QUOTE(Raven @ Apr 28 2008, 03:01 AM)
There's a reason the mod contains a ton of powerful magic item recipes...
Well, actually, the Fanatic Spirits can be beaten with any normal post-underdark party even without any need to any of the mod's powerful items. Having a couple of +3 weapons (even those of the vanilla game) is enough. No +4 weapons are needed.
QUOTE
If you really want to play the mod then start a new game and play it through in order.
Yes, and without cheating (whether it's cheated xp or any other kind of cheat); otherwise, you will be on your own. This mod is not for cheaters.
Not to mention that with cheating xp, the player has actually made things more difficult for himself, because the types and numbers of enemies in various areas change and vary depending on the party's xp. The player will keep encountering the hardest possible enemies in every area in this way and will keep failing to defeat them, not only because he doesn't have decent equipment but also (and more importantly) because he has not played the mod normally and gradually to improve his tactical skills through the game.
It's also important to read the mod's documents and be mastered with the new rules. A player throwing SpellStrike spells on a mage who is protected by SI:abjuration only proves that he has not read the mod's documents. SI;abjuration is tweaked/fixed to grant immunity to all abjuration spells (I called this change a tweak in the mod's readme file, but
thetruth and many other players convinced me that it is actually a fix and should be listed as a fix rather than a tweak in the mod's documents for v6).
Interestingly, this particular hint (about SI;abjuration) is even added to the list of hints the game automatically shows each time the player loads the game or enters a new area.
<sigh>, I don't usually send even one single reply in such threads.