Yes Clown, I had Haer'Dalis in my party when I started to plan it. Just I had to leave out 1 ppl, since I wanted to try this auramester kit. Plus I like if every spell (including high lvl druidic ones) available in my party. So I had to decide which NPC should I skip. Since Haer'Dalis is same kind of character like my PC (tank/damage dealer with arcane magic), so I think I leave out him.
But you wrote exactly my fear about druids: very useful at early game, useless at 2nd part of the game... mostly cause of their very slow level up above 14.
Also I would be happy with suggestion regarding weaponselection. It is not problem for all but fighters, because 5* in one weapon prof. use up many levels, so I can't GM out 2 weapons probably only just end of the game. So I should chose the best weapon for Anomen. With other melees and with 2* max. it won't be problem to get 2-3 weapon on max. and use the current best one.
And in case if I use multiclass GM mod, then I have to chose weapon early for my PC also. But I think I will skip multi GM now. Maybe IA hardiness will change my will btw.
PC: dual wield axes, flails prolly
Keldorn: two-handed swords, any weapon (bastard swords or maces)+shield in case of when need AC and don't have good 2hander (maybe halberds till he gets Carsomyr), xbows
Valygar: katanas, long swords, long bows
Cernd: clubs, staffs, slings (spears, scimitars)
Nalia: short swords, staffs, short bows
Anomen: sling, ???+shield at early game, dual wield later
I can chose between maces, flails and warhammers for Anomen. Remaing best one is choosen by PC beside axes, 3rd option is chosen by Keldorn maybe.
Thanks for tips in advance.