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The Black Wyrm's Lair - Forums > Released mods - Baldur's Gate II > Improved Anvil
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Sikret
Are you happy with Nalia's class (= A weaker duplicate of Imeon)? Or do you prefer her to be a sorceress? Of course, she says things about lockpicking in her dialogues, but perhaps they are not really too many or too important. Another alternative is to increase her level in thief class to make her a better thief for those who want to save a slot for a party member (though in this way she will become even more identical with Imoen).

Another option is to leave Nalia as she is and change Imoen to a Sorceress when you find her in Spellhold. The justification can be that through the rituals and experiments performed on her, amazing and radical changes have occurred in her mental status.

A last and moderate choice is to leave both of them as they are but just re-distribute Nalia's thieving skills to make her a better trap finder/disarmer. 10% of her pick pocket skill can be safely moved to her remove trap.

Any comments?
Stu
QUOTE
Or do you prefer her to be a sorceress?

I'm doing this in my current game atm with a lvl1 npc mod!

Atm Nalia's thief levels are mostly there to give her a few more weapon choices, she's still a more than capable mage (i.e. there isnt much of an xp hit from 4 thief levels). Changing her to a sorcerer - I can see the appeal (having done that myself) but I'm not sure how well it would be received as part of IA - There will definitely be some objections from people and there are already a few ways that players can already do the change themselves. Additionally there are some very good Sorcerer npc mods out there - Tashia was very well done and from what I've heard Kelsy was nothing short of exceptional.
So imho, Nalia->sorcerer wouldn't be that great as part of a compulsory component of IA. I'm all for altering her thief skills to make her a better trap finder/disarmer though!

Higher thief levels, as mentioned would make Nalia too similar to Imoen. If Imoen were then changed this could have some merit. What I wouldn't mind is a bit more control over what Imoen becomes, perhaps making her a lower level thief with enough XP to bring her to the lvl of the pc would be good. That way the player could turn her into whatever they like (or what they did in BGI).
Just a few ideas.
Sikret
Thanks for the comments, Stu!

QUOTE(Stu @ Jul 3 2007, 12:29 PM) *

Atm Nalia's thief levels are mostly there to give her a few more weapon choices, she's still a more than capable mage (i.e. there isnt much of an xp hit from 4 thief levels).


I agree.

QUOTE
Additionally there are some very good Sorcerer npc mods out there - Tashia was very well done and from what I've heard Kelsy was nothing short of exceptional.


Well, none of these two NPCs have the best selection of spells. Selecting good spells is the most important factor for a sorcerer. I also don't like their voices, portraits and dialogues and do not install them myself. Moreover, I never presume that players have any other specific mod installed. Some players just play IA with no other mods and I want them to fully enjoy the game as well.

Ok, let me explain the problem again: The game has no sorcerer NPC but has two identical dual class thief-mages. When I reach Imoen in spellhold, I have no motive to let her join the party as Nalia is already a much better mage by that time. Now, the question is: Should something be done to change this situation or not? If yes, what?
QUOTE
So imho, Nalia->sorcerer wouldn't be that great as part of a compulsory component of IA. I'm all for altering her thief skills to make her a better trap finder/disarmer though!


Yes, I too, currently lean towards re-distributing Nalia's thieving skills and keeping her as she is. Changing Imoen to a sorceress has much more appeal to me as it will give me good and strong motive to have her in party.

It's still a rough idea and I may eventually drop it depending on the feedback I receive here.

Thanks again.

Shadan
Agree, Nalia and Imoen are very similar to each other, even they stats similar also. Imho Nalia as sorcerer or at least specialist mage would be the best. 2nd best option to redistributt her thieving skills.
muddymissfit
QUOTE(Sikret @ Jul 3 2007, 09:32 AM) *


Another option is to leave Nalia as she is and change Imoen to a Sorceress when you find her in Spellhold. The justification can be that through the rituals and experiments performed on her, amazing and radical changes have occurred in her mental status.



I like this idea smile.gif

well more so as id rather not mess about with character editors when you have pro's offering to do it properly wink.gif

Not only does it expand your options , in terms of party composition , it serves to balance out the gap between the two npc's - ie Nalia's new item makes her a favoured npc , changing Imoen to a sorc. , well that gives more of an even trade off should you want to choose between them - also adds a incentive for replay , at least to my mind smile.gif
rbeverjr
Personally, I wouldn't mind a change in one or both of them. I am amazed that the original game had two NPCs that are so similar. I typically change the NPCs to suit my own desires for the latest game. (Of course, I have also played many games where I used the original games NPCs, unaltered.)

As you pointed out, I do have some objections to the spell choices for both Kelsey and Tashia. (I have used them both and like them both.) I would be surprised if any stock sorcerer's spell selection fit the needs of my specific team and my style of play perfectly. So, that isn't even a factor in my consideration, because I use SK to make the spells what I want them to be.

As a power player, Nalia is the most useful because you have given her a very nice trinket (upgraded ring). Also, I love the sorcerer and prefer a straight mage from the beginning (rather than waiting on Imoen). Nalia would be my choice as a sorceress under the present circumstances. As a role player, Imoen as a sorceress would be worth taking along. In regards to role playing, neither NPC choice is optimal considering the dialog and history of the NPC. The simplistic thief skills seem inherent to Nalia's escape from auntie to do "good deeds." Although I suppose the torture of Irenicus could have brought about a sorcerer's talent in Imoen, what was she before? Does the XP just somehow transfer from the classes prior to the torture to sorceress?

If you choose to make the changes, I would vote for Nalia as sorceress - or even thief <=11-sorceress. (Yes, I know that this is not normally possible in the game, but it does allow her some mediocre thief skills establishing a role playing perspective again - thief skills to escape Auntie.) Imoen begins as a thief in BG1. Imoen can be a swashbuckler. (I reserve multiclass, like fighter-thief, to non-humans even though I think SK can make that happen too.) That way, players can use Jan or Yoshimo until Imoen and then trade characters if they desire.
Raven
I would say tweak Nalia's thief points but otherwise leave her.

I wouldn't suggest removing her thieving abilities completely because I feel it fits her background and wouldn't want to be forced to take Yoshimo or Jan as a thief if I didn't play one myself.

Also it's clear from what she says that Nalia has learnt magic - it's not something she was born with - so personally I wouldn't make her into a sorceress.


I wouldn't object to Imoen becoming a sorceress. In fact I think that's a good idea and it can be justified far more easily than for Nalia.

Btw, would you mention Imoen's transformation (if you decide to implement it) in a readme? Could be a bit harsh if you didn't know and played with Yoshimo up til the asylum counting on getting Imoen back as a thief...
rbeverjr
QUOTE(Raven @ Jul 3 2007, 10:17 AM) *

Also it's clear from what she says that Nalia has learnt magic - it's not something she was born with - so personally I wouldn't make her into a sorceress.


A sorcerer learns magic too. It takes XP for them to learn (however that is accomplished) to cast new spells. I'm really surprised that Auntie allowed Nalia to be instructed as a wizard at all, myself.
Sikret
QUOTE(Raven @ Jul 3 2007, 06:47 PM) *


Also it's clear from what she says that Nalia has learnt magic - it's not something she was born with


This is good point. Does she say something in her dialogues in this respect?

In general, I agree that Nalia's dialogues make it more difficult to change her class to a sorceress (compared to Imoen) considering things she says about picking locks to sneak out of the keep and other things.

QUOTE
I wouldn't object to Imoen becoming a sorceress. In fact I think that's a good idea and it can be justified far more easily than for Nalia.


I think so too, though we need more votes to make a final decision.
QUOTE
Btw, would you mention Imoen's transformation (if you decide to implement it) in a readme?


Sure!

Sikret
QUOTE(rbeverjr @ Jul 3 2007, 07:04 PM) *

A sorcerer learns magic too. It takes XP for them to learn (however that is accomplished) to cast new spells.


This is a valid point of view too. As I said, I think her lines about thieving are more related to the question that we should or can change her class.

nataben1314
Well I'm personally not a big fan of Nalia or Imoen, so I suppose this won't affect me much. However, I will say that in a run or two I've done with Nalia in my party I don't seem to remember her commenting on thieving stuff very often. Maybe 3-4x throughout the game. With numbers that low I don't think it would be a big deal to change her to a non-thief class.

As to the issue of sorcerer learning spells, I'm not sure. It was always my impression that a sorcerer gaining new spells at level-up was merely a means to recognize the "discovery" of new spell-casting ability as power is gained.

I always like Edwin as my main caster. Which makes me wonder, Sikret, does IA have any compatibility issues with the part of the tweaks/EoU that makes it so that party members of all alignment won't leave or fight eachother?
rbeverjr
Off topic (unless this trivia matters to someone voting smile.gif )

QUOTE(nataben1314 @ Jul 3 2007, 11:34 AM) *

As to the issue of sorcerer learning spells, I'm not sure. It was always my impression that a sorcerer gaining new spells at level-up was merely a means to recognize the "discovery" of new spell-casting ability as power is gained.

The sorcerer is not a class from second edition DnD. It was added in 3rd edition. Here's a brief excerpt from v. 3.5: "Upon reaching 4th level, and at every even-numbered sorcerer level after that (6th, 8th, and so on), a sorcerer can choose to learn a new spell in place of one he already knows. In effect, the sorcerer "loses" the old spell in exchange for the new one." Note the use of the word "learn." Of course, this use could just be an example of semantics. Elsewhere, the manual seems to indicate that the ability of a sorcerer is his heritage - not everyone can be a sorcerer. Although the details of the difference between wizard and sorcerer hasn't been gone in to as far as I recall, I envision that the difference is as indicated in another game, Shadowrun - the wizard must study tomes (a scholar) while the sorcerer is an artist. Both learn to cast magic, but the way they learn is different. The sorcerer learns to manipulate magic from an inborn ability.
Sikret
I have also read somewhere that sorcerers have dragon blood or divine blood or something like that in their veins. If we take into consideraion the heritage thing, Imoen is a better choice for being a sorceress than Nalia. We know that her father is a god and we don't know anything about her mother, while Nalia's family line is somewhat known which makes her a rather bad choice for being a sorceress, though it is not totally unjustifiable as her grand father's father might have been a dragon or a demigod (who knows). It doesn't necessarily need to be her father.

All this said, I definitely lean towards Imoen as the better choice for being a sorceress. I'm waiting for others to comment.
Baronius
My vote goes for Imoen as a sorceress. It would also be very beneficial for those who would prefer a Sorcerer, but don't want to choose it for their protagonist's class and wouldn't like to install third-party mods either.
coaster
I quite like the idea of Immy as sorceress, but in BG1 she is definitely given the role of thief initially (eg. sneaking in and reading Gorion's letter in Candlekeep). It's a shame she can't be a "thief-sorceress", but does the game engine allow such a thing? I don't think SK does.

So I think she definitely needs a good plot related reason to become a sorceress. As you say, one option is that it is the result of Irenicus' experiments (perhaps to give her more power so her soul is suitable for Bodhi?) Alternatively, given that the PC receives Slayer powers after his soul is stolen, Imoen's transformation could be a result of the removal of hers - some by product of the way "Bhaal within" is trying to assert control.
Baronius
I really liked her as a thief in BG1, and absolutely hated that they changed it for BG2. (Of course, now that it's given, I greatly support her to be a sorceress.) So it's the creators who changed Imoen to a spellcaster: in this respect, making her a sorceress isn't such a big change after that. (Maybe some plot would be nice though, I agree.)
leonidas
Nalia is already the most powerful mage choice, and taking away her thief skills would be at odds with her dialogue.

Whereas turning imoen into a sorceror would actually give players a reason to recruit her into the party.

Raven
QUOTE(rbeverjr @ Jul 3 2007, 03:34 PM) *

A sorcerer learns magic too. It takes XP for them to learn (however that is accomplished) to cast new spells. I'm really surprised that Auntie allowed Nalia to be instructed as a wizard at all, myself.


What I meant is that a wizard learns from scratch (i.e. it's all learning). A sorcerer only learns how to use the innate magical power they were born with (or granted by bizarre experimentation, conceivably). That magical power is not learnt from somewhere in the first place, it's just there.

Nalia "has been educated and taught the magical arts, as per her dead mother's wishes" according to her biography. This was what I was referring to when I said she has 'learnt' magic. This description clearly refers to her being a mage rather than a sorceress. To make the change, Nalia's background, dialogue etc. would have to be reworked a bit. This is one reason why I'm in favour of having Imoen's class changed instead.
Toxeus
QUOTE(Sikret @ Jul 3 2007, 12:55 PM) *

Well, none of these two NPCs have the best selection of spells. Selecting good spells is the most important factor for a sorcerer. I also don't like their voices, portraits and dialogues and do not install them myself.

Sorry for offtop, but did you try Xan? Good portrait and voice, great dialogs smile.gif And you can select different clases during mod's installation: mage, fighter/mage, sorcerer
About topic: i vote for Imoen as a sorcerer
(Ø=M)^42
I would like to see Imoen as a Thief->Sorcerer, or at least Sorcerer. Increases her usability if you get there "late in the game", as in after doing several sidequests, she'll be much lower level then Nalia, and I feel bringing Imoen along for the story is right. Can't see me throwing her away tongue.gif
Clown
Personally I've always missed the chance to keep imoen as a rogue, I really liked BG1 immy and tended not to dual class her. So would like to get her as lvl 9/ 10 thief or swashy(she's too nice for backstabbing really). This then opens up the possibility of a pure class rogue through the game or using immy pretty much as usual by dualing her straight off.

As for Nalia she needs the thieving skills dialogue wise so I'd keep her as she is, perhaps a couple of extra thief levels, to make her more viable as your only thief, if your feeling generous.
sturmvogel
I refuse to suffer any penalties when adding in a new NPC and will always even up the NPC's XP with my PC's. This has the great result that I can select spells/weapon proficiencies as I prefer. Can this be automated via script? If so that would alleviate many people's concerns about new NPCs in mid-game.

I will always prefer to have a sorceror in my party and would have no problems with Immy being transformed by Irenicus into a sorceror (player's choice). A few lines of dialog might be in order to explain the change. Maybe something along the lines of "Look at this, <charname>, somehow I can now throw spells without a spell book!"

I'd take Nalia along in my party if her trap finding and lock-picking were on the order of Immy's since that's all I ask a thief to do. That would allow me to ignore Yoshi in favor of Valygar or some other melee-type from almost the beginning of the game.
Arkain
Sorcerers:
While some reasons are given why they have their power to cast arcane spells (heritage, that is) I think they don't really "learn" it.
To me it appears more to be some sort of "weave manipulation". What I mean is that they manipulate that magical weave thingy in such a way that a spell similar to the one wizards can cast is created (cast). Who says a sorcerer's fireball is orange or red? Why not white or violet or whatever? This idea of using pure arcane power instead of copying some magical words and gestures written on a piece of paper is a reason why I - as a DM - would always allow my players' sorcerers to learn "Iceball" (or whatever name you want) as well as "Fireball" - it's almost the same, just a little bit different in terms of manipulating the magical energies. Of course wizards could research such a spell tongue.gif

Nalia and Imoen + my opinion:
Nalia sucks. 'nuff said. She's annoying as hell and a crappy thief on top of that. I redistributed her thief points myself until I kicked her out in the asylum to get Imoen - not only because she is the better thief but because she has more (right? biggrin.gif) and better dialogues. Of course Nalia has her new signet ring... but both of them weren't planned as a permanent member for ToB anyway wink.gif
From a power gamer's point of view there's no reason to get Imoen instead of Nalia though... because of Nalia's ring. So I would agree to have Imoen as a sorceress and Nalia with redistributed thieving points. But there are some things you might want to think about:

1. Make this an optional component. Not everyone would like this change - and those wouldn't be forced to accept it.
2. Make Imoen a low level sorceress with her basic experience points she has got normally. This way players can choose most spell as they level her up. It's similar with Kelsey and Tashia: they have a start level and from then on only gain experience and no more levels, allowing for individual spell picks.
3. Change Imoen's paperdoll to a mage please biggrin.gif
Marceror
I've been reading up on this topic and the more I think about the idea of changing Imoen to a sorcerer the more I like it (I was admittedly somewhat resistant at first - call me old an crotchety).

It would be kind of cool if she could receive some sort of personalized kit (not sure if sorcerers can be kitted) that allows her access to some of her thievely weapon options and/or some of her thieving skills. Perhaps her kit could be called "Daughter of Bhaal" and have a few "darker" aspects associated with it. But since I've never heard of a sorcerer kit, I'm going to guess that this isn't possible.

From a dialogue standpoint there is a fair amount of Imoen minimizing the impact of her losing her Bhaal essence as compared to the protagonist, which might make this change not totally make sense, but I guess it's something that most veteran players should be able to overlook. If some dialogues could be added to account for Imoen's new discovery of magic, then all the better.

Another crazy thought is to keep Imoen as a thief/mage, but give her a mage kit that gives her access to certain divine spells in her spell book (to play up the divine connection in her). You could be creative with the spell selection to make it appropriate for the God of Murder, but some harm/inflict spells might be cool, and perhaps some cure/heal spells, to really make Imoen unique. And perhaps, in support of the "sorcerer" concept, maybe give her access to a few mage spells as innate abilities that she gains as she grows in power.

And just to make it not too overpowered, perhaps reduce some of her physical stats (represents losing part of herself when the divine essence is taken). This loss is so significant that even when Imoen regains her Bhaal essence, she doesn't regain these stats. I think there is an opportunity to do something really creative and unique here, which might end up cooler than even the sorcerer idea. Just another idea to throw out there, incase anyone (Sikret) likes it.
Roy
Usually I don't even take Imoen or Nalia.As they are Thief/Mage they are
not the most usful NPCs.

As for sorcerers since I install tons of NPC mods for variety I can use
Kelsey or Tashia or Xan(he as a F/M or sorcerer).

Thief dual classed to mage is not one of the most usful classes
with thieves being used mostly for traps and lock picking
so I sometimes take F/M/T or change someone with SK to F/T.
Jan was one of my favorite NPCs but I don't take him to IA games.

Changing Imoen to sorcerer because of the experiments is a cool idea.
A special kit with thieving skills will be great as it will save a
slot on a thief.
Romulas
I vote for immy to be a sorceress, straight and true and to be a comparable level to benefit the party, not so under powered as to take along time to even up with the party.

Also, there is the original story line where yoshimo is suppose to be in the party, he betrays the pc and dies, then imoen slides into his slot. Well, if you have to kick someone out in spellhold to make room for imoen then they are stuck in spell hold, going back to the copper coronet is not an option. I have the tweak installed to allow the cast out person to remain. Every other time I cast someone out there are always two options, stay here or meet at the copper coronet.

If this could be fixed/changed it would be great, currently poor valygar is stuck in spellhold.

Romulas
Marceror
Oh sure, leave the guy with the greatest phobia about magic in a place where magical deviants run rampant! Real nice! angry.gif

laugh.gif
Ryel ril Ers
I vote for Imoen as a sorcerer one condition. Pick for her the knock, invisible, skull trap and find trap spell and change the knock to disarm trap or also pick the mirror image, reflected image, blur for her. If she has this spell she doesn't need the thief class and she and Nalia will be rival.
thetruth
QUOTE(Sikret @ Jul 3 2007, 04:45 PM) *


In general, I agree that Nalia's dialogues make it more difficult to change her class to a sorceress (compared to Imoen) considering things she says about picking locks to sneak out of the keep and other things.




There are more dialogues, compared to Nalia's, that refer to Imoen's thieving skills.
Also Sarevok calls Nalia "Sorceress" in one dialogue.

IMO it is not a good idea at all to make Imoen a Sorcerer.
Imoen is the most important NPC of the game (sister of the PC) and the fact that you are with her from the very beginning of the BG saga and you always knew her as a thief makes it very difficult to see her suddenly as a Sorcerer.

Besides the Thief class fits much more to Imoen's personality (even if dualled to Mage later).

On the other hand I don't have any problems with Nalia as a Sorcerer or with a redistribution of her thieving skills.
Stu
QUOTE
Imoen is the most important NPC of the game (sister of the PC) and the fact that you are with her from the very beginning of the BG saga and you always knew her as a thief makes it very difficult to see her suddenly as a Sorcerer.

I was pretty annoyed that the game designers suddenly dualled to a mage - I certainly didn't in my BG1 run through. So yeah despite having never using her after spellhold I can see where you're coming from.

How about Immy as a thief with the ability to dual (at the players discretion) to a sorcerer (or any other class for that matter)
Shaitan
If it isn't to late I'll say keep Nalia as a thief/mage but do with Immy what you like...
Sikret
Nalia will remain a theif-mage for sure. I've decided not to change her to a sorceress. What I have not decided over yet are the following:

1- Whether to increase Nalia's level in thief class or just cling to re-distributing her skills without changing the level.

2- Whether to change Imoen to a sorceress or not.

Without changing Imoen's class we will have two identical NPCs in the game which is not good. With changing her into a sorcerer, we may have some dialogue inconsistencies (which are not my main concern) and (more importantly) will lose one thief NPC in the game. It's not easy to decide. Nonetheless, I'm still leaned towards changing her.
muddymissfit
QUOTE
With changing her into a sorcerer, we may have some dialogue inconsistencies (which are not my main concern) and (more importantly) will lose one thief NPC in the game.


considering the actual role of thieves in game - is this a bad thing?

people playing IA probably have every trap location burned into memory by now , so unless your planning on putting nasty surprises about ,setting traps and trap finding is considerably less of a factor in terms of a must have npc function

a sorc. will be considerably more useful than another thief NPC imo.
Exor
I vote for Immy to become a Thief/Wildmage and Nalia to be a better Locks/Disarmer

-After Ritual
"It seems Irenicus Ritual, caused -apart from removing my soul- a serious disturbance in my magic skills"
- Imoen gains Wildmage penalty "5% chance of Wild surge"

-After some time
"Hey, look what I can do!"
OR
-Fighting/Meeting a crazy Wildmage in spellhold
"You know I think I can try the same thing as that mage guy just now"

-Imoen gains Nahals Reckless Dweomer

-After experiencing a Wild Surge
"Woah that's frickin dangerous, I better prepare a bit before doing that again."
-Imoen gains wildsurge thingy shields

-After regaining Imoens Soul
"Woah now that whole casting thing goes a lot easier"
-Imoen gains +10 on Wildmagic rolls


Why Wildmage?
I think it fits her personality... a bit unresponsible, positive thinking (wildmages have to think very positive^^), not very obedient to rules
Shaitan
QUOTE
1- Whether to increase Nalia's level in thief class or just cling to re-distributing her skills without changing the level.


There's a mod out there making Nallys thiefskills high enough to actually pick the locks in her fathers keep, that will be a wise thing to do also. Otherwise you can make her somewhat of a swashbuckler?

I think there's some clues in BG1 wich points to Imoen being a sorcerer. This has not decreased with the BG1 NPC Projekt. Making her a sorcerer on the other hand increases the need for these skills in Irenicus dungeon, but this is still perfectly doable.
Raven
QUOTE(Shaitan @ Jul 9 2007, 12:55 PM) *

Making her a sorcerer on the other hand increases the need for these skills in Irenicus dungeon, but this is still perfectly doable.

Shaitan, Sikret is proposing to have Imoen's class changed when you rescue her from spellhold, not at the beginning of the game.
rbeverjr
I still agree that it was not a good idea for Bioware to provide 2 mage-thief dual NPCs. There is certainly reason to institute a change if so desired.

My original proposal was for Nalia to be a sorcerer and Imoen to be a swashbuckler. While both girls have story background as thieves, I personally think keeping Imoen as a thief is the option that is more coherent with the entire story of BG. However, Sikret has decided that Nalia is to remain thief-mage. Therefore, I would suggest giving Nalia a few more thief levels so that she can at least reliably find/disarm traps and open locks. I think that she needs more thief levels than she has, but more than 11 would be unnecessary. That way if a player wants a mage but also wants to be able to handle the traps/locks, then Nalia will fill the bill on both accounts.

I think Exor’s proposal of Imoen as a thief-wild mage is an interesting idea. Because of cheese/bugs, a high level wild mage is far superior to any other class (even sorcerer) in the regular game. The wild mage is not the best class in IA, for sure (fighter-mage types still win out there). In fact, I’m not sure that the wild mage remains superior to the sorcerer in IA - maybe. Still, it’s an interesting proposal, and I can see that a wild mage may fit Imoen’s personality.

Although I think it is a little strange for a thief-mage to become transformed to a sorcerer, perhaps having your soul ripped out could have strange consequences??? Any way, I wouldn’t object to her becoming a sorcerer. In that case, I would probably use an NPC mage until I picked her up. As it is, I don’t use Imoen at all in IA.
lroumen
After having played IA version 2 or something along those lines I'm very much interested in playing it again this summer. Since I'm planning to take Nalia along for the run here are my thoughts on the matter.

Currently (if all is correct) the Nalia stats are:
Open Locks: 60 %
Find Traps: 80 %
Pick Pockets: 35 %
Move silently: 20 %
Hide in Shadows: 15 %
Detect Illusion: 0 %
Set TRaps: 5 %
Backstab Multiplier: 2x

Personally I think her Find Traps value is quite enough. With either the Ring of Danger Sense (+25%) and later the upgraded version (Ring of Burglary), she'll have it topped out at 105%, which would be more than enough.
Her Pick Locks may be improved slightly since with the Ring of Lockpicks/ Ring of Burglary it will maximize at 85%. It's not that bad, but I would maybe improve it slightly to allow it to reach maybe 95% when using the ring?
There is of course a ring slot conflict until you can forge the Ring of Burglary, but I always found that that added a nice touch to it.


I don't know why she would need the points in pick pockets, since she's Nobility and with her personality she would refrain from such actions.... I think this would be the source of point deduction if another one is to be raised.

Finally, since she had some help from her servants with sneaking in and out of the keep, I see no justification in either having to drastically adjust her 'hide in shadows' or 'move silently'. Maybe a 5% here or there so that she might have some decent values when using other gear like the boots of stealth or such.

I think the final stats could be nicely adjusted to without having to raise her thief levels:
Open Locks: 60 % -> 70%
Find Traps: 80 %
Pick Pockets: 35 % -> 15%
Move silently: 20 % -> 25%
Hide in Shadows: 15 % -> 20%
Detect Illusion: 0 %
Set TRaps: 5 %
Backstab Multiplier: 2x


EDIT1: I recall that the keep trap levels are all 70- except for 2... but you can imagine that those were installed there by the current inhabitants.

EDIT2: I definately enjoy the thought of Imoen as a Wild Mage. That would be a very interesting change.
Sikret
Welcome to the forum, Iroumen!

Nalia's pick pocket ability cannot be lowered more than 10%. What remains is the base pick pocket skill of a 1st level thief.
lroumen
Thank you.

That's a good point. I hadn't thought of that.
Magnus_025
What worries me the most is that if Immy is changed into a Sorcerer, what will people like me do who relied so much in her thieving skills (to unlock and disarm)? We will have to stop using the Yoshimo - Imoen combo and will have to create a PC (I don't play a multiplayer game ever because I love NPC interactions) thief.

Sikret I'm a great fan of your job, truly I am but could you just reconsider the fact of making the change in Imoen class optional? I know that you don't like optional components but as much fan of you as I am, if you continue making changes into BG2 in the way of Imoen's class, changes in which we, players have not an option but to install, IA will lose attractive and it will be a pity.

I hope not to cause anger on you Sikret but I fear that at least me, and regretting it a lot because of the big amount of new content I'm going to miss, will have to stick with v 4.2.

Sorry for the inconvenience.
Sikret
I moved your post to the right topic, Magnus!

Where were you all those days that we were discussiong over this change? As you can see in this thread, the majority of players agreed that having two identical NPCs in the vanilla game (i.e. Nalia and Imoen) was absurd and most of them voted for changing Imoen (rather than Nalia) to a sorceress.

QUOTE
what will people like me do who relied so much in her thieving skills (to unlock and disarm)? We will have to stop using the Yoshimo - Imoen combo and will have to create a PC
Nalia's thieving skills are more than adequate for your needs in IA (specially because her skills are re-distributed). Jan Jansen is also a capable thief. Use either one of them or use an NPC mod or create a multi-player thief. Personally, I recommend taking Nalia.

Yoshimo is a weak character in IA (regardless of changing or not changing Imoen). I wonder who really may want to play the enitre chapter 2 and chapter 3 with Yoshimo. It's wasting XP on a weak character who will eventually leave your party after consuming all those valuable XPs.

QUOTE

I fear that at least me, and regretting it a lot because of the big amount of new content I'm going to miss, will have to stick with v 4.2.

V4.2 will no longer be supported after the release of v4.3. If you stick to v4.2, not only you will lose several hours of additional game play/new quests etc... but also you will be on your own if you encounter any problem during the game. The choice is yours to make, of course.

Cheers

lroumen
QUOTE(Sikret @ Jul 28 2007, 11:45 AM) *
Yoshimo is a weak character in IA (regardless of changing or not changing Imoen). I wonder who really may want to play the enitre chapter 2 and chapter 3 with Yoshimo. It's wasting XP on a weak character who will eventually leave your party after consuming all those valuable XPs.
Isn't there a somewhere mod which provides the option to transfer all his gathered XP to Imoen? I recall having seen it somewhere.
Sikret
QUOTE(lroumen @ Jul 29 2007, 02:19 PM) *
QUOTE(Sikret @ Jul 28 2007, 11:45 AM) *
Yoshimo is a weak character in IA (regardless of changing or not changing Imoen). I wonder who really may want to play the enitre chapter 2 and chapter 3 with Yoshimo. It's wasting XP on a weak character who will eventually leave your party after consuming all those valuable XPs.
Isn't there a somewhere mod which provides the option to transfer all his gathered XP to Imoen? I recall having seen it somewhere.

Even if you find such a mod don't install it with IA, because IA adds XP to Imoen when she joins you in spellhold. If you install another mod which adds XP to her, they will stack and she will gain too many experience points.
lroumen
Ah yes, I didn't mean to suggest it for an Anvil installation.... just, the option to transfer his XP to Imoen is available in some mod somewhere if one would play without Anvil. It's not always a waste smile.gif
berelinde
Zyraen's Miscellany at PPG offers the opportunity to transfer Yoshimo's experience to Imoen, divides it among the rest of the party, if Imoen isn't present.
lroumen
Thanks for the information. Now I remember... that's something to keep stashed around when I'm playing other mods smile.gif... Zyraen is from Beyond the Law, correct? Nice mods those.
Magnus_025
Ok Sikret, let's make a deal then: I continue using your wonderful mod, more intriguing which each new version and you finish Mansur NPC just after IA v5 comes out so I can have a decent thief in my party.

I want to say that I really like the idea of Immy changed into a Sorcerer (more if your tester team is going to select her spells) because considering how Bioware decided to stop her thieving progress and changed her to a mage without any explanation appart from a dialog in with Immy tells that Irenicus "wove spells in her head", is more fitting the sorcerer class, just as if the growing taint inside her is giving her powers in a different way than Charname. Just like totally changing her after the experiments as a side effect of riping her soul away.

I complained (well, sort of) because of losing the only thief I used in my game. I have played with Jan, and Nalia but nowadays I use NPC from mods, mainly Xan (whom I totally love), which adds another wizard to my party and with Jan/Nalia, Xan and Imoen it would only leave space for another three characters and sort of makes me select a fighting class for my PC. Previously, with Imoen I had room for another type of character, but now taking Immy (which is mandatory for me, is my sister after all) with her new Sorcerer class will make more difficult for me to create a party, and as I told you before, I don't like multiplayer games, I really "need" my characters to interact between them.

Well, let's not ramble any more, I will surely play I.A 4.3.

Cheers!

P.S: Totally off topic, but you asked me where was I while all the discussion about Nalia and Immy took place. My answer: Far away from home, without any internet near me and trying to finish my studies once and for all. Now I'm on my summer holidays, but my internet connection tries to keep me away!
Raven
QUOTE(Magnus_025 @ Jul 29 2007, 08:19 PM) *
I want to say that I really like the idea of Immy changed into a Sorcerer (more if your tester team is going to select her spells)

Fear not, Sikret selected the majority of her spells himself and a poll was held to determine the rest here. So you don't have to worry about her spell selection being unsuitable for IA!
Silverstar
Hmm, will there be a seperate component to make Imeon a sorcerer? I love your mod Sikret, but I would still lke to keep Immy in her original naughty thieving ways. I can still SK her to her normal self but it would be needless work. A seperate component to change her class would be welcome. It really does not have anything to do with the rest of the mod, right?
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