Welcome to BWL, Fangolor!
QUOTE(Fangolor @ Feb 15 2008, 05:01 AM)
I see that BP is not compatable with IA, but what about CtB? Is it also incompatable?
I don't know. If you want to test them, do it (on your own risk, of course) and I'll appreciate if you let me know the result (install IA after CtB). But if you want to play safe, it's best to follow methusalar's advice.
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And what of the RTT kit mod that adds in the 33 kits from Return to Trademeet ? Is that incompatable?
From a technical point of view, kit mods are compatible with IA as long as they do not fill too many kit slots and leave enough slots for IA's kits and provided that the kits do not have access to new and powerful spells, HLAs and spell-like abilities or duplicates of tehe existent spells (for example, if a new fighter kit has the ability to cast a 'Breach-like' spell, it will be incompatible with IA). However, as methusalar pointed out, installing and playing unknown and probably overpowered kits (specially if those kits have certain immunities and abilities) will easily ruin your tactical experience of the game. If you have any particular kit in mind, feel free to send me a PM with the kit's description and I will give you my advice and opinion about it.
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And finally, what about the Level 1 NPC mod that lets you make the NPC's into characters you want to play as opposed to what Bioware wanted them to be? Is that incompatable?
I recommend that you don't use it. For some Bioware NPCs (such as for example Jaheira, Mazzy, or Edwin) it won't cause problems, but It may create serious problems if you use it to change other certain Bioware NPCs' classes or kits (ex: Keldorn, Valygar, Imoen, Cernd, Anomen).
In general, it's safe not to tamper with Bioware NPCs at all. If you need a specific class or kit which is not there among them, create custom multi-player NPCs for yourself instead of changing the Bioware ones.
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Thanks, and thanks for making such an excellent mod
You are most welcome. I hope that you will enjoy playing it.