygar - + 10
Anomen - - 30
kensai - - 50!
(meaning, Anomen and kensai are below 0)

All of them drink magic resistance potions, only kensai drinks Shielding.

The Demon we're attacking fires his Chain - Bigby, Finger of Death and Inc.Cloud, target - Anomen
Anomen is held and has 7 HP
Kensai and Valygar drink healing immediately.
Demon dies, but Anomen is now standing in a burning Cloud!
One Demon casts Slow at sorceress (save, Nalia cannot be affected)
One cast Chaos at sorceress (both her and Nalia saved)

Kensai is badly hurt, he drinks Resurgence
Anomen is still held, his MR keeps him alive in cloud.
Nalia summons a Mordy Sword
sorceress casts imp.haste on my protagonist
Demons are attacking summons
Valygar casts Zone of Air.

Anomen is free. Altough he has only 7 Hp, he does nothing. Need his aura clean, and only kensai and himself are badly hurt.
Protagonist and Valygar go up north.
A skeleton warrior died.
kensai drinks a big healing potion (that Insane Dwarf warrior had 15 of them!)
Mordy appears, 1 skeleton is still alive.
sorceress summons another skeleton.

Demon casts "remove magic" at Valygar, his buffs are off, imp.haste on protagonist is still on, but no more magic resistance!
I also had no more of these potions.
Regardless, we bash through his Fireshield.
kensai now has decent health, and joins us up north.

Demon (the one we're attacking) - Chain - Bigby, ADHW, Fear at Valygar! Valygar took little dmg, but protagonist took heavy.
Anomen - Greater Restoration
sorceress - imp.haste on kensai

Demon knight dies. 2 are left. We attack the one closer to us, the other is busy with a Skeleton.
Demon - Chain - Bigby, ADHW, Fear at kensai
Protagonist drinks big healing, Valygar's ok for now, kensai is held

Demon is near death (he uses Critical Strike), the last one casts Meteor Storm on skeleton
Nalia summons a skeleton again

Valygar killed the Demon.
1 more is left, under SI:div.
sorceress started "remove magic" for his mirrors
we all drink minor potions and attack him through the Meteor Storm

remove magic is cast, Demon's barely injured, but so are we.
Damn!
Chain - Bigby, ADHW, Fear
Enrage is over.
Big DAMN!
Trigger - 3x Chain Lightning, we have no prot lightning
protagonist uses Cat figurine (near death he is)
sorceress also got affected by lightning, she's near death.
Valygar is barely hurt, kensai is hurt somewhat.

Demon Knight is badly injured.
Kensai and Valygar drink potions.

Demon Knight dies.

Finished! I also forgot to use my trigger with 3x skeleton. Nalia took 0 dmg in this battle.
Took 2 reloads. 1st time they obliterated me in 1st round, 2nd time was better but I lost mages to 2 triggers 3x lightning.

Did the Gnome village Demon SPOILER!
(AC is relly good, btw.)
without problem, 2nd ambush was also easy regardless of the fact that buffs get dispelled. SPOILER!
An interesting thing here is just how good ADHW is. Drow have MR, but spiders don't, and even some Drow usually get hit by it.





One other Underdark battle I'll mention is Noble Genie in Ust Natha, since I like this battle

SPOILER!
Summoned 1 Skeleton
protection from Fire on sorceress and Nalia + SI:abj
haste
Nalia has a trigger 3x Chain Lightning and a sequencer with 3x Acid arrow
Sorceress has a trigger with 3x Lower resistance, and sequencer 3x Acid

Genie appears, says I made a grave mistake. Great. Low AC is not that great here, he hit my protagonist even on a roll of 4

Nalia - Ruby Scroll
fighters attack a summoned Genie, he dies

sorceress - trigger 3x Lower resistance
fighters attack him
Nalia just waits

Nalia - trigger - 3x Lighning
sorceress - sequencer - 3x Acid
Anomen - Greater Restoration (fighters are badly hurt)

sorceress - Chain Lighning
Nalia - sequencer - 3x Acid
protagonist uses Cat Figurine
fighters are still attacking, getting burned
kensai drinks a potion

Anomen - Greater Restoration
sorceress and Nalia both start Chain Lightning

Genie dies to Acid damage. Bravo Nalia!



Pic 150 is killing of 2nd Demon, and Anomen getting very close to dying. Actually, Valygar's Air zone probably saved his life.

pic 152 is rushing the 3rd Demon. Not much to be said, no time for buffs, and a Greater Restoration badly needed.

pic 152 is where only 1 demon (actually, the worst one) remained. When I saw the message displayed - trigger - 3x Chain lightning I tought I was gone. Cat figurine was so good, I almost forgot I had it.

Exited Underdark at lvls

19
17
19
20
17
17

Went to Trademeet, sold loot, did Trademeet Tomb
Reported back to Umar Hills Mayor, accepted Ranger Stronghold, did first 2 quests in fighter stronghold
No one leveled up, I still have no HLA's.

Decided to go to Windspear Hills anyway, to fight Samia. Long post!

SPOILER!
prebuff:

Nalia - trigger 3x Lightning
sequencer Malison, Slow, Slow (ended up not using it)
sorceress - trigger 3x Lower resistance
spirit armor on kensai
Anomen casts Chaotic Commands on himself
sorceress SI:abj
Nalia SI:abj, spell turning
summoned 2 skeletons
imp.haste for fighters
protection from evil

Protagonist goes in front to say that I'll take the treasure for myself, and rushes back to the main room, and Enrages. Pursuit is on.
Ferric Ironblade is the fastest, fighters attack him really good

Ferric is dead. He can only hit my protagonist if he scores a critical!
We attack Akae
Samia is attacking a skeleton
Kaol casts "remove magic", buffs are dispelled, protagonist's imp.haste is still on
sorceress casts trigger 3x Lower resistance at Samia
Nalia casts haste
Anomen summons Berserker Warrior
Chak and Legodril cast some crappy spells like summon Woodland and Hold, Kaol positioned himself at the door and I cannot reach them in melee. Bugger!

Kaol casts RR at sorceress
Akae hits Valygar badly, he drinks a potion
Valygar is near death
Anomen casts Greater Restoration
Akae activates Hardiness (we also hurt him or her very nicely)

Nalia fires her trigger 3x Lighning on Samia, little dmg done but druid and cleric are also affected
Akae dies, I decided not to breach her
Kaol casts "Breach" at sorceress
sorceress starts imp.haste on kensai
all fighters go for Samia

Samia activates her GWW, but she can also barely hurt my protagonist!
Creeping doom is on it's way to Nalia. She retreats so no one gets affected but her, her SI abj is still on and sorceress can not remove it since her aura is not clean.

Samia activates her Critical Strike, and attacks protagonist
sorceress refreshes her SI (I'll need it for Death Ward).
Kaol casts Malison at Valygar
Druid and Cleric cast crap spells again

Protagonist is near dying (Critical Strike by Samia is quite deadly without Hardiness on) and uses Cat Figurine
sorceress starts imp.haste on Valygar
Anomen - Chaotic Commands on Valygar

Samia is badly injured, even tough we hit her often she takes very little dmg
sorceress starts ADHW, Nalia drinks healing
Kaol casts Slow, Valygar fails his save

Samia is back to only injured. Hmm.
Valygar drinks Oil of Speed
Kaol fires his trigger 3x Lightning at protagonist, we all took very little damage

Here I wondered, wether I had missed that Samia activated her Hardiness already, since she took very little dmg, and is still only injured. Decided to Breach her.
sorceress - breach at Samia
Samia gets Near death immediately. Ahh, here we be.
Kaol casts ADHW, big damage
Anomen casts Mass heal (I wanted to Death Ward my sorc, but ADHW hit protagonist, kensai and Anomen for 47-52 dmg. Valy has nice resistance to magic dmg, 50)
Nalia potion - she's still out

Samia is dead.
Kaol - Finger of Death at sorceress
sorceress has Amulet of 5 % MR equiped, and it stops it! pure luck! Took a screenshot of it immediately smile.gif
protagonist and Anomen kill an Aerial Servant (druid and Cleric are summoning crap, casting Hold, miscast magic etc. I cannot reach them.)

Kaol - ADHW on protagonist
Anomen is near death, he casts Death Ward on himself
we just wait
sorceress casts protection from magic energy on kensai (he has long weapons, and can reach behind Kaol)
sorceress is now out of 6th lvl spells
Nalia composes herself and drinks a potion

Kaol - ADHW on Valygar, 28 dmg, no problem
protagonist is also affected, he drinks a potion
kensai attacks summons behind Kaol (I still cannot reach cleric or druid)
bear dies, and Legodril is in reach, so kensai whacks him, he summons a Deva
Anomen starts Heal on himself

A bear hit kensai for 18 hp
Kaol cast Comet at kensai, he drinks a potion and switches target to Bear

kensai drinks Resurgence, has 86 hp left and attacks Deva (he killed Bear really fast)
Kaol - another Comet!!
kensai is at 14 Hp
Anomen - Greater Restoration

Deva dies, but does 46 dmg to kensai (Globe of Blades, kensai was under Malison and failed his save)
he drinks a small healing potion and attacks Legodril again
Anomen starts True Sight

SI is off on Kaol
Kaol - PW: silence on sorceress (Anomen has Amulet of Power)
Legodril dies
True Sight is cast


Nalia casts Breach on now-visible Kaol
sorceeres - vocalize
protagonist and Valygar take distance from Kaol, no prot magic energy spells left

Kaol - pfmw
Nalia starts Pierce Shield (she has no Lower resistance memorized)
sorceress started Lower resistance

bugger!
Kaol goes imp.invisble again, spell cancelled! Nalia has no more magic resistance lowering spells.
Anomen's True sight reveals Kaol again
sorceress starts another Lower resistance

Kaol obviously knows what's going to happen to him, casts Spell Turning, but he has no chance vs.Nalia and sorceress
Nalia - Ruby
sorceress - Lower resistance
Kaol - Breach on sorceress

Kaol - pfmw
sorceress - Lower resistance

Kaol - chain Lightning, Flame arrow, both for kensai and very fast
sorceress is out of Lower resistance spells
Nalia - breach (not for pfmw, but because I want Kaol to play defence instead of casting damage spells at kensai, Anomen has no Restorations anymore, Heal will get interrupted by lightning)
sorceress - magic missile (to check out his MR - he's wide open! all went through)
kensai also hit him really really good

Kaol - pfmw. There we go. Slow and steady.
Anomen - Doom at Kaol
Nalia - Malison
sorceress - starts ADHW

Kaol - scroll of Lighning, target kensai
flame arrow, kensai
Nalia - Acid arrow (should had cast Breach, but it doesn't matter anymore)
kensai drinks healing
Adhw did 14 dmg.

Kaol - magic missile, Anomen
Anomen - Mass heal
sorceress and Nalia - Acid arrow (does more dmg than ADHW!)

Kaol - dead
Nalia - haste
Fighters attack Chack and mop the floor with him.


No one leveled up, but we're close to HLA's.

pic 167 is when my sorc took FoD with 5% MR.

pic 171 is Kaol forcing a waste of Nalia and sorceress' spells. He didn't live much longer and it's on pic 172.

Also note that I really dislike fighting in such cramped situations, I prefer a clean battlefield. I could also SPOILER!
simply attack Kaol with normal wpns, or run away,
or whatever, but I decided to take his blows of ADHWs, Comets, simply for the fun of it. Adds some flavour to this battle anyway. The worst thing about Kaoul's positioning was the fact that Legodril and Chack lived for much too long - usually, I prioritise killing the first.

Went back to Alkathla docks, Kruin was there waiting.
I have a way of killing him really fast, and it does not require HLA's anyway - it's right on the screenshot. No one died, Valygar got to 10 HP while Kruin was still alive but Anomen DWarded him ASAP.
No problem.
This tactic I also use on Tolgerias, btw.

Visited Crom, had to go back to Underdark because I forgot to pick up Equilizer Hilt, forged
Indigo stone
2x Speed boots
Crom Faeyr (kensai's back to his original strenght)
Adamantine Valhalla horn
Wave
Imp.Cat Figurine

Still had a lot of money left. A note about money - I don't erase spells to get exp for scroll writing, I sell them. I sell every little Spellstrike, Chain Lighning (once Nalia hit 13lvl), more than a few Absoulte immunities (if I don't have a f/m in party) etc. I also never use missile wpns. There's no spell disruptor like Larloch's!
Did Bodhi, returned Lanthorn, Troll Family - this is too easy for a party with HLA's, however got only crap loot
Did Umar Wich and 1st lvl WK, Spider queen also altough I won't forge Noble Spider since it's simply too weak
Baronius
Glad to see this topic so active, Kerkes!

Just one note: I think the forum automatically displays thumbnails for .jpg, .png (and possibly other) formats in attachments, and users can click those images to view them. With the .bmp format you use, it does not work so easily (at least in my browser -- if someone has different experience, please share). Just a suggestion, of course; if you prefer BMP, I don't want to change your mind. smile.gif
Kerkes
@ Baronius

biggrin.gif whish I knew how...if someone knows, please share!
Kerkes
Yeah. I forgot to mention this - would like some feedback!

I added some pic description to some battles.

Anyway, if someone wishes for some more details on a battle (for example, Planar Sphere. I find this to be very easy, perhaps some players have different experience) ask away. Note that I have a lot of more screenshots, so, if there's a particular moment you'd like to see, ask away. I probably saved it (for example, Ferric Ironblade of Samia missing my protagonist on a roll of 17, Tazok not being able to hit my protagonist on a roll of 18....whatever, there are many such pictures).

I'll post some more progress next week probably, since I have to write it down on the computer.

there were several very nice fights indeed, including:

Rune Asassins hideout - battle vs. 2 Coordinators - brilliant screenshot and will be described (as well as the outcome) in a very long detailed post which I'll try to make as interesting as I can

Supreme Leader - with a bonus - no Whish casting! 3 9th level spells left unused! Barely doable, but not impossibe, and forced a single reload due to a tragic mistake! Still in SoA

Demilich (or Anomen's shock therapy)

Valygar - a sadistic approach to a Stalker ranger - be sure to view pic 202.

Twisted Rune & Nalia's demise - Valygar's righteous fury (without Critical Strike)


Anyway, I'm now at Sendai's place, a bit bored but we'll see.
matti
QUOTE(Kerkes @ Mar 3 2009, 07:33 PM) *
Anyway, if someone wishes for some more details on a battle (for example, Planar Sphere. I find this to be very easy, perhaps some players have different experience) ask away. Note that I have a lot of more screenshots, so, if there's a particular moment you'd like to see, ask away. I probably saved it (for example, Ferric Ironblade of Samia missing my protagonist on a roll of 17, Tazok not being able to hit my protagonist on a roll of 18....whatever, there are many such pictures).



I tried Samia before Spellhold once. I've even manged to kill two divine spellcasters and that chick with rather nasty weapon before Kaol dissabled my party and then Ferric slaughterd them all one by one in like three, four hits per party member. Way to go, hehe. Lesson learned.


Anyway, nice read, Kerkes. Want more!
Kerkes
tnx Matti!

Got one photo just for you, you'll know it when you see it! tongue.gif
Shadan
Nice writings, Kerkes! I wondered why you use so few buffs prior to battles. I usually buff with mage prot. from fire/cold/magic damage and cleric prot. from lightning all of my party members if needed, and I used to use many other buffs. Then I realized your main tactic is to have 2 dwarven warrior which means insane saving throws for them. So you have to protect mostly only Anomen and Valygar. However I really enjoyed some of your battles. You made a few mistakes (I usually make more), but you never gave up a battle after 1-2 mistakes or death. Personally I am thinking to put out of order my "no death" rule in v6 run. I reloaded all of my IA games when any of my character was dead.
Baronius
QUOTE(Kerkes @ Mar 3 2009, 06:29 PM) *
@ Baronius

biggrin.gif whish I knew how...if someone knows, please share!


Open the screenshots (that you would upload otherwise) in Paint (mspaint), or in any other suitable program. Use the "Save As..." option of the software, and choose "png" or "jpg" as the output file format.
Kerkes
tnx Shadan! As for buffs... yea, Dwarves rule, at lest early on...now I have Valy immune to Fear and Confusion, 95 resistant to fire, 50 resistance to magic dmg (without Belt of Inertial Barrier), permanent imp.haste - all that - undispellable. Rangers are better than fighters, even Dwarven, in IA. + they get that Contac with Nature which beats Enrage by long and far regarding how useful it is. Enrage is great in the beginning, but in late-game, I tend to use it only for avoiding Imprisonment or lvl drain, nothing else.
For some other buffs - I always say - you don't need prot fire. Just take an example of a, relatively standard (and very powerful) party:

vagrant
Valygar
Berserker

now - by the end of SoA, Vagrant is immune to elemental dmg
Valygar - give him upgraded Dragon helm, imp.Corthala and he's at 95 fire res
Berserker - Red Dragon plate, a Fire Ring and there you go, everybody's practically immune.
sure, spellcasters are not but they don't need it that badly and you can have cleric (or ranger) cast it on them.

And I have played Ia for more than a few times, so I know what triggers/contingencies enemies use, and when, so I know who to protect, and how.

@ Baronius
tnx, will do next time

Supreme Leader / to make this a challenge, no Whish castings, otherwise this too easy

lvls :

protagonist - 24
Valygar - 22
kensai - 24
Anomen - 26
sorceres - 21
Nalia - 21

SPOILER!
prebuff:
imp.haste for fighters, prot magic energy only for protagonist
sorceress - chain contingency 3xADHW enemy sighted/nearest enemy
prot evil
Hardiness

Fighters rush to Mlar
Anomen summons a skeleton
Chain Contingency did not trigger
Supreme Leader dispels kensai's imp.haste, protagonist and Valygar still have it on

Contingency triggers on a single Gith
Nalia summons another skeleton
Anomen casts DW on sorceress
sorceress - SI:abj
kensai cannot reach Hracknir (too crowded) so attacks Mlar
Protagonist drinks healing potion

Fighters are taking big dmg, Anomen Greater Restoration
Valygar kills Hracknir (I had not used any HLA yet but Hardiness)
sorceress goes to help fighters
Protagonist and Valygar attack normal golems, too crowded to help kensai
kensai activates GWW

kensai GWW again
Anomen casts DW on Nalia
Nalia casts haste

Both Anomn and Nalia go down to help fighters
kensai finally kills Mlar
Anomen casts Greater Restoration
All fighters attack a Coin Golem

Sorceress - Dragon's Breath into the fray
Anomen Greater Restoration

Gith & Golems are thrown away. Fighters now regroup and start attacking golems

Hardiness expired.
Valygar got Mazed.
Protagonist tries to re-cast Hardiness, spell disrupted.
Yes, it was a very bad round.
Nalia - Dragon's Breath
kensai gets near death, re-casts Hardiness
Anomen - Greater Restoration (has only 1 more left)
sorceress - Dragon's Breath
Supreme Leader - RR Nalia

sorceress r-casts stoneskins (Gith are on her)
kensai drinks resurgence

Nalia - ADHW
sorceress - imp.haste on kensai

Anomen fires his last Greater Restoration
sorceress sumons a Skeleton
Supreme Leader - RR at sorceress

sorceress ADHW
Nalia summons a skeleton
Anomen attacks a gith
Supreme - Breach at sorceress
Anomen - DW sorceress

Supreme Leader - Breach at Nalia
Anomen - DW Nalia
Nalia - imp.haste at kenasi (sorceress' spell was interrupted)
Valygar is still mazed.

Kensai kills a Coin
Anomen and Nalia summon 2 more skeletons
Protagonist kills a Gem

kensai kills another Coin (he was already badly hurt) and drinks big healing potion
protagonist also drinks a potion

Supreme Leader - ADHW on sorceress
kensai's Hardiness expired, he has no more HLA's, only a WW
Nalia casts Mirror img
Anomen uses imp.Cat figurine

Supreme Leader - True sight
Valygar finally appears. He has no more Hardiness, but still has Contact with Nature, which he uses immediately.

Supreme Leader - Death Spell, all summons are gone
Anomen - mass heal
sorceress - summon skeleton
Nalia - Pierce Shield at Supreme, his SI wore off

A Coin Golem dies, due to a devestating critical from kensai
Only 1 Gem is now left, all fighters attack him

Supreme - Remove magic, Nalia
Haste is dispelled, Anomen's DW is still on
sorceress - last 6th lvl spell -imp.haste - Valygar

Gem Golem attacks kensai, he drinks healng
Supreme activates Critical Strike and attack my protagonist (note - even without Critical, Supreme Leader hits my protagonist, who has AC of total -21 vs Slashing on a roll of 2 (!). As soon as I noticed this I removed useless shield and equiped Foebane +3)

Gem Golem is dead. Protagonist equips DoTC main hand, fighters attack Supreme.

Supreme is injured, he activates Hardiness.

Supreme is badly injured, he activates Body Equilibrium.
Protagonist - Critical Strike
Valygar - Critical Strike
kensai - WW attack

Damn! He gets to injured. Forgot about his Hardiness. No more HLA's, only my protagonist has 1 more - Smite.
Anomen starts Heal on protagonist.

Supreme is now uninjured.
Heal is cast

Supreme fires his trigger for crap dmg.
Anomen - mass heal
Protagonist's last Hardiness is off.

We just attack, in hope that Anomen's heal spells will be sufficient.
Anomen starts Heal on protagonist.
Supreme Leader activates GWW and kills my protagonist in a single round.

AAAAAAAGH!!

Reload.

Pretty much the same, rush, summon some skellies near door, survive.
This time, however, slightly different. Protagonist equips FoA (+3! forgot to upgrade!) main hand for Supreme (it slows him!), and we killed Mlar and Hracnir with our few Criticals.
As for Supreme, just waited him out.
When he got near death (and his Body Equilibrium expired, he still had Hardiness) protagonist uses Smite
(note - it's better to use Critical on golem summoners, if they're killed fast less healing is required).
Smite threw him near the dragon's bones, which was perfect, another 2 hits from protagonist (all made as Criticals, Smite lasts for 2 rounds!), a hit from Valygar and a finishing touch from kensai were enough.


Killed Saladrex in melee, too easy and does not deserve a mention, didn't even protect Nalia (she was there only for Brach) with DW only prot fire and ONLY on her.

Had to reload on Minotaurs, since even if Rock is SPOILER!
immune to physical dmg
he is SPOILER!
not immune to Ice, and he got crashed to pieces, taking the loot with him. Next time, kensai used Ram staff.


DemiLich

SPOILER!
prebuff -

prot energy for Nalia and sorceress
Nalia - turning, deflection, Globe, SI abj
Sorceress - Turning, SI
Anomen and kensai DW
Enrage
Contact with nature for Valygar
imp.haste for protagonist and Valygar, not kensai since he's the target for Demilich's Remove magic anyway

Protagonist and Valygar go left for Gem, acivate Critical
kensai takes distance from Anomen and attacks the Coin, activates GWW
Lich - remove magic, kensai
Anomen DW kensai

Gem golem dies. We all go for Coin
Lich RR on sorceress

sorceress starts SI, but casts it to soon, Lich had not yet fired his 2nd Ruby at her
Lich - RR sorceress - SI is gone
Anomen - DW sorceress

Sorceress - SI
Coin is gone, we attack Lich
Lich - RR Nalia

sorceress - Spell Turning
Lich - remove magic at kensai, all imp.haste is gone
kensai - GWW
Anomen - DW kensai

sorceress - imp.haste protagonist
Lich - RR at Nalia
Nalia starts SI.

ummm. BAD move. Anomen - DW Nalia.
Nalia finishes SI.
Demilich - Remove magic - Anomen. Nooo!
Here I paused the game and went outside for a short walk smile.gif. Anomen is surely Imprisoned. He has not a clean aura, only way he can survive this is if his DW does not get removed. I'll have to waste a nice scroll (and expensive) of Freedom to get him out. Or, reload. Bugger.

Well, let's press Space Bar and see what will happen.
Remove magic reaches Anomen.
DW is off.
......
Demilich dies before he cast Imprisonment. HA! DoTC bleeding dmg got him.



Now I had over 250 K gold. Items I had in mind were Nalia's ring, Green Wyrm scale (prot poison is good), boots of imp.haste for Valygar, Valygar's katana, Flail of Def/Wounding (still had to upgrade 2 +2 flails), 3x Cloak +3 (for fighters).
Alas, forged nothing. Instead, did :
Globe machine all golems
all mages
1st bunch of spiders
1st bunch of Undead

went back to De'Arnise, forged FoA+4. I also sold Phosphorous.

Did 2nd Temple quest for stolen ring, finally.
Right prior to that I battled an Ultra + a Greater Elemental Golem. smile.gif
Took Armor of Faith as a reward, which is easilly the 2nd best armor if you have a Barbarian with you (1st is imp. Human Flesh), other armors for Barbarians are crappy.

Forged Ring of Djinni.
Back to WK, did all but 4 Liches.

lvls:

protagonist - 26, THAC0 is -13, has 3x Hardiness, 1x Critical and a Smite
Valygar - 23, -13 THAC0 (has Crom Fayer), CwN, 2x Hardiness, Critical, Smite
kensai - 26, -20 THAC0, 3x Hardiness, 3x GWW no Critcials

See this pic!

Forgot about an interesting battle which was fought before Supreme Leader

Rune Asassins
this took 3 reloads. I completely forgot that I had Periapt of Poison! Once my prot equiped it, it was over.

I won-t write this round by round, but there was a very interesting situation which occured, it-s on these 2 pics.

pic 186:

SPOILER!
There are many things happening here. 1st of all, kensai is dead. He had not prot poison, and got wasted. 2nd, SI is off. Breach is being cast at Nalia, who will have to take a nasty Chain of 3xFod at her. Valygar is stunned. If he takes some more dmg, and he will since he is stunned, he is open for PW kill.
Anomen has 2 Acid arrows in him, is taking heavy dmg, and cannot cast spells with a long casting time.
Nalia just summoned a skeleton and has not a clean aura.
I had several choices here.
1st. Anomen casts DW on himself. He is the only one with illusion dispelling spells, and the only one who can cast DW and mass heal.
2nd Anomen tries for "remove paralysis" on Valygar. Slim chance of it working, however, since it will probably be disrupted by acid.
3rd Anomen casts DW on Valygar. If a Coordinator casts "remove magic" at Valygar, it will also remove his stun.
4th. Anomen does nothing, but waits until Breach is casts and then casts DW on Nalia.

Guess what I did! Then look at pic 187 to see if you were right! Had to kill the buggers with normal wpns, since I had no True Sight or Oracle.
matti
Yeah, last time I've fought Saladrex he has "Master! Improve me!" tattooed on his forehead. ;]


Heh, lack of good armors for barbarian is a real pain for me.


Demilich battle in WK is my second favorite battle in IA (my first favorite is Improved Halfling Warriors, sic! grinteeth.gif ). It's a perfectly disigned, custom made IQ test using infinity engine, imo, not to mention pure frigging fun. I just love this battle. "Hello, Mr. Skull, how are you today?" - Zap! - portrait's gone.... grinteeth.gif
Kerkes
Very true Matti, Demilich is one of my favourites also. However, the difficulty of this battle varies a lot depending on your party. Take for example this - Vagrant, Cernd, Nalia, Barbarian, Valygar, Berserker - Cleric Dual. No problem. But without innate Imprisonment - resistance abilities, this is mega-painful. Or, you have to wait for Cleric to reach high enough lvl so DW does not get dispelled ASAP.
Kerkes
hello all. decided to put a few, hopefully, interesting pictures of some Anvil sessions, still in anticipation for v6.. V5 pics of course, but they're nice.


pic 223 is pretty much straight forward, however I never saw it happen - 3 critical misses in a row by golems..
229 - screen from EDE, my Vagrant wielding 2 awesome wpns attacking the boss..didn't finish that one anyway, this is taken just seconds before he got killed.
Had no cleric in this party, however.
230 - my pride and joy. soceress' level is 13, and Thax falls beneath the spell slinging of 3 arcane casters + Cernd. 1 single time I killed him with 1 single
Breach casting that early in the game.
Kerkes
236 - an AC experiment - inquisitor, swashbuckler, berserker with a shield, some buffs like prot evil - 0(!!!!!) HP lost....never took a hit. Early chapters.
238 - same party, Demon Knights....forcing more than a dozen reloads. Swashes fall like flies in this battle. (and any fighter below 130 HP).
240 - same as 236. check out Skeleton's attack rolls.
Kerkes
241 - Draco battle. Ac is awsome here, and can save you. Not as much as skellies thumb.gif , but very useful. See Draco's attack roll. less than 50%hits.
248- this is the highest attack roll from a Golem I saw missing. 17, miss, attacking my Swashie (still dressed in Shadow Dragon scale! no UAI)

[Edited by Sikret, spoiler removed.]
matti
QUOTE(Kerkes @ Dec 8 2009, 04:26 PM) *
230 - my pride and joy. soceress' level is 13, and Thax falls beneath the spell slinging of 3 arcane casters + Cernd. 1 single time I killed him with 1 single
Breach casting that early in the game.


wicked screen

haha, Lilarcor laugh.gif
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